Gear: Difference between revisions
Tag: Reverted |
m (Renamed "Pikmin 4 player character" to "Rookie Rescue Officer") |
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{{game icons|p2=y|p3=y|hp=y|p4=y}} | {{game icons|p2=y|p3=y|hp=y|p4=y}} | ||
[[File:Exploration Kit menu.jpg|thumb|300px|The [[Exploration Kit]], as seen in {{p2}}'s pause menu.]] | [[File:Exploration Kit menu.jpg|thumb|300px|The [[Exploration Kit]], as seen in {{p2}}'s pause menu.]] | ||
{{game help|p4|Fill in the requirements to unlock the items.}} | {{game help|p4|Fill in the requirements to unlock the items.}} | ||
{{ | {{needs translation|Chinese|Dutch|French|Korean|Spanish}} | ||
{{redirects|Upgrade|the updates to the games' software|update}} | {{redirects|Upgrade|the updates to the games' software|update}} | ||
{{otheruses|gear as equipment and tools|gears that are cogs|Gear (disambiguation)}} | {{otheruses|gear as equipment and tools|gears that are cogs|Gear (disambiguation)}} | ||
In most [[Pikmin series|''Pikmin'' games]], players are able to obtain diverse pieces of '''gear''' that empower the main characters, typically by granting immunities to some [[hazard]]s, increasing stats, or unlocking new abilities. The method by which they are obtained depends on the game, and some pieces of gear appear in multiple games. Before {{p4}} these upgrades were not given a name, | In most [[Pikmin series|''Pikmin'' games]], players are able to obtain diverse pieces of '''gear''' that empower the main characters, typically by granting immunities to some [[hazard]]s, increasing stats, or unlocking new abilities. The method by which they are obtained depends on the game, and some pieces of gear appear in multiple games. Before {{p4}} these upgrades were not given a name, but they are specifically referred to as "gear" in various places of ''Pikmin 4''. Also unique to ''Pikmin 4'' is the ability to enable or disable any upgrade (besides the [[#Survey Drone|Survey Drone]], [[#Idler's Alert|Idler's Alert]] and [[#Homesick Signal|Homesick Signal]]) once obtained. | ||
== Obtaining == | == Obtaining == | ||
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In ''Pikmin 3'', the two important pieces of gear that allow reaching new [[area]]s are cellphones that need to be retrieved to the [[S.S. Drake]], while the optional [[spacesuit]] upgrades can be found buried or off the beaten path in the form of {{w|Gashapon}} capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper. | In ''Pikmin 3'', the two important pieces of gear that allow reaching new [[area]]s are cellphones that need to be retrieved to the [[S.S. Drake]], while the optional [[spacesuit]] upgrades can be found buried or off the beaten path in the form of {{w|Gashapon}} capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper. | ||
In ''Pikmin 4'', upgrades can be obtained by purchasing them from [[Russ]]'s lab, or by completing certain [[Mission (Pikmin 4)|missions]]. In the case of the lab, they will have an associated [[raw material]] cost, and some only become available in the shop when certain [[ | In ''Pikmin 4'', upgrades can be obtained by purchasing them from [[Russ]]'s lab, or by completing certain [[Mission (Pikmin 4)|missions]]. In the case of the lab, they will have an associated [[raw material]] cost, and some only become available in the shop when certain [[sparklium]] thresholds are met or when certain things happen in-game. In [[Olimar's Shipwreck Tale]], upgrades are among the rewards that Olimar may receive for each [[ship part]] he recovered during a day. | ||
== List == | == List == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Purpose || Gear || ''Pikmin 2'' || ''Pikmin 3'' || ''Pikmin 4'' | ! Purpose || Gear || ''Pikmin 2'' || ''Pikmin 3'' || ''Pikmin 4'' || Olimar's Shipwreck Tale | ||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| See [[#Metal Suit Z|Metal Suit Z]] | | See [[#Metal Suit Z|Metal Suit Z]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Air Armor}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Air Armor+}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Air Armor++}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
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| {{yes}} | | {{yes}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Anti-Electrifier}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Discovering new areas | | Discovering new areas | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
Line 116: | Line 130: | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| See [[#Power Whistle|Power Whistle]] | | See [[#Power Whistle|Power Whistle]] | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{yes}} | | {{yes}} | ||
| See [[#Air Armor|Air Armor]] | | See [[#Air Armor|Air Armor]] | ||
| See [[#Air Armor+|Air Armor+]] | |||
|- | |- | ||
| New ability | | New ability | ||
| [[#Napsack|Napsack]] | | [[#Napsack|Napsack]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
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| {{no}} | | {{no}} | ||
| See [[#Plucking Whistle|Plucking Whistle]] | | See [[#Plucking Whistle|Plucking Whistle]] | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| See [[#Triple Threat|Triple Threat]] | |||
| See [[#Triple Threat|Triple Threat]] | | See [[#Triple Threat|Triple Threat]] | ||
|- | |- | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{yes}} | | {{yes}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Scorch Guard}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Sniff Saver}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| See [[#Headlamp|Headlamp]] | | See [[#Headlamp|Headlamp]] | ||
| {{no}} | |||
|- | |- | ||
| Discovering new areas | | Discovering new areas | ||
| [[#Sphere Chart|Sphere Chart]] | | [[#Sphere Chart|Sphere Chart]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
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| [[#Survey Chart|Survey Chart]] | | [[#Survey Chart|Survey Chart]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Thermal Defense}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{yes}} (as Parts Detector) | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| See [[#Rocket Fist|Rocket Fist]] | | See [[#Rocket Fist|Rocket Fist]] | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Tuff Stuff}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Tuff Stuff+}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Tuff Stuff++}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|} | |} | ||
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=== Air Armor === | === Air Armor === | ||
Air Armor | {{game help|p4|How much defense does Air Armor provide?}} | ||
{{infobox upgrade | |||
|p4 = y | |p4 = y | ||
|name = Air Armor | |name = Air Armor | ||
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|function = Increases defense | |function = Increases defense | ||
|requirements = Own [[#Tuff Stuff|Tuff Stuff]], then buy for {{icon|Raw material}} × 40 | |requirements = Own [[#Tuff Stuff|Tuff Stuff]], then buy for {{icon|Raw material}} × 40 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = エアアーマー | |||
|JapR = Ea Āmā | |||
|JapM = Air Armor | |||
|ChiTrad = 空氣裝甲 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 空气装甲 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Atmosfeerpantser | |||
|DutM = Atmosphere Armor | |||
|Fra = Aéroblindage | |||
|FraM = Airshielding | |||
|Ger = Luftschild | |||
|GerM = Air Shild | |||
|Ita = Aeroarmatura | |||
|ItaM = Air armor | |||
|Kor = 에어 아머 | |||
|KorR = | |||
|KorM = | |||
|Por = Eoliprotec | |||
|PorM = - | |||
|Spa = Eoloscudo | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Air Armor | === {{oatchi}} Air Armor === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Air Armor | |name = {{oatchi}} Air Armor | ||
|icon = Air Armor (Oatchi) P4 icon.png | |icon = Air Armor (Oatchi) P4 icon.png | ||
|image = Air Armor (Oatchi) P4 icon.png | |image = Air Armor (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Air Armor | |caption = The {{oatchi}} Air Armor's icon. | ||
|function = | |function = Decreases Oatchi's damage taken by 25% | ||
|requirements = Own | |requirements = Own {{oatchi|Tuff Stuff}}, then buy for {{icon|Raw material}} × 80 | ||
}} | |||
A decent if expensive strategy is to feed Oatchi 5 [[Scrummy Bone]]s, nearly doubling his HP. All tiers of Air Armor also apply the damage reduction percentage to the temporary HP, making Oatchi much harder to knock down than he already is. | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = エアアーマー {{oatchi}} | |||
|JapR = Ea Āmā | |||
|JapM = Air Armor {{oatchi}} | |||
|ChiTrad = 空氣裝甲 {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 空气装甲 {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Atmosfeerpantser | |||
|DutM = {{oatchi}} Atmosphere Armor | |||
|Fra = Aéroblindage {{oatchi}} | |||
|FraM = {{oatchi}} Airshielding | |||
|Ger = {{oatchi}}Luftschild | |||
|GerM = {{oatchi}}Air Shild | |||
|Ita = {{oatchi}} Aeroarmatura | |||
|ItaM = {{oatchi}} Air armor | |||
|Kor = {{oatchi}} 에어 아머 | |||
|KorR = | |||
|KorM = | |||
|Por = Eoliprotec {{oatchi}} | |||
|PorM = - | |||
|Spa = Eoloscudo {{oatchi}} | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
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=== Air Armor+ === | === Air Armor+ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Air Armor+ | ||
|icon | |icon = Air Armor+ P4 icon.png | ||
|image | |image = Air Armor+ P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Air Armor+'s icon. | ||
|function | |function = Decreases the rookie Rescue Officer's damage taken by 50% | ||
| | |requirements4 = Have Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 22 [[ship part]]s | |||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = エアアーマー+ | |||
|JapR = Ea Āmā + | |||
|JapM = Air Armor + | |||
|ChiTrad = 空氣裝甲+ | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 空气装甲+ | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Atmosfeerpantser 2.0 | |||
|DutM = Atmosphere Armor 2.0 | |||
|Fra = Aéroblindage + | |||
|FraM = | |||
|Ger = Luftschild+ | |||
|GerM = Air Shild+ | |||
|Ita = Aeroarmatura + | |||
|ItaM = Air armor + | |||
|Kor = 에어 아머+ | |||
|KorR = | |||
|KorM = | |||
|Por = Eoliprotec + | |||
|PorM = - | |||
|Spa = Eoloscudo + | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Air Armor+ | === {{oatchi}} Air Armor+ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = {{oatchi}} Air Armor+ | ||
|icon | |icon = Air Armor+ (Oatchi) P4 icon.png | ||
|image | |image = Air Armor+ (Oatchi) P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The {{oatchi}} Air Armor+'s icon. | ||
|function | |function = Decreases Oatchi's damage taken by 50% | ||
| | |requirements4 = Have {{oatchi}} Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Have met [[Moss]], retrieve 18 [[ship part]]s | |||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = エアアーマー+ {{oatchi}} | |||
|JapR = Ea Āmā + | |||
|JapM = Air Armor + {{oatchi}} | |||
|ChiTrad = 空氣裝甲+ {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 空气装甲+ {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Atmosfeerpantser 2.0 | |||
|DutM = {{oatchi}} Atmosphere Armor 2.0 | |||
|Fra = Aéroblindage + {{oatchi}} | |||
|FraM = | |||
|Ger = {{oatchi}}Luftschild+ | |||
|GerM = {{oatchi}}Air Shild+ | |||
|Ita = {{oatchi}} Aeroarmatura + | |||
|ItaM = {{oatchi}} Air armor + | |||
|Kor = {{oatchi}} 에어 아머+ | |||
|KorR = | |||
|KorM = | |||
|Por = Eoliprotec {{oatchi}} + | |||
|PorM = - | |||
|Spa = Eoloscudo {{oatchi}} + | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
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|size = x150px | |size = x150px | ||
|caption = The Air Armor++'s icon. | |caption = The Air Armor++'s icon. | ||
|function = Decreases the | |function = Decreases the rookie Rescue Officer's damage taken by 75% | ||
|requirements = Buy for {{icon|Raw material}} × 120, unlock Air Armor+ | |requirements = Buy for {{icon|Raw material}} × 120, unlock Air Armor+ | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = エアアーマー++ | |||
|JapR = Ea Āmā ++ | |||
|JapM = Air Armor ++ | |||
|ChiTrad = 空氣裝甲++ | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 空气装甲++ | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Atmosfeerpantser 3.0 | |||
|DutM = Atmosphere Armor 3.0 | |||
|Fra = Aéroblindage ++ | |||
|FraM = | |||
|Ger = Luftschild++ | |||
|GerM = Air Shild++ | |||
|Ita = Aeroarmatura ++ | |||
|ItaM = Air armor ++ | |||
|Kor = 에어 아머++ | |||
|KorR = | |||
|KorM = | |||
|Por = Eoliprotec ++ | |||
|PorM = - | |||
|Spa = Eoloscudo ++ | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Air Armor++ | === {{oatchi}} Air Armor++ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Air Armor++ | |name = {{oatchi}} Air Armor++ | ||
|icon = Air Armor++ (Oatchi) P4 icon.png | |icon = Air Armor++ (Oatchi) P4 icon.png | ||
|image = Air Armor++ (Oatchi) P4 icon.png | |image = Air Armor++ (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Air Armor++ | |caption = The {{oatchi}} Air Armor++'s icon. | ||
|function = Decreases Oatchi's damage taken by 75% | |function = Decreases Oatchi's damage taken by 75% | ||
|requirements = Buy for {{icon|Raw material}} × 160, unlock Air Armor+ | |requirements = Buy for {{icon|Raw material}} × 160, unlock {{oatchi}} Air Armor+ | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = エアアーマー++ {{oatchi}} | |||
|JapR = Ea Āmā ++ | |||
|JapM = Air Armor ++ {{oatchi}} | |||
|ChiTrad = 空氣裝甲++ {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 空气装甲++ {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Atmosfeerpantser 3.0 | |||
|DutM = {{oatchi}} Atmosphere Armor 3.0 | |||
|Fra = Aéroblindage ++ {{oatchi}} | |||
|FraM = | |||
|Ger = {{oatchi}}Luftschild++ | |||
|GerM = {{oatchi}}Air Shild++ | |||
|Ita = {{oatchi}} Aeroarmatura ++ | |||
|ItaM = {{oatchi}} Air armor ++ | |||
|Kor = {{oatchi}} 에어 아머++ | |||
|KorR = | |||
|KorM = | |||
|Por = Eoliprotec {{oatchi}} ++ | |||
|PorM = - | |||
|Spa = Eoloscudo {{oatchi}} ++ | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
Line 404: | Line 627: | ||
|requirements2 = Defeat the [[Giant Breadbug]], retrieve the [[Dream Material]] | |requirements2 = Defeat the [[Giant Breadbug]], retrieve the [[Dream Material]] | ||
|requirements3 = Retrieve the capsule | |requirements3 = Retrieve the capsule | ||
|requirements4 = Have had the [[ | |requirements4 = Have had the [[rookie Rescue Officer]] or [[Oatchi]] take electric [[damage]], then buy for {{icon|Raw material}} × 50 | ||
}} | }} | ||
The Anti-Electrifier, when unlocked, makes the [[leader]]s' suits immune to [[electricity]], including electrical attacks. | The Anti-Electrifier, when unlocked, makes the [[leader]]s' suits immune to [[electricity]], including electrical attacks. | ||
Line 412: | Line 635: | ||
In ''Pikmin 3'', it can be found [[Dig|buried]] near the place where [[Charlie]] crashed onto the planet's surface in the [[Distant Tundra]], guarded by an [[Arctic Cannon Larva]]. The capsule has a weight of 10, and can be carried by up to 20 Pikmin. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | In ''Pikmin 3'', it can be found [[Dig|buried]] near the place where [[Charlie]] crashed onto the planet's surface in the [[Distant Tundra]], guarded by an [[Arctic Cannon Larva]]. The capsule has a weight of 10, and can be carried by up to 20 Pikmin. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | ||
;Gallery | |||
<gallery> | <gallery> | ||
P2 Artwork Dream Material.png|The Dream Material. | |||
P3 Anti-Electrifier Artwork.png|The Anti-Electrifier's capsule in ''Pikmin 3''. | P3 Anti-Electrifier Artwork.png|The Anti-Electrifier's capsule in ''Pikmin 3''. | ||
P3 Anti-Electrifier Analysis.jpg|Analysis of the Anti-Electrifier. | P3 Anti-Electrifier Analysis.jpg|Analysis of the Anti-Electrifier. | ||
RubberSuit.jpg|Close up of the Anti-Electrifier after being dug up. | RubberSuit.jpg|Close up of the Anti-Electrifier after being dug up. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=アンチ・エレキ | |||
|JapR=Anchi Ereki | |||
|JapM=Anti Electric | |||
|ChiTrad=抗電装 | |||
|ChiTradR= | |||
|ChiTradM=Anti-electric equipment | |||
|ChiSimp=抗电装 | |||
|ChiSimpR= | |||
|ChiSimpM=Anti-electric equipment | |||
|Dut = Schokisolator | |||
|DutM = Shock Isolator | |||
|Fra=Anti-choc | |||
|FraM=Anti-shock | |||
|Ger=Elektroschutz | |||
|GerM=Electric Protection | |||
|Ita=Anti-shock | |||
|ItaM=Anti-shock | |||
|Kor=방전복<br>방전복 (''Pikmin 4'') | |||
|KorR=bangjinbog | |||
|KorM= | |||
|Por = Antichoque | |||
|PorM = Anti-shock | |||
|Spa=Anti-eléctric (''Pikmin 2'')<br>Antieléctrico (''Pikmin 3'' and ''Pikmin 4'') | |||
|SpaM=Anti-"electric"<br>Anti-electric | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
=== Anti-Electrifier | === {{oatchi}} Anti-Electrifier === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Anti-Electrifier | |name = {{oatchi}} Anti-Electrifier | ||
