Music in Pikmin 3: Difference between revisions

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{{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{page title| Music in ''Pikmin 3''}}
{{game help|p3d|Record and expand upon all [[Side Stories|Side Story]] tracks.}}
{{game icons|p3=y}}
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.


The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.
Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. It also should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.


It should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.
== Composers ==
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, with the additional music in ''Pikmin 3 Deluxe'' being done by Soshi Abe and guest composer Babi.{{cite web |https://x.com/Babi____/status/1322446810879721472|Post from Babi|Twitter}} Since the soundtrack to ''Pikmin 3'' does not have an official album, unlike {{p1}} did with ''[[Pikmin World]]'', the individual songs do not have composer credits explicitly provided by [[Nintendo]]. Alternative means have instead been used to identify each piece's composer:
*Nintendo's naming convention for audio files in their games includes the artist's initials. In the internal names, "w" denotes Hajime Wakai, "aa" denotes Atsuko Asahi, "o" denotes Asuka Hayazaki (maiden name "Ohta"), and "as" denotes Soshi Abe.
*A composer's unique music equipment can be used to determine what songs they've worked on.{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets}} Songs that use sounds from Cubase are indicative of Atsuko Asahi's work,{{cite web |https://x.com/atnasahi/status/461027789181689856|Post from Atsuko Asahi on|Twitter}} while instances of sounds from the {{w|Korg Triton|KORG Triton Studio}} are likely by Asuka Hayazaki.
*Babi attributes four in-game songs and the ending theme for the [[Side Stories]] to herself on her [https://www.iambabi.net/works website]. Through e-mail, she has elaborated further on what songs these are specifically.{{cite web |https://www.pikminwiki.com/File:Babi_email.png|E-mail inquiry answered by Babi|Pikipedia}}
If enough identifying evidence is present to pinpoint the composer of a song, the song's composer will also be listed within this article.


==Leitmotifs==
==Leitmotifs==
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}}
}}
{{columns|0|
{{columns|0|
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p}} motif", denoting Pikmin themselves.]]
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p1}} motif", denoting Pikmin themselves.]]
|
|
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
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{{infobox track
{{infobox track
|name=Main Menu
|name=Title screen
|link=https://www.youtube.com/watch?v=CXdNLpOrwFQ&index=1&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=IrIPHIXe6aU&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=1
|internal=STRM_BGM_Title_48k.bfstm
|internal=STRM_BGM_Title_48k.bfstm
|header = y
|header = y
}}
}}
The main theme of the game, heard in the main menu. This fluent, swirling demonstration of the music program's aptitude continues the tradition of main themes being waltzes, although this one is the longest and most complex of the three. A harp and glockenspiel are most prominent with the melody (a transformation of the ''Pikmin 2'' motif into a scalar gesture), along with one grand flourish in the harp when the melody returns. Strings provide harmonies and interest using pizzicato and small divisi solos. Finally, the small sounds kalimba and marimba distinguish this as a Pikmin theme. The whole theme definitely plays the natural beauty of PNF-404; when it concludes, birdsong and rushing water sounds fade in, while the ensemble drones quietly around F major and its progression, a few instruments playing the ''Pikmin 2'' motif here and there.
The main theme of the game, heard in the [[title screen]]. This fluent, swirling demonstration of the music program's aptitude continues the tradition of main themes being waltzes, although this one is the longest and most complex of the three. A harp and glockenspiel are most prominent with the melody (a transformation of the ''Pikmin 2'' motif into a scalar gesture), along with one grand flourish in the harp when the melody returns. Strings provide harmonies and interest using pizzicato and small divisi solos. Finally, the small sounds kalimba and marimba distinguish this as a Pikmin theme. The whole theme definitely plays the natural beauty of PNF-404; when it concludes, birdsong and rushing water sounds fade in, while the ensemble drones quietly around F major and its progression, a few instruments playing the ''Pikmin 2'' motif here and there.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name=Day select
|name=Day selection
|link=https://www.youtube.com/watch?v=zodgKRmnikY&index=3&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=UFwNK3oBYJQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=4
|internal=FileSelect.o.48.dspadpcm.bfstm
|internal=FileSelect.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when selecting a day to start from in the Story mode. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbalesque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game; it is a sound unique to the [[Pikmin series|''Pikmin'' series]].
Heard in the [[day selection menu]] and [[saved game selection menu]]. The mood of this composition switches drastically from the main menu's, as the spatial view of PNF-404 and the focus on the Koppaite explorers demands a theme regarding Koppai. As such, the music is highly synthezised, with drones in synth string bass, oscillating harmonic accents, and spacey background sound effects over a bed of very shimmery overtone sounds and one panning drum-machine cowbell. The melody in this ballad-like drone is difficult to make out, but it begins as a development of the ''Pikmin 2'' motif. One of the instruments playing the melody (especially discernible at the end of the loop) is a cymbal-esque synthesizer that first debuted in [[Pikmin (game)|''Pikmin'']] in [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]]. It will recur throughout the music of this game.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Today's report
|name=Today's report
|link=https://www.youtube.com/watch?v=s-9H2CXpfUE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=11
|link=https://www.youtube.com/watch?v=MTQuMyFN5P4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=30
|internal=Result.o.48.dspadpcm.bfstm
|internal=Result.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard after the [[S.S. Drake]] takes off at the end of a [[day]]. This theme is a remaster of the [[Music in Pikmin#Today's Results|"today's report" theme]] of the previous two games. The bass-string drone is much more prominent in this version, which shows off the tune's progression of harmonies over a C bass. Also to note in this new version is a new oscillating chip-tone sound effect that accrues volume at the end of each measure. Some of the instruments in the mix have undergone a makeover, most particularly the arpeggiating instrument that in the first two games was more prominent; in this version it is a sound with low attack, making it sound like it is dragging. The main melodic instrument is still the same, however; it plays the separation of the spaceship from the natural ground environment.
Heard after the [[S.S. Drake]] takes off at the end of a [[day]], during the [[day results menu]]. This theme is a remaster of the [[Music in Pikmin#Today's Results|"today's report" theme]] of the previous two games. The bass-string drone is much more prominent in this version, which shows off the tune's progression of harmonies over a C bass. Also to note in this new version is a new oscillating chip-tone sound effect that accrues volume at the end of each measure. Some of the instruments in the mix have undergone a makeover, most particularly the arpeggiating instrument that in the first two games was more prominent; in this version it is a sound with low attack, making it sound like it is dragging. The main melodic instrument is still the same, however; it plays the separation of the spaceship from the natural ground environment.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=S.S. Drake
|name=S.S. Drake
|link=https://www.youtube.com/watch?v=DPNb0xEXQPY&index=4&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=1jCcrrZC_GE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=16
|internal = STRM_BGM_Mapselect_48k.bfstm
|internal = STRM_BGM_Mapselect_48k.bfstm
|header = y
|header = y
|
|
}}
}}
Heard before the start of a day, inside the [[S.S. Drake]]. Perhaps the most synthetic theme in the game, this track entirely plays to the technology and environment of the S.S. Drake's interior. A simple melody in a sine-wave synthesizer plays as pad strings and rotary synthesizers evolve beneath it. An echoing drum machine eventually enters the mix, along with some sound effects that might resemble spaceship computer sounds. When addressing "space" themes in this game, sound effects that rise or fall chromatically seem to be popular; they occur in a majority of the menu themes.
Heard inside the [[S.S. Drake]] during the [[area selection menu]]. Perhaps the most synthetic theme in the game, this track entirely plays to the technology and environment of the S.S. Drake's interior. A simple melody in a sine-wave synthesizer plays as pad strings and rotary synthesizers evolve beneath it. An echoing drum machine eventually enters the mix, along with some sound effects that might resemble spaceship computer sounds. When addressing "space" themes in this game, sound effects that rise or fall chromatically seem to be popular; they occur in a majority of the menu themes.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Mission Mode menu
|name=Mission Mode menu
|link=https://www.youtube.com/watch?v=UKjP2xNLImg&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=30
|link=https://www.youtube.com/watch?v=zitAr7nZbi4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=71
|internal=MissionSelect.o.48.dspadpcm.bfstm
|internal=MissionSelect.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when selecting a [[Mission Mode]] stage. This menu has a spatial background, but the menu itself does not necessarily suggest space. Thus the theme is not synthesized to the same degree as the S.S. Drake theme, for example. A synthetic bass, elaborate percussion, and chromatic sound effects form the foundation, but a rousing string section, trumpets, and glockenspiel and xylophone dominate the melody. These more recognizable instruments aid the excitement of preparing for a Mission Mode stage.
Heard in the [[Mission Mode menu]]. This menu has a spatial background, but the menu itself does not necessarily suggest space. Thus the theme is not synthesized to the same degree as the S.S. Drake theme, for example. A synthetic bass, elaborate percussion, and chromatic sound effects form the foundation, but a rousing string section, trumpets, and glockenspiel and xylophone dominate the melody. These more recognizable instruments aid the excitement of preparing for a Mission Mode stage.


