5,572
edits
SupremeKirb (talk | contribs) (→Trivia: not really) |
m (→Trivia: Removed recently added trivia point due to it not being noteworthy.) Tag: Manual revert |
||
(16 intermediate revisions by 11 users not shown) | |||
Line 8: | Line 8: | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Castle | The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Underwater Castle}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the US [[Region|version]] of the game, and {{pokos|620}} in the European and Japanese versions. | ||
==How to reach== | ==How to reach== | ||
Line 33: | Line 33: | ||
#There is absolutely no way to harm it before sublevel 5, so don't bother trying. | #There is absolutely no way to harm it before sublevel 5, so don't bother trying. | ||
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return. | #Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return. | ||
#It's not recommended to bring 100 Blue Pikmin, as that will prevent Bulbmin from spawning which are useful for destroying hazards and elemental enemies. | |||
==Sublevel 1== | ==Sublevel 1== | ||
Line 59: | Line 60: | ||
Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears. | Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears. | ||
{{cavegen|smc1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 228: | Line 230: | ||
The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small aisle that you have to walk through; do your best to try to avoid it and eventually it will go away. Get the treasure back to your ship and continue on down. | The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small aisle that you have to walk through; do your best to try to avoid it and eventually it will go away. Get the treasure back to your ship and continue on down. | ||
{{cavegen|smc2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 380: | Line 383: | ||
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks. | To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks. | ||
There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored | There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored. There are no completely buried treasures that only a [[White Pikmin]] can see, Bulbmin can handle any poison hazards, and there are so many puddles around that any Pikmin unable to swim will be a liability when simply trying to move about. | ||
Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin. | Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin. | ||
{{cavegen|smc3}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 568: | Line 572: | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Bomb-rock|y}} × 11 | ** {{icon|Bomb-rock|y}} × 11 | ||
** {{icon| | ** {{icon|Poison emitter|v=P2|y}} × 3 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Fiddlehead|y}} × 9 | ** {{icon|Fiddlehead|y}} × 9 | ||
Line 581: | Line 585: | ||
As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
{{cavegen|smc4}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 674: | Line 679: | ||
|- | |- | ||
| 8 | | 8 | ||
| {{icon| | | {{icon|Poison emitter|v=P2|y}} | ||
| 3 | | 3 | ||
| None | | None | ||
Line 777: | Line 782: | ||
Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them. | Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them. | ||
{{cavegen|smc5}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 873: | Line 879: | ||
==Trivia== | ==Trivia== | ||
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss. | *The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss. | ||
*An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | *An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.{{cite youtube|rqMG5fcwT9Y|showing the Waterwraith | *The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.{{cite youtube|rqMG5fcwT9Y|showing the Waterwraith being defeated in an earlier sublevel and preventing its appearance in the last sublevel.|s=42}} | ||
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | *The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | ||
*Curiously, the | *Internally, all caves use a "BgmList" to determine what song is loaded on each sublevel. Curiously, all five sublevels of the Submerged Castle are specified to use <code>new_01_0.cnd</code> (in the final game, this song is the [[Music in Pikmin 2#Flooded Stump|exclusive theme]] heard on the 6th sublevel of the [[Hole of Heroes]]). Despite that, the Submerged Castle's normal theme <code>kuro_pre.bms</code> is hard-coded to play instead. One possible explanation is that the Submerged Castle's eerie theme originally occupied <code>new_01_0.cnd</code>, until the unique and late addition of the Waterwraith's chase theme necessitated restructuring and the song having to be moved to a new file. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 893: | Line 898: | ||
|Ger=Versunkene Burg | |Ger=Versunkene Burg | ||
|GerM=Sunken Castle | |GerM=Sunken Castle | ||
|ChiTrad=水中之城 | |||
}} | }} | ||