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The Keeper of the Lake: Difference between revisions

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|screenshot        =  
|screenshot        =  
|map              =  
|map              =  
|image            = Long Water Dumple looking.jpg
|image            = HP The Keeper of the Lake Long Water Dumple Looking.png
|size              = 320px
|size              = 320px
|caption          =  
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|requirements      = Complete [[The Shallow End]] or [[Treacherous Currents]]
|requirements      = Complete [[The Shallow End]] or [[Treacherous Currents]]
|next              = [[Crystal Tunnel]]s
|next              = [[Crystal Tunnel]]s
|music            =  
|music            = ''[[Music in Hey! Pikmin#The Keeper of the Lake|The Keeper of the Lake]]''
}}
}}


'''The Keeper of the Lake''' ({{j|ゆらめく みずうみの ヌシ|Yurameku mizu umi no Nushi}}) is the [[boss]] battle [[area]] of the [[Verdant Waterfront]]. In it, [[Captain Olimar]] and his [[Blue Pikmin]] fight underwater against the [[Long Water Dumple]].
'''The Keeper of the Lake''' ({{j|ゆらめく湖のヌシ|Yurameku Mizuumi no Nushi|The Master of the Shimmering Lake}}) is the [[boss]] battle [[area]] of the [[Verdant Waterfront]]. In it, [[Captain Olimar]] and his [[Blue Pikmin]] fight underwater against the [[Long Water Dumple]].
{{game help|hp|Fill in the music in the infobox.}}


== Plot ==
== Plot ==
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|-
|-
! Long Water Dumple introduction
! Long Water Dumple introduction
| [[File:The Keeper of the Lake cutscene.jpg|200px]]
| [[File:HP The Keeper of the Lake Long Water Dumple Cutscene.png|200px]]
| The player swims a bit down after entering the hole at the start.
| The player swims a bit down after entering the hole at the start.
| Olimar swims down, and manages to catch a glimpse of the [[Long Water Dumple]]'s tail as it swims away. Some Pikmin eventually come down from above to join Olimar, but the beast sneaks up on them before they reach him, startling both the captain and the Pikmin. It lunges forward in an attempt to eat them, but they manage to rush to Olimar's side.
| Olimar swims down, and manages to catch a glimpse of the [[Long Water Dumple]]'s tail as it swims away. Some Pikmin eventually come down from above to join Olimar, but the beast sneaks up on them before they reach him, startling both the captain and the Pikmin. It lunges forward in an attempt to eat them, but they manage to rush to Olimar's side.
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=== Treasures ===
=== Treasures ===
* {{icon|Unexamined Nest|y}}
* {{icon|Unexamined Nest|y}} (found inside Long Water Dumple)


=== Enemies ===
=== Enemies ===
* {{icon|Long Water Dumple|y}}
* {{icon|Long Water Dumple|y}} × 1


== Guide ==
== Guide ==
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
The Keeper of the Lake 1.jpg|Starting location.
HP The Keeper of the Lake Start.png|The starting location.
The Keeper of the Lake 2.jpg|The [[Unexamined Nest]].
HP The Keeper of the Lake Water Body.png|The water body.
HP Unexamined Nest Location.png|The [[Unexamined Nest]].
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=ゆらめく みずうみの ヌシ
|Jap=ゆらめく湖のヌシ
|JapR=Yurameku mizu umi no Nushi
|JapR=Yurameku Mizuumi no Nushi
|JapM=
|JapM=The Master of the Shimmering Lake
|Dut=De meerwachter
|Dut=De meerwachter
|DutM=The seaguardian
|DutM=The seaguardian
Line 80: Line 80:
|SpaEM=Abyssal Guardian
|SpaEM=Abyssal Guardian
}}
}}
 
{{DEFAULTSORT:Keeper of the Lake, The}}
{{Verdant Waterfront}}
{{Verdant Waterfront}}

Latest revision as of 17:46, December 5, 2024

The Keeper of the Lake
Sector 2 – Area E
The Long Water Dumple looking at the group before attacking in The Keeper of the Lake.
Treasures 1
Pikmin available Blue Pikmin
Requirements Complete The Shallow End or Treacherous Currents
Next area Crystal Tunnels
Music The Keeper of the Lake

The Keeper of the Lake (ゆらめく湖のヌシ?, lit.: "The Master of the Shimmering Lake") is the boss battle area of the Verdant Waterfront. In it, Captain Olimar and his Blue Pikmin fight underwater against the Long Water Dumple.

Plot[edit]

When the player completes either The Shallow End or Treacherous Currents, a cutscene plays inside the S.S. Dolphin II where the ship announces that it managed to found both a large treasure and a large beast. It advises Captain Olimar to carefully explore the next area. After the treasure is collected, the ship reveals that it found a new sector, the Sparkling Labyrinth, and makes notice of the fact that it takes place underground, and has a lot of crystals.

Description[edit]

The area starts in a room out in the open, and its walls are too tall to climb out of. There is a hole in the floor leading to an underground lake, however. The lake is roughly 10 screens wide, and 7 and a half screens deep.

Cutscenes[edit]

Cutscene Screenshot Trigger Description
Long Water Dumple introduction The Long Water Dumple's introduction cutscene in The Keeper of the Lake. The player swims a bit down after entering the hole at the start. Olimar swims down, and manages to catch a glimpse of the Long Water Dumple's tail as it swims away. Some Pikmin eventually come down from above to join Olimar, but the beast sneaks up on them before they reach him, startling both the captain and the Pikmin. It lunges forward in an attempt to eat them, but they manage to rush to Olimar's side.

Pikmin locations[edit]

Spot Location Pikmin Requirements Notes
Arena Above Olimar when the cutscene ends 10 Blue Pikmin First time only
Arena To Olimar's left when the cutscene ends 10 Blue Pikmin First time only

Objects[edit]

Treasures[edit]

Enemies[edit]

Guide[edit]

See: Long Water Dumple#Strategy

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ゆらめく湖のヌシ?
Yurameku Mizuumi no Nushi
The Master of the Shimmering Lake
Flag of the Netherlands Dutch De meerwachter The seaguardian
Flag of France French Le gardien des eaux The guardian of the waters
Flag of Germany German Der Hüter des Sees The Keeper of the Lake
Flag of Italy Italian Bacino custodito Guarded basin
Flag of Mexico Spanish (NoA) El guardián del lago The gardian of the lake
Flag of Spain Spanish (NoE) Guardián Abisal Abyssal Guardian