User:Pump3r6unk: Difference between revisions
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The requirements to finishing the game, specifically treasures. Treasures grant sparklium, which unlock new areas, gear, and items. Enemy corpses can also grant sparklium, but not by much. However, certain enemy corpses need to be collected for Louie's side missions to obtain the Extra Hand. | The requirements to finishing the game, specifically treasures. Treasures grant sparklium, which unlock new areas, gear, and items. Enemy corpses can also grant sparklium, but not by much. However, certain enemy corpses need to be collected for Louie's side missions to obtain the Extra Hand. Most of these enemies are located in only one or two caves that cannot be 100% without Pikmin, so it is best to perserve their corpses until the side missions have been unlocked. If some have been collected before the side missions have been unlocked, they will not count as progress and likely softlock the player from obtaining the Extra Hand without Pikmin. Most treasures will be weigh a ton, so it is important that Oatchi's buff skill gets fully upgraded early. Sometimes objects are needed to gain height to another treasure before being collected, ranging from enemy corpses and treasures. To get on top of the objects, Oatchi must jump on top of it which will lock him in freefall, which could kick him out of it. Sometimes Oatchi will simply be able to stand on top of it depending on the position of the object. Otherwise, using an Ice Blast can cancel the freefall and allow Oatchi to stand on it after breaking out. Afterwards, use his rush to gain height and use a Bomb Rock to improve it; do not jump. This replaces Yellow and Winged Pikmin high throw range and reach. | ||
Revision as of 22:11, September 1, 2024
A guy who wants to make Pikmin 4 99% Pikminless. Unfortunately, he still has to play the previous three mainline games. :(
No Pikmin Run (Pikmin 4)
A no Pikmin run in Pikmin 4 is a play style that revolves on completing the game without using Pikmin. Due to the inclusion of Oatchi, many tasks can be accomplished without Pikmin and is the primary way to play this run.
The General Run
The main goal of the run is to complete the main story of Rescue Olimar (or including Cure Oatchi story, Olimar's Shipwreck Tale, or just the former.) or complete as much of the game as possible for 100%.
Throughout the run, Oatchi is mandatory to make progress. The main rule is no Pikmin from the squad cannot be used to make progress or affect in game stats with the only exceptions being surviving Glow Pikmin at the end of night expeditions and unless they are needed to pass an impossible obstacle or to collect a treasure for 100%. Because of this, Oatchi cannot take care of some obstacles by himself. However, not many of these obstacles appear in terms of progressing through the story, but it is prevalent in terms of 100% completion. Pikmin also cannot be used for small beneficial purposes to beating the story or making getting the most percentage of 100% without Pikmin easier (ex: 100% Subterranean Swarm for easy free Bomb Rocks and Ice Blasts from the Doodlebug) (this also applies to Dandori challenges and Trial of the Sage Leaf). Until all progress that can be achieved without Pikmin is done, Pikmin can now be used for the rest of the unachieved progress.
To avoid receiving Pikmin in the run, pellets, enemy corpses, and Onions are not to be collected as they sprout Pikmin. Sprouted Pikmin in the area can lead to the player character plucking them if they are too close to them. Onions are especially a problem, since they continue to sprout new Pikmin in each area if there is not one of a certain type unplucked, so it is recommended that Onions are collected last or after all progress that can be achieved without Pikmin is done. Wild Pikmin tend to be located in many caves and whistling or getting near them adds them to the squad. There are two alternatives to avoiding them. Ice Blasts can freeze them (except for Ice Pikmin) to prevent them from joining the squad, which allows the characters to go near them safely. Explosive items can kill them, which will not count to the final results. Enemies can also kill them, but the deaths are counted in the Piklopedia.
Apart from requiring using complex methods to getting past obstacles or obtaining some treasures and not being able to use Pikmin, the playstyle is still relatively the same as normal but extremely slow paced due to tasks being only done with Oatchi. However, there is one major issue in the run, and that are softlocks. If the player is not careful with some choices they make in the run, they can softlock themselves from progressing in the run, primarily treasures. In a normal playthrough, this is never an issue, but in this run, if it ever happens, the player will be forced to use Pikmin to collect what they could have gotten without them. Enemies, treasures, and Oatchi skills fall into this category.
