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{| class="wikitable" style="margin: auto; text-align: center;" | {| class="wikitable" style="margin: 10px auto; text-align: center;" | ||
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}|{{{seedsh|}}}}} | | ! Game }} | {{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}|{{{seedsh|}}}|{{{weight4|}}}}} | | ! Game }} | ||
! style="min-width: 48px;" | [[ | ! style="min-width: 48px;" | [[Weight]] | ||
! style="min-width: 48px;" | Max.<br>carriers | ! style="min-width: 48px;" | Max.<br>[[Carry|carriers]] | ||
! style="min-width: 48px;" | | ! style="min-width: 48px;" | [[Sprout|Seed]]s | ||
! style="min-width: 48px;" | Value | |||
! style="min-width: 48px;" | [[Health]] | ! style="min-width: 48px;" | [[Health]] | ||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | ! style="min-width: 48px;" {{!}} [[Health regeneration|Regen.]] }} | {{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | ! style="min-width: 48px;" {{!}} [[Health regeneration|Regen.]] }} | ||
|- | |- | ||
{{#if:{{{weight1|}}}| | {{#if:{{{weight1|}}}| | ||
{{#if:{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin logo.png|96px|link=Pikmin (game)|Pikmin]] }} | {{#if:{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin logo.png|96px|link=Pikmin (game)|Pikmin]] }} | ||
{{!}} {{{weight1}}} | {{!}} {{{weight1}}} | ||
{{!}} {{{carriers1}}} | {{!}} {{{carriers1}}} | ||
{{!}} {{{seeds1}}} | {{!}} {{{seeds1}}} | ||
{{!}} N/A | |||
{{!}} {{ifnumber|{{{hp1|}}}|{{tt|{{{hp1}}}|For reference, in Pikmin, a Dwarf | {{!}} {{ifnumber|{{{hp1|}}}|{{tt|{{{hp1}}}|For reference, in Pikmin, a Dwarf Bulborb has 130 HP, and a Spotty Bulborb has 1100.}}|{{{hp1}}}}} | ||
{{!}} {{#ifeq:{{{regen1}}}|0|No|{{ifnumber|{{{regen1|}}}|{{tt|{{{regen1}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp1|0}}}/{{{regen1|0}}}}} seconds.}}|{{{regen1}}}}}}} | {{!}} {{#ifeq:{{{regen1}}}|0|No|{{ifnumber|{{{regen1|}}}|{{tt|{{{regen1}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp1|0}}}/{{{regen1|0}}}}} seconds.}}|{{{regen1}}}}}}} | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
{{#if:{{{weight2|}}}| | {{#if:{{{weight2|}}}| | ||
{{#if:{{{weight1|}}}{{{weight3|}}}{{{seedsh|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin 2 logo.png|96px|link=Pikmin 2|Pikmin 2]] }} | {{#if:{{{weight1|}}}{{{weight3|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin 2 logo.png|96px|link=Pikmin 2|Pikmin 2]] }} | ||
{{!}} {{{weight2}}} | {{!}} {{{weight2}}} | ||
{{!}} {{{carriers2}}} | {{!}} {{{carriers2}}} | ||
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{{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}} | {{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}} | ||
{{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}} | {{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}} | ||
{{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds. | {{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds. Note that regeneration is not revival.}}|{{{regen2}}}}}}} | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
{{#if:{{{weight3|}}}| | {{#if:{{{weight3|}}}| | ||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 3 logo.png|96px|link=Pikmin 3|Pikmin 3]] {{tt|(?)|These are the values defined in the game's files, but every specific instance of an enemy in an area can use specific values.}} }} | {{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 3 logo.png|96px|link=Pikmin 3|Pikmin 3]] {{tt|(?)|These are the values defined in the game's files, but every specific instance of an enemy in an area can use specific values.}} }} | ||
{{!}} {{{weight3}}} | {{!}} {{{weight3}}} | ||
