Vehemoth Phosbat: Difference between revisions
→Naming: Hack and Slash: 116-124 DMG per hit, 166-174 DMG (final slash) Sharp Spin: 81-89 DMG per hit, 196-204 DMG (final hit) Spiral Blade: 81-89 DMG per hit, 206-214 DMG (final hit) Lunging Stab: 296-304 DMG Rising Blade: 146-154 DMG (ascend and descend), 176-184 DMG (shockwave) Rolling Blade: 156-164 DMG (first three hits), 116-124 DMG (subsequent hits)
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(→Naming: Hack and Slash: 116-124 DMG per hit, 166-174 DMG (final slash) Sharp Spin: 81-89 DMG per hit, 196-204 DMG (final hit) Spiral Blade: 81-89 DMG per hit, 206-214 DMG (final hit) Lunging Stab: 296-304 DMG Rising Blade: 146-154 DMG (ascend and descend), 176-184 DMG (shockwave) Rolling Blade: 156-164 DMG (first three hits), 116-124 DMG (subsequent hits)) Tag: Mobile edit |
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==Background== | ==Background== | ||
At the beginning of the game, | At the beginning of the game, [[Captain Charlie]] takes shelter in a cave, where he finds larval [[Phosbat]]s crawling on the cave floor. Whether or not he uses his [[Yellow Pikmin]] to attack them, the Vehemoth Phosbat abducts him. He is not playable until [[Alph]] and [[Brittany]] rescue him later in the game. | ||
{{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimarus=y|p3dpolimareu=y}} | {{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimarus=y|p3dpolimareu=y}} | ||
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The Vehemoth Phosbat will remain unseen as it flies around the area. When a light is activated near it, it will fall to the ground, blinded and helpless for a short time. When it rises off the ground again, it will not instantly go into its invisible state, so it is vulnerable for a few seconds more. When its entire arena is lit up, it will occasionally retreat to a wall to rest and gradually regenerate its life. | The Vehemoth Phosbat will remain unseen as it flies around the area. When a light is activated near it, it will fall to the ground, blinded and helpless for a short time. When it rises off the ground again, it will not instantly go into its invisible state, so it is vulnerable for a few seconds more. When its entire arena is lit up, it will occasionally retreat to a wall to rest and gradually regenerate its life. | ||
The | The Vehemoth Phosbat has more threatening attacks than the previous boss, the [[Armored Mawdad]]. | ||
*It can become visible and create a vortex in which the Pikmin will be trapped inside. From there, it will suck a few of the Pikmin into its mouth and they will be eaten. Pikmin trapped in the vortex can be [[whistle]]d and saved. | *It can become visible and create a vortex in which the Pikmin will be trapped inside. From there, it will suck a few of the Pikmin into its mouth and they will be eaten. Pikmin trapped in the vortex can be [[whistle]]d and saved. | ||
*After being attacked, it will rise back into the air and spew out [[poison]]-like [[Hazard#Minor|dust]] nearby. This will choke the Pikmin for a brief period of time, but will not kill them. | *After being attacked, it will rise back into the air and spew out [[poison]]-like [[Hazard#Minor|dust]] nearby. This will choke the Pikmin for a brief period of time, but will not kill them. | ||
Like most other enemies, the Phosbat also can shake off Pikmin as well. | Like most other enemies, the Vehemoth Phosbat also can shake off Pikmin as well. | ||
When the cave's main light source is activated, the Phosbat becomes grounded for a bit, and then heads off to a nearby wall to rest. Interestingly, when it does this, it [[Health#Regeneration|regenerates]] a small bit of health, but only in this scenario. If it lands on any wall again, it will not regenerate. | When the cave's main light source is activated, the Vehemoth Phosbat becomes grounded for a bit, and then heads off to a nearby wall to rest. Interestingly, when it does this, it [[Health#Regeneration|regenerates]] a small bit of health, but only in this scenario. If it lands on any wall again, it will not regenerate. | ||
