Angle Maze: Difference between revisions
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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[ | [[File:P2 Angle Maze Preview.png|thumb|300px|Stage preview.]] | ||
'''Angle Maze''' is the fourth [[2-Player Battle]] stage in {{p2}}. When selected, this level shuffles between three different arenas: a maze arena which gives the stage its name, an arena with a large circular room containing a [[Raging Long Legs]], and a square pit arena which is shaped in a downwards spiral. There are no environmental hazards in any of the three arenas. The halls of the Angle Maze are made out of four separate materials, being sand, snow, concrete, and red bricks, with the red bricks being a material exclusively used on some of the area's walls. | |||
==Level information== | ==Level information== | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Treasures''': | |||
**None | |||
*'''Enemies''': | *'''Enemies''': | ||
** | **{{icon|Female Sheargrub|y}} | ||
** | **{{icon|Dwarf Bulbear|y}} | ||
** | **{{icon|Raging Long Legs|y}} | ||
** | **{{icon|Bulborb|y|n=Red Bulborb}} | ||
** | **{{icon|Shearwig|y}} (under marbles) | ||
*''' | *'''Obstacles''': | ||
**None | **None | ||
*'''Plants''': | *'''Plants and fungi''': | ||
** | **{{icon|Pellet Posy|y}} | ||
**{{icon|Shoot|y}} (small) | |||
*'''Others''': | *'''Others''': | ||
** | **{{icon|Egg|y}} | ||
{{sublevel technical | {{sublevel technical | ||
Line 30: | Line 29: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|ctrratio = 0 | |||
|geyser = No | |geyser = No | ||
|unitfile = vs_8_spiral_conc.txt | |unitfile = vs_8_spiral_conc.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4d_4_renga|Room with 4 exits ( | |room_4x4d_4_renga|Room with 4 exits (×2) | ||
|room_vs_spiral_1_conc|Spiraling room ( | |room_vs_spiral_1_conc|Spiraling room (×1) | ||
|item_cap_snow|Dead end with item ( | |item_cap_snow|Dead end with item (×4) | ||
|way2_snow|Corridor ( | |way2_snow|Corridor (×6) | ||
|wayl_snow|Turning corridor ( | |wayl_snow|Turning corridor (×4) | ||
|way3_snow|Three-way crossing ( | |way3_snow|Three-way crossing (×3) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2x2_snow|Long corridor ( | |way2x2_snow|Long corridor (×3) | ||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | |||
{{!}}- | |||
{{sublevel units | |||
|room_4x4e_4_conc|Room with 4 exits and C-shaped wall (×3) | |||
|room_dan4x4h_2_conc|Room with 2 exits and raised edge (×2) | |||
|wayl_conc|Turning corridor (×7) | |||
|way2_conc|Corridor (×2) | |||
|item_cap_conc|Dead end with item (×4) | |||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
| | |room_4x4d_4_renga|Room with 4 exits (×2) | ||
| | |room_manh7x7p_boss_conc|Circular room with 9 exits (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Random unit | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4d_4_renga|Room with 4 exits | |item_cap_conc|Dead end with item | ||
|room_manh7x7p_boss_conc|Circular room with 9 exits | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Straight corridor | |||
}} | |||
{{sublevel units | |||
|item_cap_snow|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_4x4d_4_renga|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_vs_spiral_1_conc|'''Spiraling room''' | |||
|room_dan4x4h_2_conc|'''Room with 2 exits and raised edge''' | |||
|room_manh7x7p_boss_conc|'''Circular room with 9 exits''' | |||
}} | }} | ||
}} | }} | ||
==Raging Long Legs== | ==Raging Long Legs== | ||
[[ | [[File:P2 Angle Maze Raging Long Legs.jpg|thumb|The Raging Long Legs that appears here.]] | ||
If the Raging Long Legs is in the arena, you should let your opponent attack or go through the area with your leader and let the giant beast crush and kill the other player's Pikmin. Another thing you can do is wake the Bulborbs and have the Raging Long Legs crush them. | The Raging Long Legs will only appear in one arena stage in Angle Maze. This stage will consist of two bases where the Blue and Red Pikmin are held, and a few tunnels branching off of a large inner circle, where the boss is located. The Raging Long Legs, like in story mode, will fall from the ceiling and begin to stomp around. It will never leave this circular center. If the Raging Long Legs is in the arena, you should let your opponent attack or go through the area with your leader and let the giant beast [[crush]] and kill the other player's Pikmin. Another thing you can do is wake the Bulborbs and have the Raging Long Legs crush them. | ||
