Pikmin 2

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{{game icons|p2=y}}
{{infobox cave
{{infobox cave
|image    = White Flower Garden sublevel 3.jpg
|image    = P2 White Flower Garden Sublevel 3.png
|location  = Awakening Wood
|location  = Awakening Wood
|sublevels = 5
|sublevels = 5
|treasures = 7
|treasures = 7
|hazards  = {{fire}} {{poison}}
|hazards  = {{fire}} {{poison}}
|obstacles = {{buried}}
}}
}}
{{guide}}
{{guide}}
The '''White Flower Garden''' ({{j|白い花園|Shiroi Hanazono|White Flower Garden}}) is one of the first two caves in the [[Awakening Wood]]. It is of roughly the same difficulty as the [[Hole of Beasts]], and has five sublevels. This cave also has the next new type of Pikmin players will discover, [[White Pikmin]], which the cave was named for. The boss of this cave is the [[Burrowing Snagret]]. In this cave for the US [[Region|version]], there are {{Pokos|580}} worth of treasures. In the European version, there are {{pokos|670}} worth of treasures.
The '''White Flower Garden''' ({{j|白い花園|Shiroi Hanazono|White Flower Garden}}) is a [[cave]] in {{p2}}, and is typically the first or second accessed in the [[Awakening Wood]]. It is where [[White Pikmin]], the third type of Pikmin in the game, are discovered, with the title of the cave alluding to this. It has 5 sublevels and the last contains the cave's [[boss]], the [[Burrowing Snagret]]. In the US [[Region|version]], this cave has {{Pokos|580}} worth of treasure, in the European version, there are {{pokos|670}} worth of treasure, and in the Japanese version, there are {{pokos|520}} worth of treasure.


==How to reach==
== How to reach ==
[[File:wfg aw.png|thumb|Location of the cave.]]
{{location map | width = 242 | height = 334 | image = AW texture.png | bg = #111 | caption = Location of the cave. | icons =
This cave can be reached the same way that the [[Hole of Beasts]] was reached. However, before reaching the [[Creeping Chrysanthemum]], turning right will reveal a [[paper bag]] that requires the equivalent of 200 Pikmin to crush. Proceeding past it and the nearby [[Cloaking Burrow-Nit]] will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.
{{map icon | cave | 157 | 121}}
}}
This cave can be reached the same way that the [[Hole of Beasts]] was reached. However, before reaching the [[Creeping Chrysanthemum]], turning right will reveal a [[bag]] that requires the equivalent of 200 Pikmin to crush, so at least 11 Purple Pikmin are needed. Proceeding past it and the nearby [[Cloaking Burrow-Nit]] will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.


Like the caves before it, your squad is likely limited. Bringing as many [[Purple Pikmin]] as possible, and filling the squad with [[Red Pikmin]], is the best option.
Like the caves before it, your squad is likely limited. Bring as many [[Purple Pikmin]] as you can, and fill the rest of your [[squad]] with [[Red Pikmin]].
{{clear}}


{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
== Sublevel 1 ==
[[File:WFGsub1.JPG|thumb|right|150px|Sublevel 1; the layout is always the same.]]
[[File:WFGsub1.JPG|thumb|150px|A map of sublevel 1; the layout is always the same.]]
 
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
** {{icon|Alien Billboard|y}} (US/Japan) / {{icon|Nutrient Silo|y}} (Europe)
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 6
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


*'''Theme''': Metal
The first sublevel is simple, and only contains one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter some more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
**{{icon|Alien Billboard|y}} (US) / {{icon|Nutrient Silo|y}} (Europe)
*'''Enemies''':
**{{icon|Female Sheargrub|y}} × 6
**{{icon|Male Sheargrub|y}} × 4
*'''Obstacles''':
**None
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{cavegen|wfg1}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 63: Line 69:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Alien Billboard|y}} (US/JP)<br>{{icon|Nutrient Silo|y}} (EU)
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
{{clear}}


{{clear}}
== Sublevel 2 ==
[[File:WFGsub2.JPG|thumb|175px|A map of sublevel 2; the layout is usually the same.]]


==Sublevel 2==
* '''Theme''': Metal
[[File:WFGsub2.JPG|thumb|175px|Sublevel 2; the layout is usually the same.]]
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Treasures''':
** {{icon|Drought Ender|y}}
** {{icon|Petrified Heart|y}}
* '''Enemies''':
** {{icon|Fiery Blowhog|y}} &times; 2
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


*'''Theme''': Metal
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the sublevel.
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
**{{icon|Drought Ender|y}}
**{{icon|Petrified Heart|y}}
*'''Enemies''':
**{{icon|Fiery Blowhog|y}} &times; 2
*'''Obstacles''':
**None
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{cavegen|wfg2}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 113: Line 162:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Drought Ender|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
== Sublevel 3 ==
[[File:WFGsub3.JPG|thumb|200px|A map of sublevel 3; the layout is always the same.]]


