Radar: Difference between revisions

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Remake -> version/re-release
(Replaced P4 radar maps with new better versions.)
m (Remake -> version/re-release)
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[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
{{for|the radar in Pikmin Bloom|Detector}}
{{for|the radar in Pikmin Bloom|Detector}}
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player takes control of [[Pikmin 4 player character|their avatar]].
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player obtains their tablet from [[Collin]].


The [[controls]] needed to access the radar, pan it and zoom it vary from game to game:
The [[controls]] needed to access the radar, pan it and zoom it vary from game to game:
{{todo|Add the controls for a single Joy-Con}}
{|class="wikitable"
{|class="wikitable"
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom
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| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
|-
|-
! {{p3}}
! {{p3}}
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| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
|-
|-
! {{p1+2}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
|-
! {{p4}}
! {{p4}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
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|}
|}


In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''.
In the first two games and their re-releases, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''.


The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}}.
The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}} and the [[Co-op Mode|Pebble Pitcher]].


== Functionality ==
== Functionality ==
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=== In ''Pikmin 3 Deluxe'' ===
=== In ''Pikmin 3 Deluxe'' ===
The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-}}/{{button|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed.
The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed.


The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible.
The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible.
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=== In ''Pikmin 4'' ===
=== In ''Pikmin 4'' ===
In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y}}. It is also possible to make the player face a certain direction by moving the cursor and pressing {{button|switch|zl}}.
In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y|switch|facel}}. It is also possible to make the player face a certain direction by moving the cursor and pressing {{button|switch|zl|switch|sl}}.


=== In ''Hey! Pikmin'' ===
=== In ''Hey! Pikmin'' ===
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{| class="wikitable"
{| class="wikitable"
!Object
!Object
!Apearance
!Appearance
|-
|-
| Olimar || Big white dot
| Olimar || Big white dot
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== Go Here! ==
== Go Here! ==
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]], (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''.
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]] (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''.


=== Choosing a destination ===
=== Choosing a destination ===
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== Legend ==
== Legend ==
{{game help|p3d}}
{{game help|p3d}}
{{game help|p4|add column, new rows, icons, etc}}
The radar can show the following icons:
The radar can show the following icons:


{|class="wikitable" style="max-width: 70%"
{|class="wikitable" style="max-width: 70%"
! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3'' icon !! Description
! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3'' icon !! ''Pikmin 4'' icon !! Description
|-
|-
| [[Leader]]
| [[Leader]]
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #406040; text-align: center;" | [[File:P3 Leader Icons.png]]
| style = "background-color: #406040; text-align: center;" | [[File:P3 Leader Icons.png]]
| style = "background-color: #406040; text-align: center;" | [[File:P4 Leader Icon.png]]
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
|-
|-
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]]
| style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]]
| Shows the location of a [[ship part]] or [[fruit]], even if inside an [[enemy]]. The ''Pikmin 3'' icon shows a yellow star if the object hasn't been seen yet, and the fruit's icon otherwise.
| style = "background-color: #406040; text-align: center;" | [[File:Treasure P4 icon.png]]
| Shows the location of a [[ship part]], [[fruit]] or [[treasure]], even if inside an [[enemy]]. The ''Pikmin 3'' icon shows a yellow star if the object hasn't been seen yet, and the fruit's icon otherwise.
|-
|-
| [[Pikmin family|Pikmin]]
| [[Pikmin family|Pikmin]]
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]]
| style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]]
| style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]]
| style = "background-color: #406040; text-align: center;" | [[File:Pikmin 4 radar Pikmin.png]]
| The location of the regular Pikmin.
| The location of the regular Pikmin.
|-
|-
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin)
| style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin)
| style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin)
| The location of buried Pikmin, of any type.
| The location of buried Pikmin, of any type.
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| The location of Bulbmin.
| The location of Bulbmin.
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 4 radar Onion.png]]
| Position of each Onion.
| Position of each Onion.
|-
|-
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| style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]]
| style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png|56px]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png|64px]]
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], or [[S.S. Drake]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Beagle icon.png]] [[File:S.S. Dolphin P4 radar icon.png]]
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], [[S.S. Drake]] or [[S.S. Beagle]].
|-
|-
| [[Research Pod]] / [[SPERO]]
| [[Research Pod]] / [[SPERO]]
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| Location of the treasure-collecting floating vessel.
| Location of the treasure-collecting floating vessel.
|-
|-
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| style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; text-align: center;" | [[File:Cave P4 icon.png|40px]]
| Hole used to enter a cave or the next sublevel in a cave.
| Hole used to enter a cave or the next sublevel in a cave.
|-
|-
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| style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; text-align: center;" | [[File:Cave P4 Completed icon.png|32px]]
| If a cave has no more treasure left to collect, it will be represented with this icon.
| If a cave has no more treasure left to collect, it will be represented with this icon.
|-
|-
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| Location of a cave's exit geyser.
| Location of a cave's exit geyser.
|-
| [[Dandori Battle]]
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; text-align: center;" | [[File:Dandori Battle P4 icon.png|40px]]
| Location of a Dandori Battle.
|-
| [[Dandori Challenge]]
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; text-align: center;" | [[File:Dandori Challenge P4 icon.png|40px]]
| Location of a Dandori Challenge.
|-
|-
| North
| North
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]]
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]]
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]]
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png]] [[File:P3 Compass Icon.png|64px]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:P4 Compass Icon.png|64px]]
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning.
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning.
|-
|-
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal.
| Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal.
|-
|-
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A
| The location of the current signal. This icon also emits large circular yellow waves from time to time.
| The location of the current signal. This icon also emits large circular yellow waves from time to time.
|}
|}
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Twilight River minimap.png|Mini radar map of the Twilight River.
Twilight River minimap.png|Mini radar map of the Twilight River.
Formidable Oak minimap.png|Mini radar map of the Formidable Oak.
Formidable Oak minimap.png|Mini radar map of the Formidable Oak.
</gallery>
==== Bingo Battle ====
<gallery>
Shaded Terrace radar.png|[[Shaded Terrace]].
Stagnant Sea radar.png|[[Stagnant Sea]].
Twisted Cavern radar.png|[[Twisted Cavern]].
Arid Metropolis radar.png|[[Arid Metropolis]].
Rusted Labyrinth radar.png|[[Rusted Labyrinth]].
Jigsaw Fortress radar.png|[[Jigsaw Fortress]].
Blooming Terrace radar.png|[[Blooming Terrace]].
Parched Brook radar.png|[[Parched Brook]].
Buried Pond radar.png|[[Buried Pond]] (Layout A/B).
Buried Pond C radar.png|Buried Pond (Layout C).
Sandpit Kingdom radar.png|[[Sandbox Kingdom]].
Corroded Maze radar.png|[[Corroded Maze]].
Jigsaw Colosseum radar.png|[[Jigsaw Colosseum]].
</gallery>
</gallery>