{{clear}}
{{clear}}
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|name=Side Stories menu
|name=Side Stories menu
|link=https://youtu.be/KgCrTxs1t1k
|link=https://youtu.be/KgCrTxs1t1k
|internal=
|internal=SidestorySelect.as.48.dspadpcm
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard when selecting a [[Side Stories]] mission. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard in the [[Side Stories menu]]. This theme shares the same chord progression as the Mission Mode menu and Bingo Battle menu themes, but is at a slower pace, and has instrumentation very similar to the day selection menu theme. This makes it a hybrid of the menu themes of Story Mode and the alternative game modes, emphasizing how the [[Side Stories]] are a hybrid of the 2 game styles. The theme also has a strong drumbeat and many light percussion elements in the background to add to the theme of space. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Bingo Battle menu
|name=Bingo Battle menu
|link=https://www.youtube.com/watch?v=25BnJVcVuKI&index=32&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=N5hWHnXBEcg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=65
|internal=Vsselect.aa.48.dspadpcm.bfstm
|internal=Vsselect.aa.48.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Heard when selecting a [[Bingo Battle]] stage. This menu is very similar to the Mission Mode menu; in fact, this theme is the same theme, in the same key, merely played with half-time percussion. This time however, a fanfare announces the theme, and it is accented by trumpets, a tuba, a military percussion, again over a synthesized music bed and sound effects. The whole mood still captures the space background, but feels much more like an appropriate preparation for battle.
Heard in the [[Bingo Battle menu]]. This menu is very similar to the Mission Mode menu; in fact, this theme is the same theme, in the same key, merely played with half-time percussion. This time however, a fanfare announces the theme, and it is accented by trumpets, a tuba, a military percussion, again over a synthesized music bed and sound effects. The whole mood still captures the space background, but feels much more like an appropriate preparation for battle.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Mission results
|name=Mission results
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/093-mission-mode-results.mp3
|link=https://www.youtube.com/watch?v=lnFFlys_WYs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=75
|internal=m_result.o.32.dspadpcm
|internal=m_result.o.32.dspadpcm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Heard during the results menu of a Mission mode stage, regardless of the results themselves. This is the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] theme from {{p2}}; nothing was changed about it before it was used in this game. Using complex gestures in synthesized bass, marimba, and snare drum, this composition definitely conveys the relay of information. The melody, in a different meter and over a different harmonic progression, is the main motif from the "today's report" menu theme, again stating that this menu is the end of the mission.
Heard during the [[Challenge results menu|results menu]] of a Mission mode stage, regardless of the results themselves. This is the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] theme from {{p2}}; nothing was changed about it before it was used in this game. Using complex gestures in synthesized bass, marimba, and snare drum, this composition definitely conveys the relay of information. The melody, in a different meter and over a different harmonic progression, is the main motif from the "today's report" menu theme, again stating that this menu is the end of the mission.


{{clear}}
{{clear}}
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|name=Side Story results
|name=Side Story results
|link=https://youtu.be/HA78oKMGXuc
|link=https://youtu.be/HA78oKMGXuc
|internal=
|internal=SideStory_Result.as.48.dspadpcm
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during the results menu of a Side Stories mission. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard during the results menu of a Side Stories mission. This shares some similarities to the Mission Mode results theme, such as the strong snare drum rhythm and the sound of the bass synth, and shares some similarities to the [[Music in Pikmin#Level Select|saved game selection menu theme from ''Pikmin'' and ''Pikmin 2'']], such as the ostinato in the background and some of the sound effects. The melody, played on a brass-like synth, prominently uses the {{w|Tresillo (rhythm)|Tresillo rhythm}}. Interestingly, [[The President]] indicates that he composed the song in the dialog box when the player gets a platinum medal. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}


==Cutscenes==
==Cutscenes==
{{todo| Find the exact fruit values that trigger the different epilogues.}}
Most of the [[cutscene]]s of the game have pre-rendered soundtracks, as they are usually a specified length. The theatrical cutscenes have a Hollywood-style orchestra to perform them, plus electronics. Meanwhile, the in-game cutscenes can sometimes have a looped theme, since dialog occurs over the cutscene that requires player input to progress. These cutscenes can be performed by a wide range of ensembles and electronics, as they all have varying moods and contexts to convey.
Most of the [[cutscene]]s of the game have pre-rendered soundtracks, as they are usually a specified length. The theatrical cutscenes have a Hollywood-style orchestra to perform them, plus electronics. Meanwhile, the in-game cutscenes can sometimes have a looped theme, since dialog occurs over the cutscene that requires player input to progress. These cutscenes can be performed by a wide range of ensembles and electronics, as they all have varying moods and contexts to convey.


{{infobox track
{{infobox track
|name=Loading screen
|name=Loading screen
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/001-loading-screen.mp3
|link=https://www.youtube.com/watch?v=Mp2XqMK54QU&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=2
|header = y
|header = y
}}
}}
Heard after selecting the game from the Wii U menu, when it is [[loading]]. A theme rather dissimilar from anything else in the game, this quiet theme merely wanders in a simple waltz using instruments that are similar to real instruments but that have synthesized distinctions. The percussion is bottle-like, the melody is ocean-harp-like, and the string drone late in the tune is violin-like, but they all have intended differences from the real sound.
Heard after selecting the game from the Wii U menu, when it is [[loading]]. A theme rather dissimilar from anything else in the game, this quiet theme merely wanders in a simple waltz using instruments that are similar to real instruments but that have synthesized distinctions. The percussion is bottle-like, the melody is ocean-harp-like, and the string drone late in the tune is violin-like, but they all have intended differences from the real sound. This theme is not in ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Story Mode opening
|name=Story Mode opening
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/002-prologue.mp3
|link=https://www.youtube.com/watch?v=cDp5pnQOGRE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=3
|header = y
|header = y
}}
}}
Heard during attraction mode, or when a new game begins. The first-ever narrator in the series (voice of Julian Macfarlane) reads the following passage, which contains key elements that change the soundtrack.
Heard during attraction mode, or when a new game begins. The first-ever narrator in the series (voice of Julian Macfarlane) reads the following passage, which contains key elements that change the soundtrack.
{{transcript|Galactic date: 20XX. At the far reaches of space lies a planet on the brink of ruin. The planet's name: Koppai. Due to a booming population, booming appetites, and a basic lack of planning, Koppai's inhabitants have all but exhausted their food supply. Their only hope is to find another planet with edible matter. Accordingly, they send unmanned scout vessels called SPEROs out into space. To their dismay, the search is proving fruitless. Just as they're about to give up, the final vessel reports back with news of a miraculous discovery. They mobilize to investigate the planet which they name PNF-404. Koppai's last hope rests on three intrepid explorers. At last, the explorers' 279,000-light-year voyage nears its end. But, as they initiate the landing sequence, something goes horribly wrong.}}
{{transcript|Galactic date: 20XX. At the far reaches of space lies a planet on the brink of ruin. The planet's name: Koppai. Due to a booming population, booming appetites, and a basic lack of planning, Koppai's inhabitants have all but exhausted their food supply. Their only hope is to find another planet with edible matter. Accordingly, they send unmanned scout vessels called SPEROs out into space. To their dismay, the search is proving fruitless. Just as they're about to give up, the final vessel reports back with news of a miraculous discovery. They mobilize to investigate the planet which they name PNF-404. Koppai's last hope rests on three intrepid explorers. At last, the explorers' 279,000-light-year voyage nears its end. But, as they initiate the landing sequence, something goes horribly wrong.|block=y}}