===Strategies=== | |||
* Cooperative Raging Long Legs battle (these strategies are for defeating the Raging Long Legs ''co-operatively'' in 2-P Battle) | * Cooperative Raging Long Legs battle (these strategies are for defeating the Raging Long Legs ''co-operatively'' in 2-P Battle): | ||
** | ** Easy strategy: Go in first with one player with all their Pikmin (it is best to have 50 each) and carefully defeat all of the enemies around the circular arena. If an enemy happens to be where the boss will be later, [[throw]] Pikmin at the creature ''from a distance''. Do not on any accounts move the leader into the center, as this will trigger the Raging Long Legs. Then, have the other player with all their Pikmin come in from the opposite side from the first player to enter the boss's arena. Then, have one player disband their Pikmin and move into the center to make the Raging Long Legs fall from the sky, then call their Pikmin back. Both players should supercharge their Pikmin with [[ultra-spicy spray]]. Then, the fight begins. For this strategy, just keep the Raging in the center and continuously throw Pikmin at it, remembering to whistle back any Pikmin that get shaken off or engage in fights with the other player's Pikmin. The Raging Long Legs should die soon enough, leaving behind 30 [[Mitite]]s, which will then proceed to disappear into the ground. | ||
** | ** Dangerous strategy: Go into the arena with both players without bothering to kill the enemies first (Warning: You will lose a lot of Pikmin this way, so be sure to bring a lot) and charge into the center to bring on the Long Legs. The battle strategy is simple: If you can, lure the [[Bulborb|Red Bulborb]]s and [[Dwarf Bulbear]]s under the Raging Long Legs's feet, as they will become very annoying. Other than that, just throw loads of Pikmin at the boss and hope for the best. Note: This way of defeating the boss is only for fun and should not be used in a serious match. | ||
* Competitive battle strategies | * Competitive battle strategies: | ||
** If you can make your army flower and if your opponent is being distracted by the Raging Long Legs, sneak in to their base and use a dose of [[ | ** If you can make your army flower and if your opponent is being distracted by the Raging Long Legs, sneak in to their base and use a dose of [[ultra-spicy spray]]. Steal their marble and distract the enemy until the marble is back to the Onion. | ||
** If you're in the square labyrinth and wake a Bulborb close to your opponent's base (make sure your Pikmin are beside your marble), take him to your opponent, distract your rival's Pikmin and keep shaking them off, and if done correctly, your rival's Pikmin will nearly all be eaten by the Bulborb. | ** If you're in the square labyrinth and wake a Bulborb close to your opponent's base (make sure your Pikmin are beside your marble), take him to your opponent, distract your rival's Pikmin and keep shaking them off, and if done correctly, your rival's Pikmin will nearly all be eaten by the Bulborb. | ||
** Because Dwarf Bulbears will follow prey forever, you can herd a few of them and lure them to your opponent's Pikmin, where they will stop chasing you and go after them instead. | |||
==Gallery== | |||
{{image}} | |||
<gallery> | |||
P2 Angle Maze Bulborbs.jpg|Red Bulborbs in the Angle Maze. | |||
</gallery> | |||
==Names in other languages== | |||
{{Needs translation|French}} | |||
{{Foreignname | |||
|Jap = カクカクコース | |||
|JapR = Kakukaku Kōsu | |||
|JapM = Rugged course | |||
|Fra = Labyrinthe | |||
|FraM = | |||
|Spa = Laberinto I | |||
|SpaM = Labyrinth I | |||
|Ita = Labirinto | |||
|ItaM = Labyrinth | |||
|Ger = Winkelweg | |||
|GerM = Angle path | |||
}} | |||
{{ | {{2PB}} |
Latest revision as of 23:48, November 10, 2024
Angle Maze is the fourth 2-Player Battle stage in Pikmin 2. When selected, this level shuffles between three different arenas: a maze arena which gives the stage its name, an arena with a large circular room containing a Raging Long Legs, and a square pit arena which is shaped in a downwards spiral. There are no environmental hazards in any of the three arenas. The halls of the Angle Maze are made out of four separate materials, being sand, snow, concrete, and red bricks, with the red bricks being a material exclusively used on some of the area's walls.
