Tile Lands: Difference between revisions

1,048 bytes added ,  23 days ago
Undo: Translations shouldn't be done with machine translators.
(Merged.)
(Undo: Translations shouldn't be done with machine translators.)
Tag: Undo
 
(23 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[File:TileLands.png|thumb|right|300px|Stage preview.]]
[[File:Tile Lands preview.png|thumb|300px|Stage preview.]]
'''Tile Lands''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]''. As the name suggests, most of the floor is tiled. Although many [[sublevel]]s that have a similar style to this arena have large pools of [[Hazards#Water|water]] in the indents, in this 2-player arena they are dry, so the blue team doesn't have an unfair advantage.
{{game icons|p2=y}}
'''Tile Lands''' is the eighth [[2-Player Battle]] stage in ''[[Pikmin 2]]''. As the name suggests, most of the floor is tiled. Although many [[sublevel]]s that have a similar style to this arena have large pools of [[water]] in the indents, in this 2-player arena they are dry, so the blue team doesn't have an unfair advantage.


==Level information==
==Level information==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Enemies''':
**[[Water Dumple]]s
**[[Yellow Wollywog]]s
**[[Snow Bulborb]]s
**[[Skitter Leaf|Skitter Leaves]]
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**None
**None
*'''Plants''':
*'''Enemies''':
**{{icon|Shearwig|y}} (under marbles)
**{{icon|Skitter Leaf|y}}
**{{icon|Snow Bulborb|y}}
**{{icon|Water Dumple|y}}
**{{icon|Yellow Wollywog|y}}
*'''Obstacles''':
**None
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**{{icon|Egg|y}}
**[[Egg]]s


{{sublevel technical
{{sublevel technical
Line 28: Line 28:
|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0.05
|geyser      = No
|geyser      = No
|unitfile    = vs_10_test_tile.txt
|unitfile    = vs_10_test_tile.txt
|lightfile  = vs_10_light.ini
|lightfile  = vs_10_light.ini
|bg          = None
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_drypool5x5_5_tile|Room with waterless pool (x1)
  |room_vs_drypool5x5_5_tile|Room with waterless pool (×1)
  |room_tako2x2_8_tile|Square room with 4 exits (x2)
  |room_tako2x2_8_tile|Square room with 4 exits (×2)
  |room_vs_north2x2_1_tile|Square room with 1 exit (x2)
  |room_vs_north2x2_1_tile|Square room with 1 exit (×2)
  |item_cap_pipe|Dead end with item (x5)
  |item_cap_pipe|Dead end with item (×5)
  |wayl_pipe|Turning corridor (x2)
  |wayl_pipe|Turning corridor (×2)
  |way2x2_pipe|Long corridor (x3)
  |way2x2_pipe|Long corridor (×3)
}}
{{sublevel units
|way2_pipe|Corridor (×1)
  }}
  }}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
{{!}}-
  {{sublevel units
  {{sublevel units
  |way2_pipe|Corridor (x1)
  |room_vs_drypool5x5_5_tile|Room with waterless pool (×2)
|room_vs_yukoana1_5x3_2_tile|Corridor with 6 pipes (×2)
|wayl_pipe|Turning corridor (×6)
|way2x2_pipe|Long corridor (×2)
|item_cap_pipe|Dead end with item (×6)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_drypool5x5_5_tile|Room with waterless pool (x2)
  |room_tako2x2_8_tile|Square room with 4 exits (×8)
  |room_vs_yukoana1_5x3_2_tile|Corridor with 6 pipes (x2)
  |room_vs_north2x2_1_tile|Square room with 1 exit (×2)
  |wayl_pipe|Turning corridor (x6)
  |item_cap_pipe|Dead end with item (×4)
  |way2x2_pipe|Long corridor (x2)
  |way2x2_pipe|Long corridor (×4)
  |item_cap_pipe|Dead end with item (x6)
  |wayl_pipe|Turning corridor (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_tako2x2_8_tile|Square room with 4 exits (x8)
|item_cap_pipe|Dead end with item
  |room_vs_north2x2_1_tile|Square room with 1 exit (x2)
|way3_pipe|Three-way crossing
  |item_cap_pipe|Dead end with item (x4)
|way4_pipe|Four-way crossing
  |way2x2_pipe|Long corridor (x4)
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor (x4)
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
  |room_tako2x2_8_tile|'''Square room with 4 exits'''
  |room_vs_north2x2_1_tile|'''Square room with 1 exit'''
  |room_vs_drypool5x5_5_tile|'''Room with waterless pool'''
  |room_vs_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
  }}
  }}
}}
}}


