Template:Enemy stats: Difference between revisions
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(We need to point out that Pikmin 3's enemies can overwrite their class's parameters.) Tag: Mobile edit |
Tags: Mobile edit Advanced mobile edit |
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{| class="wikitable" style="margin: auto; text-align: center;" | {| class="wikitable" style="margin: 10px auto; text-align: center;" | ||
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | ! Game }} | {{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}|{{{seedsh|}}}|{{{weight4|}}}}} | | ! Game }} | ||
! style="min-width: 48px;" | [[ | ! style="min-width: 48px;" | [[Weight]] | ||
! style="min-width: 48px;" | Max.<br>carriers | ! style="min-width: 48px;" | Max.<br>[[Carry|carriers]] | ||
! style="min-width: 48px;" | | ! style="min-width: 48px;" | [[Sprout|Seed]]s | ||
! style="min-width: 48px;" | Value | |||
! style="min-width: 48px;" | [[Health]] | ! style="min-width: 48px;" | [[Health]] | ||
{{#if:{{ | {{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | ! style="min-width: 48px;" {{!}} [[Health regeneration|Regen.]] }} | ||
|- | |- | ||
{{#if:{{{weight1|}}}| | {{#if:{{{weight1|}}}| | ||
{{#if:{{ | {{#if:{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin logo.png|96px|link=Pikmin (game)|Pikmin]] }} | ||
{{!}} {{{weight1}}} | {{!}} {{{weight1}}} | ||
{{!}} {{{carriers1}}} | {{!}} {{{carriers1}}} | ||
{{!}} {{{seeds1}}} | {{!}} {{{seeds1}}} | ||
{{!}} N/A | |||
{{!}} {{ifnumber|{{{hp1|}}}|{{tt|{{{hp1}}}|For reference, in Pikmin, a Dwarf | {{!}} {{ifnumber|{{{hp1|}}}|{{tt|{{{hp1}}}|For reference, in Pikmin, a Dwarf Bulborb has 130 HP, and a Spotty Bulborb has 1100.}}|{{{hp1}}}}} | ||
{{!}} {{#ifeq:{{{regen1}}}|0|No|{{ifnumber|{{{regen1|}}}|{{tt|{{{regen1}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp1|0}}}/{{{regen1|0}}}}} seconds.}}|{{{regen1}}}}}}} | {{!}} {{#ifeq:{{{regen1}}}|0|No|{{ifnumber|{{{regen1|}}}|{{tt|{{{regen1}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp1|0}}}/{{{regen1|0}}}}} seconds.}}|{{{regen1}}}}}}} | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
{{#if:{{{weight2|}}}| | {{#if:{{{weight2|}}}| | ||
{{#if:{{ | {{#if:{{{weight1|}}}{{{weight3|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin 2 logo.png|96px|link=Pikmin 2|Pikmin 2]] }} | ||
{{!}} {{{weight2}}} | {{!}} {{{weight2}}} | ||
{{!}} {{{carriers2}}} | {{!}} {{{carriers2}}} | ||
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{{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}} | {{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}} | ||
{{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}} | {{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}} | ||
{{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds.}}|{{{regen2}}}}}}} | {{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds. Note that regeneration is not revival.}}|{{{regen2}}}}}}} | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
{{#if:{{{weight3|}}}| | {{#if:{{{weight3|}}}| | ||
{{#if: | {{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 3 logo.png|96px|link=Pikmin 3|Pikmin 3]] {{tt|(?)|These are the values defined in the game's files, but every specific instance of an enemy in an area can use specific values.}} }} | ||
{{!}} {{{weight3}}} | {{!}} {{{weight3}}} | ||
{{!}} {{ifnumber|{{{carriers3}}}|{{#ifexpr:{{{carriers3}}} < 2 | {{{carriers3}}} | {{!}} {{ifnumber|{{{carriers3}}}|{{#ifexpr:{{{carriers3}}} < 2 | {{{carriers3}}} | {{{carriers3}}} ([[Carry#Winged Pikmin|<span title="Winged Pikmin can allow for more carriers.">normally</span>]])}}|N/A}} | ||
{{!}} {{{seeds3}}} | {{!}} {{{seeds3}}} | ||
{{!}} {{ifnumber|{{{value3|}}}|{{pokos|{{{value3}}}}}<br>{{bepoints|{{{value3}}}}}|{{{value3}}}}} | {{!}} {{ifnumber|{{{value3|}}}|{{pokos|{{{value3}}}|y}}<br>{{bepoints|{{{value3}}}}}|{{{value3}}}}} | ||
{{!}} {{ifnumber|{{{hp3|}}}|{{tt|{{{hp3}}}|For reference, in Pikmin 3, a Dwarf | {{!}} {{ifnumber|{{{hp3|}}}|{{tt|{{{hp3}}}|For reference, in Pikmin 3, a Dwarf Bulborb has 100 HP, and a Bulborb has 1000. Rock Pikmin throws, White Pikmin ingestions, and bomb rocks use their own damage calculation; please read the technical information section of the article.}}|{{{hp3}}}}} | ||