{{!}} {{ifnumber|{{{carriers3}}}|{{#ifexpr:{{{carriers3}}} < 2 | {{{carriers3}}} | {{{carriers3}}} ([[ | {{!}} {{ifnumber|{{{carriers3}}}|{{#ifexpr:{{{carriers3}}} < 2 | {{{carriers3}}} | {{{carriers3}}} ([[Carry#Winged Pikmin|<span title="Winged Pikmin can allow for more carriers.">normally</span>]])}}|N/A}} | ||
{{!}} {{{seeds3}}} | {{!}} {{{seeds3}}} | ||
{{!}} {{ifnumber|{{{value3|}}}|{{pokos|{{{value3}}}}}<br>{{bepoints|{{{value3}}}}}|{{{value3}}}}} | {{!}} {{ifnumber|{{{value3|}}}|{{pokos|{{{value3}}}|y}}<br>{{bepoints|{{{value3}}}}}|{{{value3}}}}} | ||
{{!}} {{ifnumber|{{{hp3|}}}|{{tt|{{{hp3}}}|For reference, in Pikmin 3, a Dwarf | {{!}} {{ifnumber|{{{hp3|}}}|{{tt|{{{hp3}}}|For reference, in Pikmin 3, a Dwarf Bulborb has 100 HP, and a Bulborb has 1000. Rock Pikmin throws, White Pikmin ingestions, and bomb rocks use their own damage calculation; please read the technical information section of the article.}}|{{{hp3}}}}} | ||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }} | |||
{{!}}- | |||
}} | |||
{{#if:{{{weight4|}}}| | |||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 4 Logo.png|96px|link=Pikmin 4|Pikmin 4]] }} | |||
{{!}} {{{weight4}}} | |||
{{!}} {{{carriers4}}} | |||
{{!}} {{{seeds4}}} | |||
{{!}} {{ifnumber|{{{value4|}}}|{{sparklium|p4|{{{value4|}}}}}|{{{value4}}}}} | |||
{{!}} {{ifnumber|{{{hp4|}}}|{{tt|{{{hp4}}}|For reference, in Pikmin 4, a Dwarf Bulborb has 100 HP, and a Bulborb has 1000.}}|{{{hp4}}}}} | |||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }} | {{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }} | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
{{#if:{{{seedsh|}}}| | {{#if:{{{seedsh|}}}| | ||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Hey! Pikmin logo.png|96px|link=Hey! Pikmin|Hey! Pikmin]] }} | {{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Hey! Pikmin logo.png|96px|link=Hey! Pikmin|Hey! Pikmin]] }} | ||
{{!}} N/A | {{!}} N/A | ||
{{!}} N/A | {{!}} N/A | ||
{{!}} N/A | {{!}} N/A | ||
{{!}} {{ | {{!}} {{sparklium|hps|{{{seedsh}}}}} | ||
{{!}} {{{hph|}}} | {{!}} {{{hph|}}} | ||
{{!}} {{#ifeq:{{{regenh}}}|0|No|{{{regenh|}}}}} | {{!}} {{#ifeq:{{{regenh}}}|0|No|{{{regenh|}}}}} | ||
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==Parameters== | ==Parameters== | ||
For each of these parameters' names, replace the asterisk with the number of the game (1, 2, or | For each of these parameters' names, replace the asterisk with the number of the game (1, 2, 3, or 4, or h for ''Hey! Pikmin'') for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! value* | ! value* | ||
| '''Yes''' || || Poko or point value. Used in [[cave]]s, [[Challenge Mode]], and [[Mission Mode]]. The {{p1}} version of this parameter doesn't exist. If it doesn't have a value, write "N/A". | | '''Yes''' || || Poko or point value. Used in [[cave]]s, [[Challenge Mode (disambiguation)|Challenge Mode]], and [[Mission Mode]]. The {{p1}} version of this parameter doesn't exist. If it doesn't have a value, write "N/A". | ||
|- | |- | ||
! hp* | ! hp* | ||
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<pre> | <pre> | ||
{{enemy stats | {{enemy stats | ||
|weight1 = |weight2 = | |weight1 = | ||
| | |carriers1 = | ||
| | |seeds1 = | ||
|hp1 = | |||
| | |regen1 = | ||
| | |weight2 = | ||
|carriers2 = | |||
|seeds2 = | |||
|value2 = | |||
|hp2 = | |||
|regen2 = | |||
|weight3 = | |||
|carriers3 = | |||
|seeds3 = | |||
|value3 = | |||
|hp3 = | |||
|weight4 = | |||
|carriers4 = | |||
|seeds4 = | |||
|value4 = | |||
|hp4 = | |||
|seedsh = | |||
|hph = | |||
|regenh = | |||
}} | }} | ||
</pre> | </pre> | ||
[[Category:Information tables]] | [[Category:Information tables]]</noinclude> | ||
</noinclude> |
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