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==== Cave sublevels ====
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels.}}
<gallery>
Burrow of Beginnings map.png|[[Burrow of Beginnings]].
Last-Frost Cavern map.png|[[Last-Frost Cavern]].
Crackling Cauldron Sublevel 1 map.png|[[Crackling Cauldron]], sublevel 1.
Crackling Cauldron Sublevel 2 map.png|Crackling Cauldron, sublevel 2.
Aquiferous Summit Sublevel 1 map.png|[[Aquiferous Summit]], sublevel 1.
Aquiferous Summit Sublevel 2 map.png|Aquiferous Summit, sublevel 2.
Industrial Maze Sublevel 1 map.png|[[Industrial Maze]], sublevel 1.
Industrial Maze Sublevel 2 map.png|Industrial Maze, sublevel 2.
Hectic Hollows Sublevel 1 map.png|[[Hectic Hollows]], sublevel 1.
Hectic Hollows Sublevel 2 map.png|Hectic Hollows, sublevel 2.
Drafty Gallery Sublevel 1 map.png|[[Drafty Gallery]], sublevel 1.
Drafty Gallery Sublevel 2 map.png|Drafty Gallery, sublevel 2.
Drafty Gallery Sublevel 3 map.png|Drafty Gallery, sublevel 3.
Drafty Gallery Sublevel 4 map.png|Drafty Gallery, sublevel 4.
Secluded Courtyard Sublevel 1 map.png|[[Secluded Courtyard]], sublevel 1.
Secluded Courtyard Sublevel 2 map.png|Secluded Courtyard, sublevel 2.
Secluded Courtyard Sublevel 3 map.png|Secluded Courtyard, sublevel 3.
Sightless Passage map.png|[[Sightless Passage]].
Kingdom of Beasts Sublevel 1 map.png|[[Kingdom of Beasts]], sublevel 1.
Kingdom of Beasts Sublevel 2 map.png|Kingdom of Beasts, sublevel 2.
Kingdom of Beasts Sublevel 3 map.png|Kingdom of Beasts, sublevel 3.
Kingdom of Beasts Sublevel 4 map.png|Kingdom of Beasts, sublevel 4.
Kingdom of Beasts Sublevel 5 map.png|Kingdom of Beasts, sublevel 5.
Kingdom of Beasts Sublevel 6 map.png|Kingdom of Beasts, sublevel 6.
Seafloor Resort Sublevel 1 map.png|[[Seafloor Resort]], sublevel 1.
Seafloor Resort Sublevel 2 map.png|Seafloor Resort, sublevel 2.
Seafloor Resort Sublevel 3 map.png|Seafloor Resort, sublevel 3.
Seafloor Resort Sublevel 4 map.png|Seafloor Resort, sublevel 4.
Subzero Sauna Sublevel 1 map.png|[[Subzero Sauna]], sublevel 1.
Subzero Sauna Sublevel 2 map.png|Subzero Sauna, sublevel 2.
Subzero Sauna Sublevel 3 map.png|Subzero Sauna, sublevel 3.
Below-Grade Discotheque Sublevel 1 map.png|[[Below-Grade Discotheque]], sublevel 1.
Below-Grade Discotheque Sublevel 2 map.png|Below-Grade Discotheque, sublevel 2.
Below-Grade Discotheque Sublevel 3 map.png|Below-Grade Discotheque, sublevel 3.
Below-Grade Discotheque Sublevel 4 map.png|Below-Grade Discotheque, sublevel 4.
Below-Grade Discotheque Sublevel 5 map.png|Below-Grade Discotheque, sublevel 5.
Engulfed Castle Sublevel 1 map.png|[[Engulfed Castle]], sublevel 1.
Engulfed Castle Sublevel 2 map.png|Engulfed Castle, sublevel 2.
Engulfed Castle Sublevel 3 map.png|Engulfed Castle, sublevel 3.
Engulfed Castle Sublevel 4 map.png|Engulfed Castle, sublevel 4.
Engulfed Castle Sublevel 5 map.png|Engulfed Castle, sublevel 5.
Doppelgänger's Den Sublevel 1 map.png|[[Doppelgänger's Den]], sublevel 1.
Doppelgänger's Den Sublevel 2 map.png|Doppelgänger's Den, sublevel 2.
Doppelgänger's Den Sublevel 3 map.png|Doppelgänger's Den, sublevel 3.
Doppelgänger's Den Sublevel 4 map.png|Doppelgänger's Den, sublevel 4.