When defeated, it will flap its wings and try to escape, only to crash into the big light bulb. | |||
==Defeat Bosses!== | ==Defeat Bosses!== | ||
The Vehemoth Phosbat can be fought in [[Defeat Bosses!]] The time limit for this stage is | The Vehemoth Phosbat can be fought in [[Defeat Bosses!]] The time limit for this stage is 15 minutes. The stage only takes place inside the cave room that serves as an arena in single player, with the exits locked out by a "keep out" sign. Alph (player 1's starting leader) starts at the intended entrance with 10 Red and 15 Yellow Pikmin, and Brittany (player 2's starting leader) starts at the exit to the main area with 10 Rock and 15 Yellow Pikmin. Idling under Common Glowcaps are 10 Rocks near the center and 10 Reds near the large electrode, but every other Pikmin found in the stage is buried. There are 10 Reds behind the large crystal leading to some fragments, 10 Yellows on a ledge near a [[Golden Candypop Bud]] and more fragments, and 5 Reds and 5 Rocks buried near the bridge's building location, for a total of 35 Reds, 25 Rocks, and 40 Yellows. | ||
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss2.szs/misBoss2.txt</code>: <pre># RuleData | The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss2.szs/misBoss2.txt</code>: <pre># RuleData | ||
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{{guide}} | {{guide}} | ||
===Standard strategy=== | ===Standard strategy=== | ||
Unlike the [[Armored Mawdad]], the Vehemoth Phosbat's arena is much more expansive, giving the player more room to move about. As the player enters the area, the only light present will be from the variously-placed [[Common Glowcap]]s. In this darkness, the Phosbat is invisible, and it will quietly move throughout the area, only revealing itself when it tries to inhale Pikmin. To stun the beast, one must activate a light in the room by throwing [[Yellow Pikmin]] at the [[electrode]], which will cause the creature to reveal itself and fall to the ground, stunned. However, once the player has done this, the Phosbat will retaliate by summoning its young to attack the player. They can eat one Pikmin at a time. However, they | Unlike the [[Armored Mawdad]], the Vehemoth Phosbat's arena is much more expansive, giving the player more room to move about. As the player enters the area, the only light present will be from the variously-placed [[Common Glowcap]]s. In this darkness, the Vehemoth Phosbat is invisible, and it will quietly move throughout the area, only revealing itself when it tries to inhale Pikmin. To stun the beast, one must activate a light in the room by throwing [[Yellow Pikmin]] at the [[electrode]], which will cause the creature to reveal itself and fall to the ground, stunned. However, once the player has done this, the Vehemoth Phosbat will retaliate by summoning its young to attack the player. They can eat one Pikmin at a time. However, they're slow and easy to kill, making them pose little threat, but can be somewhat of a nuisance when trying to do other tasks. | ||
The [[Phosbat]]s are spawned from large eggsack-like objects that are placed throughout the area called [[Phosbat Pod]]s, which can be destroyed to prevent further spawning of Phosbats. Continue the previously mentioned stun method to buy some time, as the Vehemoth Phosbat will constantly follow you after you've begun to attack its children. You can hide under Glowcaps, which will prevent it from coming towards you, at least until the next phase of the fight. | The [[Phosbat]]s are spawned from large eggsack-like objects that are placed throughout the area called [[Phosbat Pod]]s, which can be destroyed to prevent further spawning of Phosbats. Continue the previously mentioned stun method to buy some time, as the Vehemoth Phosbat will constantly follow you after you've begun to attack its children. You can hide under Glowcaps, which will prevent it from coming towards you, at least until the next phase of the fight. | ||