|icon = Anti-Electrifier (Oatchi) P4 icon.png | |icon = Anti-Electrifier (Oatchi) P4 icon.png | ||
|image = Anti-Electrifier (Oatchi) P4 icon.png | |image = Anti-Electrifier (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Anti-Electrifier | |caption = The {{oatchi}} Anti-Electrifier's icon. | ||
|function = Gives [[electricity]] resistance | |function = Gives [[electricity]] resistance | ||
|requirements = Have had the [[ | |requirements = Have had the [[rookie Rescue Officer]] or [[Oatchi]] take electric [[damage]], then buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
The '''Anti-Electrifier | The '''{{oatchi}} Anti-Electrifier''' is an upgrade for [[Oatchi]] which makes him immune to [[Electricity]] such as from an {{icon|electric gate|y|v=P3}} or from enemies like the [[shockcake]]. In ''[[Pikmin 4]]'' it can be obtained from the Lab for {{icon|Raw material}} x 100 but only after the [[rookie Rescue Officer]] or Oatchi takes electric [[damage]] | ||
;Gallery | |||
<gallery> | <gallery> | ||
Oatchi anti electrifier.jpg|Oatchi before and after equipping the | Oatchi anti electrifier.jpg|Oatchi before and after equipping the {{oatchi}} Anti-Electrifier. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = アンチ・エレキ {{oatchi}} | |||
|JapR=Anchi Ereki | |||
|JapM=Anti Electric {{oatchi}} | |||
|ChiTrad = 抗電裝 {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 抗电装 {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Schokafweerhalsband | |||
|DutM = {{oatchi}} Shock-repellent collar | |||
|Fra = Antichoc {{oatchi}} | |||
|FraM = | |||
|Ger = {{oatchi}}Elektroschutz | |||
|GerM = {{oatchi}}Electric Protection | |||
|Ita = {{oatchi}} Anti-shock | |||
|ItaM = {{oatchi}} Anti-shock | |||
|Kor = {{oatchi}} 방전 목걸이 | |||
|KorR = | |||
|KorM = | |||
|Por = Antichoque {{oatchi}} | |||
|PorM = Anti-shock {{oatchi}} | |||
|Spa = Antieléctrico {{oatchi}} | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | |||
=== Brace Boots === | === Brace Boots === | ||
Line 447: | Line 733: | ||
|caption = The Brace Boots's icon. | |caption = The Brace Boots's icon. | ||
|function = Gives resistance to [[wind]] and being sucked up | |function = Gives resistance to [[wind]] and being sucked up | ||
|requirements = Have the [[ | |requirements = Have the [[rookie Rescue Officer]] hit by wind or be sucked up in a previous [[day]], then buy for {{icon|Raw material}} × 80 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ふんばりブーツ | |||
|JapR = Funbari Būtsu | |||
|JapM = Standing-firm Boots | |||
|ChiTrad = 站穩靴 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 站稳靴 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Ankerlaarzen | |||
|DutM = Anchor Boots | |||
|Fra = Bottes à crampons | |||
|FraM = Cleats boots | |||
|Ger = Ankerstiefel | |||
|GerM = Anchor Boots | |||
|Ita = Stivali saldi | |||
|ItaM = Firm boots | |||
|Kor = 버팀목 부츠 | |||
|KorR = | |||
|KorM = | |||
|Por = Agarrabotas | |||
|PorM = Grip-boots | |||
|Spa = Agarrabotas | |||
|SpaM = Grip-boots | |||
|ItaI = | |||
}} | }} | ||
Line 454: | Line 769: | ||
=== Charging Horn === | === Charging Horn === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Charging Horn | ||
|icon | |icon = Charging Horn P4 icon.png | ||
|image | |image = Charging Horn P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Charging Horn's icon. | ||
|function | |function = Unlocks the ability to [[charge]] | ||
| | |requirements4 = Have reached {{sparklium|p4|450}}, then buy for {{icon|Raw material}} × 20 | ||
|requirementsost = Retrieve 1 [[ship part]] | |||
}} | }} | ||
{{see more|Charge}} | {{see more|Charge}} | ||
The Charging Horn grants the | The Charging Horn grants the rookie Rescue Officer the ability to charge. | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = トツゲキ笛 | |||
|JapR = Totsugeki Fue | |||
|JapM = Charge Whistle | |||
|ChiTrad = 突擊哨子 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 突击哨子 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Aanvalshoorn | |||
|DutM = Attack Horn | |||
|Fra = Cor d'assaut | |||
|FraM = Charge horn | |||
|Ger = Aussendehorn | |||
|GerM = Send Horn | |||
|Ita = Corno d'attacco | |||
|ItaM = Attack horn | |||
|Kor = 돌격 피리 | |||
|KorR = | |||
|KorM = | |||
|Por = Corneta de investidas | |||
|PorM = Charge horn | |||
|Spa = Cuerno de embestida | |||
|SpaM = Charge horn | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 482: | Line 827: | ||
The Data Glutton is an old cellphone, and is found within the belly of the [[Armored Mawdad]] in the [[Garden of Hope]]. It has a weight of 10, and can be carried by up to 20 Pikmin. It emits a signal that [[Alph]] and [[Brittany]] first assume to be [[Charlie]]. Upon collecting the device, Alph uses its technology to boost the signal strength of the [[S.S. Drake]], allowing them to access the [[Distant Tundra]]. | The Data Glutton is an old cellphone, and is found within the belly of the [[Armored Mawdad]] in the [[Garden of Hope]]. It has a weight of 10, and can be carried by up to 20 Pikmin. It emits a signal that [[Alph]] and [[Brittany]] first assume to be [[Charlie]]. Upon collecting the device, Alph uses its technology to boost the signal strength of the [[S.S. Drake]], allowing them to access the [[Distant Tundra]]. | ||
;Gallery | |||
<gallery> | <gallery> | ||
Dataglutton2.jpg|The Data Glutton being scanned. | Dataglutton2.jpg|The Data Glutton being scanned. | ||
Line 487: | Line 833: | ||
DataGluttonCarry.png|Carrying the Data Glutton. | DataGluttonCarry.png|Carrying the Data Glutton. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=いにしえのパケシス | |||
|JapR=Inishie no Pakeshisu | |||
|JapM={{tt|Ancient Packet System|Pake is likely from paketto (packet) and shisu is likely from shisutemu (system) in English}} | |||
|Ita=Archivio trasmittente | |||
|ItaM=Transmitter archive | |||
|SpaA=Fósil de datos | |||
|SpaAM=Data fossil | |||
|Ger=Datenarchiv | |||
|GerM=Data archive | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 508: | Line 868: | ||
Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a [[lock-on]] target (in the original ''Pikmin 3'' only). When rolling, the leaders do not lose height, making certain [[sequence breaks]] possible. | Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a [[lock-on]] target (in the original ''Pikmin 3'' only). When rolling, the leaders do not lose height, making certain [[sequence breaks]] possible. | ||
;Gallery | |||
<gallery> | <gallery> | ||
DodgeWhistle.jpg|thumb|200px|left|Closeup of the Dodge Whistle's capsule. | DodgeWhistle.jpg|thumb|200px|left|Closeup of the Dodge Whistle's capsule. | ||
DodgeWhistleScanned.jpg|thumb|left|Analysis of the Dodge Whistle. | DodgeWhistleScanned.jpg|thumb|left|Analysis of the Dodge Whistle. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ヨケ笛 | |||
|JapR=Yoke Fue | |||
|JapM=Dodge Whistle | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 524: | Line 891: | ||
|size = x150px | |size = x150px | ||
|caption = The Extra Hand's icon. | |caption = The Extra Hand's icon. | ||
|function = Allows the [[ | |function = Allows the [[rookie Rescue Officer]] to carry objects, with a carrying weight of 1 | ||
|requirements = Complete all of Louie's [[Mission (Pikmin 4)#Side Mission|side missions]] | |requirements = Complete all of Louie's [[Mission (Pikmin 4)#Side Mission|side missions]] | ||
}} | }} | ||
Line 531: | Line 898: | ||
The Extra Hand can be obtained after finishing all of [[Louie]]'s [[Mission (Pikmin 4)#Side Mission|side missions]], which unlock once he's rescued from the [[Ancient Sirehound]]. | The Extra Hand can be obtained after finishing all of [[Louie]]'s [[Mission (Pikmin 4)#Side Mission|side missions]], which unlock once he's rescued from the [[Ancient Sirehound]]. | ||
It grants the [[ | It grants the [[rookie Rescue Officer]] the ability to carry objects like the Pikmin (with a carrying weight of 1). | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = おてつだいアーム | |||
|JapR = O-tetsudai Āmu | |||
|JapM = Helping arm | |||
|ChiTrad = 幫助手臂 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 帮助手臂 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Helpende hand | |||
|DutM = Helping Hand | |||
|Fra = Bras de soutien | |||
|FraM = Support Arm | |||
|Ger = Zusatzhand | |||
|GerM = Additive Hand | |||
|Ita = Braccio ausiliare | |||
|ItaM = Auxiliary arm | |||
|Kor = 도움의 손길 | |||
|KorR = | |||
|KorM = | |||
|Por = Mãozinha | |||
|PorM = Helping hand | |||
|Spa = Brazo de transporte | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 547: | Line 942: | ||
|requirements = Defeat the Sandbelching Meerslug, retrieve the cellphone | |requirements = Defeat the Sandbelching Meerslug, retrieve the cellphone | ||
}} | }} | ||
The '''Folded Data Glutton''' is a | The '''Folded Data Glutton''' is a folding cellphone, found within the belly of the [[Sandbelching Meerslug]] in the [[Tropical Wilds]]. It emits a signal that the leaders first assume to be [[Olimar]]. Upon collecting the device, Alph uses its technology to boost the signal strength of the Drake, allowing them to access the [[Twilight River]]. It has a weight of 10, and can be carried by up to 20 Pikmin. | ||
This cellphone has an image of two {{W|ferret}}s on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy. | This cellphone has an image of two {{W|ferret}}s on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy. | ||
Line 553: | Line 948: | ||
One can [[throw]] Pikmin at it when it is first found and have them [[dig]] it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a [[sequence break]] involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the [[Vehemoth Phosbat]]. | One can [[throw]] Pikmin at it when it is first found and have them [[dig]] it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a [[sequence break]] involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the [[Vehemoth Phosbat]]. | ||
;Gallery | |||
<gallery> | <gallery> | ||
Folded Data Glutton analysis.jpg|The Folded Data Glutton being scanned. | Folded Data Glutton analysis.jpg|The Folded Data Glutton being scanned. | ||
Line 559: | Line 955: | ||
P3 Folded Data Glutton Carry.jpg|Pikmin carrying the Folded Data Glutton. | P3 Folded Data Glutton Carry.jpg|Pikmin carrying the Folded Data Glutton. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=折れたパケシス | |||
|JapR=Oreta Pakeshisu | |||
|JapM={{tt|Folded Packet System|Pake is likely from paketto (packet) and shisu is likely from shisutemu (system) in English}} | |||
|Ita=Archivio pieghevole | |||
|ItaM=Folding archive | |||
|Ger=Klapparchiv | |||
|GerM=Folding archive | |||
|ItaI = | |||
}} | |||
=== Gunk Busters === | === Gunk Busters === | ||
Line 570: | Line 978: | ||
|function = Allows normal movement on [[sticky mold]] and shallow [[mud]] | |function = Allows normal movement on [[sticky mold]] and shallow [[mud]] | ||
|requirements = Have gone through sticky mold or shallow mud, then buy for {{icon|Raw material}} × 240 | |requirements = Have gone through sticky mold or shallow mud, then buy for {{icon|Raw material}} × 240 | ||
}} | |||
The Gunk Busters affect both the rookie Rescue Officer and Oatchi. They remove the moving speed debuff when walking on mud or sticky mold. | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ネバー・ノロノロ | |||
|JapR = Nebā Noronoro | |||
|JapM = Never Slow | |||
|ChiTrad = 抗黏裝 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 抗粘装 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Antiplaklaarzen | |||
|DutM = Anti-stick Boots | |||
|Fra = Bottes antigadoue | |||
|FraM = Anti-mud boots | |||
|Ger = Antihaftstiefel | |||
|GerM = Anti-stick Boots | |||
|Ita = Stivali anticolla | |||
|ItaM = Anti-glue boots | |||
|Kor = 진흙 부츠 | |||
|KorR = | |||
|KorM = | |||
|Por = Botas antigosma | |||
|PorM = Anti-goo boots | |||
|Spa = Botas antiadherentes | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
Line 586: | Line 1,025: | ||
}} | }} | ||
The '''Headlamp''' dramatically increases the amount of light given off by leaders in caves. | The '''Headlamp''' dramatically increases the amount of light given off by leaders in caves. The [[Sightless Passage]] and [[Below-Grade Discotheque]] are considered "dark" and will warn the player to not enter without a Headlamp, though this warning may be disregarded. Exploring either cave without a Headlamp will result in nothing at all being revealed on the [[radar]] map and the Go Here! function will be unavailable. | ||
Some sublevels of other caves, such as sublevel 2 of [[The Mud Pit]] and sublevel 11 of [[Cavern for a King]], have incredibly poor visibility without a Headlamp, and members of the Rescue Corps may even comment on the wisdom of having the Headlamp equipped. However, these sublevels are not subject to the same radar penalties. | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ヘッドランプ | |||
|JapR = Heddoranpu | |||
|JapM = Headlamp | |||
|ChiTrad = 頭燈 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 头灯 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Hoofdlamp | |||
|DutM = Headlamp | |||
|Fra = Projecteur | |||
|FraM = Projector | |||
|Ger = Stirnlampe | |||
|GerM = Headlamp | |||
|Ita = Torcia frontale | |||
|ItaM = Front torch | |||
|Kor = 헤드램프 | |||
|KorR = | |||
|KorM = | |||
|Por = Lanterna de cabeça | |||
|PorM = Head-lamp | |||
|Spa = Linterna para la cabeza | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 600: | Line 1,070: | ||
|function = Increases the light in dark caves | |function = Increases the light in dark caves | ||
|requirements = Own [[#Headlamp|Headlamp]] and have reached {{sparklium|p4|5500}}, then buy for {{icon|Raw material}} × 100 | |requirements = Own [[#Headlamp|Headlamp]] and have reached {{sparklium|p4|5500}}, then buy for {{icon|Raw material}} × 100 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ヘッドランプ+ | |||
|JapR = Heddoranpu + | |||
|JapM = Headlamp + | |||
|ChiTrad = 頭燈+ | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 头灯+ | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Hoofdlamp 2.0 | |||
|DutM = Headlamp 2.0 | |||
|Fra = Projecteur + | |||
|FraM = Projector + | |||
|Ger = Stirnlampe+ | |||
|GerM = Headlamp+ | |||
|Ita = Torcia frontale + | |||
|ItaM = Front torch + | |||
|Kor = 헤드램프+ | |||
|KorR = | |||
|KorM = | |||
|Por = Lanterna de cabeça + | |||
|PorM = Head-lamp + | |||
|Spa = Tesorímetro + | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
Line 606: | Line 1,105: | ||
=== Homesick Signal === | === Homesick Signal === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Homesick Signal | ||
|icon | |icon = Homesick Signal P4 icon.png | ||
|image | |image = Homesick Signal P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Homesick Signal's icon. | ||
|function | |function = Calls all Pikmin not with a leader towards the base | ||
| | |requirements4 = Have reached {{sparklium|p4|4500}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 6 [[ship part]]s | |||
}} | }} | ||
The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location. | The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location. | ||
;Gallery | |||
<gallery> | |||
Homesick signal lab.jpg|The Homesick Signal being bought in the Lab. | |||
Homesick Signal (Dolphin) P4 icon.png|The icon of the Homesick Signal in [[Olimar's Shipwreck Tale]]. | |||
</gallery> | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ホームシック笛 | |||
|JapR = Hōmushikku Fue | |||
|JapM = Homesick Whistle | |||
|ChiTrad = 思鄉哨子 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 思乡哨子 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Terugkeersignaal | |||
|DutM = Return Signal | |||
|Fra = Signal de rapatriement | |||
|FraM = Return signal | |||
|Ger = Heimkehrsignal | |||
|GerM = Homecoming Signal | |||
|Ita = Richiamo nostalgico | |||
|ItaM = Nostalgic recall | |||
|Kor = 귀가 피리 | |||
|KorR = | |||
|KorM = | |||
|Por = Sinal de base | |||
|PorM = Base signal | |||
|Spa = Antena de llamada a base | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
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=== Idle Counter === | === Idle Counter === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Idle Counter | ||
|icon | |icon = Idle Counter P4 icon.png | ||
|image | |image = Idle Counter P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Idle Counter's icon. | ||
|function | |function = Shows an indicator of how many Pikmin are [[idling]] | ||
| | |requirements4 = Have reached {{sparklium|p4|2500}}, then buy for {{icon|Raw material}} × 40 | ||
|requirementsost = None | |||
}} | |||
This adds an element to the [[HUD]] which shows how many Pikmin are [[idle]] at the current moment. | |||
In [[Olimar's Shipwreck Tale]], Olimar has the Idle Counter from the start, and it is listed as such by his [[tablet]]. | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ヒマジンカウンター | |||
|JapR = Himajin Kauntā | |||
|JapM = Idler Counter | |||