==Tips==
==Tips==
Above are the majority of the enemies which appear in this arena. Be careful not to get cornered by a Wollywog or a roulette [[Volatile Dweevil]] on the wrong edge of one of the large square shaped indents that can be found in the floor. Skitter Leaves are great for multiplying your [[Pikmin family|Pikmin]] squad.
Above are the majority of the enemies which appear in this arena. Be careful not to get cornered by a Wollywog or a roulette [[Volatile Dweevil]] on the wrong edge of one of the large square shaped indents that can be found in the floor.


In some layouts there is a metal corridor leading directly to your opponent's [[Onion]]. These are usually abundant in both Yellow Marbles and cherries. If going for the Yellow Marbles, start with the ones closer to your opponent's onion and work back. The corridor works well for surprise attacks, but your Pikmin will always take the opponent's marble back the long way, making them susceptible to attacks from both enemies and opponents.
In some layouts there is a metal corridor leading directly to your opponent's [[Onion]]. These are usually abundant in both Yellow Marbles and cherries. If going for the Yellow Marbles, start with the ones closer to your opponent's Onion and work back. The corridor works well for surprise attacks, but your Pikmin will always take the opponent's marble back the long way, making them susceptible to attacks from both enemies and opponents.


A wider but shorter corridor can also be found in a certain layout. This also leads directly to the opponent's Onion and contains yellow marbles. Cherries will occasionally fall from the sky here. This corridor also works well to surprise attack your opponent's Onion. Be warned, though, this is also abundant in Snow Bulborbs. The creatures can be defeated before a surprise assault, or they may optionally used for cover if an [[Ultra-spicy spray|Ultra-Spicy Spray]] is used on your Pikmin force prior to the raid.
A wider but shorter corridor can also be found in a certain layout. This also leads directly to the opponent's Onion and contains yellow marbles. Cherries will occasionally fall from the sky here. This corridor also works well to surprise attack your opponent's Onion. Be warned, though, this is also abundant in Snow Bulborbs. The creatures can be defeated before a surprise assault, or they may optionally used for cover if an [[ultra-spicy spray]] is used on your Pikmin force prior to the raid.


Several layouts, if not all, include a small room to the side of the square shaped indent filled with Water Dumples and with a single Yellow Marble in the center. Your Pikmin squad can easily be depleted if they are not managed carefully in here. Water Dumples can be lured out of the room and possibly into the indent and defeated individually, or roulette hazards can be used to your advantage to defeat several at once.
Several layouts, if not all, include a small room to the side of the square shaped indent filled with Water Dumples and with a single Yellow Marble in the center. Your Pikmin squad can easily be depleted if they are not managed carefully in here. Water Dumples can be lured out of the room and possibly into the indent and defeated individually, or roulette hazards can be used to your advantage to defeat several at once.
Line 81: Line 98:
File:Tile Lands.png|Stealing a marble in Tile Lands.
File:Tile Lands.png|Stealing a marble in Tile Lands.
</gallery>
</gallery>
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = タイルコース
|JapR  = Tairu Kōsu
|JapM  = Tile course
|Fra  = Pays Carrelé
|FraM  =
|Spa  = Mucho Azulejo
|SpaM  = (A) lot of tile
|Ita  = Via di tegole
|ItaM  = Path of shingles
|ItaN  = A mistranslation: ''tegole'' refers to roof tiles rather than wall or floor tiles.
|Ger  = Klötzchenland
|GerM  = Little Blocks Land
|notes = y
}}


{{2PB}}
{{2PB}}