Pikmin 2

Brawl Yard: Difference between revisions

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{{merging|conflict|Brawl Yard}}
{{game icons|p2=y}}
{{game icons|p2=y}}
[[Image:Brawl Yard.jpg|thumb|The Brawl Yard]]
[[File:Brawl Yard preview.png|thumb|300px|Stage preview.]]
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle]]s.
'''Brawl Yard''' is the seventh [[2-Player Battle]] stage in {{p2}}, and as its name suggests, it is a yard setting, using the garden theme also used in sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.


A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bound and steal the opponent's marble from behind. This is however, risky.
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.


== Level information ==
== Level information ==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
*'''Enemies''':
*'''Enemies''':
**[[Decorated Cannon Beetle]]s
**{{icon|Cloaking Burrow-nit|y}}
**[[Cloaking Burrow-nit]]s
**{{icon|Decorated Cannon Beetle|y}}
**[[Skitter Leaf|Skitter Leaves]]
**{{icon|Female Sheargrub|y}}
**[[Female Sheargrub]]s
**{{icon|Skitter Leaf|y}}
**[[Shearwig]]s (under marbles)
**{{icon|Shearwig|y}} (under marbles)
*'''Hazards''':
*'''Obstacles''':
**None
**None
*'''Treasures''':
*'''Plants and fungi''':
**[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles
**{{icon|Clover|y}}
*'''Plants''':
**{{icon|Dandelion|y}}
**[[Clover]]s
**{{icon|Margaret|y}}
**[[Margaret]]s
**{{icon|Pellet Posy|y}}
**[[Dandelion]]s
*'''Others''':
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**None


{{sublevel technical
{{sublevel technical
Line 34: Line 33:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|lightfile  = vs_7_light.ini
|bg          = "hiroba" (garden)
|bg          = hiroba
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid_kusachi|Large three-way crossing (x2)
  |room_vs_mid_kusachi|Large three-way crossing (×2)
  |room_vs_big_kusachi|Room with upside-down bucket (x1)
  |room_vs_big_kusachi|Room with upside-down bucket (×1)
  |item_cap_kusachi|Dead end with item (x7)
  |item_cap_kusachi|Dead end with item (×7)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_mid_kusachi|Large three-way crossing (x1)
  |room_vs_mid_kusachi|Large three-way crossing (×1)
  |room_vs_big2_kusachi|Room with 5 exits (x1)
  |room_vs_big2_kusachi|Room with 5 exits (×1)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1)
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
  |item_cap_kusachi|Dead end with item (x4)
  |item_cap_kusachi|Dead end with item (×4)
  |way2x2_kusachi|Long corridor (x3)
  |way2x2_kusachi|Long corridor (×3)
  |wayl_kusachi|Turning corridor (x1)
  |wayl_kusachi|Turning corridor (×1)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way2_kusachi|Corridor (x1)
  |way2_kusachi|Corridor (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
|room_vs_mid_kusachi|Large three-way crossing (×2)
|way2_kusachi|Corridor (×4)
|item_cap_kusachi|Dead end with item (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2)
  |item_cap_kusachi|Dead end with item
  |room_vs_mid_kusachi|Large three-way crossing (x2)
|way3_kusachi|Three-way crossing
  |way2_kusachi|Corridor (x4)
|way4_kusachi|Four-way crossing
  |item_cap_kusachi|Dead end with item (x2)
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
  |room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
  |room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
  |room_vs_big2_kusachi|'''Room with 5 exits'''
  }}
  }}
}}
}}


{{2P}}
==Gallery==
<gallery>
Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = のびのびコース
|JapR  = Nobinobi Kōsu
|JapM  = Relaxing Course
|Fra  = Terrain de Jeu
|FraM  =
|Spa  = Picnic Salvaje
|SpaM  = Wild Picnic
|Ita  = Corte di scontro
|ItaM  = Court of battle
|ItaN  = A literal translation of the English name that doesn't sound very natural.
|Ger  = Prügelhof
|GerM  = Brawl Yard
|notes = y
}}
 
==Trivia==
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
 
==See also==
*[[Creator's Garden]]
 
{{2PB}}

Latest revision as of 23:48, November 10, 2024

Stage preview.

Brawl Yard is the seventh 2-Player Battle stage in Pikmin 2, and as its name suggests, it is a yard setting, using the garden theme also used in sublevel 2 of the Snagret Hole. Decorated Cannon Beetles populate the stage, and must be defeated to access some of the marbles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.

Level information[edit]

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
Layout 1 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Layout 2 (26.(6)% chance)
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
way2_kusachi
Corridor (×1)
Layout 3 (26.(6)% chance)
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)
Random units
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_mid_kusachi
room_vs_big_kusachi
room_vs_5x5a_2_kusachi
room_vs_big2_kusachi
Large three-way crossing Room with upside-down bucket Room with 2 circling paths Room with 5 exits

Gallery[edit]

Names in other languages[edit]

The following article or section needs help from someone who can translate French text.

Language Name Meaning Notes
Flag of Japan Japanese のびのびコース?
Nobinobi Kōsu
Relaxing Course
Flag of France French Terrain de Jeu
Flag of Germany German Prügelhof Brawl Yard
Flag of Italy Italian Corte di scontro Court of battle A literal translation of the English name that doesn't sound very natural.
Flag of Spain Spanish Picnic Salvaje Wild Picnic

Trivia[edit]

  • Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.

See also[edit]