|ChiTrad = 閒人統計器 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 闲人统计器 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Nikserteller | |||
|DutM = Nothing Doer Counter | |||
|Fra = Détecteur d'inactifs | |||
|FraM = Idlers detector | |||
|Ger = Untätigkeitszähler | |||
|GerM = Inactive Counter | |||
|Ita = Contapigroni | |||
|ItaM = Idle counter | |||
|Kor = 한량 카운터 | |||
|KorR = | |||
|KorM = | |||
|Por = Continativos | |||
|PorM = From "conta inativos" (idler counter) | |||
|Spa = Cuentaociosos | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
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=== Idler's Alert === | === Idler's Alert === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Idler's Alert | ||
|icon | |icon = Idler's Alert P4 icon.png | ||
|image | |image = Idler's Alert P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Idler's Alert's icon. | ||
|function | |function = Calls all [[idle]] Pikmin to wherever it was used | ||
| | |requirements4 = Have reached {{sparklium|p4|3500}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 10 [[ship part]]s | |||
}} | }} | ||
The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect [[Oatchi]]. | The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect [[Oatchi]]. | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = ヒマジン笛 | |||
|JapR = Himajin Fue | |||
|JapM = Idler Whistle | |||
|ChiTrad = 閒人哨子 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 闲人哨子 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Nikserssignaal | |||
|DutM = Nothing Doers Signal | |||
|Fra = Rappel des inactifs | |||
|FraM = Idlers' recall | |||
|Ger = Untätigkeitsalarm | |||
|GerM = Inactive Alarm | |||
|Ita = Allarme antipigrizia | |||
|ItaM = Anti-laziness alert | |||
|Kor = 한량 피리 | |||
|KorR = | |||
|KorM = | |||
|Por = Alerta de inativos | |||
|PorM = Idlers' alert | |||
|Spa = Antena de llamada a ociosos | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
=== Lineup Trumpet === | === Lineup Trumpet === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Lineup Trumpet | ||
|icon | |icon = Lineup Trumpet P4 icon.png | ||
|image | |image = Lineup Trumpet P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Lineup Trumpet's icon. | ||
|function | |function = Unlocks the ability to [[swarm]] | ||
| | |requirements4 = Complete all of [[Frisé]]'s side missions | ||
|requirementsost = Retrieve 3 [[ship part]]s | |||
}} | }} | ||
{{see more|Swarm}} | {{see more|Swarm}} | ||
The Lineup Trumpet grants the player the ability to swarm. | The Lineup Trumpet grants the player the ability to swarm. | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = セイレツ笛 | |||
|JapR = Seiretsu Fue | |||
|JapM = Lineup Whistle | |||
|ChiTrad = 列隊哨子 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 列队哨子 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Formatietrompet | |||
|DutM = Formation Trumpet | |||
|Fra = Trompette d'alignement | |||
|FraM = Line-up trumpet | |||
|Ger = Formationstrompete | |||
|GerM = Formation Trumpet | |||
|Ita = Trombetta di adunata | |||
|ItaM = Gathering trumpet | |||
|Kor = 정렬 피리 | |||
|KorR = | |||
|KorM = | |||
|Por = Trombeta de formação | |||
|PorM = Formation trumpet | |||
|Spa = Trompeta de formación | |||
|SpaM = Formation trumpet | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
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|p2 = y | |p2 = y | ||
|name = Mega Tweeter | |name = Mega Tweeter | ||
|image = Amplified Amplifier.png | |image = P2 Artwork Amplified Amplifier.png | ||
|size = 200px | |size = 200px | ||
|caption = The Amplified Amplifier. | |caption = The Amplified Amplifier. | ||
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The Mega Tweeter ({{j|メガ・スピーカー|Mega Supīkā|Mega Speaker}}) is obtained by defeating the [[Ranging Bloyster]] in the [[Shower Room]], and collecting the [[Amplified Amplifier]]. This upgrade increases the range of the whistles of all [[leader]]s. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered [[Pikmin family|Pikmin]] to the leader's side. | The Mega Tweeter ({{j|メガ・スピーカー|Mega Supīkā|Mega Speaker}}) is obtained by defeating the [[Ranging Bloyster]] in the [[Shower Room]], and collecting the [[Amplified Amplifier]]. This upgrade increases the range of the whistles of all [[leader]]s. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered [[Pikmin family|Pikmin]] to the leader's side. | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=メガ・スピーカー | |||
|JapR=Mega Supīkā | |||
|JapM=Mega Speaker | |||
|FraA=Haut-parleur d'aigus | |||
|FraAM=High-pitched sound (producing) loudspeaker | |||
|FraE=Méga Tweeter | |||
|FraEM=Mega Tweeter | |||
|Ger=Mega-Pleife | |||
|GerM=Mega-Whistle | |||
|Ita=Megaspeaker | |||
|ItaM=Mega Speaker | |||
|Spa=Megabocina | |||
|SpaM=Mega-horn | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
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This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage. | This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage. | ||
;Gallery | |||
<gallery> | |||
P2 Artwork Justice Alloy.png|The Justice Alloy. | |||
MetalSuitZ1.jpeg|thumb|200px|left|Close up of the Metal Suit Z in ''Pikmin 3''. | |||
</gallery> | |||
{{ | ;Names in other languages | ||
{{Foreignname | |||
|Jap=メタルスーツZ | |||
|JapR=Metarusūtsu Z | |||
|JapM=Metal Suit Z | |||
|ChiTrad=金屬装Z | |||
|ChiTradR= | |||
|ChiTradM=Metal Pack Z | |||
|ChiSimp=金属装Z | |||
|ChiSimpR= | |||
|ChiSimpM=Metal Pack Z | |||
|FraA=Combinaison Z | |||
|FraAM=Z Suit | |||
|FraE=Combifer | |||
|FraEM=Ironsuit | |||
|FraEN=Portmanteau of "combinaison" (suit) and "fer" (iron). | |||
|Ger=Metallanzug Z | |||
|GerM=Metal Suit z | |||
|Ita=Tuta metallo Z | |||
|ItaM=Metal Suit z | |||
|Kor=강철복 Z | |||
|KorR=gangcheolbog Z | |||
|KorM=Stel Suit Z | |||
|Spa=Armadura Z | |||
|SpaM=Armor Z | |||
|ItaI = | |||
|notes=y | |||
}} | |||
=== Napsack === | === Napsack === | ||
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|p2 = y | |p2 = y | ||
|name = Napsack | |name = Napsack | ||
|image = P2 Five-man Napsack | |image = P2 Artwork Five-man Napsack.png | ||
|size = 200px | |size = 200px | ||
|caption = The Five-man Napsack. | |caption = The Five-man Napsack. | ||
Line 712: | Line 1,387: | ||
}} | }} | ||
{{see more|Lie down}} | {{see more|Lie down}} | ||
The Napsack can be obtained by defeating the [[Burrowing Snagret]] in the [[White Flower Garden]], and collecting the [[Five-Man Napsack]]. This upgrade provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gc|x|wii|c}} once it has been obtained. When used, the [[leader]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[carry]] him to their associated Onion (or Research Pod), a minimum of just one being required. | The Napsack can be obtained by defeating the [[Burrowing Snagret]] in the [[White Flower Garden]], and collecting the [[Five-Man Napsack]]. This upgrade provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gc|x|wii|c}} once it has been obtained. When used, the [[leader]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[carry]] him to their associated Onion (or Research Pod), a minimum of just one being required. The Napsack can also be used to do many glitches. For example, you can use it to get the [[Blue Onion]] without discovering [[Yellow Pikmin]]. | ||
{{ | ;Names in other languages | ||
{{Foreignname | |||
|Jap=たんけんねぶくろ | |||
|JapR=Tanken Nebukuro | |||
|JapM=Expedition Sleeping Bag | |||
|FraA=Sacdodo | |||
|FraAM=Napsack | |||
|FraE=Sac Zzzz | |||
|FraEM=Zzzz sack | |||
|Ger=Schlafsack | |||
|GerM=Sleep Bag | |||
|Ita=Sacconanna | |||
|ItaM=Sleepy Time Bag | |||
|Spa=Saco de dormir | |||
|SpaM=Sleeping bag | |||
|ItaI = | |||
}} | |||
=== Pluckaphone === | === Pluckaphone === | ||
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|p2 = y | |p2 = y | ||
|name = Pluckaphone | |name = Pluckaphone | ||
|image = Professional Noisemaker.png | |image = P2 Artwork Professional Noisemaker.png | ||
|size = 200px | |size = 200px | ||
|caption = The Professional Noisemaker. | |caption = The Professional Noisemaker. | ||
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The Pluckaphone is obtained by defeating the [[Waterwraith]] in the [[Submerged Castle]] and collecting the [[Professional Noisemaker]]. It is an upgrade that allows the [[leader]]s' whistles to call buried [[Pikmin family|Pikmin]] out from the ground, saving precious time that would otherwise be spent [[pluck]]ing them out. As well as picking newly produced Pikmin at the [[Onion]]s, this is useful for calling out Pikmin that were planted by a [[Mamuta]] or a [[Swooping Snitchbug]], as well as transformed by [[Candypop Bud]]s. | The Pluckaphone is obtained by defeating the [[Waterwraith]] in the [[Submerged Castle]] and collecting the [[Professional Noisemaker]]. It is an upgrade that allows the [[leader]]s' whistles to call buried [[Pikmin family|Pikmin]] out from the ground, saving precious time that would otherwise be spent [[pluck]]ing them out. As well as picking newly produced Pikmin at the [[Onion]]s, this is useful for calling out Pikmin that were planted by a [[Mamuta]] or a [[Swooping Snitchbug]], as well as transformed by [[Candypop Bud]]s. | ||
In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game. | In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game. The Pluckaphone was originally going to be called "Pluck Megaphone", judging from the [[Prototype information|early]] English script left inside the final version of ''Pikmin 2''.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
{{ | ;Names in other languages | ||
{{Foreignname | |||
|Jap=ひきぬきメガホン | |||
|JapR=Hikinuki Megahon | |||
|JapM=Plucking Megaphone | |||
|Fra=Déterraphone | |||
|FraM=Pluckaphone | |||
|Ger=Pflückerfon | |||
|GerM=Pluckaphone | |||
|Ita=Sradicofono | |||
|ItaM=Pluckaphone | |||
|SpaA=Cosecháfono | |||
|SpaAM=Harvestphone | |||
|ItaI = | |||
}} | |||
=== Plucking Whistle === | === Plucking Whistle === | ||
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The Plucking Whistle is [[Russ]]'s final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from ''Pikmin 2'', uprooting Pikmin from the ground by using the [[whistle]]. This is particularly useful for several [[Dandori Challenge]] stages and [[Trial of the Sage Leaf]] floors, as some Pikmin can be called from a distance and save precious time. | The Plucking Whistle is [[Russ]]'s final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from ''Pikmin 2'', uprooting Pikmin from the ground by using the [[whistle]]. This is particularly useful for several [[Dandori Challenge]] stages and [[Trial of the Sage Leaf]] floors, as some Pikmin can be called from a distance and save precious time. | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = ヒッコヌキ笛 | |||
|JapR = Hikkonuki Fue | |||
|JapM = Plucking Whistle | |||
|ChiTrad = 拔起哨子 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 拔起哨子 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Oogstfluitje | |||
|DutM = Harvest Whistle | |||
|Fra = Sifflet de déterrage | |||
|FraM = Plucking whistle | |||
|Ger = Pflückpfeife | |||
|GerM = Pick Whistle | |||
|Ita = Fischietto di raccolta | |||
|ItaM = Harvesting whistle | |||
|Kor = 뽑기 피리 | |||
|KorR = | |||
|KorM = | |||
|Por = Apito de colheita | |||
|PorM = Hervest whistle | |||
|Spa = Silbato de arranque | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
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|function = Increases the whistle's range | |function = Increases the whistle's range | ||
|requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ワイド笛 | |||
|JapR = Waido Fue | |||
|JapM = Wide Whistle | |||
|ChiTrad = 廣域哨子 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 广域哨子 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Volumefluitje | |||
|DutM = Volume Whistle | |||
|Fra = Sifflet longue portée | |||
|FraM = Long range whistle | |||
|Ger = Fortissimo-Pfeife | |||
|GerM = Portissimo-Whistle | |||
|Ita = Fischietto potente | |||
|ItaM = Powerful whistle | |||
|Kor = 광범위 피리 | |||
|KorR = | |||
|KorM = | |||
|Por = Apito de longo alcance | |||
|PorM = Long range whistle | |||
|Spa = Silbato de largo alcance | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
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|p2 = y | |p2 = y | ||
|name = Rocket Fist | |name = Rocket Fist | ||
|image = Brute Knuckles. | |image = P2 Artwork Brute Knuckles.png | ||
|size = | |size = 200x200px | ||
|caption = The Brute Knuckles. | |caption = The Brute Knuckles. | ||
|function = Gives leaders a punch combo | |function = Gives leaders a punch combo | ||
Line 775: | Line 1,538: | ||
{{see more|Punch}} | {{see more|Punch}} | ||
The Rocket Fist can be obtained by defeating one of the [[Mamuta]] in the [[Frontier Cavern]], and collecting the [[Brute Knuckles]]. It enables a new, stronger [[punch]]ing combo attack for use by the [[leader]]s, which makes defeating [[Enemy|enemies]] with leaders alone much easier and more efficient. Without the upgrade, the {{button|gc|a|wii|a}} button will produce a simple right punch. Once this treasure has been collected, pressing {{button|gc|a|wii|a}} a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to [[Glitches in Pikmin 2#Sped up punching|a glitch]], punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness. | The Rocket Fist can be obtained by defeating one of the [[Mamuta]] in the [[Frontier Cavern]], and collecting the [[Brute Knuckles]]. It enables a new, stronger [[punch]]ing combo attack for use by the [[leader]]s, which makes defeating [[Enemy|enemies]] with leaders alone much easier and more efficient. Without the upgrade, the {{button|gc|a|wii|a}} button will produce a simple right punch. Once this treasure has been collected, pressing {{button|gc|a|wii|a}} a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to [[Glitches in Pikmin 2#Sped up punching|a glitch]], punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness. | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ロケットパンチ | |||
|JapR=Roketto Panchi | |||
|JapM=Rocket Punch | |||
|Fra=Poing Fusée | |||
|FraM=Rocket Fist | |||
|Ger=Raketenfaust | |||
|GerM=Rocket Fist | |||
|Ita=Pugno razzo | |||
|ItaM=Rocket punch | |||
|Spa=Puño volador | |||
|SpaM=Flying fist | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
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=== Rush Boots === | === Rush Boots === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p2 | |p2 = y | ||
|p4 | |p4 = y | ||
|name | |name = Rush Boots | ||
|image | |image = Rush Boots P4 icon.png | ||
|icon | |icon = Rush Boots P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Rush Boots' icon in ''Pikmin 4''. | ||
|function | |function = Makes leaders run faster | ||
|requirements2 = Defeat the Empress Bulblax, retrieve the [[Repugnant Appendage]] | |requirements2 = Defeat the Empress Bulblax, retrieve the [[Repugnant Appendage]] | ||
|requirements4 = Have reached {{sparklium|p4|5100}}, buy for {{icon|Raw material}} × 120 | |requirements4 = Have reached {{sparklium|p4|5100}}, buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Retrieve 8 [[ship part]]s | |||
}} | }} | ||
The Rush Boots can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, around 1.3 times faster,{{cite youtube|TdI0nSfJO_8|comparing the same trek with and without the Rush Boots|published={{date|12|April|2019}}|retrieved={{date|12|April|2019}}}} or at around the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders (in ''Pikmin 2'' only; this effect requires the [[#Brace Boots|Brace Boots]] in ''Pikmin 4''). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners. | The Rush Boots can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, around 1.3 times faster,{{cite youtube|TdI0nSfJO_8|comparing the same trek with and without the Rush Boots|published={{date|12|April|2019}}|retrieved={{date|12|April|2019}}}} or at around the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders (in ''Pikmin 2'' only; this effect requires the [[#Brace Boots|Brace Boots]] in ''Pikmin 4''). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners. | ||
;Gallery | |||
<gallery> | <gallery> | ||
Repugnant Appendage. | P2 Artwork Repugnant Appendage.png|The Repugnant Appendage. | ||
Rush boots in lab.jpg|The Rush Boots in the Lab | Rush boots in lab.jpg|The Rush Boots in the Lab. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = ダッシュブーツ | |||
|JapR = Dasshu Būtsu | |||
|JapM = Dash Boots | |||
|ChiTrad = 衝刺靴 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 冲刺靴 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Hardloopschoenen | |||
|DutM = Running Shoes | |||
|FraA = Bottes grand V | |||
|FraAM = High speed boots | |||
|FraE = Bottes Grand V (''Pikmin 2'')<br>Bottes grand V (''Pikmin 4'') | |||
|FraEM = High Speed Boots<br>High speed boots | |||
|Ger = Flinkstiefel | |||
|GerM = Fast Boots | |||
|Ita = Stivali lesti | |||
|ItaM = Ready boots | |||