Level information[edit]
- Theme: Concrete
- Treasures:
- None
- Enemies:
- Female Sheargrub
- Dwarf Bulbear
- Raging Long Legs
- Red Bulborb
- Shearwig (under marbles)
- Obstacles:
- None
- Plants and fungi:
- Pellet Posy
- Shoot (small)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_8_kakukaku | ||||
"Main" object maximum (?) | 50 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_8_spiral_conc.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Layout 1 (1/3 chance) | |||||
Room with 4 exits (×2) | Spiraling room (×1) | Dead end with item (×4) | Corridor (×6) | Turning corridor (×4) | Three-way crossing (×3) |
Long corridor (×3) | |||||
Layout 2 (1/3 chance) | |||||
Room with 4 exits and C-shaped wall (×3) | Room with 2 exits and raised edge (×2) | Turning corridor (×7) | Corridor (×2) | Dead end with item (×4) | |
Layout 3 (1/3 chance) | |||||
Room with 4 exits (×2) | Circular room with 9 exits (×1) | ||||
Random unit | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Straight corridor |
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with 4 exits and C-shaped wall | Spiraling room | Room with 2 exits and raised edge | Circular room with 9 exits |
Raging Long Legs[edit]
The Raging Long Legs will only appear in one arena stage in Angle Maze. This stage will consist of two bases where the Blue and Red Pikmin are held, and a few tunnels branching off of a large inner circle, where the boss is located. The Raging Long Legs, like in story mode, will fall from the ceiling and begin to stomp around. It will never leave this circular center. If the Raging Long Legs is in the arena, you should let your opponent attack or go through the area with your leader and let the giant beast crush and kill the other player's Pikmin. Another thing you can do is wake the Bulborbs and have the Raging Long Legs crush them.
Strategies[edit]
- Cooperative Raging Long Legs battle (these strategies are for defeating the Raging Long Legs co-operatively in 2-P Battle):
- Easy strategy: Go in first with one player with all their Pikmin (it is best to have 50 each) and carefully defeat all of the enemies around the circular arena. If an enemy happens to be where the boss will be later, throw Pikmin at the creature from a distance. Do not on any accounts move the leader into the center, as this will trigger the Raging Long Legs. Then, have the other player with all their Pikmin come in from the opposite side from the first player to enter the boss's arena. Then, have one player disband their Pikmin and move into the center to make the Raging Long Legs fall from the sky, then call their Pikmin back. Both players should supercharge their Pikmin with ultra-spicy spray. Then, the fight begins. For this strategy, just keep the Raging in the center and continuously throw Pikmin at it, remembering to whistle back any Pikmin that get shaken off or engage in fights with the other player's Pikmin. The Raging Long Legs should die soon enough, leaving behind 30 Mitites, which will then proceed to disappear into the ground.
- Dangerous strategy: Go into the arena with both players without bothering to kill the enemies first (Warning: You will lose a lot of Pikmin this way, so be sure to bring a lot) and charge into the center to bring on the Long Legs. The battle strategy is simple: If you can, lure the Red Bulborbs and Dwarf Bulbears under the Raging Long Legs's feet, as they will become very annoying. Other than that, just throw loads of Pikmin at the boss and hope for the best. Note: This way of defeating the boss is only for fun and should not be used in a serious match.
- Competitive battle strategies:
- If you can make your army flower and if your opponent is being distracted by the Raging Long Legs, sneak in to their base and use a dose of ultra-spicy spray. Steal their marble and distract the enemy until the marble is back to the Onion.
- If you're in the square labyrinth and wake a Bulborb close to your opponent's base (make sure your Pikmin are beside your marble), take him to your opponent, distract your rival's Pikmin and keep shaking them off, and if done correctly, your rival's Pikmin will nearly all be eaten by the Bulborb.
- Because Dwarf Bulbears will follow prey forever, you can herd a few of them and lure them to your opponent's Pikmin, where they will stop chasing you and go after them instead.
Gallery[edit]
This article or section is in need of more images. |
Names in other languages[edit]
The following article or section needs help from someone who can translate French text. |
Language | Name | Meaning |
---|---|---|
Japanese | カクカクコース? Kakukaku Kōsu |
Rugged course |
French | Labyrinthe | |
German | Winkelweg | Angle path |
Italian | Labirinto | Labyrinth |
Spanish | Laberinto I | Labyrinth I |
2-Player Battle stages | ||||
---|---|---|---|---|
Battle Field |
War Path |
Carpet Plain |
Angle Maze |
Colosseum |
Rusty Gulch |
Brawl Yard |
Tile Lands |
Dim Labyrinth |
Hostile Territory |