Before the passage begins, a dramatic percussion hit silences the audience, with a quiet A in bass strings immediately disconcerting the mood. After the galactic date, a synthesized bass joins this A, bringing overtones into the passing drone. Only when the narrator introduces [[Koppai]] does this texture change. Pad strings and a small gesture in a triangle wave follow the appearance of the planet, and tremolo strings in an F-Lydian chord accent the name "Koppai". The next sentence begins with a low tam-tam, and reverb from the previous gesture morphs into an organ-like synthesizer, violins playing open notes, and a small gesture in marimba accent Koppai's predicament, although focusing more still on its introduction. This fades into reverb; at "another planet", a new texture arrives. As it plays the technology of space travel and [[SPERO]]s, it is entirely synthesized, and quite major. Reverberant strings bring it down, however, clogging this initial texture until "to their dismay", when the whole texture ends on C minor and falters away. At "the final vessel", the music suddenly builds into a major orchestral sting, with full strings, horns, and timpani. The texture is by no means "miraculous" sounding; its dissonant blaring around D minor leaves the mood of PNF-404 very ambiguous. But this thins out to a simple triumphant counterpoint in pad strings when "they mobilize". At "Koppai's last hope", the theme gains power from a trumpet, and loses reverb to become more coherent. As the narrator pauses, a drum machine, timpani, and tambourine accent the space travel scene. A trumpet toots the triumphant "Koppaite motif", under a quiet chip-tone texture. A harp flourish sweeps out this beat at "nears its end". The music is now continued in the orchestra, but it quickly spirals into dissonant whole-tone harmonies as "they initiate the landing sequence". Percussion mounts the tension until the big release at "something goes horribly wrong", when the resolving high D sustains in violins over decaying cellos. It all fades, and when the three leaders plummet to PNF-404, only a lone shimmering drone in F returns. The final gesture is an echoing synthesized ''Pikmin 2'' motif, in a sustained chord context. Unlike [[Music in Pikmin 2#Opening cinema|the prologue in the previous game]], this ending is much more ambiguous, the major turnaround only suggesting the title of the game and not the fate of the Koppaites.
Before the passage begins, a dramatic percussion hit silences the audience, with a quiet A in bass strings immediately disconcerting the mood. After the galactic date, a synthesized bass joins this A, bringing overtones into the passing drone. Only when the narrator introduces [[Koppai]] does this texture change. Pad strings and a small gesture in a triangle wave follow the appearance of the planet, and tremolo strings in an F-Lydian chord accent the name "Koppai". The next sentence begins with a low tam-tam, and reverb from the previous gesture morphs into an organ-like synthesizer, violins playing open notes, and a small gesture in marimba accent Koppai's predicament, although focusing more still on its introduction. This fades into reverb; at "another planet", a new texture arrives. As it plays the technology of space travel and [[SPERO]]s, it is entirely synthesized, and quite major. Reverberant strings bring it down, however, clogging this initial texture until "to their dismay", when the whole texture ends on C minor and falters away. At "the final vessel", the music suddenly builds into a major orchestral sting, with full strings, horns, and timpani. The texture is by no means "miraculous" sounding; its dissonant blaring around D minor leaves the mood of PNF-404 very ambiguous. But this thins out to a simple triumphant counterpoint in pad strings when "they mobilize". At "Koppai's last hope", the theme gains power from a trumpet, and loses reverb to become more coherent. As the narrator pauses, a drum machine, timpani, and tambourine accent the space travel scene. A trumpet toots the triumphant "Koppaite motif", under a quiet chip-tone texture. A harp flourish sweeps out this beat at "nears its end". The music is now continued in the orchestra, but it quickly spirals into dissonant whole-tone harmonies as "they initiate the landing sequence". Percussion mounts the tension until the big release at "something goes horribly wrong", when the resolving high D sustains in violins over decaying cellos. It all fades, and when the three leaders plummet to PNF-404, only a lone shimmering drone in F returns. The final gesture is an echoing synthesized ''Pikmin 2'' motif, in a sustained chord context. Unlike [[Music in Pikmin 2#Opening cinema|the prologue in the previous game]], this ending is much more ambiguous, the major turnaround only suggesting the title of the game and not the fate of the Koppaites.
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{{infobox track
{{infobox track
|name=Captain Charlie's introduction
|name=Captain Charlie's introduction
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/004-captain-charlie-s-introduction.mp3
|link=https://www.youtube.com/watch?v=zQzoihSGESQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=5
|internal = demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|internal =demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Peculiar discovery
|name=Peculiar discovery
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/005-finding-a-new-type-of-pikmin....mp3
|link=https://www.youtube.com/watch?v=VYlvCnIC5ns&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=7
|internal = demo_a02.o.32.dspadpcm.bfstm
|internal = demo_a02.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Tutorial
|name=Tutorial
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/006-tutorial-time-.mp3
|link=https://www.youtube.com/watch?v=5V4VY3mgqQA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=6
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Charlie's cliffhanger
|name=Charlie's cliffhanger
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/007-captain-charlie-captured-.mp3
|link=https://www.youtube.com/watch?v=L2Nob9h1iqw&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=8
|internal = demo_c06.o.32.dspadpcm.bfstm  
|internal = demo_c06.o.32.dspadpcm.bfstm  
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Alph awakens
|name=Alph awakens
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/008-alph-awakens.mp3
|link=https://www.youtube.com/watch?v=yUScT71SbFE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=9
|internal = demo_a00.o.32.dspadpcm.bfstm
|internal = demo_a00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme. This other instrument is a cicada-like sound, which will also be present in the Tropical Wilds theme.
Heard when [[Alph]] wakes up in the pool of water in the [[Tropical Wilds]]. A mainly whole-tone texture accents Alph's awakening, with {{w|col legno}} strings, a music box, and a clarinet playing the main gesture. A vibraphone and one other instrument travel the whole-tone scale, eventually closing into the early "Alph's Crash Site" theme.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Red Pikmin encounter
|name=Red Pikmin encounter
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/010-a-red-pikmin-.mp3
|link=https://www.youtube.com/watch?v=3sDAIic0Vzg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=11
|internal = demo_a01.o.32.dspadpcm.bfstm
|internal = demo_a01.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found important item
|name=Found important item
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/012-found-an-important-item-.mp3
|link=https://www.youtube.com/watch?v=rYU950P0alI&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=14
|internal = demo_glad.aa.32.dspadpcm.bfstm
|internal = demo_glad.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif.
Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif.


{{clear}}
The fanfare then continues into a looping section, which is a new rendition of the [[Music in Pikmin 2#Success|success theme]]'s loop, although thinner, and with a softer percussion mix and melodic instrument. All of the synthesizers used here are once again very adept at conveying a "space explorer" mood.
 
{{infobox track
|name=Found important item (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/013-explorer-s-notes.mp3
|internal = demo_glad.aa.32.dspadpcm.bfstm
|header = y
}}
Heard when a leader is explaining an important discovery. This loop is a new rendition of the [[Music in Pikmin 2#Success|success theme]]'s loop, although thinner, and with a softer percussion mix and melodic instrument. All of the synthesizers used here are once again very adept at conveying a "space explorer" mood.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=New Pikmin type
|name=New Pikmin type
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/014-plucked-a-new-pikmin-.mp3
|link=https://www.youtube.com/watch?v=TZEPYXKxb_c&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=13
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin.
Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin.


{{clear}}
The simple and playful loop that follows has an easy melody and not very many instruments; it allows the player and the leader to adjust to a new type of Pikmin. It also plays the characteristics of the Pikmin, such as if a Pikmin is demonstrating its ability during the cutscene. Before it loops, it slows down.
 