|Kor = 대시 부츠 | |||
|KorR = | |||
|KorM = | |||
|Por = Velocibotas | |||
|PorM = Speed-boots | |||
|Spa = Velocibotas | |||
|SpaM = Speed-boots | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 811: | Line 1,624: | ||
|requirements2 = Defeat the Emperor Bulblax, retrieve the [[Forged Courage]] | |requirements2 = Defeat the Emperor Bulblax, retrieve the [[Forged Courage]] | ||
|requirements3 = Retrieve the capsule | |requirements3 = Retrieve the capsule | ||
|requirements4 = Have had the [[ | |requirements4 = Have had the [[rookie Rescue Officer]] or [[Oatchi]] take fire [[damage]], buy for {{icon|Raw material}} × 50 | ||
}} | }} | ||
The '''Scorch Guard''' is an armor upgrade that makes all [[leader]]s' suits impervious to [[fire]]. In ''Pikmin 2'', it is obtained by defeating the [[Emperor Bulblax]] in the [[Bulblax Kingdom]], and collecting the [[Forged Courage]]. In ''Pikmin 3'', it can be found [[Dig|buried]] on a ledge to the north of the strip of wood Pikmin and leaders hop to when the [[lily pad]] ride ends. The [[Burrowing Snagret]] and [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] could stop the Pikmin from carrying this piece back. Should the [[paper bag]] outside the Snagret's arena not be pushed down, the Pikmin may take a longer route to the Drake, which involves some Desiccated Skitter Leaves, an [[Arachnode]], and a [[Flighty Joustmite]]. | The '''Scorch Guard''' is an armor upgrade that makes all [[leader]]s' suits impervious to [[fire]]. In ''Pikmin 2'', it is obtained by defeating the [[Emperor Bulblax]] in the [[Bulblax Kingdom]], and collecting the [[Forged Courage]]. In ''Pikmin 3'', it can be found [[Dig|buried]] on a ledge to the north of the strip of wood Pikmin and leaders hop to when the [[lily pad]] ride ends. The [[Burrowing Snagret]] and [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] could stop the Pikmin from carrying this piece back. Should the [[paper bag]] outside the Snagret's arena not be pushed down, the Pikmin may take a longer route to the Drake, which involves some Desiccated Skitter Leaves, an [[Arachnode]], and a [[Flighty Joustmite]]. | ||
Line 817: | Line 1,630: | ||
With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | ||
In [[Pikmin 4]], both the Scorch Guard and the Scorch Guard | In ''[[Pikmin 4]]'', both the Scorch Guard and the {{oatchi}} Scorch Guard must be equipped in order to enter the [[Frozen Inferno]], making them one of the few pieces of gear required to 100% explore the game. | ||
;Gallery | |||
<gallery> | <gallery> | ||
P2 Artwork Forged Courage.png|The Forged Courage. | |||
ScorchGuardArt.png|The Scorch Guard's capsule in ''Pikmin 3''. | ScorchGuardArt.png|The Scorch Guard's capsule in ''Pikmin 3''. | ||
Scorch Guard location P3.jpg|Location of the Scorch Guard. | Scorch Guard location P3.jpg|Location of the Scorch Guard. | ||
Line 825: | Line 1,640: | ||
Scorch Guard P3 carried.jpg|Blue Pikmin carry the Scorch Guard. | Scorch Guard P3 carried.jpg|Blue Pikmin carry the Scorch Guard. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = フレア・ガード | |||
|JapR = Furea Gādo | |||
|JapM = Flare Guard | |||
|ChiTrad = 防火装 | |||
|ChiTradR = | |||
|ChiTradM = Fire Guard | |||
|ChiSimp = 防火装 | |||
|ChiSimpR = Fire Guard | |||
|ChiSimpM = | |||
|Fra = Para-brûlure<br>Parabrûlure (''Pikmin 4'') | |||
|FraM = Burn counter | |||
|Ger = Flammschutz | |||
|GerM = Flame Protection | |||
|Ita = Parafuoco | |||
|ItaM = Fire suit | |||
|Kor = 방화복 | |||
|KorR = banghwabog | |||
|KorM = Fire Suit | |||
|Por = Antichamas | |||
|PorM = Anti-flames | |||
|Spa = Antillamas | |||
|SpaM = Anti-flames | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
=== Scorch Guard | === {{oatchi}} Scorch Guard=== | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Scorch Guard | |name = {{oatchi}} Scorch Guard | ||
|icon = Scorch Guard (Oatchi) P4 icon.png | |icon = Scorch Guard (Oatchi) P4 icon.png | ||
|image = Scorch Guard (Oatchi) P4 icon.png | |image = Scorch Guard (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Scorch Guard | |caption = The {{oatchi}} Scorch Guard's icon. | ||
|function = Gives fire resistance | |function = Gives fire resistance | ||
|requirements = Have had the [[ | |requirements = Have had the [[rookie Rescue Officer]] or [[Oatchi]] take fire [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
The '''{{oatchi}} Scorch Guard''' is an upgrade that makes [[Oatchi]] immune to all [[fire]] [[hazard]]s. It's only in ''[[Pikmin 4]]'' and can be obtained from the lab for {{icon|Raw material}} x 100 but only after the [[rookie Rescue Officer]] or Oatchi take fire [[damage]]. | |||
With this upgrade, Oatchi doesn't need to worry about being hurt whilst attacking [[fire geyser]]s or fiery enemies such as a [[Fiery Bulblax]]. The upgrade is also able to be toggled off and on. | |||
In ''[[Pikmin 4]]'', both the Scorch Guard and the {{oatchi}} Scorch Guard must be equipped in order to enter the [[Frozen Inferno]], making them one of the few pieces of gear required to 100% explore the game. | |||
;Gallery | |||
<gallery> | <gallery> | ||
Oatchi scorch guard lab.jpg|When the Scorch Guard | Oatchi scorch guard lab.jpg|When the {{oatchi}} Scorch Guard appears in the Lab. | ||
</gallery> | </gallery> | ||
=== Sniff Saver | ;Names in other languages | ||
{{foreignname | |||
|Jap = フレア・ガード {{oatchi}} | |||
|JapR = Furea Gādo | |||
|JapM = Flare Guard {{oatchi}} | |||
|ChiTrad = 防火裝 {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 防火装 {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Vuurafweerhalsband | |||
|DutM = {{oatchi}} Fire-repellent Collar | |||
|Fra = Parabrûlure {{oatchi}} | |||
|FraM = | |||
|Ger = {{oatchi}}Flammschutz | |||
|GerM = {{oatchi}}Flame Protection | |||
|Ita = {{oatchi}} Parafuoco | |||
|ItaM = {{oatchi}} Fire suit | |||
|Kor = {{oatchi}} 방화 목걸이 | |||
|KorR = | |||
|KorM = | |||
|Por = Antichamas {{oatchi}} | |||
|PorM = Anti-flames {{oatchi}} | |||
|Spa = Antillamas {{oatchi}} | |||
|SpaM = Anti-flames {{oatchi}} | |||
|ItaI = | |||
}} | |||
=== {{oatchi}} Sniff Saver === | |||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Sniff Saver | |name = {{oatchi}} Sniff Saver | ||
|icon = Sniff Saver (Oatchi) P4 icon.png | |icon = Sniff Saver (Oatchi) P4 icon.png | ||
|image = Sniff Saver (Oatchi) P4 icon.png | |image = Sniff Saver (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Sniff Saver | |caption = The {{oatchi}} Sniff Saver's icon. | ||
|function = Grants [[poison]] immunity | |function = Grants [[poison]] immunity | ||
|requirements = Have had [[Oatchi]] take poison [[damage]], buy for {{icon|Raw material}} × 100 | |requirements = Have had [[Oatchi]] take poison [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
The Sniff Saver makes Oatchi immune to poison hazards, allowing him to take out poison | The '''{{oatchi}} Sniff Saver''' makes Oatchi immune to [[poison]] hazards, allowing him to take out [[poison emitter]]s, [[Poison Spotcap]]s, and [[Poison Kingcap]]s safely. As the rookie Rescue Officer is naturally immune to poison, there is no Rescue Gear equivalent. | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = ポイズン・クリーナー {{oatchi}} | |||
|JapR = Poizun Kurīnā | |||
|JapM = Poison Cleaner {{oatchi}} | |||
|ChiTrad = 抗毒劑 {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 抗毒剂 {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Giffilter | |||
|DutM = {{oatchi}} Poison Filter | |||
|Fra = Garde-odorat {{oatchi}} | |||
|FraM = {{oatchi}} Smell protector | |||
|Ger = {{oatchi}}Giftschutz | |||
|GerM = {{oatchi}}Poison Protection | |||
|Ita = {{oatchi}} Salvafiuto | |||
|ItaM = {{oatchi}} Sniff saver | |||
|Kor = {{oatchi}} 포이즌 클리너 | |||
|KorR = | |||
|KorM = | |||
|Por = Salva-faro {{oatchi}} | |||
|PorM = Smell-saver {{oatchi}} | |||
|Spa = Antiveneno {{oatchi}} | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 870: | Line 1,770: | ||
|p2 = y | |p2 = y | ||
|name = Solar System | |name = Solar System | ||
|image = Stellar Orb. | |image = P2 Artwork Stellar Orb.png | ||
|size = 200px | |size = 200px | ||
|caption = The Stellar Orb. | |caption = The Stellar Orb. | ||
Line 881: | Line 1,781: | ||
When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene. | When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene. | ||
;Gallery | |||
<gallery> | <gallery> | ||
File:Stellar Orb nolight.jpg|The final sublevel of the Subterranean Complex, before retrieving the Stellar Orb. | File:Stellar Orb nolight.jpg|The final sublevel of the Subterranean Complex, before retrieving the Stellar Orb. | ||
File:Stellar-Orb-With light.jpg|Same sublevel, after retrieving the Stellar Orb. | File:Stellar-Orb-With light.jpg|Same sublevel, after retrieving the Stellar Orb. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ソーラーシステム | |||
|JapR=Sōrā Shisutemu | |||
|JapM=Solar System | |||
|FraA=Système solaire | |||
|FraAM=Solar system | |||
|FraE=Système Solaire | |||
|FraEM=Solar System | |||
|Ger=Sonnensystem | |||
|GerM=Solar System | |||
|Ita=Sistema solare | |||
|ItaM=Solar System | |||
|Spa=Sistema solar | |||
|SpaM=Solar system | |||
|ItaI = | |||
}} | |||
==== Cavern of Chaos 10 ==== | ==== Cavern of Chaos 10 ==== | ||
Line 900: | Line 1,819: | ||
|p2 = y | |p2 = y | ||
|name = Sphere Chart | |name = Sphere Chart | ||
|image = Spherical Atlas. | |image = P2 Artwork Spherical Atlas.png | ||
|size = 200px | |size = 200px | ||
|caption = The Spherical Atlas. | |caption = The Spherical Atlas. | ||
Line 908: | Line 1,827: | ||
The Sphere Chart is the name given by the ship to the data found within the [[Spherical Atlas]]. By collecting the Spherical Atlas from the [[Emergence Cave]], the ship is able to create charts of the [[Awakening Wood]], allowing the player to explore that area. | The Sphere Chart is the name given by the ship to the data found within the [[Spherical Atlas]]. By collecting the Spherical Atlas from the [[Emergence Cave]], the ship is able to create charts of the [[Awakening Wood]], allowing the player to explore that area. | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=わくせいデータ | |||
|JapR=Wakusei Dēta | |||
|JapM=Planet Data | |||
|FraA=Carte Sphérique ([[Ship's dialogs]])<br>Système solaire (pause menu) | |||
|FraAM=Spherical map<br>Solar system | |||
|FraE=Pôle Nord | |||
|FraEM=North Pole | |||
|Ger=Sphärenkarte | |||
|GerM=Sphere Map | |||
|Ita=Mapposfera | |||
|ItaM=Sphere Map | |||
|Spa=Carta esférica | |||
|SpaM=Spherical map | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 915: | Line 1,852: | ||
|p2 = y | |p2 = y | ||
|name = Survey Chart | |name = Survey Chart | ||
|image = P2 Geographic Projection | |image = P2 Artwork Geographic Projection.png | ||
|size = 200px | |size = 200px | ||
|caption = The Geographic Projection. | |caption = The Geographic Projection. | ||
Line 923: | Line 1,860: | ||
The Survey Chart is the name given by the ship to the data found within the [[Geographic Projection]]. By collecting the Geographical Projection from the [[Awakening Wood]], the ship is able to create charts of the [[Perplexing Pool]], allowing the player to explore that area. | The Survey Chart is the name given by the ship to the data found within the [[Geographic Projection]]. By collecting the Geographical Projection from the [[Awakening Wood]], the ship is able to create charts of the [[Perplexing Pool]], allowing the player to explore that area. | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=たんさデータ | |||
|JapR=Tansa Dēta | |||
|JapM=Search Data | |||
|FraA=Carte topographique | |||
|FraAM=Topographical map | |||
|FraE=Pôle Sud | |||
|FraEM=South Pole | |||
|Ger=Übersichtskarte | |||
|GerM=Overlook Map | |||
|Ita=Mappa rilievo | |||
|ItaM=Overlook Map | |||
|Spa=Mapa de cotas | |||
|SpaM=Heightmap | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 928: | Line 1,883: | ||
=== Survey Drone === | === Survey Drone === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Survey Drone | ||
|icon | |icon = Survey Drone P4 icon.png | ||
|image | |image = Survey Drone P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Survey Drone's icon. | ||
|function | |function = Allows a birds-eye view of the area, and can place beacons over points of interest | ||
| | |requirements4 = Have reached {{sparklium|p4|600}}, buy for {{icon|Raw material}} × 10 | ||
|requirementsost = Retrieve 2 [[ship part]]s | |||
}} | }} | ||
The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely. | The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely. | ||
The game does not prevent the [[Pebble Pitcher]] from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many things in | The game does not prevent the [[Pebble Pitcher]] from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many (seemingly unintended) things, like attacking enemies when the first player is nowhere nearby, ultimately suffering no consequence. | ||
;Names in other languages | |||
{{foreignname | |||
|Jap = みまわしドローン | |||
|JapR = Mimawashi Dorōn | |||
|JapM = Survey Drone | |||
|ChiTrad = 巡視無人機 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 巡视无人机 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Verkenningsdrone | |||
|DutM = Exploration Drone | |||
|Fra = Drone d'observation | |||
|FraM = Observation drone | |||
|Ger = Erkundungsdrohne | |||
|GerM = Explarations Drone | |||
|Ita = Drone sorvegliante | |||
|ItaM = Surveilling drone | |||
|Kor = 순찰 드론 | |||
|KorR = | |||
|KorM = | |||
|Por = Drone explorador | |||
|PorM = Exploring drone | |||
|Spa = Dron explorador | |||
|SpaM = | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 953: | Line 1,938: | ||
|caption = The Thermal Defense's icon. | |caption = The Thermal Defense's icon. | ||
|function = Grants [[ice]] immunity | |function = Grants [[ice]] immunity | ||
|requirements = Have had the [[ | |requirements = Have had the [[rookie Rescue Officer]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 50 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = サーモ・カイロ | |||
|JapR = Sāmo Kairo | |||
|JapM = Thermo Body-warmer | |||
|ChiTrad = 溫熱暖暖包 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 温热暖暖包 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Kou-isolator | |||
|DutM = Cold Isolator | |||
|Fra = Antigel | |||
|FraM = Antifreeze | |||
|Ger = Frostschutz | |||
|GerM = Frost Protection | |||
|Ita = Termodifesa | |||
|ItaM = Thermal defense | |||
|Kor = 방한복 | |||
|KorR = | |||
|KorM = | |||
|Por = Antigeada | |||
|PorM = Anti-frost | |||
|Spa = Anticongelante | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Thermal Defense | === {{oatchi}} Thermal Defense === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Thermal Defense | |name = {{oatchi}} Thermal Defense | ||
|icon = Thermal Defense (Oatchi) P4 icon.png | |icon = Thermal Defense (Oatchi) P4 icon.png | ||
|image = Thermal Defense (Oatchi) P4 icon.png | |image = Thermal Defense (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Thermal Defense | |caption = The {{oatchi}} Thermal Defense's icon. | ||
|function = Grants [[ice]] immunity | |function = Grants [[ice]] immunity | ||
|requirements = Have had the [[ | |requirements = Have had the [[rookie Rescue Officer]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = サーモ・カイロ {{oatchi}} | |||
|JapR = Sāmo Kairo | |||
|JapM = Thermo Body-warmer {{oatchi}} | |||
|ChiTrad = 溫熱暖暖包 {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 温热暖暖包 {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Kou-isolator | |||
|DutM = {{oatchi}} Cold Isolator | |||
|Fra = Antigel {{oatchi}} | |||
|FraM = {{oatchi}} Antifreeze | |||
|Ger = {{oatchi}}Frostschutz | |||
|GerM = {{oatchi}}Frost Protection | |||
|Ita = {{oatchi}} Termodifesa | |||
|ItaM = {{oatchi}} Thermal defense | |||
|Kor = {{oatchi}} 방한복 | |||
|KorR = | |||
|KorM = | |||
|Por = Antigeada {{oatchi}} | |||
|PorM = Anti-frost {{oatchi}} | |||
|Spa = Anticongelante {{oatchi}} | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
Line 988: | Line 2,031: | ||