{{#if:{{ | {{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }} | ||
{{!}}- | |||
}} | |||
{{#if:{{{weight4|}}}| | |||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 4 Logo.png|96px|link=Pikmin 4|Pikmin 4]] }} | |||
{{!}} {{{weight4}}} | |||
{{!}} {{{carriers4}}} | |||
{{!}} {{{seeds4}}} | |||
{{!}} {{ifnumber|{{{value4|}}}|{{sparklium|p4|{{{value4|}}}}}|{{{value4}}}}} | |||
{{!}} {{ifnumber|{{{hp4|}}}|{{tt|{{{hp4}}}|For reference, in Pikmin 4, a Dwarf Bulborb has 100 HP, and a Bulborb has 1000.}}|{{{hp4}}}}} | |||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }} | |||
{{!}}- | |||
}} | |||
{{#if:{{{seedsh|}}}| | |||
{{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Hey! Pikmin logo.png|96px|link=Hey! Pikmin|Hey! Pikmin]] }} | |||
{{!}} N/A | |||
{{!}} N/A | |||
{{!}} N/A | |||
{{!}} {{sparklium|hps|{{{seedsh}}}}} | |||
{{!}} {{{hph|}}} | |||
{{!}} {{#ifeq:{{{regenh}}}|0|No|{{{regenh|}}}}} | |||
{{!}}- | {{!}}- | ||
}} | }} | ||
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==Parameters== | ==Parameters== | ||
For each of these parameters' names, replace the asterisk with the number of the game (1, 2, or | For each of these parameters' names, replace the asterisk with the number of the game (1, 2, 3, or 4, or h for ''Hey! Pikmin'') for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 59: | Line 79: | ||
|- | |- | ||
! value* | ! value* | ||
| '''Yes''' || || Poko or point value. Used in [[cave]]s, [[Challenge Mode]], and [[Mission Mode]]. The {{p1}} version of this parameter doesn't exist. If it doesn't have a value, write "N/A". | | '''Yes''' || || Poko or point value. Used in [[cave]]s, [[Challenge Mode (disambiguation)|Challenge Mode]], and [[Mission Mode]]. The {{p1}} version of this parameter doesn't exist. If it doesn't have a value, write "N/A". | ||
|- | |- | ||
! hp* | ! hp* | ||
Line 71: | Line 91: | ||
<pre> | <pre> | ||
{{enemy stats | {{enemy stats | ||
|weight1 = |weight2 = | | |weight1 = | ||
| | |carriers1 = | ||
| | |seeds1 = | ||
|hp1 = | |||
| | |regen1 = | ||
| | |weight2 = | ||
|carriers2 = | |||
|seeds2 = | |||
|value2 = | |||
|hp2 = | |||
|regen2 = | |||
|weight3 = | |||
|carriers3 = | |||
|seeds3 = | |||
|value3 = | |||
|hp3 = | |||
|weight4 = | |||
|carriers4 = | |||
|seeds4 = | |||
|value4 = | |||
|hp4 = | |||
|seedsh = | |||
|hph = | |||
|regenh = | |||
}} | }} | ||
</pre> | </pre> | ||
[[Category:Information tables]] | [[Category:Information tables]]</noinclude> | ||
</noinclude> |
Latest revision as of 10:56, September 30, 2024
Game | Weight | Max. carriers |
Seeds | Value | Health |
---|
Info
This template creates a table with an enemy's basic stats. It should be used on a "Stats" section near the start of the enemy's article.
Parameters
For each of these parameters' names, replace the asterisk with the number of the game (1, 2, 3, or 4, or h for Hey! Pikmin) for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it.
Parameter | Mandatory | Default | Detailed description |
---|---|---|---|
weight* | Yes | How much its corpse weighs. If it doesn't drop a corpse, write "N/A". | |
carriers* | Yes | Maximum number of Pikmin that can carry its corpse. If it doesn't drop a corpse, write "N/A". | |
seeds* | Yes | Number of seeds it gives when its corpse is delivered to an Onion. If it doesn't drop a corpse, write "N/A". | |
value* | Yes | Poko or point value. Used in caves, Challenge Mode, and Mission Mode. The Pikmin version of this parameter doesn't exist. If it doesn't have a value, write "N/A". | |
hp* | Yes | Health value. | |
regen* | Yes | Regeneration rate, in health points per second. If it doesn't regenerate, write 0. The Pikmin 3 version of this parameter doesn't exist. |
Skeleton
{{enemy stats |weight1 = |carriers1 = |seeds1 = |hp1 = |regen1 = |weight2 = |carriers2 = |seeds2 = |value2 = |hp2 = |regen2 = |weight3 = |carriers3 = |seeds3 = |value3 = |hp3 = |weight4 = |carriers4 = |seeds4 = |value4 = |hp4 = |seedsh = |hph = |regenh = }}