{{infobox track
|name=New Pikmin type (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/015-pikmin-attributes.mp3
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|header = y
}}
Heard when a leader is talking about a new type of Pikmin. This simple playful loop has an easy melody and not very many instruments; it allows the player and the leader to adjust to a new type of Pikmin. It also plays the characteristics of the Pikmin, such as if a Pikmin is demonstrating its ability during the cutscene. Before it loops, it slows down.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Found S.S. Drake
|name=Found S.S. Drake
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/018-s.s.-drake-found-.mp3
|link=https://www.youtube.com/watch?v=7LS---x8kAA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=15
|internal = demo_a10_00.o.32.dspadpcm.bfstm
|internal = demo_a10_00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 254: Line 258:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3
|internal = demo_a10_01.o.32.dspadpcm.bfstm
|internal = demo_a10_01.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 262: Line 267:
{{infobox track
{{infobox track
|name=Brittany's theme
|name=Brittany's theme
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/020-brittany-s-theme.mp3
|link=https://www.youtube.com/watch?v=rnds7sIHFjQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=22
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 272: Line 278:
{{infobox track
{{infobox track
|name=Nocturnal predators
|name=Nocturnal predators
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/021-creatures-of-the-night.mp3
|link=https://www.youtube.com/watch?v=Zb6JgDGJpAQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=26
|internal = demo_a10_03.o.32.dspadpcm.bfstm
|internal = demo_a10_03.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Area loading
|name=Area loading
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/024-helpful-hints.mp3
|link=https://www.youtube.com/watch?v=Q7LXJunYcO0&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=31
|header = y
|header = y
}}
}}
Line 291: Line 298:
{{infobox track
{{infobox track
|name=Land in a new area
|name=Land in a new area
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/025-landing-in-a-new-area.mp3
|link=https://www.youtube.com/watch?v=PWhEcb8VhXY&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=17
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 303: Line 311:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 313: Line 322:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found Brittany
|name=Found Brittany
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/034-brittany-s...-asleep-.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/48.%2520Brittany%2527s...%2520Asleep%2521.mp3
|header = y
|header = y
}}
}}
Line 330: Line 340:
{{infobox track
{{infobox track
|name=Brittany's theme reprise
|name=Brittany's theme reprise
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/035-brittany-awakens.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/49.%2520Brittany%2520Awakens.mp3
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 340: Line 351:
{{infobox track
{{infobox track
|name=Medusal Slurker encounter
|name=Medusal Slurker encounter
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/036-rock-pikmin-captured-.mp3
|link=https://www.youtube.com/watch?v=IX3QOXzdl4g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=24
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 350: Line 362:
{{infobox track
{{infobox track
|name=Rescued Brittany
|name=Rescued Brittany
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/037-brittany-rescued-.mp3
|link=https://www.youtube.com/watch?v=V3ohan3OD40&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=21
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 360: Line 373:
{{infobox track
{{infobox track
|name=Recovered important item (loop)
|name=Recovered important item (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/038-got-an-important-item-.mp3
|link=https://www.youtube.com/watch?v=3AX0nDx7f2s&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=25
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 370: Line 384:
{{infobox track
{{infobox track
|name=End of day
|name=End of day
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/039-end-of-day.mp3
|link=https://www.youtube.com/watch?v=T_4QdMiVgcE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=28
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 380: Line 395:
{{infobox track
{{infobox track
|name=Pikmin suffering
|name=Pikmin suffering
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/044-pikmin-in-distress-.mp3
|link=https://www.youtube.com/watch?v=0a0TV_cZU7g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=37
|header = y
|header = y
}}
}}
Line 389: Line 404:
{{infobox track
{{infobox track
|name=Pikmin suffering (loop)
|name=Pikmin suffering (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/045-pikmin-in-danger-.mp3
|link=https://www.youtube.com/watch?v=-jmMVaCEX08&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=39
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 401: Line 417:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 411: Line 428:
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 419: Line 437:
{{infobox track
{{infobox track
|name=Game over
|name=Game over
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/083-game-over.mp3
|link=https://www.youtube.com/watch?v=moIZvRL7p4A&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=63
|internal = Gameover.o.32.dspadpcm.bfstm
|internal = Gameover.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, this little gesture seems to be playing more to mocking the failure of the player than to the doleful fate of the Koppaites. It seems that its brevity was intended to sound anticlimactic, perhaps to give the player more hope and indirect encouragement to continue.
Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, the introduction to this theme seems to be playing more to mocking the failure of the player than to the doleful fate of the Koppaites. It seems that its brevity was intended to sound anticlimactic, perhaps to give the player more hope and indirect encouragement to continue.


{{clear}}
The loop that follows is drastically different from the cue right before it. More of a collection of sounds, this loop uses space and register very adeptly, filling it with far-fetched and unrecognizable textures. Each sound on its own is triadic, or at least tonally coherent, but together they all mold together into a juxtaposition of modes, providing a background music bed. The looseness of this theme can be explained by its anomalous purpose: this theme has to score the game after the game is over.
 