The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
** {{icon|Superstick Textile|y}} (fully buried)
* '''Enemies''':
** {{icon|Honeywisp|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from Honeywisps)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 2
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Glowstem|y}} (green) &times; 1
** {{icon|Ivory Candypop Bud|y}} &times; 3 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** None


==Sublevel 3==
This sublevel is where [[White Pikmin]] are discovered. Heading down the long pathway, you will come across three [[Ivory Candypop Bud]]s. (As a side note, they will not appear if your total White Pikmin count is 20 or more.) [[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are immune to poison and have the ability to excavate treasures buried completely underground. This new ability is used almost immediately, as heading down the corridor with the new White Pikmin will cause them to start digging up a hidden underground treasure, the [[Superstick Textile]].
[[File:WFGsub3.JPG|thumb|right|200px|Sublevel 3; the layout is always the same.]]


*'''Theme''': Metal
This sublevel has no enemies except for [[Honeywisps]], and it is recommended to defeat them as they will drop [[nectar]] for your new White Pikmin. They can be found from one of two corners on a wall with a branching narrow corridor. Once you're done with the sublevel, head to the hole for the next one.
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
**{{icon|Superstick Textile|y}}
*'''Enemies''':
**{{icon|Honeywisp|y}} &times; 2
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Clover|y}} &times; 2
**{{icon|Figwort|y}} (large) &times; 2
**{{icon|Figwort|y}} (small) &times; 6
**{{icon|Glowstem|y}} (green) &times; 1
**{{icon|Ivory Candypop Bud|y}} &times; 3 (only if the player has [[Candypop family#Maximum Pikmin requirement|less than 20 White Pikmin]])
*'''Others''':
**None


{{cavegen|wfg3}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 155: Line 238:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Honeywisp|y}}
| 2
| None
| "Special" enemy spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
| 6
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Superstick Textile|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
== Sublevel 4 ==
[[File:P2 White Flower Garden Sublevel 4.png|thumb|Sublevel 4.]]


This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more.
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Treasures''':
** {{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
** {{icon|Toxic Toadstool|y}} (partially buried)
* '''Enemies''':
** None
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} &times; 5
* '''Vegetation''':
** None
* '''Others''':
** None


[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to.
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.


Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start [[digging]] up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.
#Use the White Pikmin obtained on the previous sublevel to shut off all the poison pipes, then have the other Pikmin collect the treasures.
#Use the White Pikmin to obtain both of the treasures, while ignoring the poison pipes.


==Sublevel 4==
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd|switch|l}}.
[[File:White Flower Garden sublevel 4.jpg|thumb|Sublevel 4.]]


*'''Theme''': Soil
The [[Toxic Toadstool]] will be partially buried.
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Treasures'''
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe)
**{{icon|Toxic Toadstool|y}}
*'''Enemies''':
**None
*'''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{cavegen|wfg4}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 208: Line 353:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns 5 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 1
| {{icon|Poison emitter|v=P2|y}}
| 100%
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Survival Ointment|y}} (US)<br>{{icon|Container of Sea Bounty|y}} (EU)<br>{{icon|Paper Slider|y}} (JP)
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Toxic Toadstool|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
== Sublevel 5 ==
[[File:WFGsub5.JPG|thumb|200px|Sublevel 5; the layout is always the same.]]


#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
* '''Theme''': Soil
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Five-man Napsack|y}} (inside Burrowing Snagret)
* '''Enemies''':
** {{icon|Burrowing Snagret|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 5
** {{icon|Figwort|y}} (large brown) &times; 3
** {{icon|Figwort|y}} (small brown) &times; 7
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.


If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[leader]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}.
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
 
The [[Toxic Toadstool]] will be partially buried.
 
==Sublevel 5==
[[File:WFGsub5.JPG|thumb|right|200px|Sublevel 5; the layout is always the same.]]


*'''Theme''': Soil
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After collecting this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena to the exit geyser.
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
**{{icon|Five-man Napsack|y}} (inside the Burrowing Snagret)
*'''Enemies''':
**{{icon|Burrowing Snagret|y}} &times; 1
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Fiddlehead|y}} &times; 5
**{{icon|Figwort|y}} (large) &times; 3
**{{icon|Figwort|y}} (small) &times; 7
*'''Others''':
**{{icon|Egg|y}} &times; 3


{{cavegen|wfg5}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 255: Line 429:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Five-man Napsack|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 3
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 7
| None
| Plant spots
|-
| 5
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
== Naming ==
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
 
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
 
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.
 