The Treasure Gauge is a device found in ''Pikmin 2'' and ''Pikmin 4'' that helps with tracking down every treasure in the game, no matter if is out in the open, an enemy has it or it is buried. It detects [[castaway]]s, including conscious or unconscious [[leafling]]s, in the same manner in ''Pikmin 4''. In ''Pikmin 2'', it is obtained by collecting the [[Prototype Detector]] from the [[Empress Bulblax]] in the [[Hole of Beasts]]. When it is in the Exploration Kit, a gauge appears on the [[HUD]]. In the device's ''Pikmin 2'' iteration, there is a needle that wiggles continuously when a treasure is in the current field or cave, and the closer the current leader is to a treasure, the farther to the right it goes, and the harder it beeps. In ''Pikmin 4'', the needle is replaced by a row of lights that light up, starting from the left, as the leader approaches whatever the device has detected. If there are no treasures or castaways in a given area or sublevel, a chime will sound shortly after collecting the last relevant item. In ''Pikmin 2'', the needle goes to the left edge while the gauge grays out; in ''Pikmin 4'', the entire display goes black. It can be interfered with by the [[Antenna Beetle]], [[Gildemandwee]], and [[Gildemander]], the only Exploration Kit upgrade to be specifically targeted in gameplay. | The Treasure Gauge is a device found in ''Pikmin 2'' and ''Pikmin 4'' that helps with tracking down every treasure in the game, no matter if is out in the open, an enemy has it or it is buried. It detects [[castaway]]s, including conscious or unconscious [[leafling]]s, in the same manner in ''Pikmin 4''. In ''Pikmin 2'', it is obtained by collecting the [[Prototype Detector]] from the [[Empress Bulblax]] in the [[Hole of Beasts]]. When it is in the Exploration Kit, a gauge appears on the [[HUD]]. In the device's ''Pikmin 2'' iteration, there is a needle that wiggles continuously when a treasure is in the current field or cave, and the closer the current leader is to a treasure, the farther to the right it goes, and the harder it beeps. In ''Pikmin 4'', the needle is replaced by a row of lights that light up, starting from the left, as the leader approaches whatever the device has detected. If there are no treasures or castaways in a given area or sublevel, a chime will sound shortly after collecting the last relevant item. In ''Pikmin 2'', the needle goes to the left edge while the gauge grays out; in ''Pikmin 4'', the entire display goes black. It can be interfered with by the [[Antenna Beetle]], [[Gildemandwee]], and [[Gildemander]], the only Exploration Kit upgrade to be specifically targeted in gameplay. | ||
In [[Olimar's Shipwreck Tale]] in ''Pikmin 4'', | In [[Olimar's Shipwreck Tale]] in ''Pikmin 4'', the reward for recovering 12 [[ship part]]s is a device called the Parts Detector. It shares its icon with the Treasure Gauge and works exactly the same as the Treasure Gauge+ except it detects Olimar's lost ship parts instead of treasure. | ||
;Gallery | |||
<gallery> | <gallery> | ||
Prototype Detector. | Prototype Detector art.png|The Prototype Detector. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
;Names in other languages | |||
;Treasure Gauge | |||
{{foreignname | |||
|Jap = おたからセンサー (''Pikmin 2'')<br>オタカラセンサー (''Pikmin 4'') | |||
|JapR = Otakara Sensā | |||
|JapM = Treasure Sensor | |||
|ChiTrad = 寶物感應器 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 宝物感应器 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Schatdetector | |||
|DutM = Treasure Detector | |||
|FraA = Jauge à trésors (''Pikmin 2'')<br>Senseur (''Pikmin 4'') | |||
|FraAM = Treasure gauge<br>Sensor | |||
|FraE = Senseur | |||
|FraEM = Sensor | |||
|Ger = Schatzanzeiger | |||
|GerM = Treasure Indicator | |||
|Ita = Tesorometro | |||
|ItaM = Treasuremeter | |||
|Kor = 보물 센서 | |||
|KorR = | |||
|KorM = | |||
|Por = Tesourímetro | |||
|PorM = Treasuremeter | |||
|Spa = Tesorímetro | |||
|SpaM = Treasuremeter | |||
|ItaI = | |||
}} | |||
;Parts Detector | |||
{{foreignname | |||
|Jap = 宇宙船パーツセンサー | |||
|JapR = Uchūsen Pātsu Sensā | |||
|JapM = Spaceship Parts Sensor | |||
|ChiTrad = 宇宙船零件感應器 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 宇宙船零件感应器 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Onderdelendetector | |||
|DutM = Parts Detector | |||
|Fra = Détecteur de pièces | |||
|FraM = Part detector | |||
|Ger = Schiffsteilanzeiger | |||
|GerM = Shippart Indicator | |||
|Ita = Rilevatore di pezzi di nave | |||
|ItaM = Ship pieces' detector | |||
|Kor = 우주선 부품 센서 | |||
|KorR = | |||
|KorM = | |||
|Por = Detector de peças | |||
|PorM = Part detector | |||
|Spa = Detector de piezas | |||
|SpaM = Part detector | |||
|ItaI = | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 1,003: | Line 2,111: | ||
|caption = The Treasure Gauge+'s icon. | |caption = The Treasure Gauge+'s icon. | ||
|function = Shows the total amount and location of treasures | |function = Shows the total amount and location of treasures | ||
|requirements = Buy for {{icon|Raw material}} × 100, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 100, further requirements unknown}} | ||
{{game help|p4|How does it detect buried treasures, treasures eaten by enemies, or treasures in unexplored areas?}} | |||
The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the [[radar]]'s capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time. | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = オタカラセンサー+ | |||
|JapR = Otakara Sensā + | |||
|JapM = Treasure Sensor + | |||
|ChiTrad = 寶物感應器+ | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 宝物感应器+ | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Schatdetector 2.0 | |||
|DutM = Treasure Detector 2.0 | |||
|Fra = Senseur + | |||
|FraM = Sensor + | |||
|Ger = Schatzanzeiger+ | |||
|GerM = Treasure Indicator+ | |||
|Ita = Tesorometro + | |||
|ItaM = Treasuremeter + | |||
|Kor = 보물 센서+ | |||
|KorR = | |||
|KorM = | |||
|Por = Tesourímetro + | |||
|PorM = Treasuremeter + | |||
|Spa = Tesorímetro + | |||
|SpaM = Treasuremeter + | |||
|ItaI = | |||
}} | }} | ||
Line 1,010: | Line 2,150: | ||
=== Triple Threat === | === Triple Threat === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Triple Threat | ||
|icon | |icon = Triple Threat P4 icon.png | ||
|image | |image = Triple Threat P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Triple Threat's icon. | ||
|function | |function = Gives leaders a punch combo | ||
| | |requirements4 = Have reached {{sparklium|p4|8500}}, then buy for {{icon|Raw material}} × 40 | ||
|requirementsost = Retrieve 20 [[ship part]]s | |||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = サミダレパンチ | |||
|JapR = Samidare Panchi | |||
|JapM = Early-summer Rain Punch | |||
|ChiTrad = 細雨拳擊 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 细雨拳击 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Drieklapper | |||
|DutM = Three Slapper | |||
|Fra = Poing à répétition | |||
|FraM = | |||
|Ger = Dreifach-Schlag | |||
|GerM = Triple-Hit | |||
|Ita = Pugno tripletta | |||
|ItaM = Triple punch | |||
|Kor = 트리플 펀치 | |||
|KorR = | |||
|KorM = | |||
|Por = Tribofetes | |||
|PorM = Tri-slaps | |||
|Spa = Trigolpe | |||
|SpaM = | |||
|ItaI = | |||
}} | }} | ||
Line 1,032: | Line 2,202: | ||
|function = Adds approximately 33% more health to the Leader | |function = Adds approximately 33% more health to the Leader | ||
|requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 40 | |requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 40 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ライフパック | |||
|JapR = Raifu Pakku | |||
|JapM = Life Pack | |||
|ChiTrad = 生命包 | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 生命包 | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Fitheidsmodule | |||
|DutM = Fitness (as in how fit you are) Module | |||
|Fra = Module de vitalité | |||
|FraM = | |||
|Ger = KP-Verstärker | |||
|GerM = KP-Amplifier | |||
|Ita = Kit vitale | |||
|ItaM = Vital kit | |||
|Kor = 라이프 팩 | |||
|KorR = | |||
|KorM = | |||
|Por = Biopac | |||
|PorM = - | |||
|Spa = Biokit | |||
|SpaM = - | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Tuff Stuff | === {{oatchi}} Tuff Stuff === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Tuff Stuff | |name = {{oatchi}} Tuff Stuff | ||
|icon = Tuff Stuff (Oatchi) P4 icon.png | |icon = Tuff Stuff (Oatchi) P4 icon.png | ||
|image = Tuff Stuff (Oatchi) P4 icon.png | |image = Tuff Stuff (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff | |caption = The {{oatchi}} Tuff Stuff's icon. | ||
|function = Adds approximately | |function = Adds approximately 25% more health to Oatchi | ||
|requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 80 | |requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 80 | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ライフパック {{oatchi}} | |||
|JapR = Raifu Pakku | |||
|JapM = Life Pack {{oatchi}} | |||
|ChiTrad = 生命包 {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 生命包 {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Fitheidsmodule | |||
|DutM = {{oatchi}} Fitness (as in how fit you are) Module | |||
|Fra = {{oatchi}} Module de vitalité | |||
|FraM = | |||
|Ger = {{oatchi}} KP-Verstärker | |||
|GerM = {{oatchi}} KP-Amplifier | |||
|Ita = {{oatchi}} Kit vitale | |||
|ItaM = {{oatchi}} Vital kit | |||
|Kor = {{oatchi}} 라이프 팩 | |||
|KorR = | |||
|KorM = | |||
|Por = Biopac {{oatchi}} | |||
|PorM = - | |||
|Spa = Biokit {{oatchi}} | |||
|SpaM = - | |||
|ItaI = | |||
}} | }} | ||
Line 1,052: | Line 2,280: | ||
=== Tuff Stuff+ === | === Tuff Stuff+ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Tuff Stuff+ | ||
|icon | |icon = Tuff Stuff+ P4 icon.png | ||
|image | |image = Tuff Stuff+ P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Tuff Stuff+'s icon. | ||
|function | |function = Adds approximately 66% more health to the Leader | ||
| | |requirements4 = Have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 16 [[ship part]]s | |||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ライフパック+ | |||
|JapR = Raifu Pakku + | |||
|JapM = Life Pack + | |||
|ChiTrad = 生命包+ | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 生命包+ | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Fitheidsmodule 2.0 | |||
|DutM = Fitness (as in how fit you are) Module 2.0 | |||
|Fra = Module de vitalité + | |||
|FraM = | |||
|Ger = KP-Verstärker+ | |||
|GerM = KP-Amplifier+ | |||
|Ita = Kit vitale + | |||
|ItaM = Vital kit + | |||
|Kor = 라이프 팩+ | |||
|KorR = | |||
|KorM = | |||
|Por = Biopac + | |||
|PorM = - | |||
|Spa = Biokit + | |||
|SpaM = - | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Tuff Stuff+ | === {{oatchi}} Tuff Stuff+=== | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Tuff Stuff+ | |name = {{oatchi}} Tuff Stuff+ | ||
|icon = Tuff Stuff+ (Oatchi) P4 icon.png | |icon = Tuff Stuff+ (Oatchi) P4 icon.png | ||
|image = Tuff Stuff+ (Oatchi) P4 icon.png | |image = Tuff Stuff+ (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff+ | |caption = The {{oatchi}} Tuff Stuff+'s icon. | ||
|function | |function = Adds approximately 50% more health to Oatchi | ||
| | |requirements4 = Have reached {{sparklium|p4|6000}} then buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Have met [[Moss]], retrieve 14 [[ship part]]s | |||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ライフパック+ {{oatchi}} | |||
|JapR = Raifu Pakku + | |||
|JapM = Life Pack {{oatchi}} | |||
|ChiTrad = 生命包+ {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 生命包+ {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Fitheidsmodule 2.0 | |||
|DutM = {{oatchi}} Fitness (as in how fit you are) Module 2.0 | |||
|Fra = Module de vitalité + {{oatchi}} | |||
|FraM = | |||
|Ger = {{oatchi}}KP-Verstärker+ | |||
|GerM = {{oatchi}}KP-Amplifier+ | |||
|Ita = {{oatchi}} Kit vitale + | |||
|ItaM = {{oatchi}} Vital kit + | |||
|Kor = {{oatchi}} 라이프 팩+ | |||
|KorR = | |||
|KorM = | |||
|Por = Biopac {{oatchi}} + | |||
|PorM = - | |||
|Spa = Biokit {{oatchi}} + | |||
|SpaM = - | |||
|ItaI = | |||
}} | }} | ||
Line 1,088: | Line 2,376: | ||
|function = Approximately doubles health for the Leader | |function = Approximately doubles health for the Leader | ||
|requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ライフパック++ | |||
|JapR = Raifu Pakku ++ | |||
|JapM = Life Pack ++ | |||
|ChiTrad = 生命包++ | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 生命包++ | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = Fitheidsmodule 3.0 | |||
|DutM = Fitness (as in how fit you are) Module 3.0 | |||
|Fra = Module de vitalité ++ | |||
|FraM = | |||
|Ger = KP-Verstärker++ | |||
|GerM = KP-Amplifier++ | |||
|Ita = Kit vitale ++ | |||
|ItaM = Vital kit ++ | |||
|Kor = 라이프 팩++ | |||
|KorR = | |||
|KorM = | |||
|Por = Biopac ++ | |||
|PorM = - | |||
|Spa = Biokit ++ | |||
|SpaM = - | |||
|ItaI = | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Tuff Stuff++ | === {{oatchi}} Tuff Stuff++ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Tuff Stuff++ | |name = {{oatchi}} Tuff Stuff++ | ||
|icon = Tuff Stuff++ (Oatchi) P4 icon.png | |icon = Tuff Stuff++ (Oatchi) P4 icon.png | ||
|image = Tuff Stuff++ (Oatchi) P4 icon.png | |image = Tuff Stuff++ (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff++ | |caption = The {{oatchi}} Tuff Stuff++'s icon. | ||
|function = | |function = Adds approximately 100% more health to Oatchi | ||
|requirements = Buy for {{icon|Raw material}} × 240, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 240, further requirements unknown | ||
}} | |||
;Names in other languages | |||
{{foreignname | |||
|Jap = ライフパック++ {{oatchi}} | |||
|JapR = Raifu Pakku ++ | |||
|JapM = Life Pack ++ {{oatchi}} | |||
|ChiTrad = 生命包++ {{oatchi}} | |||
|ChiTradR = | |||
|ChiTradM = | |||
|ChiSimp = 生命包++ {{oatchi}} | |||
|ChiSimpR = | |||
|ChiSimpM = | |||
|Dut = {{oatchi}} Fitheidsmodule 3.0 | |||
|DutM = {{oatchi}} Fitness (as in how fit you are) Module 3.0 | |||
|Fra = Module de vitalité ++ {{oatchi}} | |||
|FraM = | |||
|Ger = {{oatchi}} KP-Verstärker++ | |||
|GerM = {{oatchi}} KP-Amplifier++ | |||
|Ita = {{oatchi}} Kit vitale ++ | |||
|ItaM = {{oatchi}} Vital kit ++ | |||
|Kor = {{oatchi}} 라이프 팩++ | |||
|KorR = | |||
|KorM = | |||
|Por = Biopac {{oatchi}} ++ | |||
|PorM = - | |||
|Spa = Biokit {{oatchi}} ++ | |||
|SpaM = - | |||
|ItaI = | |||
}} | }} | ||
Line 1,116: | Line 2,462: | ||
| 4 [[health]] bars || 6,000 || Gives Captain Olimar an extra bar of health. | | 4 [[health]] bars || 6,000 || Gives Captain Olimar an extra bar of health. | ||
|- | |- | ||
| | | Creature Log || 10,000 || Allows access to the Creature Log. | ||
|- | |- | ||
| Extended [[jetpack]] duration || 14,000 || Allows the jetpack to fly for longer. | | Extended [[jetpack]] duration || 14,000 || Allows the jetpack to fly for longer. | ||
Line 1,164: | Line 2,510: | ||
== Trivia == | == Trivia == | ||
* In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]]. | * In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]]. | ||
* If Oatchi is fed 5 Scrummy Bones, he gets extra health | * If Oatchi is fed 5 Scrummy Bones, he gets extra health equivalent to a full health bar with Tuff Stuff equipped. | ||
* The Idler's Alert and the Homesick Signal change color based on what color the rookie Rescue Officer's suit is. The Idler's Alert is always red for Olimar, while the Homesick Signal looks completely different. | |||
' | |||
' | |||
== See also == | == See also == | ||
Line 1,421: | Line 2,522: | ||
{{refs}} | {{refs}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Boss rewards]] | [[Category:Boss rewards]] |
Latest revision as of 01:18, December 3, 2024
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The following article or section needs help from someone who can translate Chinese/Dutch/French/Korean/Spanish text. |
- "Upgrade" redirects here. For the updates to the games' software, see update.
- This article is about gear as equipment and tools. For gears that are cogs, see Gear (disambiguation).
In most Pikmin games, players are able to obtain diverse pieces of gear that empower the main characters, typically by granting immunities to some hazards, increasing stats, or unlocking new abilities. The method by which they are obtained depends on the game, and some pieces of gear appear in multiple games. Before Pikmin 4 these upgrades were not given a name, but they are specifically referred to as "gear" in various places of Pikmin 4. Also unique to Pikmin 4 is the ability to enable or disable any upgrade (besides the Survey Drone, Idler's Alert and Homesick Signal) once obtained.
Obtaining[edit]
In Pikmin 2, the player needs to retrieve certain treasures, usually guarded by bosses. When the Hocotate ship takes the treasure in, it is able to make use of it to create an upgrade. The upgrades can be found on a checklist called the Exploration Kit on the pause menu, and there is a distinction between the treasure itself and the upgrade. If the player exits the cave from the pause menu after getting the treasure instead of using a geyser, the treasure will be left behind but the leaders will keep the upgrade.
In Pikmin 3, the two important pieces of gear that allow reaching new areas are cellphones that need to be retrieved to the S.S. Drake, while the optional spacesuit upgrades can be found buried or off the beaten path in the form of Gashapon capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper.
In Pikmin 4, upgrades can be obtained by purchasing them from Russ's lab, or by completing certain missions. In the case of the lab, they will have an associated raw material cost, and some only become available in the shop when certain sparklium thresholds are met or when certain things happen in-game. In Olimar's Shipwreck Tale, upgrades are among the rewards that Olimar may receive for each ship part he recovered during a day.