{{infobox track
|name=Game over (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/084-continue-.mp3
|internal = Gameover.o.32.dspadpcm.bfstm
|header = y
}}
Heard when the message appears asking the player to continue after a game over. This loop is drastically different from the game over cue right before it. More of a collection of sounds, this loop uses space and register very adeptly, filling it with far-fetched and unrecognizable textures. Each sound on its own is triadic, or at least tonally coherent, but together they all mold together into a juxtaposition of modes, providing a background music bed. The looseness of this theme can be explained by its anomalous purpose: this theme has to score the game after the game is over.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Land in Distant Tundra
|name=Land in Distant Tundra
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/052-brittany-s-landing.mp3
|link=https://www.youtube.com/watch?v=wesaf5NbZZo&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=43
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Captain Charlie's theme
|name=Captain Charlie's theme
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/067-captain-charlie-s-theme.mp3
|link=https://www.youtube.com/watch?v=74nS7sHYeWQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=46
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Louie's theme
|name=Louie's theme
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/077-louie-s-theme.mp3
|link=https://www.youtube.com/watch?v=JHQSYiUwJZs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=51
|internal = demo_d06_02.o.32.dspadpcm.bfstm
|internal = demo_d06_02.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3
|internal = demo_get_luie.w.32.dspadpcm.bfstm
|internal = demo_get_luie.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Louie escaped
|name=Louie escaped
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/079-follow-that-hocotatian-.mp3
|link=https://www.youtube.com/watch?v=ahGcrOG4Kkk&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=54
|internal = demo_b22.o.32.dspadpcm.bfstm
|internal = demo_b22.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found Olimar
|name=Found Olimar
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/109-captain-olimar-found-.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/204.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Wraith%2527s%2520Lullaby%2529.mp3
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found Olimar (loop)
|name=Found Olimar (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/110-formidable-oak-exterior-the-mysterious-life-form-s-lullaby-.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/204.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Wraith%2527s%2520Lullaby%2529.mp3
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Olimar released
|name=Olimar released
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/111-mysterious-life-form-battle-intro.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/205.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Mysterious%2520Life-Form%2520Battle%2520and%2520Aftermath%2529.mp3
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Olimar released (loop)
|name=Olimar released (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/112-formidable-oak-exterior-mysterious-life-form-battle-and-aftermath-.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/205.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Mysterious%2520Life-Form%2520Battle%2520and%2520Aftermath%2529.mp3
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mysterious Life-form appears
|name=Mysterious Life-form appears
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/113-the-mysterious-life-form-appears-.mp3
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/206.%2520The%2520Mysterious%2520Life-Form%2520Appears.mp3
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Conclusion cutscene
|name=Conclusion cutscene
|link=https://www.youtube.com/watch?v=SsQUSw3Ppkg&index=51&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/213.%2520Captain%2520Olimar%2520and%2520the%2520Cosmic%2520Key.mp3
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|header = y
|header = y
Line 553: Line 574:
{{infobox track
{{infobox track
|name=Ending (modest supply)
|name=Ending (modest supply)
|link=https://www.youtube.com/watch?v=V1UG7Ksx-pQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=52
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/215.%2520Epilogue%2520%2528Bad%252C%2520Narration%2529.mp3
|internal = STRM_DEMO_s03_Epilogue01_48k.bfstm
|internal =STRM_DEMO_s03_Epilogue01_48k.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Ending (reasonable supply)
|name=Ending (reasonable supply)
|link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/217.%2520Epilogue%2520%2528Okay%252C%2520Narration%2529.mp3
|internal = STRM_DEMO_s03_Epilogue02_48k.bfstm
|internal =STRM_DEMO_s03_Epilogue02_48k.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Ending (healthy supply)
|name=Ending (healthy supply)
|link=
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/219.%2520Epilogue%2520%2528Good%252C%2520Narration%2529.mp3
|internal = STRM_DEMO_s03_Epilogue03_48k.bfstm
|internal =STRM_DEMO_s03_Epilogue03_48k.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Ending (bountiful supply)
|name=Ending (bountiful supply)
|link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/221.%2520Epilogue%2520%2528Best%252C%2520Narration%2529.mp3
|internal = STRM_DEMO_s03_Epilogue04_48k.bfstm
|internal =STRM_DEMO_s03_Epilogue04_48k.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Credits
|name=Credits
|link=https://www.youtube.com/watch?v=ETMeYlLGjQM&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=55
|link=https://www.youtube.com/watch?v=ERuiiudNEpE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=64
|header = y
|header = y
}}
}}
Heard after any of the epilogues, when the game is complete. This is by far the most varied of the credit sequences in the [[Pikmin series]]. Each scene in the credits' background has a different environment and different actions from the Pikmin, and the music adeptly scores each scene, while developing itself. The scenes are listed chronologically:
Heard after any of the epilogues, when the game is complete. This is by far the most varied of the credit sequences in the {{ps}}. Each scene in the credits' background has a different environment and different actions from the Pikmin, and the music adeptly scores each scene, while developing itself. The scenes are listed chronologically:
*(0:00) [[Blue Pikmin]] are walking through rain in the [[Tropical Wilds]] while [[Yellow Pikmin]] take shelter under a stump. As the credits have just begun, the texture is very thin, with only a {{w|Hang (instrument)|Hang drum}} and pizzicato violin establishing the waltz and the first gesture.
*(0:00) [[Blue Pikmin]] are walking through rain in the [[Tropical Wilds]] while [[Yellow Pikmin]] take shelter under a stump. As the credits have just begun, the texture is very thin, with only a {{w|Hang (instrument)|Hang drum}} and pizzicato violin establishing the waltz and the first gesture.
*(0:17) Blue Pikmin are idling in water in the [[Garden of Hope]]. The first gesture repeats with glockenspiel, harp, and bass pizzicato added. This adds complexity and development, before the gesture is briefly set aside for some more detailed scores.
*(0:17) Blue Pikmin are idling in water in the [[Garden of Hope]]. The first gesture repeats with glockenspiel, harp, and bass pizzicato added. This adds complexity and development, before the gesture is briefly set aside for some more detailed scores.
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{{infobox track
{{infobox track
|name=Garden survey
|name=Garden/Field/River/Tundra survey
|link=https://youtu.be/fNrkPy0z-ss
|link=https://youtu.be/fNrkPy0z-ss
|composer  =Babi
|header = y
|header = y
}}
}}
Heard before [[Flower Garden]]. When a mission is started in [[Olimar's Assignment]], an expedition log video from Olimar is played out. Although each one features different sound effects and dialogue, they all share the same music bed. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard before [[Flower Garden]], [[Inside Forest]], [[River]], and [[Tundra]]. When a mission is started in [[Olimar's Assignment]], an expedition log video from Olimar is played out. Although each one features different sound effects and dialogue, they all share the same music. The music is simple and sparse, featuring light woodwind and percussion instruments playing a simple melody with a sparse harmonic background. Most notes are played staccato and generally only 1 note plays at a time, and this sparse style emphasizes the simple goal of the missions: to collect treasure. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name=Field survey
|name=Oak survey
|link=https://youtu.be/8s8-HP_WUoA
|link=https://youtu.be/wu89m1CNHlQ
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard before [[Inside Forest]]. Same as ''Garden survey''.
Heard after the results screen for [[Tundra]]. While this has a similar instrumentation to the survey themes of the other areas, the effect is very different, and designed to build suspense. Parts of the cutscene have low woodwinds playing slow scales down and up while pizzicato strings play dissonant intervals above, creating a sinister feel. Other parts feature long tremolo string notes playing tight chords that slowly move upwards, a suspenseful sound used elsewhere in the game to introduce bosses. The strings grow in volume towards the end of the cutscene, before dramatically stopping when the screen fades to black. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name=River survey
|name=Olimar's Assignment ending
|link=https://youtu.be/U2Kp-28yVm4
|link=https://youtu.be/zxXfRBnOgBw
|header = y
|composer  =Soshi Abe
}}
Heard before [[River]]. Same as ''Garden survey''.
 
{{clear}}
 
{{infobox track
|name=Tundra survey
|link=https://youtu.be/hnQbRKAJUMo
|header = y
|header = y
}}
}}
Heard before [[Tundra]]. Same as ''Garden survey''.
Heard during the end of Olimar's Assignment, after the Oak Survey video. This short looping theme is very different to the cutscene before it, and mainly features a slow C/G to Gmaj7 chord progression played on various synthesizers. The style of snare drum heard in the results menu themes is also found here. The second half of the loop features a slow melody played on a flute, and a small amount of dissonance in the chords. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name=Oak survey
|name=Olimar's Comeback ending
|link=
|link=https://youtu.be/_D_lxcZSz74
|composer  =Soshi Abe, Babi
|header = y
|header = y
}}
}}
Heard after the results screen for [[Tundra]]. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is composed by Babi, also featuring her own live voice performance. It retains the style of the Side Stories gameplay themes, and contains sparse notes between piano, percussion, strings, and some additional Pikmin voice samples. This theme is exclusive to ''Pikmin 3 Deluxe''.
 
{{clear}}
 
{{infobox track
|name=Olimar's Assignment ending
|link=https://youtu.be/zxXfRBnOgBw
|header = y
}}
Heard during the end of Olimar's Assignment, after the Oak Survey video. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}
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*'''Afternoon version:''' The theme that plays at the beginning of the day is considered by this article to be the normal theme of the area. As the [[HUD#Sun Meter|Sun Meter]] reads noon, the music fades out for the bell chime and then comes back in with a new intro. Usually, the theme is the same before and after noon, but for the [[Garden of Hope]], the two are different. For the other areas, the links in this article are only to the afternoon intro, since the following themes are the same as morning.
*'''Afternoon version:''' The theme that plays at the beginning of the day is considered by this article to be the normal theme of the area. As the [[HUD#Sun Meter|Sun Meter]] reads noon, the music fades out for the bell chime and then comes back in with a new intro. Usually, the theme is the same before and after noon, but for the [[Garden of Hope]], the two are different. For the other areas, the links in this article are only to the afternoon intro, since the following themes are the same as morning.
*'''Sunset version:''' Once the [[HUD]] warns the player to collect all stray Pikmin before [[Day#Sunset|sunset]], the music changes to a thinner, calmer remix of ''part'' of the original theme. This completely replaces the original theme, and does not feature any of its own enemy, task, and carrying mixes, unlike the sunset themes in the previous games.
*'''Sunset version:''' Once the [[HUD]] warns the player to collect all stray Pikmin before [[Day#Sunset|sunset]], the music changes to a thinner, calmer remix of ''part'' of the original theme. This completely replaces the original theme, and does not feature any of its own enemy, task, and carrying mixes, unlike the sunset themes in the previous games.
*'''Weather version:''' If it is raining in an area besides the [[Formidable Oak]], a special theme will play with its own enemy, task, and carrying mixes. If it is snowing in the [[Distant Tundra]], a different version of the theme will play.
*'''Weather version:''' If it is raining in the [[Garden of Hope]], [[Tropical Wilds]], or [[Twilight River]], a completely different theme will play with its own enemy, task, and carrying mixes. If it is snowing in the [[Distant Tundra]], a different version of that area's theme will play.


