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{{game icons|p=y|p2=y|p3=y|p4=y}} | {{game icons|p=y|p2=y|p3=y|p4=y}} | ||
The '''arachnorb family''' ({{j|ダマグモ科|Dama Gumo Ka|[[Beady Long Legs|Orb spider]] family}}) is a | The '''arachnorb family''' ({{j|ダマグモ科|Dama Gumo Ka|[[Beady Long Legs|Orb spider]] family}}) is a family of enemies in the [[Pikmin series|''Pikmin'' games]] which resemble giant spiders. Every member is a [[boss]], and the family has a tendency to merge with inorganic components. The first member of the family that was introduced is the [[Beady Long Legs]], as an official boss in the [[Pikmin (game)|first game]]; it is found just once in the game, excluding [[Challenge Mode (Pikmin)|Challenge Mode]], and has its own [[Music in Pikmin#Impending Doom|boss theme]]. The [[Man-at-Legs]] and [[Raging Long Legs]] made their debut in ''[[Pikmin 2]]'', the [[Shaggy Long Legs]] and [[Baldy Long Legs]] were discovered in ''[[Pikmin 3]]'' and the [[Groovy Long Legs]] made its debut in {{p4}}. | ||
All known creatures in this family are in the ''Pseudoarachnia'' genus. | All known creatures in this family are in the ''Pseudoarachnia'' genus. | ||
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===Groovy Long Legs=== | ===Groovy Long Legs=== | ||
[[File: | [[File:Pikmin Garden Groovy Long Legs render.png|left|150px]] | ||
{{main|Groovy Long Legs}} | {{main|Groovy Long Legs}} | ||
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===Man-at-Legs=== | ===Man-at-Legs=== | ||
[[File:Man-at-Legs | [[File:Pikmin Garden Man-at-Legs render.png|left|150px]] | ||
{{main|Man-at-Legs}} | {{main|Man-at-Legs}} | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{Needs translation|Chinese|Korean | {{Needs translation|Chinese|Korean}} | ||
{{Foreignname | {{Foreignname | ||
|Jap = ダマグモ科 | |Jap = ダマグモ科 | ||
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|FraN = The name is a portmanteau of ''"arachnide"'' (arachnid) and ''"orbe"'' (orb) | |FraN = The name is a portmanteau of ''"arachnide"'' (arachnid) and ''"orbe"'' (orb) | ||
|Ger = Arachnorben | |Ger = Arachnorben | ||
|GerM = | |GerM = Arachnorbs | ||
|GerN = | |GerN = | ||
|Ita = Tarocnidi | |Ita = Tarocnidi | ||
|ItaM = | |ItaM = Fakenids | ||
|ItaN = The name is a portmanteau of ''"aracnidi"'' (arachnids) and possibly the colloquial term ''"tarocco"'' (meaning "fake") | |ItaN = The name is a portmanteau of ''"aracnidi"'' (arachnids) and possibly the colloquial term ''"tarocco"'' (meaning "fake") | ||
|Kor = 박거미 과 | |Kor = 박거미 과 | ||
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|KorN = | |KorN = | ||
|Spa = Aracnorbios | |Spa = Aracnorbios | ||
|SpaM = | |SpaM = Arachnorbs | ||
|SpaN = The name is a portmanteau of ''"arácnido"'' (arachnid) and ''"orbe"'' (orb) | |SpaN = The name is a portmanteau of ''"arácnido"'' (arachnid) and ''"orbe"'' (orb) | ||
|Por = Aracnorbídeos | |Por = Aracnorbídeos | ||
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|notes = y | |notes = y | ||
}} | }} | ||
==Trivia== | |||
*Bizarrely, regardless of game arachnorbs do not appear to have [[soul]]s; when defeated, none rise from where they once stood. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the arachnorbs, which clearly die. This oddity is shared with the {{p2}} versions of the [[Empress Bulblax]], [[Toady Bloyster]], [[Ranging Bloyster]], and [[Titan Dweevil]]. | |||
**Unlike the other creatures who are missing souls in Pikmin 2 despite dropping corpses, it's possible that it may be an intentional decision for the arachnorb family. Throughout the Pikmin series creatures always only release souls when their death animations finish, which could look odd with the arachnorbs since that means that their souls would be appearing out of thin air. | |||
==See also== | ==See also== |