List[edit]
Purpose | Gear | Pikmin 2 | Pikmin 3 | Pikmin 4 | Olimar's Shipwreck Tale |
---|---|---|---|---|---|
Stat improvement | Air Armor | See Metal Suit Z | See Metal Suit Z | Yes | No |
Stat improvement | Pup Air Armor | No | No | Yes | No |
Stat improvement | Air Armor+ | No | No | Yes | Yes |
Stat improvement | Pup Air Armor+ | No | No | Yes | Yes |
Stat improvement | Air Armor++ | No | No | Yes | No |
Stat improvement | Pup Air Armor++ | No | No | Yes | No |
Hazard immunity | Anti-Electrifier | Yes | Yes | Yes | No |
Hazard immunity | Pup Anti-Electrifier | No | No | Yes | No |
Misc. | Brace Boots | See Rush Boots | No | Yes | No |
New ability | Charging Horn | No | No | Yes | Yes |
Discovering new areas | Data Glutton | No | Yes | No | No |
New ability | Dodge Whistle | No | Yes | No | No |
New ability | Extra Hand | No | No | Yes | No |
Discovering new areas | Folded Data Glutton | No | Yes | No | No |
Misc. | Gunk Busters | No | No | Yes | No |
Misc. | Headlamp | See Solar System | No | Yes | No |
Misc. | Headlamp+ | No | No | Yes | No |
Misc. | Homesick Signal | No | No | Yes | Yes |
Misc. | Idle Counter | No | No | Yes | Yes |
Misc. | Idler's Alert | No | No | Yes | Yes |
New ability | Lineup Trumpet | No | No | Yes | Yes |
Stat improvement | Mega Tweeter | Yes | No | See Power Whistle | No |
Stat improvement | Metal Suit Z | Yes | Yes | See Air Armor | See Air Armor+ |
New ability | Napsack | Yes | No | No | No |
New ability | Pluckaphone | Yes | No | See Plucking Whistle | No |
New ability | Plucking Whistle | See Pluckaphone | No | Yes | No |
Stat improvement | Power Whistle | See Mega Tweeter | No | Yes | No |
New ability | Rocket Fist | Yes | No | See Triple Threat | See Triple Threat |
Stat improvement | Rush Boots | Yes | No | Yes | Yes |
Hazard immunity | Scorch Guard | Yes | Yes | Yes | No |
Hazard immunity | Pup Scorch Guard | No | No | Yes | No |
Hazard immunity | Pup Sniff Saver | No | No | Yes | No |
Misc. | Solar System | Yes | No | See Headlamp | No |
Discovering new areas | Sphere Chart | Yes | No | No | No |
Discovering new areas | Survey Chart | Yes | No | No | No |
Misc. | Survey Drone | No | No | Yes | Yes |
Hazard immunity | Thermal Defense | No | No | Yes | No |
Hazard immunity | Pup Thermal Defense | No | No | Yes | No |
Misc. | Treasure Gauge | Yes | No | Yes | Yes (as Parts Detector) |
Misc. | Treasure Gauge+ | No | No | Yes | No |
New ability | Triple Threat | See Rocket Fist | No | Yes | Yes |
Stat improvement | Tuff Stuff | No | No | Yes | No |
Stat improvement | Pup Tuff Stuff | No | No | Yes | No |
Stat improvement | Tuff Stuff+ | No | No | Yes | Yes |
Stat improvement | Pup Tuff Stuff+ | No | No | Yes | Yes |
Stat improvement | Tuff Stuff++ | No | No | Yes | No |
Stat improvement | Pup Tuff Stuff++ | No | No | Yes | No |
In addition, there is a list of upgrades in Hey! Pikmin.
Air Armor[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
| |||
---|---|---|---|
The Air Armor's icon. | |||
Games | Pikmin 4 | ||
Function | Increases defense | ||
How to obtain | Own Tuff Stuff, then buy for × 40 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エアアーマー? Ea Āmā |
Air Armor |
Chinese (traditional) |
空氣裝甲 | |
Chinese (simplified) |
空气装甲 | |
Dutch | Atmosfeerpantser | Atmosphere Armor |
French | Aéroblindage | Airshielding |
German | Luftschild | Air Shild |
Italian | Aeroarmatura | Air armor |
Korean | 에어 아머 | |
Portuguese | Eoliprotec | - |
Spanish | Eoloscudo |
Pup Air Armor[edit]
| |||
---|---|---|---|
The Pup Air Armor's icon. | |||
Games | Pikmin 4 | ||
Function | Decreases Oatchi's damage taken by 25% | ||
How to obtain | Own Pup Tuff Stuff, then buy for × 80 |
A decent if expensive strategy is to feed Oatchi 5 Scrummy Bones, nearly doubling his HP. All tiers of Air Armor also apply the damage reduction percentage to the temporary HP, making Oatchi much harder to knock down than he already is.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エアアーマー Pup? Ea Āmā |
Air Armor Pup |
Chinese (traditional) |
空氣裝甲 Pup | |
Chinese (simplified) |
空气装甲 Pup | |
Dutch | Pup Atmosfeerpantser | Pup Atmosphere Armor |
French | Aéroblindage Pup | Pup Airshielding |
German | PupLuftschild | PupAir Shild |
Italian | Pup Aeroarmatura | Pup Air armor |
Korean | Pup 에어 아머 | |
Portuguese | Eoliprotec Pup | - |
Spanish | Eoloscudo Pup |
Air Armor+[edit]
| |||
---|---|---|---|
The Air Armor+'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases the rookie Rescue Officer's damage taken by 50% | ||
How to obtain | Have Air Armor, have reached × 6000, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 22 ship parts |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エアアーマー+? Ea Āmā + |
Air Armor + |
Chinese (traditional) |
空氣裝甲+ | |
Chinese (simplified) |
空气装甲+ | |
Dutch | Atmosfeerpantser 2.0 | Atmosphere Armor 2.0 |
French | Aéroblindage + | |
German | Luftschild+ | Air Shild+ |
Italian | Aeroarmatura + | Air armor + |
Korean | 에어 아머+ | |
Portuguese | Eoliprotec + | - |
Spanish | Eoloscudo + |
Pup Air Armor+[edit]
| |||
---|---|---|---|
The Pup Air Armor+'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases Oatchi's damage taken by 50% | ||
How to obtain | Have Pup Air Armor, have reached × 6000, then buy for × 120 Olimar's Shipwreck Tale: Have met Moss, retrieve 18 ship parts |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エアアーマー+ Pup? Ea Āmā + |
Air Armor + Pup |
Chinese (traditional) |
空氣裝甲+ Pup | |
Chinese (simplified) |
空气装甲+ Pup | |
Dutch | Pup Atmosfeerpantser 2.0 | Pup Atmosphere Armor 2.0 |
French | Aéroblindage + Pup | |
German | PupLuftschild+ | PupAir Shild+ |
Italian | Pup Aeroarmatura + | Pup Air armor + |
Korean | Pup 에어 아머+ | |
Portuguese | Eoliprotec Pup + | - |
Spanish | Eoloscudo Pup + |
Air Armor++[edit]
| |||
---|---|---|---|
The Air Armor++'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases the rookie Rescue Officer's damage taken by 75% | ||
How to obtain | Buy for × 120, unlock Air Armor+ |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エアアーマー++? Ea Āmā ++ |
Air Armor ++ |
Chinese (traditional) |
空氣裝甲++ | |
Chinese (simplified) |
空气装甲++ | |
Dutch | Atmosfeerpantser 3.0 | Atmosphere Armor 3.0 |
French | Aéroblindage ++ | |
German | Luftschild++ | Air Shild++ |
Italian | Aeroarmatura ++ | Air armor ++ |
Korean | 에어 아머++ | |
Portuguese | Eoliprotec ++ | - |
Spanish | Eoloscudo ++ |
Pup Air Armor++[edit]
| |||
---|---|---|---|
The Pup Air Armor++'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases Oatchi's damage taken by 75% | ||
How to obtain | Buy for × 160, unlock Pup Air Armor+ |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エアアーマー++ Pup? Ea Āmā ++ |
Air Armor ++ Pup |
Chinese (traditional) |
空氣裝甲++ Pup | |
Chinese (simplified) |
空气装甲++ Pup | |
Dutch | Pup Atmosfeerpantser 3.0 | Pup Atmosphere Armor 3.0 |
French | Aéroblindage ++ Pup | |
German | PupLuftschild++ | PupAir Shild++ |
Italian | Pup Aeroarmatura ++ | Pup Air armor ++ |
Korean | Pup 에어 아머++ | |
Portuguese | Eoliprotec Pup ++ | - |
Spanish | Eoloscudo Pup ++ |
Anti-Electrifier[edit]
| |||
---|---|---|---|
The Anti-Electrifier's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Function | Gives electricity resistance | ||
How to obtain | : Defeat the Giant Breadbug, retrieve the Dream Material : Retrieve the capsule : Have had the rookie Rescue Officer or Oatchi take electric damage, then buy for × 50 |
The Anti-Electrifier, when unlocked, makes the leaders' suits immune to electricity, including electrical attacks.
In Pikmin 2, it is obtained by defeating the Giant Breadbug in the Glutton's Kitchen, and collecting the Dream Material. Although leaders become invulnerable to electrical attacks, the Titan Dweevil's Shock Therapist will still manage to stun them, despite not causing any damage.
In Pikmin 3, it can be found buried near the place where Charlie crashed onto the planet's surface in the Distant Tundra, guarded by an Arctic Cannon Larva. The capsule has a weight of 10, and can be carried by up to 20 Pikmin. This device is particularly useful when trying to pass by electrical hazards with a group of Yellow Pikmin.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アンチ・エレキ? Anchi Ereki |
Anti Electric |
Chinese (traditional) |
抗電装 | Anti-electric equipment |
Chinese (simplified) |
抗电装 | Anti-electric equipment |
Dutch | Schokisolator | Shock Isolator |
French | Anti-choc | Anti-shock |
German | Elektroschutz | Electric Protection |
Italian | Anti-shock | Anti-shock |
Korean | 방전복 방전복 (Pikmin 4) bangjinbog |
|
Portuguese | Antichoque | Anti-shock |
Spanish | Anti-eléctric (Pikmin 2) Antieléctrico (Pikmin 3 and Pikmin 4) |
Anti-"electric" Anti-electric |
Pup Anti-Electrifier[edit]
| |||
---|---|---|---|
The Pup Anti-Electrifier's icon. | |||
Games | Pikmin 4 | ||
Function | Gives electricity resistance | ||
How to obtain | Have had the rookie Rescue Officer or Oatchi take electric damage, then buy for × 100 |
The Pup Anti-Electrifier is an upgrade for Oatchi which makes him immune to Electricity such as from an electric gate or from enemies like the shockcake. In Pikmin 4 it can be obtained from the Lab for x 100 but only after the rookie Rescue Officer or Oatchi takes electric damage
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アンチ・エレキ Pup? Anchi Ereki |
Anti Electric Pup |
Chinese (traditional) |
抗電裝 Pup | |
Chinese (simplified) |
抗电装 Pup | |
Dutch | Pup Schokafweerhalsband | Pup Shock-repellent collar |
French | Antichoc Pup | |
German | PupElektroschutz | PupElectric Protection |
Italian | Pup Anti-shock | Pup Anti-shock |
Korean | Pup 방전 목걸이 | |
Portuguese | Antichoque Pup | Anti-shock Pup |
Spanish | Antieléctrico Pup |
Brace Boots[edit]
| |||
---|---|---|---|
The Brace Boots's icon. | |||
Games | Pikmin 4 | ||
Function | Gives resistance to wind and being sucked up | ||
How to obtain | Have the rookie Rescue Officer hit by wind or be sucked up in a previous day, then buy for × 80 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ふんばりブーツ? Funbari Būtsu |
Standing-firm Boots |
Chinese (traditional) |
站穩靴 | |
Chinese (simplified) |
站稳靴 | |
Dutch | Ankerlaarzen | Anchor Boots |
French | Bottes à crampons | Cleats boots |
German | Ankerstiefel | Anchor Boots |
Italian | Stivali saldi | Firm boots |
Korean | 버팀목 부츠 | |
Portuguese | Agarrabotas | Grip-boots |
Spanish | Agarrabotas | Grip-boots |
Charging Horn[edit]
| |||
---|---|---|---|
The Charging Horn's icon. | |||
Games | Pikmin 4 | ||
Function | Unlocks the ability to charge | ||
How to obtain | Have reached × 450, then buy for × 20 Olimar's Shipwreck Tale: Retrieve 1 ship part |
- See more: Charge.
The Charging Horn grants the rookie Rescue Officer the ability to charge.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | トツゲキ笛? Totsugeki Fue |
Charge Whistle |
Chinese (traditional) |
突擊哨子 | |
Chinese (simplified) |
突击哨子 | |
Dutch | Aanvalshoorn | Attack Horn |
French | Cor d'assaut | Charge horn |
German | Aussendehorn | Send Horn |
Italian | Corno d'attacco | Attack horn |
Korean | 돌격 피리 | |
Portuguese | Corneta de investidas | Charge horn |
Spanish | Cuerno de embestida | Charge horn |
Data Glutton[edit]
| |||
---|---|---|---|
The Data Glutton. | |||
Games | Pikmin 3 | ||
Function | Unlocks the Distant Tundra | ||
How to obtain | Defeat the Armored Mawdad, retrieve the cellphone |
The Data Glutton is an old cellphone, and is found within the belly of the Armored Mawdad in the Garden of Hope. It has a weight of 10, and can be carried by up to 20 Pikmin. It emits a signal that Alph and Brittany first assume to be Charlie. Upon collecting the device, Alph uses its technology to boost the signal strength of the S.S. Drake, allowing them to access the Distant Tundra.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | いにしえのパケシス? Inishie no Pakeshisu |
Ancient Packet System |
German | Datenarchiv | Data archive |
Italian | Archivio trasmittente | Transmitter archive |
Spanish (NoA) | Fósil de datos | Data fossil |
Dodge Whistle[edit]
| |||
---|---|---|---|
The Dodge Whistle's capsule. | |||
Games | Pikmin 3 | ||
Function | Allows leaders and Pikmin to dodge | ||
How to obtain | Retrieve the capsule |
- See more: Dodge.
The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave, where the Pikmin will carry the spoils of the battle through. It can be obtained by throwing Pikmin onto the Bouncy Mushroom between it and the path. There are some enemies in the way, however: two Swooping Snitchbugs are guarding the object, and Joustmites, Skeeterskates, and Bearded Amprats can be found on the route the Pikmin will use to take it to the Drake. However, this all can be bypassed by having Winged Pikmin carry it. It has a weight of 10, and can be carried by up to 20 Pikmin.
Collecting it allows the leaders to dodge left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a lock-on target (in the original Pikmin 3 only). When rolling, the leaders do not lose height, making certain sequence breaks possible.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヨケ笛? Yoke Fue |
Dodge Whistle |
Extra Hand[edit]
| |||
---|---|---|---|
The Extra Hand's icon. | |||
Games | Pikmin 4 | ||
Function | Allows the rookie Rescue Officer to carry objects, with a carrying weight of 1 | ||
How to obtain | Complete all of Louie's side missions |
- See more: Carry.
This article is a stub. You can help Pikipedia by expanding it. |
The Extra Hand can be obtained after finishing all of Louie's side missions, which unlock once he's rescued from the Ancient Sirehound.
It grants the rookie Rescue Officer the ability to carry objects like the Pikmin (with a carrying weight of 1).
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | おてつだいアーム? O-tetsudai Āmu |
Helping arm |
Chinese (traditional) |
幫助手臂 | |
Chinese (simplified) |
帮助手臂 | |
Dutch | Helpende hand | Helping Hand |
French | Bras de soutien | Support Arm |
German | Zusatzhand | Additive Hand |
Italian | Braccio ausiliare | Auxiliary arm |
Korean | 도움의 손길 | |
Portuguese | Mãozinha | Helping hand |
Spanish | Brazo de transporte |
Folded Data Glutton[edit]
| |||
---|---|---|---|
The Folded Data Glutton. | |||
Games | Pikmin 3 | ||
Function | Unlocks the Twilight River | ||
How to obtain | Defeat the Sandbelching Meerslug, retrieve the cellphone |
The Folded Data Glutton is a folding cellphone, found within the belly of the Sandbelching Meerslug in the Tropical Wilds. It emits a signal that the leaders first assume to be Olimar. Upon collecting the device, Alph uses its technology to boost the signal strength of the Drake, allowing them to access the Twilight River. It has a weight of 10, and can be carried by up to 20 Pikmin.
This cellphone has an image of two ferrets on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy.
One can throw Pikmin at it when it is first found and have them dig it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a sequence break involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the Vehemoth Phosbat.
- Gallery
The Folded Data Glutton next to a deceased Sandbelching Meerslug.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 折れたパケシス? Oreta Pakeshisu |
Folded Packet System |
German | Klapparchiv | Folding archive |
Italian | Archivio pieghevole | Folding archive |
Gunk Busters[edit]
| |||
---|---|---|---|
The Gunk Buster's icon. | |||
Games | Pikmin 4 | ||
Function | Allows normal movement on sticky mold and shallow mud | ||
How to obtain | Have gone through sticky mold or shallow mud, then buy for × 240 |
The Gunk Busters affect both the rookie Rescue Officer and Oatchi. They remove the moving speed debuff when walking on mud or sticky mold.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ネバー・ノロノロ? Nebā Noronoro |
Never Slow |
Chinese (traditional) |
抗黏裝 | |
Chinese (simplified) |
抗粘装 | |
Dutch | Antiplaklaarzen | Anti-stick Boots |
French | Bottes antigadoue | Anti-mud boots |
German | Antihaftstiefel | Anti-stick Boots |
Italian | Stivali anticolla | Anti-glue boots |
Korean | 진흙 부츠 | |
Portuguese | Botas antigosma | Anti-goo boots |
Spanish | Botas antiadherentes |
Headlamp[edit]
| |||
---|---|---|---|
The Headlamp's icon. | |||
Games | Pikmin 4 | ||
Function | Gives some light to dark caves | ||
How to obtain | Have reached × 2000, then buy for × 30 |
The Headlamp dramatically increases the amount of light given off by leaders in caves. The Sightless Passage and Below-Grade Discotheque are considered "dark" and will warn the player to not enter without a Headlamp, though this warning may be disregarded. Exploring either cave without a Headlamp will result in nothing at all being revealed on the radar map and the Go Here! function will be unavailable.