Frozen Inferno Sublevel 1 map.png|[[Frozen Inferno]], sublevel 1.
Frozen Inferno Sublevel 2 map.png|Frozen Inferno, sublevel 2.
Frozen Inferno Sublevel 3 map.png|Frozen Inferno, sublevel 3.
Frozen Inferno Sublevel 4 map.png|Frozen Inferno, sublevel 4.
Plunder Palace Sublevel 1 map.png|[[Plunder Palace]], sublevel 1.
Plunder Palace Sublevel 2 map.png|Plunder Palace, sublevel 2.
Plunder Palace Sublevel 3 map.png|Plunder Palace, sublevel 3.
Plunder Palace Sublevel 4 map.png|Plunder Palace, sublevel 4.
Plunder Palace Sublevel 5 map.png|Plunder Palace, sublevel 5.
Ultimate Testing Range Sublevel 1 map.png|[[Ultimate Testing Range]], sublevel 1.
Ultimate Testing Range Sublevel 2 map.png|Ultimate Testing Range, sublevel 2.
Ultimate Testing Range Sublevel 3 map.png|Ultimate Testing Range, sublevel 3.
Ultimate Testing Range Sublevel 4 map.png|Ultimate Testing Range, sublevel 4.
Ultimate Testing Range Sublevel 5 map.png|Ultimate Testing Range, sublevel 5.
Dream Home map.png|[[Dream Home]].
Cradle of the Beast Sublevel 1 map.png|[[Cradle of the Beast]], sublevel 1.
Cradle of the Beast Sublevel 2 map.png|Cradle of the Beast, sublevel 2.
Cradle of the Beast Sublevel 3 map.png|Cradle of the Beast, sublevel 3.
The Mud Pit Sublevel 1 map.png|[[The Mud Pit]], sublevel 1.
The Mud Pit Sublevel 2 map.png|The Mud Pit, sublevel 2.
The Mud Pit Sublevel 3 map.png|The Mud Pit, sublevel 3.
Subterranean Swarm Sublevel 1 map.png|[[Subterranean Swarm]], sublevel 1.
Subterranean Swarm Sublevel 2 map.png|Subterranean Swarm, sublevel 2.
Subterranean Swarm Sublevel 3 map.png|Subterranean Swarm, sublevel 3.
Subterranean Swarm Sublevel 4 map.png|Subterranean Swarm, sublevel 4.
Subterranean Swarm Sublevel 5 map.png|Subterranean Swarm, sublevel 5.
Cavern for a King Sublevel 1 map.png|[[Cavern for a King]], sublevel 1.
Cavern for a King Sublevel 2 map.png|Cavern for a King, sublevel 2.
Cavern for a King Sublevel 3 map.png|Cavern for a King, sublevel 3.
Cavern for a King Sublevel 4 map.png|Cavern for a King, sublevel 4.
Cavern for a King Sublevel 5 map.png|Cavern for a King, sublevel 5.
Cavern for a King Sublevel 6 map.png|Cavern for a King, sublevel 6.
Cavern for a King Sublevel 7 map.png|Cavern for a King, sublevel 7.
Cavern for a King Sublevel 8 map.png|Cavern for a King, sublevel 8.
Cavern for a King Sublevel 9 map.png|Cavern for a King, sublevel 9.
Cavern for a King Sublevel 10 map.png|Cavern for a King, sublevel 10.
Cavern for a King Sublevel 11 map.png|Cavern for a King, sublevel 11.
Cavern for a King Sublevel 12 map.png|Cavern for a King, sublevel 12.
Cavern for a King Sublevel 13 map.png|Cavern for a King, sublevel 13.
Cavern for a King Sublevel 14 map.png|Cavern for a King, sublevel 14.
Cavern for a King Sublevel 15 map.png|Cavern for a King, sublevel 15.
Cavern for a King Sublevel 16 map.png|Cavern for a King, sublevel 16.
Cavern for a King Sublevel 17 map.png|Cavern for a King, sublevel 17.
Cavern for a King Sublevel 18 map.png|Cavern for a King, sublevel 18.
Cavern for a King Sublevel 19 map.png|Cavern for a King, sublevel 19.
Cavern for a King Sublevel 20 map.png|Cavern for a King, sublevel 20.
</gallery>
 