==Naming==
The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, {{j|白い花園|Shiroi Hanazono}}. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a [[White Pikmin]]'s head, which are actually colored magenta.
The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, {{j|白い花園|Shiroi Hanazono}}. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a [[White Pikmin]]'s head, which are actually colored magenta.


In earlier versions of the game, the cave was to be called "Garden of White Flowers"{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}}, which appears to be a mistranslation from the Japanese title.
In earlier versions of the game, the cave was to be called "Garden of White Flowers"{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}}, which appears to be a mistranslation from the Japanese title.


===Names in other languages===
=== Names in other languages ===
{{Needs translation|Chinese}}
{{Foreignname
{{Foreignname
|Jap=白い花園
|Jap=白い花園
|JapR=Shiroi Hanazono
|JapR=Shiroi Hanazono
|JapM=White Flower Garden
|JapM=White flower garden
|SpaA=Jardín de Blancaflor
|SpaA=Jardín de Blancaflor
|SpaAM=White Flower Garden
|SpaAM=White flower garden
|Fra=Jardin Blanc
|Fra=Jardin Blanc
|FraM=White Garden
|FraM=White garden
|Ita=Parco di Fiori Bianchi
|Ita=Parco di Fiori Bianchi
|ItaM=White Flower Park
|ItaM=White flower park
|Ger=Weißer Garten
|Ger=Weißer Garten
|GerM=White garden
|ChiTrad=白色花園
}}
}}


==Gallery==
== Gallery ==
<gallery>
<gallery>
White Flower Garden Location.png|The cave entrance.
White Flower Garden Location.png|The cave entrance.
White Flower Garden Entrance.png|The entrance to the cave while foggy.
White Flower Garden Entrance.png|The entrance to the cave while foggy.
P2 White Flower Garden Sublevel 1.png|Sublevel 1.
P2 White Flower Garden Sublevel 2.png|Sublevel 2.
P2 White Flower Garden Sublevel 5.png|Sublevel 5.
</gallery>
</gallery>


==See also==
== See also ==
*[[Awakening Wood]]
*[[Awakening Wood]]
*[[White Pikmin]]
*[[White Pikmin]]
*[[Five-man Napsack]]
*[[Five-man Napsack]]


==References==
== References ==
{{refs}}
{{refs}}
{{featured|{{date|2|April|2022}}|{{date|1|June|2022}}}}


{{Awakening Wood}}
{{Awakening Wood}}
{{Caves}}
{{p2 caves}}
[[Category:White Flower Garden| ]]
[[Category:White Flower Garden| ]]

Latest revision as of 21:54, November 15, 2024

White Flower Garden
The Ivory Candypop Buds in White Flower Garden sublevel 3. This screenshot was taken by pausing the game at a certain point where all of the HUD elements were hidden.
Location Awakening Wood
Sublevels 5
Treasures 7
Hazards Fire Poison

The following article or section contains guides.
The strategies shown are just suggestions.

The White Flower Garden (白い花園?, lit.: "White Flower Garden") is a cave in Pikmin 2, and is typically the first or second accessed in the Awakening Wood. It is where White Pikmin, the third type of Pikmin in the game, are discovered, with the title of the cave alluding to this. It has 5 sublevels and the last contains the cave's boss, the Burrowing Snagret. In the US version, this cave has Poko × 580 worth of treasure, in the European version, there are Poko × 670 worth of treasure, and in the Japanese version, there are Poko × 520 worth of treasure.

How to reach[edit]

AW texture.png
cave
Location of the cave.

This cave can be reached the same way that the Hole of Beasts was reached. However, before reaching the Creeping Chrysanthemum, turning right will reveal a bag that requires the equivalent of 200 Pikmin to crush, so at least 11 Purple Pikmin are needed. Proceeding past it and the nearby Cloaking Burrow-Nit will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.

Like the caves before it, your squad is likely limited. Bring as many Purple Pikmin as you can, and fill the rest of your squad with Red Pikmin.

Notes

Ship's dialogs

Astounding! My metal detectors are reacting violently. What could be down below?

If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.

The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.

Sublevel 1[edit]

An unofficial map of sublevel 1 of the White Flower Garden, showing the layout variations that can occur.
A map of sublevel 1; the layout is always the same.

The first sublevel is simple, and only contains one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter some more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.

Generate sample map →

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_nor1_cen2_metal.txt
Lighting file (?) metal_light_lv0.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_metal
room_cent2_4_metal
Circular room with 1 exit Circular room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Male Sheargrub Male Sheargrub 4 None "Hard" enemy spots
2 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
4 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Alien Billboard Alien Billboard (US/JP)
Nutrient Silo Nutrient Silo (EU)
1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

An unofficial map of sublevel 2 of the White Flower Garden, showing the layout variations that can occur.
A map of sublevel 2; the layout is usually the same.