A new feature of ''Pikmin 3'' is that these parameters are global; the active leader does not need to be nearby a gameplay event for it to trigger a musical adaptation. This actually makes music a helpful gameplay element, for example alerting the player as to when Pikmin not on screen are in danger with the enemy mix. Also, when the active leader is [[hiding]], the music will fade out.
A new feature of ''Pikmin 3'' is that these parameters are global; the active leader does not need to be nearby a gameplay event for it to trigger a musical adaptation. This actually makes music a helpful gameplay element, for example alerting the player as to when Pikmin not on screen are in danger with the enemy mix. Also, when the active leader is [[hiding]], the music will fade out.
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{{infobox track
{{infobox track
|name=Alph's Crash Site
|name=Alph's Crash Site
|link=https://www.youtube.com/watch?v=xCWUHYS1a3g&index=5&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://youtu.be/rzjMwL4lh3w?list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O
|internal=STRM_BGM_Tutorial.bfstm
|internal=STRM_BGM_Tutorial.bfstm
|composer  =Asuka Hayazaki
}}
}}


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{{infobox track
{{infobox track
|name=Garden of Hope
|name=Garden of Hope
|link=https://www.youtube.com/watch?v=jT6H5U0UZlk&index=6&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=QmZ_mBSMUQ0
|linka=https://www.youtube.com/watch?v=H1etAFiAPYQ&index=7&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|links=https://www.youtube.com/watch?v=y8rEi-uxGTA&index=8&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme also has an {{w|anacrusis}}, rather than a small separate intro.
The [[Garden of Hope]]'s theme is a beautiful representation of the season of spring. The textures are soft (the harp gestures especially delicate) and the melodic instruments and dynamics smoothly transition between each other. Interestingly, the Garden of Hope is the only area to have a different theme for the afternoon. The structure is the same, but different instruments surface and the chord progression changes in several areas. The afternoon theme is preceded by its own small, four-bar introduction.


'''Instruments'''
'''Instruments'''
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordion, harp, glockenspiel-like synthesizer, and violins and violas.
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordions, harp, glockenspiel-like synthesizer, and violins and violas.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Hand drum, djembe, shaker, and pizzicato cellos.
*'''Task mix''': Hand drum, djembe, shaker, vocal synthesizer, and pizzicato cellos.
*'''Carrying mix''': Celeste.
*'''Carrying mix''': Celeste and music box.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added.
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added.
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{{infobox track
{{infobox track
|name=Distant Tundra
|name=Distant Tundra
|link=https://www.youtube.com/watch?v=SIfHmvRtG-w&index=23&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=SvMW6YT0NGo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=3
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/055-distant-tundra-noon-noon-snowing-.mp3
|linkp=https://www.youtube.com/watch?v=0hSVCDK2wtE&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=4
|links=https://www.youtube.com/watch?v=6G78HF-dWc4&index=25&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=https://www.youtube.com/watch?v=LFwQV-SwFLI&index=24&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the organ-like synthesizer, sounds remarkably similar to the one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]].
The [[Distant Tundra]]'s theme takes a lot of inspiration from the [[Music in Pikmin 2#Valley of Repose|Valley of Repose's theme]], mainly in gestural rhythms. However, this piece is a lot looser, with bouncy gestures, strange harmonic progression, and changing meter (although it always keeps its pulse) that all still carry the beauty of the frozen landscape. One secondary melodic instrument, the bell synthesizer, is the same one used in the [[Music in Pikmin 2#Perplexing Pool|Perplexing Pool's theme]].


It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version.
It does not rain in the Distant Tundra; its weather equivalent is snow, prompting a new version of the theme on any day that it is snowing; this theme is actually a passage longer than the main version.


'''Instruments'''
'''Instruments'''
*'''Main version''': Modified celeste, and vocal and organ-like synthesizers.
*'''Main version''': Celeste, pad synthesizers, and bell synthesizer.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Carrying mix''': Concertina and sleigh bells.
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells.
*'''Weather version''': Tuned gongs, and vocal and organ-like synthesizers.
*'''Weather version''': Gamelan, pad synthesizers, and bell synthesizer.
*'''Afternoon version''': Same as main version.
*'''Afternoon version''': Same as main version.
*'''Sunset version''': Glockenspiel (long attack), modified handbells, and vocal synthesizers.
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers.


It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra.
It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra. In the weather version, the calliope-like synthesizer is replaced with an accordion.


{{clear}}
{{clear}}
Line 750: Line 755:
{{infobox track
{{infobox track
|name=Tropical Wilds
|name=Tropical Wilds
|link=https://www.youtube.com/watch?v=urkBGrBvXKc&index=21&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=pvbxG8G8IxA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=5
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/070-tropical-wilds-noon-.mp3
|links=https://www.youtube.com/watch?v=B47-m09ufoo&index=22&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


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'''Instruments'''
'''Instruments'''
*'''Main version''': {{w|Overtone flute}}, fifes, bass {{w|marimbaphone}}, bamboo marimba, steel drum, metal tablas, cowbell, shaker, {{w|caxixi}}, concertina, and cicada-like synthesizer.
*'''Main version''': Kalimba, cowbell, {{w|overtone flute}}, cicada-like synthesizers, fifes, [https://www.youtube.com/watch?v=OftdeE1pTeA udu], mallet-like synthesizer, bass {{w|marimbaphone}}, steel drum, accordion, and shaker.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Contrabass flute, african xylophone, conga, triangle, pad and bass synthesizers, and basses.
*'''Task mix''': Conga, triangle, tube drums, pad and bass synthesizers, contrabass flute, and guitar-like synthesizer.
*'''Carrying mix''': Dulcimer and celeste synthesizer.
*'''Carrying mix''': Gong and celeste synthesizers.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but the intro contains bass accordion.
*'''Afternoon version''': Same as main version, but the intro contains bass accordion.
*'''Sunset version''': Fifes, modified celeste, marimbaphone, metal tablas, cowbell, and concertina.
*'''Sunset version''': Fifes, modified celeste, marimbaphone, udu, cowbell, and accordion.


{{clear}}
{{clear}}
Line 773: Line 776:
{{infobox track
{{infobox track
|name=Twilight River
|name=Twilight River
|link=https://www.youtube.com/watch?v=YJh-ruM1CxA&index=39&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=khwVnJFOd1c&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=6
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/075-twilight-river-noon-.mp3
|links=https://www.youtube.com/watch?v=neI-RmxT2aU&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=40
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 783: Line 784:


'''Instruments'''
'''Instruments'''
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordion, pad synthesizer, and violin (also playing {{w|double stop}}) and viola.
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordions, pad synthesizer, and violin (also playing {{w|double stop}}) and viola.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Congas, talking drum, synth bass, and several types of vocal synthesizer.
*'''Task mix''': Congas, talking drum, synth bass, and vocal synthesizer.
*'''Carrying mix''': Sine-wave-like synthesizer.
*'''Carrying mix''': Glockenspiel-like synthesizer, and log drum.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel-like synthesizer.
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel.
*'''Sunset version''': Soprano bassoons, celeste, Hang drum, accordion, and violin.
*'''Sunset version''': Soprano bassoons, celeste, glockenspiel, accordions, and violin.


{{clear}}
{{clear}}
Line 796: Line 797:
{{infobox track
{{infobox track
|name=Formidable Oak
|name=Formidable Oak
|link=https://www.youtube.com/watch?v=ZLbeC0fyPok&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=42
|link=https://www.youtube.com/watch?v=EwQTErlSx8I&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=9
|linka=No
|linkp=https://www.youtube.com/watch?v=F5464xG_d0w&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=11
|links=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/106-formidable-oak-exterior-night-.mp3
|linkp=https://www.youtube.com/watch?v=t7iGthGC7kU&index=43&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 810: Line 810:
*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer.
*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer.


There is also a [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/108-formidable-oak-exterior-night-rain-.mp3 specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game.
There is also a [https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7&t=1m08s specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game.


{{clear}}
{{clear}}
Line 817: Line 817:
{{infobox track
{{infobox track
|name=Cave
|name=Cave
|link=https://www.youtube.com/watch?v=q4krnX-l-R8&index=14&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=5Qx9R9WzNEI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=8
|internal=STRM_BGM_Cave.bfstm
|internal=STRM_BGM_Cave.bfstm
}}
}}


Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music in Pikmin#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]].
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the Kurzweil K2500's "[[Music in Pikmin#The Distant Spring|cymbal thing]]" synth preset.


