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(Documented the Hey! Pikmin sector colors, based on an edit to the Hey! Pikmin article that was reverted.) |
m (Corrected grammatical errors in some of the Hey! Pikmin gallery image descriptions.) |
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| music = [[Music in Pikmin#View|''View'']] | | music = [[Music in Pikmin#View|''View'']] | ||
}} | }} | ||
In {{p1}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with bubbles on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick}}, the [[S.S. Dolphin]] and the [[Onion]]s will fly between the bubbles. Pressing {{button|gc|a|wii|a}} while over one of the bubbles, and then confirming that in a message box, will select the area, bringing up the [[loading]] screen. | In {{p1}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with bubbles on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick|switch|lstick}}, the [[S.S. Dolphin]] and the [[Onion]]s will fly between the bubbles. Pressing {{button|gc|a|wii|a|switch|a}} while over one of the bubbles, and then confirming that in a message box, will select the area, bringing up the [[loading]] screen. | ||
Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's [[ship part]]s. A gray star indicates an uncollected part, and a yellow one indicates a part that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of [[Pikmin family|Pikmin]] of each type in the Onions. In the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+}} to open [[Olimar's voyage log menu|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-}} to open a message box, asking them if they want to remain or return to the [[title screen]]. | Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's [[ship part]]s. A gray star indicates an uncollected part, and a yellow one indicates a part that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of [[Pikmin family|Pikmin]] of each type in the Onions. In the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+|switch|+}} to open [[Olimar's voyage log menu|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-|switch|-}} to open a message box, asking them if they want to remain or return to the [[title screen]]. | ||
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| music = [[Music in Pikmin 2#Area selection|''Area selection'']] | | music = [[Music in Pikmin 2#Area selection|''Area selection'']] | ||
}} | }} | ||
In {{p2}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with yellow markers on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick}}, the [[Hocotate ship]] (in the color it appears in-game) and the [[Onion]]s will fly between the markers. Pressing {{button|gc|a|wii|a}} while over one of the markers, and then confirming that in a message box, will select the area, bringing up the [[loading]] screen. | In {{p2}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with yellow markers on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick|switch|lstick}}, the [[Hocotate ship]] (in the color it appears in-game) and the [[Onion]]s will fly between the markers. Pressing {{button|gc|a|wii|a|switch|a}} while over one of the markers, and then confirming that in a message box, will select the area, bringing up the [[loading]] screen. | ||
The top of the screen contains general information about the [[saved game]]. In the center, there is a display of the total number of [[Poko]]s the player has collected in that [[saved game]]. (Before repaying the debt, this appears as a proportion out of 10000.) On the sides, there are indicators that pressing {{button|gc|l|wii|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]] and pressing {{button|gc|r|wii|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]]. | The top of the screen contains general information about the [[saved game]]. In the center, there is a display of the total number of [[Poko]]s the player has collected in that [[saved game]]. (Before repaying the debt, this appears as a proportion out of 10000.) On the sides, there are indicators that pressing {{button|gc|l|wii|padl|switch|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]] and pressing {{button|gc|r|wii|padr|switch|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]]. | ||
The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's [[cave]]s. (Before repaying the debt, just the number of collected treasures is displayed, but after repaying the debt, the number of collected treasures and the total number of treasures are displayed.) If all treasures in a cave or above-ground area have been collected, the number will sparkle. There is also a [[day]] counter. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the [[title screen]]. | The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's [[cave]]s. (Before repaying the debt, just the number of collected treasures is displayed, but after repaying the debt, the number of collected treasures and the total number of treasures are displayed.) If all treasures in a cave or above-ground area have been collected, the number will sparkle. There is also a [[day]] counter. The player can press {{button|gc|start|wii|+|switch|+}} to open a prompt, asking them if they wish to remain in this menu or go to the [[title screen]]. | ||
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Verdant Waterfront texture.png|The texture used for the [[Verdant Waterfront]]'s area selection menu. | Verdant Waterfront texture.png|The texture used for the [[Verdant Waterfront]]'s area selection menu. | ||
Sparkling Labyrinth texture.png|The texture used for the [[Sparkling Labyrinth]]'s area selection menu. | Sparkling Labyrinth texture.png|The texture used for the [[Sparkling Labyrinth]]'s area selection menu. | ||
Ravaged Rustworks texture.png|The texture used for the [[Ravaged Rustworks]]' | Ravaged Rustworks texture.png|The texture used for the [[Ravaged Rustworks]]' area selection menu. | ||
Leafswirl Lagoon texture.png|The texture used for the [[Leafswirl Lagoon]]'s area selection menu. | Leafswirl Lagoon texture.png|The texture used for the [[Leafswirl Lagoon]]'s area selection menu. | ||
Sweltering Parchlands texture.png|The texture used for the [[Sweltering Parchlands]]' | Sweltering Parchlands texture.png|The texture used for the [[Sweltering Parchlands]]' area selection menu. | ||
Snowfall Field texture.png|The texture used for the [[Snowfall Field]]'s area selection menu. | Snowfall Field texture.png|The texture used for the [[Snowfall Field]]'s area selection menu. | ||
Lushlife Murk texture.png|The texture used for the [[Lushlife Murk]]'s area selection menu. | Lushlife Murk texture.png|The texture used for the [[Lushlife Murk]]'s area selection menu. |