==== Dandori Battle ====
<gallery>
Trial Run map.png|[[Trial Run]].
Battle in a Box map.png|[[Battle in a Box]].
Dandori Castle map.png|[[Dandori Castle]].
Leafy Showdown map.png|[[Leafy Showdown]].
Hot Sandy Duel map.png|[[Hot Sandy Duel]].
Final Battle map.png|[[Final Battle]].
</gallery>
 
==== Dandori Challenge ====
<gallery>
Dandori Day Care map.png|[[Dandori Day Care]].
Hotshock Canyon map.png|[[Hotshock Canyon]].
Rockaway Cellars map.png|[[Rockaway Cellars]].
Test Tubs map.png|[[Test Tubs]].
Ice-Cross Course map.png|[[Ice-Cross Course]].
Hefty Haulway map.png|[[Hefty Haulway]].
Aerial Incinerator map.png|[[Aerial Incinerator]].
Strategic Freezeway map.png|[[Strategic Freezeway]].
Planning Pools map.png|[[Planning Pools]].
Toggle Training map.png|[[Toggle Training]].
Cliff-Hanger's Hold map.png|[[Cliff-Hanger's Hold]].
Oasis of Order map.png|[[Oasis of Order]].
</gallery>
 
 
==== Trial of the Sage Leaf ====
<gallery>
Bulblaxes map.png|[[Trial of the Sage Leaf#1st Story: Bulblaxes|1st Story: Bulblaxes]].
Snow Problem map.png|[[Trial of the Sage Leaf#2nd Story: Snow Problem|2nd Story: Snow Problem]].
Dig Deep map.png|[[Trial of the Sage Leaf#3rd Story: Dig Deep|3rd Story: Dig Deep]].
Dandori Seas map.png|[[Trial of the Sage Leaf#4th Story: Dandori Seas|4th Story: Dandori Seas]].
The White Key map.png|[[Trial of the Sage Leaf#5th Story: The White Key|5th Story: The White Key]].
Gimmick Gambit map.png|[[Trial of the Sage Leaf#6th Story: Gimmick Gambit|6th Story: Gimmick Gambit]].
One Fell Jump map.png|[[Trial of the Sage Leaf#7th Story: One Fell Jump|7th Story: One Fell Jump]].
Crowded Kitchen map.png|[[Trial of the Sage Leaf#8th Story: Crowded Kitchen|8th Story: Crowded Kitchen]].
Turf Turmoil map.png|[[Trial of the Sage Leaf#9th Story: Turf Turmoil|9th Story: Turf Turmoil]].
The Purple Key map.png|[[Trial of the Sage Leaf#Final Story: The Purple Key|Final Story: The Purple Key]].
</gallery>


== Oddities ==
== Oddities ==
=== ''Pikmin 2'' manual ===
=== ''Pikmin 2'' manual ===
{{todo|Get info for the Japanese instruction manuals.}}
{{todo|Get info for the Japanese instruction manuals.}}
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out.
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between the different manuals, and all of them have some quirks to point out.


The GameCube North American version lists the five main Pikmin colors but bizarrely, a sixth color as well: a soft pink color. It is unknown what this color is meant to represent. The GameCube European version only lists the five main Pikmin types. The US version of ''New Play Control!'' remake's instruction manual doesn't have a legend, and only has a shorter overview of how the radar works. It does however have a list of the radar dot colors some pages ahead, in the section describing the differences between Pikmin types. Finally, the European ''New Play Control! Pikmin 2'' manual brings back the legend of symbols, and includes an explanation of the dark green color used to represent buried Pikmin sprouts.
The North American GameCube version lists the five main Pikmin colors but bizarrely, a sixth color as well: a soft pink color. It is unknown what this color is meant to represent. The European GameCube version of the manual only lists the five main Pikmin types. The North American ''New Play Control!'' version's instruction manual doesn't have a legend, and only has a shorter overview of how the radar works. It does however have a list of the radar dot colors some pages ahead, in the section describing the differences between Pikmin types. Finally, the European ''New Play Control! Pikmin 2'' manual brings back the legend of symbols, and includes an explanation of the dark green color used to represent buried Pikmin sprouts.


All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game.
All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game.
Line 361: Line 544:


== Names in other languages ==
== Names in other languages ==
{|
{| class="responsive-col"
|- style="vertical-align:top"
|- style="vertical-align:top"
|'''Radar'''
|'''Radar'''
Line 402: Line 585:
|Spa=KopRadar
|Spa=KopRadar
|SpaM=-
|SpaM=-
|notes=y
}}
}}
|'''Mini radar'''
|'''Mini radar'''