Scattered around the cave are two piles of fragments, which can be used to build a bridge to a large battery. Having | Scattered around the cave are two piles of fragments, which can be used to build a bridge to a large red battery. Having 20 Yellow Pikmin stand atop this box will light up a large light bulb attached to the cave ceiling, which illuminates the entire area. This light results in the stunning of the Vehemoth Phosbat and renders it incapable of becoming invisible for the remainder of the battle. After this happens, you can simply throw Yellow Pikmin onto its back to weigh it down whenever the beast stops to suck in Pikmin. After it gets back up, it will begin to release a toxic powder that chokes all nearby Pikmin. During this time, it will retreat onto a wall in the cave to rest and regenerate health. It is recommended to throw several [[Rock Pikmin]] at its back while it rests, as normal Pikmin will just be thrown off after the boss prepares to start flying. | ||
Continue this process until the Vehemoth Phosbat is defeated. Upon its defeat, the | Continue this process until the Vehemoth Phosbat is defeated. Upon its defeat, the boss will erratically fly around the area until it collides with the light bulb dangling from the ceiling, after which it will fall to the ground and writhe in pain, just before its life finally ends. | ||
===Expert strategy=== | ===Expert strategy=== | ||
A much quicker way to defeat the Phosbats involves using both leaders and distracting the boss while the Pikmin work. | A much quicker way to defeat the Phosbats involves using both leaders and distracting the boss while the Pikmin work. | ||
First, have the Pikmin destroy a few Phosbat Pods to give them [[nectar]]. Then, go to the right of the cave entrance and there will be a [[climbing stick]] that leads up to a fragment pile. Instruct all of your Pikmin to climb the stick and construct the bridge while the leaders distract the Vehemoth Phosbat. Once the Pikmin have brought all of their bridge shards to the bridge, it should be long enough for one leader to throw the other across. Do so, and follow it by throwing twenty Yellow Pikmin up to them, and then have them use the Yellow Pikmin to activate the battery. This will instantly commence the second phase of the battle. | First, have the Pikmin destroy a few Phosbat Pods to give them [[nectar]]. Then, go to the right of the cave entrance and there will be a [[climbing stick]] that leads up to a fragment pile. Instruct all of your Pikmin to climb the stick and construct the bridge while the leaders distract the Vehemoth Phosbat. Once the Pikmin have brought all of their bridge shards to the bridge, it should be long enough for one leader to throw the other across. Do so, and follow it by throwing twenty Yellow Pikmin up to them, and then have them use the Yellow Pikmin to activate the car battery. This will instantly commence the second phase of the battle. | ||
Once the | Once the boss falls to the ground, swarm it with all of your Pikmin, and then quickly call them back before it gets up. Once it begins to fly away, stay ahead of it and throw a few Yellow Pikmin at it while running in the same direction that it is flying. This will make the boss stop to shake them off and change direction. During this short period of time, quickly throw all of your Yellow Pikmin at it to weigh it down, causing it to fall into the ground and struggle to get back up, which opens it up to further attack. Using this strategy, the boss can be defeated in under two minutes. | ||
===Other=== | ===Other=== | ||
The Vehemoth Phosbat can be killed without turning on the main light. The player needs to continuously damage it, preferably with Red Pikmin. Activating the main light's electrode after the | The Vehemoth Phosbat can be killed without turning on the main light. The player needs to continuously damage it, preferably with Red Pikmin. Activating the main light's electrode after the boss's defeat will still turn the light on, but no cutscene will take place. | ||