The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the sublevel.

Generate sample map →

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_ari_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_metal
room_ari1_3_metal
Long corridor Donut-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Blowhog Fiery Blowhog 2 None "Hard" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2 Drought Ender Drought Ender 1 None Treasure spots
3 Petrified Heart Petrified Heart 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

An unofficial map of sublevel 3 of the White Flower Garden.
A map of sublevel 3; the layout is always the same.

This sublevel is where White Pikmin are discovered. Heading down the long pathway, you will come across three Ivory Candypop Buds. (As a side note, they will not appear if your total White Pikmin count is 20 or more.) Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are immune to poison and have the ability to excavate treasures buried completely underground. This new ability is used almost immediately, as heading down the corridor with the new White Pikmin will cause them to start digging up a hidden underground treasure, the Superstick Textile.

This sublevel has no enemies except for Honeywisps, and it is recommended to defeat them as they will drop nectar for your new White Pikmin. They can be found from one of two corners on a wall with a branching narrow corridor. Once you're done with the sublevel, head to the hole for the next one.

Generate sample map →

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 6
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_white_metal.txt
Lighting file (?) forest_2_siro_light.ini
Background (?) None
Cave units (?)
room_white14x12_metal
White Pikmin room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Ivory Candypop Bud Ivory Candypop Bud 3 None "Hard" enemy spots
2 Honeywisp Honeywisp 2 None "Special" enemy spots
3 Glowstem Glowstem (green) 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Figwort Figwort (small brown) 6 None Plant spots
5 Figwort Figwort (large brown) 2 None Plant spots
6 Clover Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Superstick Textile Superstick Textile 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

Clearing out some gas pipes next to the Toxic Toadstool in White Flower Garden sublevel 4. This screenshot was taken by pausing the game at a certain point where all of the HUD elements were hidden.
Sublevel 4.

The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.

  1. Use the White Pikmin obtained on the previous sublevel to shut off all the poison pipes, then have the other Pikmin collect the treasures.
  2. Use the White Pikmin to obtain both of the treasures, while ignoring the poison pipes.

If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via the C Stick on the GameCube controller / the + Control Pad down on the Wii Remote / the L Button on the Switch.

The Toxic Toadstool will be partially buried.

Generate sample map →

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 5
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_sak1_sak2_hit1_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_tsuchi
room_saka2_2_tsuchi
room_hitode1_5_tsuchi
Room with trunk in center Room with large trunk Room with 5 exits
Detailed object list
The game spawns 5 "main" objects. Chances:
ID Object Chance Fall method Spawn location
1 Poison emitter Poison emitter 100% None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2 Survival Ointment Survival Ointment (US)
Container of Sea Bounty Container of Sea Bounty (EU)
Paper Slider Paper Slider (JP)
1 None Treasure spots
3 Toxic Toadstool Toxic Toadstool 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

An unofficial map of sublevel 5 of the White Flower Garden.
Sublevel 5; the layout is always the same.
See also: Burrowing Snagret strategy.

Upon entering the cave, have one leader go ahead and break the eggs on the side of the arena, and have the other leader collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.

You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.

Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After collecting this, you can hold the X Button on the GameCube controller / the C Button on the Nunchuk to have the controlled leader take a nap. After obtaining the Five-man Napsack, go across the arena to the exit geyser.

Generate sample map →

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 4
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_snake_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
room_hebi12x12_1_tsuchi
Burrowing Snagret arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Burrowing Snagret Burrowing Snagret 1 None "Hard" enemy spots
- Five-man Napsack Five-man Napsack Carried inside entry with ID 1
2 Egg Egg 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Figwort Figwort (large brown) 3 None Plant spots
4 Figwort Figwort (small brown) 7 None Plant spots
5 Fiddlehead Fiddlehead 5 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Naming[edit]

The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, 白い花園?. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a White Pikmin's head, which are actually colored magenta.

In earlier versions of the game, the cave was to be called "Garden of White Flowers"[1], which appears to be a mistranslation from the Japanese title.

Names in other languages[edit]

The following article or section needs help from someone who can translate Chinese text.

Language Name Meaning
Flag of Japan Japanese 白い花園?
Shiroi Hanazono
White flower garden
Flag of the Republic of China (Taiwan) Chinese
(traditional)
白色花園
Flag of France French Jardin Blanc White garden
Flag of Germany German Weißer Garten White garden
Flag of Italy Italian Parco di Fiori Bianchi White flower park
Flag of Mexico Spanish (NoA) Jardín de Blancaflor White flower garden

Gallery[edit]

See also[edit]

References[edit]

  1. ^ Pikmin 2/Early English Script on The Cutting Room Floor


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from April 2nd, 2022 to June 1st, 2022.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.