'''Instruments'''
'''Instruments'''
*'''Main version''': Piano, tam-tam, "cymbalesque", pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Main version''': Piano, [https://www.youtube.com/watch?v=BkVBGSWYNEY pitched ride cymbal], glass harp, pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Enemy mix''': Electronic drum kit.
*'''Enemy mix''': Electronic drum kit.
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
Line 834: Line 834:
{{infobox track
{{infobox track
|name= Rain
|name= Rain
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/040-rain.mp3
|link=https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7
|linka= http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/042-rain-noon-.mp3
|links=https://www.youtube.com/watch?v=mk1rIwGR6q0&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=16
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


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{{infobox track
{{infobox track
|name=Boss battle intro
|name=Boss battle intro
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/046-boss-battle-intro.mp3
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 868: Line 868:
{{infobox track
{{infobox track
|name=Boss battle
|name=Boss battle
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/047-boss-battle-.mp3
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m24s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 892: Line 893:
{{infobox track
{{infobox track
|name=Boss attack
|name=Boss attack
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/048-boss-battle-boss-attacks-.mp3
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m10s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 900: Line 902:
{{infobox track
{{infobox track
|name=Pikmin vulnerable
|name=Pikmin vulnerable
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/049-boss-battle-pikmin-vulnerable-.mp3
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m58s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help.
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help. This song also plays in ''[[Occupational Hazards]]''.


{{clear}}
{{clear}}
{{infobox track
{{infobox track
|name=Boss vulnerable
|name=Boss vulnerable
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/050-boss-battle-boss-vulnerable-.mp3
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m23s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 926: Line 930:
{{infobox track
{{infobox track
|name=Vehemoth Phosbat (all lights off)
|name=Vehemoth Phosbat (all lights off)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/060-phosbat-cave-all-lights-off-.mp3
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m00s
|internal = STRM_BGM_Ohbake_Lv0.bfstm
|internal = STRM_BGM_Ohbake_Lv0.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/061-phosbat-cave-all-lights-off-vehemoth-phosbat-near-.mp3 here].
Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m43s here].


{{clear}}
{{clear}}
{{infobox track
{{infobox track
|name=Vehemoth Phosbat (small lights on)
|name=Vehemoth Phosbat (small lights on)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/062-phosbat-cave-small-lights-on-.mp3
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=2m52s
|internal = STRM_BGM_Ohbake_Lv3.bfstm
|internal = STRM_BGM_Ohbake_Lv3.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/063-phosbat-cave-small-lights-on-vehemoth-phosbat-near-.mp3 here].
Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=3m35s here].


{{clear}}
{{clear}}
{{infobox track
{{infobox track
|name=Large bulb activated
|name=Large bulb activated
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/064-the-big-bulb-is-activated-.mp3
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m31s
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 953: Line 960:
{{infobox track
{{infobox track
|name=Vehemoth Phosbat (large light on)
|name=Vehemoth Phosbat (large light on)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/065-phosbat-cave-all-lights-on-.mp3
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m36s
|internal = BossC_LastChance.o.32.dspadpcm.bfstm
|internal = BossC_LastChance.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 962: Line 970:
{{infobox track
{{infobox track
|name=Boss defeated
|name=Boss defeated
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/051-boss-defeated-.mp3
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=13m27s
|internal=demo_bossCDie.o.32.dspadpcm.bfstm
|internal=demo_bossCDie.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 976: Line 985:
{{infobox track
{{infobox track
|name=Mysterious Life-Form
|name=Mysterious Life-Form
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/114-formidable-oak-interior-.mp3
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10
|internal = STRM_BGM_Metaboss01_Escape.bfstm
|internal =STRM_BGM_Metaboss01_Escape.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 985: Line 995:
{{infobox track
{{infobox track
|name=Mysterious Life-Form (near Olimar)
|name=Mysterious Life-Form (near Olimar)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/115-formidable-oak-interior-mysterious-life-form-near-.mp3
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=1m13s
|internal = STRM_BGM_Metaboss01_Escape.bfstm
|internal =STRM_BGM_Metaboss01_Escape.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 994: Line 1,005:
{{infobox track
{{infobox track
|name=Mysterious Life-Form (Olimar captured)
|name=Mysterious Life-Form (Olimar captured)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/116-formidable-oak-interior-captain-olimar-captured-.mp3
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=2m16s
|internal = Metaboss01_Catch.aa.32.dspadpcm.bfstm
|internal =Metaboss01_Catch.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,003: Line 1,015:
{{infobox track
{{infobox track
|name=Escaped Formidable Oak
|name=Escaped Formidable Oak
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/117-plasm-wraith-battle-intro.mp3
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|internal = demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|internal =demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Plasm Wraith battle
|name=Plasm Wraith battle
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/118-formidable-oak-exterior-interior-plasm-wraith-battle-.mp3
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m23s
|internal = Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|internal =Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Plasm Wraith defeated
|name=Plasm Wraith defeated
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/119-plasm-wraith-defeated-captain-olimar-saved-.mp3
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=3m54s
|internal = demo_Metaboss_die.aa.32.dspadpcm.bfstm
|internal =demo_Metaboss_die.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mid-boss battle
|name=Mid-boss battle
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/072-midboss-battle-.mp3
|link=https://www.youtube.com/watch?v=nGA680z2hJ8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=12
|composer  =Atsuko Asahi
}}
}}
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate.
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate.
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==Mission Mode==
==Mission Mode==
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining.
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining.


{{infobox track
{{infobox track
|name=Mission Mode (stages 1-10)
|name=Mission Mode (stages 1-10)
|link=https://www.youtube.com/watch?v=s1y4lw3IUSQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=31
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16
|internal = STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Fortress of Festivity
|name=Fortress of Festivity
|link=https://www.youtube.com/watch?v=-aa6IhnlC0I&index=49&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17
|internal = STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Mission Mode (stages 12-15)
|name=Mission Mode (stages 12-15)
|link=https://www.youtube.com/watch?v=cAYhwEEWVaI&index=50&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18
|internal = STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20
|link=https://www.youtube.com/watch?v=84HxK1CFV2k&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=20
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|internal = Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard when a Mission Mode stage is completed, with a platinum medal. A grand flourish of brass, woodwinds, and percussion brings about this victorious rendition of the ''Pikmin 2'' motif. It works especially well with under one minute left in stages 1-10, or with over one minute left in stages 12-15, since those are both in the same key of F#.
Heard when a Mission Mode stage is completed, with a platinum medal. A grand flourish of brass, woodwinds, and percussion brings about this victorious rendition of the ''Pikmin 2'' motif. It works especially well with under one minute left in stages 1-10, or with over one minute left in stages 12-15, since those are both in the same key of F#.
{{clear}}
{{infobox track
|name=After hours
|link=https://youtube.com/watch?v=z_sp31IQLnw&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=8
|internal =
|composer  =Soshi Abe
|header = y
}}
This theme plays when the player is in [[after hours]] mode in any Mission Mode stage. Reflecting how after hours takes place after sunset, when the time for the stage has already ended, most of this theme is a simple and sparse version of the main Mission Mode theme for stages 1-10, featuring parts of the same melody on the same instrument, but with a very sparse accompaniment on mallet percussion and plucked strings. After a minute has passed, the theme changes significantly to be more of a waltz, featuring longer notes and more diverse chords. The theme eventually loops back to the start, and has no dynamic elements. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}


==Side Stories==
==Side Stories==
{{stub}}
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' feature unique music. The music is notably nonchalant, with a focus on complimenting and characterizing the duties of Olimar and Louie, rather than the design or scenery of the levels the player will be exploring. The songs are shared across multiple days, and will play for the entire duration of the level. Like in Mission Mode, these songs also feature additional mixes that will be added when the player is performing certain actions, and the music will transpose up one half-step and speed up when there is one minute remaining.
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' have unique music to fit their playstyle and atmosphere. Like the area and Mission Mode themes, the tracks that play during gameplay are adaptive, having a mix for fighting enemies, carrying objects, and overcoming obstacles. Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release.
 
Unlike the other music in the game, these songs were recorded live and produced in part by the Tokyo-based production company GRANDFUNK INC.{{cite web|https://www.grandfunk.net/works/2228/|PIKMIN 3 DELUXE|GRANDFUNK INC.|retrieved={{date|30|January|2021}}}} Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release.