Some sublevels of other caves, such as sublevel 2 of The Mud Pit and sublevel 11 of Cavern for a King, have incredibly poor visibility without a Headlamp, and members of the Rescue Corps may even comment on the wisdom of having the Headlamp equipped. However, these sublevels are not subject to the same radar penalties.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヘッドランプ? Heddoranpu |
Headlamp |
Chinese (traditional) |
頭燈 | |
Chinese (simplified) |
头灯 | |
Dutch | Hoofdlamp | Headlamp |
French | Projecteur | Projector |
German | Stirnlampe | Headlamp |
Italian | Torcia frontale | Front torch |
Korean | 헤드램프 | |
Portuguese | Lanterna de cabeça | Head-lamp |
Spanish | Linterna para la cabeza |
Headlamp+[edit]
| |||
---|---|---|---|
The Headlamp+'s icon. | |||
Games | Pikmin 4 | ||
Function | Increases the light in dark caves | ||
How to obtain | Own Headlamp and have reached × 5500, then buy for × 100 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヘッドランプ+? Heddoranpu + |
Headlamp + |
Chinese (traditional) |
頭燈+ | |
Chinese (simplified) |
头灯+ | |
Dutch | Hoofdlamp 2.0 | Headlamp 2.0 |
French | Projecteur + | Projector + |
German | Stirnlampe+ | Headlamp+ |
Italian | Torcia frontale + | Front torch + |
Korean | 헤드램프+ | |
Portuguese | Lanterna de cabeça + | Head-lamp + |
Spanish | Tesorímetro + |
Homesick Signal[edit]
| |||
---|---|---|---|
The Homesick Signal's icon. | |||
Games | Pikmin 4 | ||
Function | Calls all Pikmin not with a leader towards the base | ||
How to obtain | Have reached × 4500, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 6 ship parts |
The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location.
- Gallery
The icon of the Homesick Signal in Olimar's Shipwreck Tale.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ホームシック笛? Hōmushikku Fue |
Homesick Whistle |
Chinese (traditional) |
思鄉哨子 | |
Chinese (simplified) |
思乡哨子 | |
Dutch | Terugkeersignaal | Return Signal |
French | Signal de rapatriement | Return signal |
German | Heimkehrsignal | Homecoming Signal |
Italian | Richiamo nostalgico | Nostalgic recall |
Korean | 귀가 피리 | |
Portuguese | Sinal de base | Base signal |
Spanish | Antena de llamada a base |
Idle Counter[edit]
| |||
---|---|---|---|
The Idle Counter's icon. | |||
Games | Pikmin 4 | ||
Function | Shows an indicator of how many Pikmin are idling | ||
How to obtain | Have reached × 2500, then buy for × 40 Olimar's Shipwreck Tale: None |
This adds an element to the HUD which shows how many Pikmin are idle at the current moment.
In Olimar's Shipwreck Tale, Olimar has the Idle Counter from the start, and it is listed as such by his tablet.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒマジンカウンター? Himajin Kauntā |
Idler Counter |
Chinese (traditional) |
閒人統計器 | |
Chinese (simplified) |
闲人统计器 | |
Dutch | Nikserteller | Nothing Doer Counter |
French | Détecteur d'inactifs | Idlers detector |
German | Untätigkeitszähler | Inactive Counter |
Italian | Contapigroni | Idle counter |
Korean | 한량 카운터 | |
Portuguese | Continativos | From "conta inativos" (idler counter) |
Spanish | Cuentaociosos |
Idler's Alert[edit]
| |||
---|---|---|---|
The Idler's Alert's icon. | |||
Games | Pikmin 4 | ||
Function | Calls all idle Pikmin to wherever it was used | ||
How to obtain | Have reached × 3500, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 10 ship parts |
The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect Oatchi.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒマジン笛? Himajin Fue |
Idler Whistle |
Chinese (traditional) |
閒人哨子 | |
Chinese (simplified) |
闲人哨子 | |
Dutch | Nikserssignaal | Nothing Doers Signal |
French | Rappel des inactifs | Idlers' recall |
German | Untätigkeitsalarm | Inactive Alarm |
Italian | Allarme antipigrizia | Anti-laziness alert |
Korean | 한량 피리 | |
Portuguese | Alerta de inativos | Idlers' alert |
Spanish | Antena de llamada a ociosos |
Lineup Trumpet[edit]
| |||
---|---|---|---|
The Lineup Trumpet's icon. | |||
Games | Pikmin 4 | ||
Function | Unlocks the ability to swarm | ||
How to obtain | Complete all of Frisé's side missions Olimar's Shipwreck Tale: Retrieve 3 ship parts |
- See more: Swarm.
The Lineup Trumpet grants the player the ability to swarm.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | セイレツ笛? Seiretsu Fue |
Lineup Whistle |
Chinese (traditional) |
列隊哨子 | |
Chinese (simplified) |
列队哨子 | |
Dutch | Formatietrompet | Formation Trumpet |
French | Trompette d'alignement | Line-up trumpet |
German | Formationstrompete | Formation Trumpet |
Italian | Trombetta di adunata | Gathering trumpet |
Korean | 정렬 피리 | |
Portuguese | Trombeta de formação | Formation trumpet |
Spanish | Trompeta de formación | Formation trumpet |
Mega Tweeter[edit]
Mega Tweeter | |
---|---|
The Amplified Amplifier. | |
Games | Pikmin 2 |
Function | Increases the whistle's range |
How to obtain | Retrieve the Amplified Amplifier |
The Mega Tweeter (メガ・スピーカー?, lit.: "Mega Speaker") is obtained by defeating the Ranging Bloyster in the Shower Room, and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all leaders. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the leader's side.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | メガ・スピーカー? Mega Supīkā |
Mega Speaker |
French (NoA) | Haut-parleur d'aigus | High-pitched sound (producing) loudspeaker |
French (NoE) | Méga Tweeter | Mega Tweeter |
German | Mega-Pleife | Mega-Whistle |
Italian | Megaspeaker | Mega Speaker |
Spanish | Megabocina | Mega-horn |
Metal Suit Z[edit]
| |||
---|---|---|---|
The Metal Suit Z's capsule in Pikmin 3. | |||
Games | Pikmin 2, Pikmin 3 | ||
Function | Gives higher defense | ||
How to obtain | : Defeat the Pileated Snagret, retrieve the Justice Alloy : Retrieve the capsule |
The Metal Suit Z increases the integrity of the leaders' suits, reducing damage taken by half. In Pikmin 2, it is obtained by defeating the Pileated Snagret in the Snagret Hole, and collecting the Justice Alloy. In Pikmin 3, it can be found on a strip of path that connects the shore near the Mock Bottom and the place where Alph crash-landed, and must be reached by throwing leaders up either side. To note is that the Hermit Crawmad near the bridge could interfere with the carrier Pikmin.
This upgrade is useful for attempts in defeating a large Bulborb or Spotty Bulbear with leaders alone without coming to much harm. The Hocotate ship in Pikmin 2 claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like Shearwigs and Wollywogs will still produce a significant amount of damage.
- Gallery
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メタルスーツZ? Metarusūtsu Z |
Metal Suit Z | |
Chinese (traditional) |
金屬装Z | Metal Pack Z | |
Chinese (simplified) |
金属装Z | Metal Pack Z | |
French (NoA) | Combinaison Z | Z Suit | |
French (NoE) | Combifer | Ironsuit | Portmanteau of "combinaison" (suit) and "fer" (iron). |
German | Metallanzug Z | Metal Suit z | |
Italian | Tuta metallo Z | Metal Suit z | |
Korean | 강철복 Z gangcheolbog Z |
Stel Suit Z | |
Spanish | Armadura Z | Armor Z |
Napsack[edit]
Napsack | |
---|---|
The Five-man Napsack. | |
Games | Pikmin 2 |
Function | Allows leaders to lie down |
How to obtain | Defeat the Burrowing Snagret, retrieve the Five-Man Napsack |
- See more: Lie down.
The Napsack can be obtained by defeating the Burrowing Snagret in the White Flower Garden, and collecting the Five-Man Napsack. This upgrade provides a quick method of returning to the Pikmin Onions above ground or the Research Pod when underground, which is achieved by holding / once it has been obtained. When used, the leader in control falls asleep, and any nearby Pikmin, up to a maximum of four, carry him to their associated Onion (or Research Pod), a minimum of just one being required. The Napsack can also be used to do many glitches. For example, you can use it to get the Blue Onion without discovering Yellow Pikmin.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たんけんねぶくろ? Tanken Nebukuro |
Expedition Sleeping Bag |
French (NoA) | Sacdodo | Napsack |
French (NoE) | Sac Zzzz | Zzzz sack |
German | Schlafsack | Sleep Bag |
Italian | Sacconanna | Sleepy Time Bag |
Spanish | Saco de dormir | Sleeping bag |
Pluckaphone[edit]
Pluckaphone | |
---|---|
The Professional Noisemaker. | |
Games | Pikmin 2 |
Function | Allows whistle to pluck Pikmin |
How to obtain | Defeat the Waterwraith, retrieve the Professional Noisemaker |
The Pluckaphone is obtained by defeating the Waterwraith in the Submerged Castle and collecting the Professional Noisemaker. It is an upgrade that allows the leaders' whistles to call buried Pikmin out from the ground, saving precious time that would otherwise be spent plucking them out. As well as picking newly produced Pikmin at the Onions, this is useful for calling out Pikmin that were planted by a Mamuta or a Swooping Snitchbug, as well as transformed by Candypop Buds.
In the first trailer for Pikmin, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a prerelease element from the first Pikmin game. The Pluckaphone was originally going to be called "Pluck Megaphone", judging from the early English script left inside the final version of Pikmin 2.[1]
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ひきぬきメガホン? Hikinuki Megahon |
Plucking Megaphone |
French | Déterraphone | Pluckaphone |
German | Pflückerfon | Pluckaphone |
Italian | Sradicofono | Pluckaphone |
Spanish (NoA) | Cosecháfono | Harvestphone |
Plucking Whistle[edit]
| |||
---|---|---|---|
The Plucking Whistle's icon. | |||
Games | Pikmin 4 | ||
Function | Allows whistle to pluck Pikmin | ||
How to obtain | Have completed Russ's "An Ode to Science" side mission, then buy for × 240 |
The Plucking Whistle is Russ's final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from Pikmin 2, uprooting Pikmin from the ground by using the whistle. This is particularly useful for several Dandori Challenge stages and Trial of the Sage Leaf floors, as some Pikmin can be called from a distance and save precious time.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒッコヌキ笛? Hikkonuki Fue |
Plucking Whistle |
Chinese (traditional) |
拔起哨子 | |
Chinese (simplified) |
拔起哨子 | |
Dutch | Oogstfluitje | Harvest Whistle |
French | Sifflet de déterrage | Plucking whistle |
German | Pflückpfeife | Pick Whistle |
Italian | Fischietto di raccolta | Harvesting whistle |
Korean | 뽑기 피리 | |
Portuguese | Apito de colheita | Hervest whistle |
Spanish | Silbato de arranque |
Power Whistle[edit]
| |||
---|---|---|---|
The Power Whistle's icon. | |||
Games | Pikmin 4 | ||
Function | Increases the whistle's range | ||
How to obtain | Buy for × 120, further requirements unknown |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ワイド笛? Waido Fue |
Wide Whistle |
Chinese (traditional) |
廣域哨子 | |
Chinese (simplified) |
广域哨子 | |
Dutch | Volumefluitje | Volume Whistle |
French | Sifflet longue portée | Long range whistle |
German | Fortissimo-Pfeife | Portissimo-Whistle |
Italian | Fischietto potente | Powerful whistle |
Korean | 광범위 피리 | |
Portuguese | Apito de longo alcance | Long range whistle |
Spanish | Silbato de largo alcance |
Rocket Fist[edit]
Rocket Fist | |
---|---|
The Brute Knuckles. | |
Games | Pikmin 2 |
Function | Gives leaders a punch combo |
How to obtain | Defeat the Mamuta, retrieve the Brute Knuckles |
- See more: Punch.
The Rocket Fist can be obtained by defeating one of the Mamuta in the Frontier Cavern, and collecting the Brute Knuckles. It enables a new, stronger punching combo attack for use by the leaders, which makes defeating enemies with leaders alone much easier and more efficient. Without the upgrade, the / button will produce a simple right punch. Once this treasure has been collected, pressing / a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to a glitch, punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ロケットパンチ? Roketto Panchi |
Rocket Punch |
French | Poing Fusée | Rocket Fist |
German | Raketenfaust | Rocket Fist |
Italian | Pugno razzo | Rocket punch |
Spanish | Puño volador | Flying fist |
Rush Boots[edit]
| |||
---|---|---|---|
The Rush Boots' icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 4 | ||
Function | Makes leaders run faster | ||
How to obtain | : Defeat the Empress Bulblax, retrieve the Repugnant Appendage : Have reached × 5100, buy for × 120 Olimar's Shipwreck Tale: Retrieve 8 ship parts |
The Rush Boots can be obtained by defeating the Empress Bulblax in the Frontier Cavern, and collecting the Repugnant Appendage. It is a modification to the leaders' footwear that allows them to run more quickly, around 1.3 times faster,[2] or at around the same speed as flowered White Pikmin. The Rush Boots also renders the blowing attack of Puffy and Withering Blowhogs ineffective against leaders (in Pikmin 2 only; this effect requires the Brace Boots in Pikmin 4). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ダッシュブーツ? Dasshu Būtsu |
Dash Boots |
Chinese (traditional) |
衝刺靴 | |
Chinese (simplified) |
冲刺靴 | |
Dutch | Hardloopschoenen | Running Shoes |
French (NoA) | Bottes grand V | High speed boots |
French (NoE) | Bottes Grand V (Pikmin 2) Bottes grand V (Pikmin 4) |
High Speed Boots High speed boots |
German | Flinkstiefel | Fast Boots |
Italian | Stivali lesti | Ready boots |
Korean | 대시 부츠 | |
Portuguese | Velocibotas | Speed-boots |
Spanish | Velocibotas | Speed-boots |
Scorch Guard[edit]
| |||
---|---|---|---|
The Scorch Guard's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Function | Gives fire resistance | ||
How to obtain | : Defeat the Emperor Bulblax, retrieve the Forged Courage : Retrieve the capsule : Have had the rookie Rescue Officer or Oatchi take fire damage, buy for × 50 |
The Scorch Guard is an armor upgrade that makes all leaders' suits impervious to fire. In Pikmin 2, it is obtained by defeating the Emperor Bulblax in the Bulblax Kingdom, and collecting the Forged Courage. In Pikmin 3, it can be found buried on a ledge to the north of the strip of wood Pikmin and leaders hop to when the lily pad ride ends. The Burrowing Snagret and Desiccated Skitter Leaves could stop the Pikmin from carrying this piece back. Should the paper bag outside the Snagret's arena not be pushed down, the Pikmin may take a longer route to the Drake, which involves some Desiccated Skitter Leaves, an Arachnode, and a Flighty Joustmite.
With this upgrade, there is no need to worry about being hurt when destroying fire geysers, or fighting enemies such as the Fiery Blowhog or Fiery Bulblax. However, the Titan Dweevil's Flare Cannon will still be able to stun leaders, even if it does not harm them.
In Pikmin 4, both the Scorch Guard and the Pup Scorch Guard must be equipped in order to enter the Frozen Inferno, making them one of the few pieces of gear required to 100% explore the game.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フレア・ガード? Furea Gādo |
Flare Guard |
Chinese (traditional) |
防火装 | Fire Guard |
Chinese (simplified) |
防火装 Fire Guard |
|
French | Para-brûlure Parabrûlure (Pikmin 4) |
Burn counter |
German | Flammschutz | Flame Protection |
Italian | Parafuoco | Fire suit |
Korean | 방화복 banghwabog |
Fire Suit |
Portuguese | Antichamas | Anti-flames |
Spanish | Antillamas | Anti-flames |
Pup Scorch Guard[edit]
| |||
---|---|---|---|
The Pup Scorch Guard's icon. | |||
Games | Pikmin 4 | ||
Function | Gives fire resistance | ||
How to obtain | Have had the rookie Rescue Officer or Oatchi take fire damage, buy for × 100 |
The Pup Scorch Guard is an upgrade that makes Oatchi immune to all fire hazards. It's only in Pikmin 4 and can be obtained from the lab for x 100 but only after the rookie Rescue Officer or Oatchi take fire damage. With this upgrade, Oatchi doesn't need to worry about being hurt whilst attacking fire geysers or fiery enemies such as a Fiery Bulblax. The upgrade is also able to be toggled off and on.
In Pikmin 4, both the Scorch Guard and the Pup Scorch Guard must be equipped in order to enter the Frozen Inferno, making them one of the few pieces of gear required to 100% explore the game.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フレア・ガード Pup? Furea Gādo |
Flare Guard Pup |
Chinese (traditional) |
防火裝 Pup | |
Chinese (simplified) |
防火装 Pup | |
Dutch | Pup Vuurafweerhalsband | Pup Fire-repellent Collar |
French | Parabrûlure Pup | |
German | PupFlammschutz | PupFlame Protection |
Italian | Pup Parafuoco | Pup Fire suit |
Korean | Pup 방화 목걸이 | |
Portuguese | Antichamas Pup | Anti-flames Pup |
Spanish | Antillamas Pup | Anti-flames Pup |
Pup Sniff Saver[edit]
| |||
---|---|---|---|
The Pup Sniff Saver's icon. | |||
Games | Pikmin 4 | ||
Function | Grants poison immunity | ||
How to obtain | Have had Oatchi take poison damage, buy for × 100 |
The Pup Sniff Saver makes Oatchi immune to poison hazards, allowing him to take out poison emitters, Poison Spotcaps, and Poison Kingcaps safely. As the rookie Rescue Officer is naturally immune to poison, there is no Rescue Gear equivalent.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ポイズン・クリーナー Pup? Poizun Kurīnā |
Poison Cleaner Pup |
Chinese (traditional) |
抗毒劑 Pup | |
Chinese (simplified) |
抗毒剂 Pup | |
Dutch | Pup Giffilter | Pup Poison Filter |
French | Garde-odorat Pup | Pup Smell protector |
German | PupGiftschutz | PupPoison Protection |
Italian | Pup Salvafiuto | Pup Sniff saver |
Korean | Pup 포이즌 클리너 | |
Portuguese | Salva-faro Pup | Smell-saver Pup |
Spanish | Antiveneno Pup |
Solar System[edit]
Solar System | |
---|---|
The Stellar Orb. | |
Games | Pikmin 2 |
Function | Increases lighting |
How to obtain | Defeat the Man-at-Legs, retrieve the Stellar Orb |
The Solar System can be collected by defeating the Man-at-Legs in the Subterranean Complex, and collecting the Stellar Orb. It is a device that will illuminate any sort of darkness inside a cave's sublevels. This way, it is possible to see things that are very far away when underground. Although the name refers to a system that produces solar-like light, it is also a play on words on the system that planet Earth is located in.