==Badges== | ==Badges== | ||
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain | In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain from the Vehemoth Phosbat: | ||
*'''Achieving Enlightenment''': Defeating the Vehemoth Phosbat. | *'''Achieving Enlightenment''': Defeating the Vehemoth Phosbat. | ||
<gallery> | <gallery> | ||
Badge 11 phosbat.png|Achieving Enlightenment. The badge shows the Phosbat. | Badge 11 phosbat.png|Achieving Enlightenment. The badge shows the Vehemoth Phosbat. | ||
</gallery> | </gallery> | ||
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{{see more|Phosbat#Naming}} | {{see more|Phosbat#Naming}} | ||
{{naming | {{naming | ||
|common = Vehemoth Phosbat. The word "Vehemoth" is likely a portmanteau of "vehement", which means to exaggerate, referencing the boss' wide variety of colors and bizarre facial expression, and "behemoth", which means enormous, referencing the boss' size. It also contains the word "{{w|moth}}", referring to how the boss looks like one. | |common = Vehemoth Phosbat. The word "Vehemoth" is likely a portmanteau of "vehement", which means to exaggerate, referencing the boss' wide variety of colors and bizarre facial expression, and "behemoth", which means enormous, referencing the boss' size. It also contains the word "{{w|moth}}", referring to how the boss looks like one. Phosbat is a combination of two terms: "phos" means "light" in Greek, referring to how the Phosbat has the ability to bend light and turn invisible, and also how it cannot withstand bright lights. "Bat" refers to how it looks and acts similar to real-life {{w|bat}}s. | ||
|jpcommon = {{j|オオバケカガミ|Oo | |jpcommon = {{j|オオバケカガミ|Oo Bake Kagami|Giant Ghost Mirror}}. | ||
|jpname = {{j|オウモンコガクレ|Ou Mon Kogakure|Yellow Pattern Hider}}. | |jpname = {{j|オウモンコガクレ|Ou Mon Kogakure|Yellow Pattern Hider}}. It is shared with its [[Phosbat|infant form]]. | ||
|scientific = ''Tectupervus pteromys''. It is shared with its | |scientific = ''Tectupervus pteromys''. ''{{w|Pteromys}}'' is the genus for several flying squirrels species, referencing the Phosbats' wings. It is also shared with its infant form. | ||
|internal = Its internal name, <code>ohbakekagami</code> matches its Japanese name. | |internal = Its internal name, <code>ohbakekagami</code> matches its Japanese name. | ||
}} | }} | ||
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|JapM = Giant Ghost Mirror | |JapM = Giant Ghost Mirror | ||
|ChiTrad = 幽鏡怪 | |ChiTrad = 幽鏡怪 | ||
|ChiTradR = Yōu Jìng Guài | |||
|ChiTradM = Mirror Monster | |||
|Fra = Broidunoir | |Fra = Broidunoir | ||
|FraM = From ''Broie du noir'' (literally "crush black", but means "brood") | |FraM = From ''Broie du noir'' (literally "crush black", but means "brood") | ||
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|GerM = Combination of "Mega" and "Lumen", a unit for the intensity of light | |GerM = Combination of "Mega" and "Lumen", a unit for the intensity of light | ||
|Ita = Fantastrello | |Ita = Fantastrello | ||
|ItaM = Portmanteau of ''fantasma'' (phantom) and ''pipistrello'' (bat) | |ItaM = Phantobat | ||
|ItaN = Portmanteau of ''fantasma'' (phantom) and ''pipistrello'' (bat) | |||
|Kor = 큰유령거울 | |Kor = 큰유령거울 | ||
|KorR = Keun-Yulyeong-Geoul | |||
|KorM = Big Ghost Mirror | |||
|SpaE = Espectropolilla espejo | |SpaE = Espectropolilla espejo | ||
|SpaEM = Mirror spectremoth | |SpaEM = Mirror spectremoth | ||
|SpaA = Espectropolilla espejo | |SpaA = Espectropolilla espejo | ||
|SpaAM = Mirror spectremoth | |SpaAM = Mirror spectremoth | ||
|notes = y | |||
}} | }} | ||
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Vehemoth Phosbat DB icon.png|Defeat Bosses! icon. | Vehemoth Phosbat DB icon.png|Defeat Bosses! icon. | ||
Pikmin3 EpicPhosbatFace.png|The Vehemoth Phosbat being revealed after the area is lit up. | Pikmin3 EpicPhosbatFace.png|The Vehemoth Phosbat being revealed after the area is lit up. | ||