{{infobox track
{{infobox track
|name=Olimar's Assignment (days 1-2)
|name=Olimar's Assignment (days 1-2)
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1
|internal = STRM_BGM_sidestoryA_1
|internal =STRM_BGM_sidestoryA_1
|composer  =Babi
|header = y
|header = y
}}
}}
Heard during [[Flower Garden]] and [[Inside Forest]].
Heard during [[Flower Garden]] and [[Inside Forest]]. Like all Side Stories gameplay themes, this theme is very varied, moving between many short sections with few common themes. It features a melody on flute or accordion, and backing parts are sparse and high-pitched. The rhythm is generally simple and on-the-beat, though the working mix features triplets on woodblocks, which contrasts greatly with the rest of the music. The resulting atmosphere is light and playful, and this sets the scene for Olimar's return to PNF-404.  


{{clear}}
{{clear}}
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|name=Olimar's Assignment (days 3-4)
|name=Olimar's Assignment (days 3-4)
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2
|internal = STRM_BGM_sidestoryA_2
|internal =STRM_BGM_sidestoryA_2
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during [[River]] and [[Tundra]].
Heard during [[River]] and [[Tundra]]. This theme centers around a guitar pattern that moves between 2 chords at a time in a 6/8 time signature. A motif on accordion and violin repeats throughout the song but varies significantly based on the underlying chords. A section of the song slows down and speeds up a few times. The effect of this is to create a much more laid-back and relaxed theme, which fits with the simple mission of Olimar's Assignment.


{{clear}}
{{clear}}
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|name=Olimar's Comeback (days 1-3)
|name=Olimar's Comeback (days 1-3)
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3
|internal = STRM_BGM_sidestoryB_1
|internal =STRM_BGM_sidestoryB_1
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. The ''Pikmin'' motif is in this song.
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including [https://www.youtube.com/watch?v=BkVBGSWYNEY "cymbal thing"] from the Kurzweil K2500.


{{clear}}
{{clear}}
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|name=Olimar's Comeback (days 4-6)
|name=Olimar's Comeback (days 4-6)
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4
|internal = STRM_BGM_sidestoryB_2
|internal =STRM_BGM_sidestoryB_2
|composer  =Babi
|header = y
|header = y
}}
}}
Heard during [[First Part Found]], [[Team Monster Hunt]], and [[Channel Gone Dry]]. A hint of [[Music in Pikmin#The Final Trial|The Final Trial's theme]] is in this song.
Heard during [[First Part Found]], [[Team Monster Hunt]], and [[Channel Gone Dry]]. This theme features frequent changes of instrumentation, and lots of movement up and down scales. It shows the varied nature of gameplay in the Side Stories, as all 3 levels it plays in have very different objectives. A hint of [[Music in Pikmin#The Final Trial|The Final Trial's theme]] is in this song.


{{clear}}
{{clear}}
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|name=Olimar's Comeback (days 7-8)
|name=Olimar's Comeback (days 7-8)
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5
|internal = STRM_BGM_sidestoryB_3
|internal =STRM_BGM_sidestoryB_3
|composer  =Babi
|header = y
|header = y
}}
}}
Heard during [[Looking for Louie]] and [[Big Fruit Carnival]].
Heard during [[Looking for Louie]] and [[Big Fruit Carnival]]. This theme features far stranger harmony than the previous Side Stories themes, mostly in the form of a background pattern on saxophones that often features unexpected and dissonant chords, yet it also includes things like a simple C major scale. It also includes the ''Pikmin'' motif, and legato chromatic melodies on low woodwind instruments. The great harmonic variety in this theme means that the player can rarely expect what will come next, similar to the Side Story missions themselves.


{{clear}}
{{clear}}
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|name=Olimar's Comeback (days 9-10)
|name=Olimar's Comeback (days 9-10)
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4
|internal = STRM_BGM_sidestoryB_4
|internal =STRM_BGM_sidestoryB_4
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon.
Heard during [[Another Part Found]] and [[The Ship Restored]]. This theme is extremely similar to [[Music in Pikmin#The Final Trial|The Final Trial's theme]], at some points almost sounding like an exact remake. This is fitting given the objective of both missions it appears in: to collect [[ship part]]s. It also signifies nearing the end of the story, and foreshadows that a final boss will be encountered soon. Interestingly, this theme's carrying mix removes the drone that is present in the main theme, accomplished through {{w|Out of Phase Stereo}}. This is the only instance of an auxiliary mix removing elements from the music.


{{clear}}
{{clear}}
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|name=Golden arachnorb battle
|name=Golden arachnorb battle
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|internal =  
|internal =GROUP_STATIC_00000F2D
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during the final boss fight of Olimar's Comeback, during [[The Ship Restored]]. It is a direct homage to the first ''Pikmin'' game, having segments of the main theme and instruments from [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]]. The latter is likely a reference to the [[Beady Long Legs]], a similar [[arachnorb family|arachnorb]] that is found in that area. Each time the golden Shaggy Long Legs' hair is torn off, one of several cues will play, not unlike ''Pikmin 3'''s mini-boss theme. Additionally, a different cue will play when each arachnorb appears and is defeated. Here's a list of all cues and themes that play during this track:
Heard during the final boss fight of Olimar's Comeback, during [[The Ship Restored]]. This theme is very chaotic, with constant percussive notes creating an exciting feel, fitting for a final battle. Elements of the song are a direct homage to the first ''Pikmin'' game, having segments of the main theme and instruments from [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]]. The latter is likely a reference to the [[Beady Long Legs]], a similar [[arachnorb family|arachnorb]] that is found in that area. Each time the golden Shaggy Long Legs' hair is torn off, one of several cues will play, not unlike ''Pikmin 3'''s mini-boss theme. Additionally, a different cue will play when each arachnorb appears and is defeated. The musical cue used for the first arachnorb when it appears bears a striking resemblance to the musical cue played after defeating [[Titan Dweevil]] in ''Pikmin 2''. Here is a list of all cues and themes that play during this track:
* First arachnorb appears
* First arachnorb appears
* Main theme
* Main theme
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{{infobox track
{{infobox track
|name=Battle start
|name=Battle start
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/095-ready...-go-.mp3
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=0m00s
|internal = GROUP_MAPE_000001E6
|internal =GROUP_MAPE_000001E6
|header = y
|header = y
}}
}}
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall.
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall. A {{w|Lion's roar (instrument)|lion's roar}} also plays in the back, which is the same background instrument used in the title screen music of ''Pikmin''.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=Bingo Battle 1 (nature)
|name=Bingo Battle 1 (nature)
|link=https://www.youtube.com/watch?v=drUAVkZ08cY&index=34&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19
|internal = STRM_BGM_Vs.bfstm
|internal =STRM_BGM_Vs.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Bingo Battle 2 (metal)
|name=Bingo Battle 2 (metal)
|link=https://www.youtube.com/watch?v=Jvx5RJQveRE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=35
|link=https://www.youtube.com/watch?v=vjXjdlQcEyA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=20
|internal = STRM_BGM_VsBlues.bfstm
|internal =STRM_BGM_VsBlues.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Bingo Battle 3 (toys)
|name=Bingo Battle 3 (toys)
|link=https://www.youtube.com/watch?v=9cXiGjjLZAI&index=36&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|link=https://www.youtube.com/watch?v=K1l3doKunW8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=21
|internal = STRM_BGM_VsToy.bfstm
|internal =STRM_BGM_VsToy.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=One Away!
|name=One Away!
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/100-one-square-left-.mp3
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=3m59s
|internal = STRM_BGM_Vs_Reach.bfstm
|internal =STRM_BGM_Vs_Reach.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Give it a Spin!
|name=Give it a Spin!
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/099-give-it-a-spin-.mp3
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=2m58s
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Victory
|name=Victory
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/104-bingo-battle-win-.mp3
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=4m47
|internal = ff_WinLoop.aa.32.dspadpcm.bfstm
|internal =ff_WinLoop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series.
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series.


==See also==
==References==
*[[Music]]
{{refs}}
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]


[[Category:Music]]
{{music}}