Pikmin Replacements
Although Pikmin cannot be used for their abilities to complete certain tasks, there are alternate ways to utilize similar effects without using them.
Oatchi
Oatchi possesses many skills similar to Pikmin. It should be noted that these skills will not very effective for future tasks if they are not upgraded via Pup Drive which are obtained from saving castaways or leaflings.
A primary example is his Buff skill which allows him to carry objects up to 100 once his skill is fully upgraded (Mostly replaces Purple Pikmin strength of 10.). This skill is mandatory to be upgraded so that many treasures are collected.
Another skill is Doggy-Paddle which grants Oatchi water immunity and lets him swim on water, as well as carry submerged objects when it is fully upgraded. This replaces Blue Pikmin water immunity and swimming abilities. It should be noted that the player character must command Oatchi to grab submerged objects by locking onto them. This skill is automatically obtained after a few days pass while Oatchi is grown up.
Although not exactly the same as a Yellow Pikmin or Winged Pikmin abilities to reach high objects, his Rush skill can be used to knock objects off of high places. However, not all objects can be knocked off this way (Ex: Mechanical Harp (Memory Song)). Furthermore, it can be used to gain height when hitting an object while standing on the top (improvised with an explosion), or angling Oatchi to launch him (stronger with an Ultra-Spicy Spray and/or a Bomb Rock explosion.).
Finally, his Jump skill can be used to get across short gaps or walls.
Most gear can be certainly helpful in the run. For this case, Scorch Guard, Sniff Saver, Anti-Electrifier, and Thermal Defense can replace Red, Yellow, White, and Ice Pikmin elemental immunities. Sometimes it is required to unequip them to gain specific treasures.
Though not neccessarily a Pikmin replacement, the Headlamp and its upgrade can emit a lot of light in dark caves, similar to a group of Glow Pikmin.
While not used for Oatchi, the Extra Hand can be used by the player character to obtain treasures that weigh 1. Most treasures in the game weigh more than 1, so its main benefits are primarily for nugget piles, which are prominent in Dandori challenges and Trial of the Sage Leaf. This replaces the strength of one Pikmin.
Brace Boots are also only used by the player character. It allows them to resist wind or inhaling attacks, similar to Purple Pikmin resistance. Wind and inhaling attacks are not very common, so the gear has a niche use.
Most of the items do not replace Pikmin and merely for other benefits. Only two of them can replace Pikmin abilities.
Pikpik Carrots at first do not do much with distracting enemies and paralyze effect when eaten (vaguely similar to Glow Pikmin's glowmob paralyze effect), but its best use is activating switches. Sometimes switches are located atop high places or blocked off areas, but it can be easily done with the use of Survey Drone and its own Pikpik Carrots. A minor use is damaging and killing certain small enemies.
Bomb Rocks are good sources of damage against enemies and can be used to destroy reinforced walls and crystal objects. This can replace the Rock Pikmin's ability to break crystal objects.
Similar to Bomb Rocks are Mines and Trackonators. Mines can set off when enemy is nearby or stuck to one. They can also activate from an Ice Blast or another explosion. It has a specific use against a certain boss. Trackonators set off similar to mines, but they chase the enemy and it explodes quicker than a Bomb Rock or Mine. Both cannot be used by the Pebble Pitcher. Bomb Rocks are better to use since they do not explode quickly and can be obtained for free from dirt mounds or the Pebble Pitcher.
Ice Blasts emit the ice element like Ice Pikmin. Its uses are freezing large bodies of water and hydro jelly, certain enemies, and very rarely, getting Oatchi to stand on top of objects. The latter two objects can prevent collecting wild Pikmin, by killing them (this does count to the total Pikmin deaths or Piklopedia) or freezing them respectively.
Lightning Shocks can be used to paralyze or drop enemies from the air. Enemies like the Snowfake Fluttertail can be defeated by using them to reveal its weak spot. A major use is to keep enemies still so that it is easy to push them around. This is the most expensive item to buy, so it is better to obtain them using the Pebble Pitcher.