When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene.
- Gallery
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ソーラーシステム? Sōrā Shisutemu |
Solar System |
French (NoA) | Système solaire | Solar system |
French (NoE) | Système Solaire | Solar System |
German | Sonnensystem | Solar System |
Italian | Sistema solare | Solar System |
Spanish | Sistema solar | Solar system |
Cavern of Chaos 10[edit]
Oddly, the upgrade has an opposite effect on sublevel 10 of the Cavern of Chaos: the sublevel will be darker if the Stellar Orb was retrieved. The reason for this is because this sublevel uses the lighting configuration file light.ini
, which is both only used on this sublevel, and the only configuration file that is in the version 0000 format (besides any unused files and settings in the disc). All other sublevels use a file in the 0001 version. Version 0000 has no support for different lighting with and without the Solar System; it only has one set of data for lighting instead of two. When a lighting file on this version is loaded into the final game, the values that are there are used to light up the cave when the Solar System is present, and because there is no data for what lighting to use when the upgrade is missing, it uses some default values. These default values make the tenth sublevel of the Cavern of Chaos look lighter when the upgrade has not been collected yet.
Sphere Chart[edit]
Sphere Chart | |
---|---|
The Spherical Atlas. | |
Games | Pikmin 2 |
Function | Unlocks the Awakening Wood |
How to obtain | Retrieve the Spherical Atlas |
The Sphere Chart is the name given by the ship to the data found within the Spherical Atlas. By collecting the Spherical Atlas from the Emergence Cave, the ship is able to create charts of the Awakening Wood, allowing the player to explore that area.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | わくせいデータ? Wakusei Dēta |
Planet Data |
French (NoA) | Carte Sphérique (Ship's dialogs) Système solaire (pause menu) |
Spherical map Solar system |
French (NoE) | Pôle Nord | North Pole |
German | Sphärenkarte | Sphere Map |
Italian | Mapposfera | Sphere Map |
Spanish | Carta esférica | Spherical map |
Survey Chart[edit]
Survey Chart | |
---|---|
The Geographic Projection. | |
Games | Pikmin 2 |
Function | Unlocks the Perplexing Pool |
How to obtain | Retrieve the Geographic Projection |
The Survey Chart is the name given by the ship to the data found within the Geographic Projection. By collecting the Geographical Projection from the Awakening Wood, the ship is able to create charts of the Perplexing Pool, allowing the player to explore that area.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たんさデータ? Tansa Dēta |
Search Data |
French (NoA) | Carte topographique | Topographical map |
French (NoE) | Pôle Sud | South Pole |
German | Übersichtskarte | Overlook Map |
Italian | Mappa rilievo | Overlook Map |
Spanish | Mapa de cotas | Heightmap |
Survey Drone[edit]
| |||
---|---|---|---|
The Survey Drone's icon. | |||
Games | Pikmin 4 | ||
Function | Allows a birds-eye view of the area, and can place beacons over points of interest | ||
How to obtain | Have reached × 600, buy for × 10 Olimar's Shipwreck Tale: Retrieve 2 ship parts |
The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely.
The game does not prevent the Pebble Pitcher from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many (seemingly unintended) things, like attacking enemies when the first player is nowhere nearby, ultimately suffering no consequence.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | みまわしドローン? Mimawashi Dorōn |
Survey Drone |
Chinese (traditional) |
巡視無人機 | |
Chinese (simplified) |
巡视无人机 | |
Dutch | Verkenningsdrone | Exploration Drone |
French | Drone d'observation | Observation drone |
German | Erkundungsdrohne | Explarations Drone |
Italian | Drone sorvegliante | Surveilling drone |
Korean | 순찰 드론 | |
Portuguese | Drone explorador | Exploring drone |
Spanish | Dron explorador |
Thermal Defense[edit]
| |||
---|---|---|---|
The Thermal Defense's icon. | |||
Games | Pikmin 4 | ||
Function | Grants ice immunity | ||
How to obtain | Have had the rookie Rescue Officer or Oatchi freeze/take ice damage, buy for × 50 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サーモ・カイロ? Sāmo Kairo |
Thermo Body-warmer |
Chinese (traditional) |
溫熱暖暖包 | |
Chinese (simplified) |
温热暖暖包 | |
Dutch | Kou-isolator | Cold Isolator |
French | Antigel | Antifreeze |
German | Frostschutz | Frost Protection |
Italian | Termodifesa | Thermal defense |
Korean | 방한복 | |
Portuguese | Antigeada | Anti-frost |
Spanish | Anticongelante |
Pup Thermal Defense[edit]
| |||
---|---|---|---|
The Pup Thermal Defense's icon. | |||
Games | Pikmin 4 | ||
Function | Grants ice immunity | ||
How to obtain | Have had the rookie Rescue Officer or Oatchi freeze/take ice damage, buy for × 100 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サーモ・カイロ Pup? Sāmo Kairo |
Thermo Body-warmer Pup |
Chinese (traditional) |
溫熱暖暖包 Pup | |
Chinese (simplified) |
温热暖暖包 Pup | |
Dutch | Pup Kou-isolator | Pup Cold Isolator |
French | Antigel Pup | Pup Antifreeze |
German | PupFrostschutz | PupFrost Protection |
Italian | Pup Termodifesa | Pup Thermal defense |
Korean | Pup 방한복 | |
Portuguese | Antigeada Pup | Anti-frost Pup |
Spanish | Anticongelante Pup |
Treasure Gauge[edit]
| |||
---|---|---|---|
The Treasure Gauge's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 4 | ||
Function | Shows a treasure and castaway proximity indicator | ||
How to obtain | : Defeat the Empress Bulblax, retrieve the Prototype Detector : Have reached × 1000, buy for × 40 |
- See more: HUD.
The Treasure Gauge is a device found in Pikmin 2 and Pikmin 4 that helps with tracking down every treasure in the game, no matter if is out in the open, an enemy has it or it is buried. It detects castaways, including conscious or unconscious leaflings, in the same manner in Pikmin 4. In Pikmin 2, it is obtained by collecting the Prototype Detector from the Empress Bulblax in the Hole of Beasts. When it is in the Exploration Kit, a gauge appears on the HUD. In the device's Pikmin 2 iteration, there is a needle that wiggles continuously when a treasure is in the current field or cave, and the closer the current leader is to a treasure, the farther to the right it goes, and the harder it beeps. In Pikmin 4, the needle is replaced by a row of lights that light up, starting from the left, as the leader approaches whatever the device has detected. If there are no treasures or castaways in a given area or sublevel, a chime will sound shortly after collecting the last relevant item. In Pikmin 2, the needle goes to the left edge while the gauge grays out; in Pikmin 4, the entire display goes black. It can be interfered with by the Antenna Beetle, Gildemandwee, and Gildemander, the only Exploration Kit upgrade to be specifically targeted in gameplay.
In Olimar's Shipwreck Tale in Pikmin 4, the reward for recovering 12 ship parts is a device called the Parts Detector. It shares its icon with the Treasure Gauge and works exactly the same as the Treasure Gauge+ except it detects Olimar's lost ship parts instead of treasure.
- Gallery
- Names in other languages
- Treasure Gauge
Language | Name | Meaning |
---|---|---|
Japanese | おたからセンサー (Pikmin 2) オタカラセンサー (Pikmin 4)? Otakara Sensā |
Treasure Sensor |
Chinese (traditional) |
寶物感應器 | |
Chinese (simplified) |
宝物感应器 | |
Dutch | Schatdetector | Treasure Detector |
French (NoA) | Jauge à trésors (Pikmin 2) Senseur (Pikmin 4) |
Treasure gauge Sensor |
French (NoE) | Senseur | Sensor |
German | Schatzanzeiger | Treasure Indicator |
Italian | Tesorometro | Treasuremeter |
Korean | 보물 센서 | |
Portuguese | Tesourímetro | Treasuremeter |
Spanish | Tesorímetro | Treasuremeter |
- Parts Detector
Language | Name | Meaning |
---|---|---|
Japanese | 宇宙船パーツセンサー? Uchūsen Pātsu Sensā |
Spaceship Parts Sensor |
Chinese (traditional) |
宇宙船零件感應器 | |
Chinese (simplified) |
宇宙船零件感应器 | |
Dutch | Onderdelendetector | Parts Detector |
French | Détecteur de pièces | Part detector |
German | Schiffsteilanzeiger | Shippart Indicator |
Italian | Rilevatore di pezzi di nave | Ship pieces' detector |
Korean | 우주선 부품 센서 | |
Portuguese | Detector de peças | Part detector |
Spanish | Detector de piezas | Part detector |
Treasure Gauge+[edit]
| |||
---|---|---|---|
The Treasure Gauge+'s icon. | |||
Games | Pikmin 4 | ||
Function | Shows the total amount and location of treasures | ||
How to obtain | Buy for × 100, further requirements unknown |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the radar's capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オタカラセンサー+? Otakara Sensā + |
Treasure Sensor + |
Chinese (traditional) |
寶物感應器+ | |
Chinese (simplified) |
宝物感应器+ | |
Dutch | Schatdetector 2.0 | Treasure Detector 2.0 |
French | Senseur + | Sensor + |
German | Schatzanzeiger+ | Treasure Indicator+ |
Italian | Tesorometro + | Treasuremeter + |
Korean | 보물 센서+ | |
Portuguese | Tesourímetro + | Treasuremeter + |
Spanish | Tesorímetro + | Treasuremeter + |
Triple Threat[edit]
| |||
---|---|---|---|
The Triple Threat's icon. | |||
Games | Pikmin 4 | ||
Function | Gives leaders a punch combo | ||
How to obtain | Have reached × 8500, then buy for × 40 Olimar's Shipwreck Tale: Retrieve 20 ship parts |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サミダレパンチ? Samidare Panchi |
Early-summer Rain Punch |
Chinese (traditional) |
細雨拳擊 | |
Chinese (simplified) |
细雨拳击 | |
Dutch | Drieklapper | Three Slapper |
French | Poing à répétition | |
German | Dreifach-Schlag | Triple-Hit |
Italian | Pugno tripletta | Triple punch |
Korean | 트리플 펀치 | |
Portuguese | Tribofetes | Tri-slaps |
Spanish | Trigolpe |
Tuff Stuff[edit]
| |||
---|---|---|---|
The Tuff Stuff's icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 33% more health to the Leader | ||
How to obtain | Have reached × 3200, buy for × 40 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ライフパック? Raifu Pakku |
Life Pack |
Chinese (traditional) |
生命包 | |
Chinese (simplified) |
生命包 | |
Dutch | Fitheidsmodule | Fitness (as in how fit you are) Module |
French | Module de vitalité | |
German | KP-Verstärker | KP-Amplifier |
Italian | Kit vitale | Vital kit |
Korean | 라이프 팩 | |
Portuguese | Biopac | - |
Spanish | Biokit | - |
Pup Tuff Stuff[edit]
| |||
---|---|---|---|
The Pup Tuff Stuff's icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 25% more health to Oatchi | ||
How to obtain | Have reached × 3200, buy for × 80 |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ライフパック Pup? Raifu Pakku |
Life Pack Pup |
Chinese (traditional) |
生命包 Pup | |
Chinese (simplified) |
生命包 Pup | |
Dutch | Pup Fitheidsmodule | Pup Fitness (as in how fit you are) Module |
French | Pup Module de vitalité | |
German | Pup KP-Verstärker | Pup KP-Amplifier |
Italian | Pup Kit vitale | Pup Vital kit |
Korean | Pup 라이프 팩 | |
Portuguese | Biopac Pup | - |
Spanish | Biokit Pup | - |
Tuff Stuff+[edit]
| |||
---|---|---|---|
The Tuff Stuff+'s icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 66% more health to the Leader | ||
How to obtain | Have reached × 6000, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 16 ship parts |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ライフパック+? Raifu Pakku + |
Life Pack + |
Chinese (traditional) |
生命包+ | |
Chinese (simplified) |
生命包+ | |
Dutch | Fitheidsmodule 2.0 | Fitness (as in how fit you are) Module 2.0 |
French | Module de vitalité + | |
German | KP-Verstärker+ | KP-Amplifier+ |
Italian | Kit vitale + | Vital kit + |
Korean | 라이프 팩+ | |
Portuguese | Biopac + | - |
Spanish | Biokit + | - |
Pup Tuff Stuff+[edit]
| |||
---|---|---|---|
The Pup Tuff Stuff+'s icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 50% more health to Oatchi | ||
How to obtain | Have reached × 6000 then buy for × 120 Olimar's Shipwreck Tale: Have met Moss, retrieve 14 ship parts |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ライフパック+ Pup? Raifu Pakku + |
Life Pack Pup |
Chinese (traditional) |
生命包+ Pup | |
Chinese (simplified) |
生命包+ Pup | |
Dutch | Pup Fitheidsmodule 2.0 | Pup Fitness (as in how fit you are) Module 2.0 |
French | Module de vitalité + Pup | |
German | PupKP-Verstärker+ | PupKP-Amplifier+ |
Italian | Pup Kit vitale + | Pup Vital kit + |
Korean | Pup 라이프 팩+ | |
Portuguese | Biopac Pup + | - |
Spanish | Biokit Pup + | - |
Tuff Stuff++[edit]
| |||
---|---|---|---|
The Tuff Stuff++'s icon. | |||
Games | Pikmin 4 | ||
Function | Approximately doubles health for the Leader | ||
How to obtain | Buy for × 120, further requirements unknown |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ライフパック++? Raifu Pakku ++ |
Life Pack ++ |
Chinese (traditional) |
生命包++ | |
Chinese (simplified) |
生命包++ | |
Dutch | Fitheidsmodule 3.0 | Fitness (as in how fit you are) Module 3.0 |
French | Module de vitalité ++ | |
German | KP-Verstärker++ | KP-Amplifier++ |
Italian | Kit vitale ++ | Vital kit ++ |
Korean | 라이프 팩++ | |
Portuguese | Biopac ++ | - |
Spanish | Biokit ++ | - |
Pup Tuff Stuff++[edit]
| |||
---|---|---|---|
The Pup Tuff Stuff++'s icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 100% more health to Oatchi | ||
How to obtain | Buy for × 240, further requirements unknown |
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ライフパック++ Pup? Raifu Pakku ++ |
Life Pack ++ Pup |
Chinese (traditional) |
生命包++ Pup | |
Chinese (simplified) |
生命包++ Pup | |
Dutch | Pup Fitheidsmodule 3.0 | Pup Fitness (as in how fit you are) Module 3.0 |
French | Module de vitalité ++ Pup | |
German | Pup KP-Verstärker++ | Pup KP-Amplifier++ |
Italian | Pup Kit vitale ++ | Pup Vital kit ++ |
Korean | Pup 라이프 팩++ | |
Portuguese | Biopac Pup ++ | - |
Spanish | Biokit Pup ++ | - |
Hey! Pikmin upgrades[edit]
In Hey! Pikmin, upgrades are provided by the S.S. Dolphin II, after the player collects certain amounts of Sparklium. These become unlocked at the specified levels of Sparklium, and don't decrease the Sparklium count when doing so.
Feature | Sparklium | Description |
---|---|---|
Radar | 2,000 | Allows the player to toggle the radar on the top screen with / . |
4 health bars | 6,000 | Gives Captain Olimar an extra bar of health. |
Creature Log | 10,000 | Allows access to the Creature Log. |
Extended jetpack duration | 14,000 | Allows the jetpack to fly for longer. |
5 health bars | 18,000 | Gives Captain Olimar an extra bar of health. |
Maximum jetpack duration | 22,000 | Allows the jetpack to fly for longer. |
6 health bars | 26,000 | Gives Captain Olimar an extra bar of health. |
In Pikmin[edit]
While Pikmin does not have an upgrade system, some ship parts change the appearance of the S.S. Dolphin, and one ship part, the Whimsical Radar, does provide a change to gameplay by unlocking the radar.
Badges[edit]
In Pikmin 3 Deluxe, there are two badges the player can gain from collecting upgrades:
- Evasive Action: Acquire the Dodge Whistle.
- Strong on the Inside: Acquire the Metal Suit Z, Anti-Electrifier, or Scorch Guard.
Gallery[edit]
The data file for the Dodge Whistle.
Trivia[edit]
- In the North American version of the New Play Control! game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the Ship's dialogs and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the Solar System), this is likely a mistake.
- If Oatchi is fed 5 Scrummy Bones, he gets extra health equivalent to a full health bar with Tuff Stuff equipped.
- The Idler's Alert and the Homesick Signal change color based on what color the rookie Rescue Officer's suit is. The Idler's Alert is always red for Olimar, while the Homesick Signal looks completely different.
See also[edit]
References[edit]
- ^ Pikmin 2/Early English Script on The Cutting Room Floor
- ^ YouTube video comparing the same trek with and without the Rush Boots, published on April 12th, 2019, retrieved on April 12th, 2019