Moth thing.gif|The Phosbat becoming visible. | Moth thing.gif|The Vehemoth Phosbat becoming visible. | ||
Vehemoth Phosbat vortex attack.jpg|The Phosbat using its vortex attack. | Vehemoth Phosbat vortex attack.jpg|The Vehemoth Phosbat using its vortex attack. | ||
Vehemoth Phosbat inhaling.jpg|The Phosbat sucking in, next to its young. | Vehemoth Phosbat inhaling.jpg|The Vehemoth Phosbat sucking in, next to its young. | ||
Moth.PNG|The Phosbat dropping dust on the Pikmin. | Moth.PNG|The Vehemoth Phosbat dropping dust on the Pikmin. | ||
Vehemoth Phosbat attacked.png|The creature being attacked by Pikmin. | Vehemoth Phosbat attacked.png|The creature being attacked by Pikmin. | ||
Vehemoth Phosbat behind.png|The creature as seen from behind. | Vehemoth Phosbat behind.png|The creature as seen from behind. | ||
VehemothPhosbatDefeat.png|The Phosbat defeated. | VehemothPhosbatDefeat.png|The Vehemoth Phosbat defeated. | ||
Charlie freed from Vehemoth Phosbat P3.png|[[Captain Charlie]] emerges from the deceased Phosbat. | Charlie freed from Vehemoth Phosbat P3.png|[[Captain Charlie]] emerges from the deceased Vehemoth Phosbat. | ||
VehemothPhosbatDataFile1.jpeg|The first data file for the Phosbat. | VehemothPhosbatDataFile1.jpeg|The first data file for the Vehemoth Phosbat. | ||
VehemothPhosbatDataFile2.jpg|The second data file for the Phosbat. | VehemothPhosbatDataFile2.jpg|The second data file for the Vehemoth Phosbat. | ||
</gallery> | </gallery> | ||
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*The Vehemoth Phosbat is the first airborne boss in the ''Pikmin'' series and the third to have an actual younger form. | *The Vehemoth Phosbat is the first airborne boss in the ''Pikmin'' series and the third to have an actual younger form. | ||
*If the juvenile Phosbats are caught in the vortex attack of the Vehemoth Phosbat, they will duck in cover to avoid getting eaten themselves. | *If the juvenile Phosbats are caught in the vortex attack of the Vehemoth Phosbat, they will duck in cover to avoid getting eaten themselves. | ||
*Although it is recommended that the large light is activated, it is possible (and time-consuming) to defeat the Phosbat without activating a single light, by throwing Rock Pikmin at it when it reveals itself during attack. | *Although it is recommended that the large light is activated, it is possible (and time-consuming) to defeat the Vehemoth Phosbat without activating a single light, by throwing Rock Pikmin at it when it reveals itself during attack. | ||
*If the boss loses all of its health while in mid-air, it will drop to the ground, even if no Pikmin are latched on to it. Only when it is on the ground can its death sequence start. | *If the boss loses all of its health while in mid-air, it will drop to the ground, even if no Pikmin are latched on to it. Only when it is on the ground can its death sequence start. | ||
*It is actually possible to see the boss's silhouette while it is invisible if the player looks at it with the [[KopPad]]'s camera while under the light of a [[Common Glowcap]].{{cite web|https://web.archive.org/web/20171103042724/https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFGlbR8Lg|Miiverse post showing the Vehemoth Phosbat's silhouette|Miiverse}} | *It is actually possible to see the boss's silhouette while it is invisible if the player looks at it with the [[KopPad]]'s camera while under the light of a [[Common Glowcap]].{{cite web|https://web.archive.org/web/20171103042724/https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFGlbR8Lg|Miiverse post showing the Vehemoth Phosbat's silhouette|Miiverse}} | ||
*The Phosbat is one of the only creatures in the series to have proper eyelids. | *The Vehemoth Phosbat is one of the only creatures in the series to have proper eyelids. | ||
==References== | ==References== | ||
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[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Pikmin 3 bosses]] |