The Keeper of the Lake: Difference between revisions
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'''The Keeper of the Lake''' ({{j| | '''The Keeper of the Lake''' ({{j|ゆらめく湖のヌシ|Yurameku Mizuumi no Nushi|The Master of the Shimmering Lake}}) is the [[boss]] battle [[area]] of the [[Verdant Waterfront]]. In it, [[Captain Olimar]] and his [[Blue Pikmin]] fight underwater against the [[Long Water Dumple]]. | ||
== Plot == | == Plot == | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap=ゆらめく湖のヌシ | ||
|JapR=Yurameku | |JapR=Yurameku Mizuumi no Nushi | ||
|JapM=The | |JapM=The Master of the Shimmering Lake | ||
|Dut=De meerwachter | |Dut=De meerwachter | ||
|DutM=The seaguardian | |DutM=The seaguardian |
Latest revision as of 17:46, December 5, 2024
The Keeper of the Lake Sector 2 – Area E | |
---|---|
Treasures | 1 |
Pikmin available | Blue Pikmin |
Requirements | Complete The Shallow End or Treacherous Currents |
Next area | Crystal Tunnels |
Music | The Keeper of the Lake |
The Keeper of the Lake (ゆらめく湖のヌシ?, lit.: "The Master of the Shimmering Lake") is the boss battle area of the Verdant Waterfront. In it, Captain Olimar and his Blue Pikmin fight underwater against the Long Water Dumple.
Plot[edit]
When the player completes either The Shallow End or Treacherous Currents, a cutscene plays inside the S.S. Dolphin II where the ship announces that it managed to found both a large treasure and a large beast. It advises Captain Olimar to carefully explore the next area. After the treasure is collected, the ship reveals that it found a new sector, the Sparkling Labyrinth, and makes notice of the fact that it takes place underground, and has a lot of crystals.
Description[edit]
The area starts in a room out in the open, and its walls are too tall to climb out of. There is a hole in the floor leading to an underground lake, however. The lake is roughly 10 screens wide, and 7 and a half screens deep.
Cutscenes[edit]
Cutscene | Screenshot | Trigger | Description |
---|---|---|---|
Long Water Dumple introduction | The player swims a bit down after entering the hole at the start. | Olimar swims down, and manages to catch a glimpse of the Long Water Dumple's tail as it swims away. Some Pikmin eventually come down from above to join Olimar, but the beast sneaks up on them before they reach him, startling both the captain and the Pikmin. It lunges forward in an attempt to eat them, but they manage to rush to Olimar's side. |
Pikmin locations[edit]
Spot | Location | Pikmin | Requirements | Notes |
---|---|---|---|---|
Arena | Above Olimar when the cutscene ends | 10 Blue Pikmin | First time only | |
Arena | To Olimar's left when the cutscene ends | 10 Blue Pikmin | First time only |
Objects[edit]
Treasures[edit]
- Unexamined Nest (found inside Long Water Dumple)
Enemies[edit]
Guide[edit]
Gallery[edit]
The Unexamined Nest.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ゆらめく湖のヌシ? Yurameku Mizuumi no Nushi |
The Master of the Shimmering Lake |
Dutch | De meerwachter | The seaguardian |
French | Le gardien des eaux | The guardian of the waters |
German | Der Hüter des Sees | The Keeper of the Lake |
Italian | Bacino custodito | Guarded basin |
Spanish (NoA) | El guardián del lago | The gardian of the lake |
Spanish (NoE) | Guardián Abisal | Abyssal Guardian |
Sector 2: Verdant Waterfront | |
---|---|
Normal areas | 2-A: Foaming Lake • 2-B: Serene Stream • 2-C: Glowing Bloom Pond • 2-D: The Shallow End • 2-E: The Keeper of the Lake |
Extra areas | 2-X: Treacherous Currents • Secret Spot 5 • Secret Spot 6 • Secret Spot 7 • Secret Spot 8 • Sparklium Springs |