Objects
The requirements to finishing the game, specifically treasures. Treasures grant sparklium, which unlock new areas, gear, and items. Enemy corpses can also grant sparklium, but not by much. However, certain enemy corpses need to be collected for Louie's side missions to obtain the Extra Hand. Most of these enemies are located in only one or two caves that cannot be 100% without Pikmin, so it is best to perserve their corpses until the side missions have been unlocked. If some have been collected before the side missions have been unlocked, they will not count as progress and likely softlock the player from obtaining the Extra Hand without Pikmin. Most treasures will be weigh a ton, so it is important that Oatchi's buff skill gets fully upgraded early. Sometimes objects are needed to gain height to another treasure before being collected, ranging from enemy corpses and treasures. To get on top of the objects, Oatchi must jump on top of it which will lock him in freefall, which could kick him out of it. Sometimes Oatchi will simply be able to stand on top of it depending on the position of the object. Otherwise, using an Ice Blast can cancel the freefall and allow Oatchi to stand on it after breaking out. Afterwards, use his rush to gain height and use a Bomb Rock to improve it; do not jump. This replaces Yellow and Winged Pikmin high throw range and reach.
Other than using their corpses for height or for sparklium, there are rare cases where enemies can help with gaining treasures using their attacks. Most enemies are known to emit elemental attacks (ex: Snowy Blowhog) and some can grant Oatchi height (Ex: Tusked Blowhog). As mentioned before, some enemies need to be collected for Louie's side missions to obtain the Extra Hand.
Similar to enemies, hazards are rarely helpful. Its one helpful use is giving height, with Bomb Rocks to control the trajectory.
Also known as the Pebble Pitcher, and it is a major tool in the run. The pebbles are a primary source of damage against enemies, has unlimited range, and capable of destroying all types of gates and walls except for reinforced walls. It has access to unlimited Pikpik Carrots, Bomb Rocks, and Ice Blasts by gaining points from hitting things with the pebbles or if the player one completes tasks. This can save raw materials, so that the player does not have to buy items from the lab and can focus on using them for gear and building structures. The Survey Drone improves the Pebble Pitcher even more, granting it even more unlimited range.
Other Helpful Sources
Though these sources do not replicate Pikmin abilities, they can benefit in terms of movement and clearing obstacles.
Items
Ultra-spicy spray improves Oatchi's movement and attack speed and rush ability.
Scrummy Bones and Emergency Kits are simply healing items for Oatchi and the player character respectively.
Glow Seeds are the only item that should not be used in the run since they spawn in Glow Pikmin.
Gear
Other than substituting for Pikmin abilities, they can be used to finish tasks more efficiently and easily. Tuff Stuff, Air Armor, and its upgraded versions are helpful to prevent getting knocked in combat. They benefit Oatchi more than the player character, since he should be taking damage for most of the time.
As said before, the Survey Drone's main use is with the Pebble Pitcher. This can be helpful to activate tools or destroy obstacles that are inaccessible to get to.
The Treasure Gauge and its upgrade can be used to detect treasure and keep track of how much is collected in the area respectively.
Gunk Busters are overall niche, as sticky mold is not a major obstacle, but they can help in Dandori Challenges and Trial of the Sage Leaf to save time.
Rush Boots are important gear to have, since they improve the speed of the characters and tasks can be done quicker, especially since the run is slow paced.
The Power Whistle and Plucking Whistle are to be used with caution, as they could likely whistle wild sprouted Pikmin. However, the latter tool can be used to kill wild Pikmin if timed correctly using an explosive item. The former does not help too much, as the whistle is only used to call back Oatchi or the player character and not groups of Pikmin, so the increased range hardly matters.
The Charging Horn and Lineup Trumpet do not have much use in the run, even though it can be used on Oatchi.
The Idler's Alert, Homesick Signal, and Idle Counter are useless, since their intended uses are specifically for Pikmin.
Buildings
Some buildings are mandatory to reaching some collectibles, or parts of an area. While some can be skipped, they are required to finish Osa's Building Goodwill side missions.
Get Help (Dingo)
All Dandori challenges are impossible without using Pikmin (the Extra Hand makes some of these possible), which renders some of the leaflings unobtainable. However, if Dingo has been saved, then the Get Help option is available after failing a Dandori challenge. Choosing this option allows the player to skip the Dandori challenge and obtain the leafling easily. The Get Help option is also available in Dandori battles and night expeditions, but unlike Dandori challenges, they can be done far easily.