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| [[File:Wiimotea.png|thumb|the wii]]The Wii ( ウィー ?) (pronounced as the English pronoun we, IPA: /wiː/) is a home video game console released by Nintendo. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of both. As of December 31, 2008 the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales. | | {{game icons|p=y|p2=y}} |
| | [[File:Nintendo Wii.png|thumb|A Wii.]] |
| | {{external|Wii|[[nintendo:Wii|NintendoWiki]]|NintendoWiki logo.png}} |
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| A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detect movement in three dimensions. Another distinctive feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.
| | The '''Wii''' is [[Nintendo]]'s fifth home console, released on {{date|19|November|2006}} in the United States, on {{date|2|December|2006}} in Japan, on {{date|7|December|2006}} in Australia, and on {{date|8|December|2006}} in Europe. It has sold over 101.63 million units worlwide{{cite web|https://www.nintendo.co.jp/ir/en/finance/hard_soft/|IR Information: Sales Data - Dedicated Video Games Sales Units|Nintendo.com}}. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[GameCube]] games and so can play both ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. The respective ''[[New Play Control!]]'' versions of each of these are specifically for the Wii, and use its motion controls. ''[[Super Smash Bros. Brawl]]'' is also played on this console, which has Olimar and Pikmin as a playable character. |
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| The Wii is Nintendo's fifth home console, the direct successor to the Nintendo GameCube, and able to play all official GameCube games. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards. By December 8, 2006, it had completed its launch in four key markets.
| | In 2008 it was announced that ''[[Pikmin 3]]'' was planned for the Wii.{{cite web|http://www.mywii.com.au/NewsDetail.aspx?id{{=}}2551|''Pikmin 3'' confirmed to be on Wii|MyWii}} However, at E3 2011 it was announced that ''Pikmin 3'' would instead be released on the [[Wii U]].{{cite web|http://uk.wii.ign.com/articles/117/1173945p1.html|''Pikmin 3'' will now be on Wii U|IGN}} |
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| | ==''Pikmin'' content== |
| | ===''New Player Control! Pikmin''=== |
| | {{main|New Play Control! Pikmin}} |
| | In 2008 in Japan and in 2009 everywhere else, the first game was re-released under the name ''New Play Control! Pikmin''. The main differences between the original game and the re-release were the controls, where the ''New Play Control!'' version takes advantage of the pointer controls provided by the Wii Remote. |
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| | ===''New Player Control! Pikmin 2''=== |
| | {{main|New Play Control! Pikmin 2}} |
| | Like the first game, the second installment of the series got a ''New Play Control!'' release. The game was released in 2009 worldwide, except for North America, where it was released in 2012. Again, the main differences between the original game and the re-release were the pointer controls, provided by the Wii Remote. |
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| == History == | | ===''Pikmin'' and ''Pikmin 2''=== |
| The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."
| | Due to the fact that [[Nintendo GameCube]] titles can be played on the Wii through backwards compatibility, the two original games can be played on this console. However, unlike the ''New Play Control!'' versions, those games must be played with a GameCube controller, as well as a GameCube memory card. |
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| Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
| | ===''Super Smash Bros. Brawl''=== |
| | Some ''Pikmin'' content can be found in the [[Super Smash Bros. Brawl|third installment]] of the {{ssbs}}. [[Captain Olimar]] was added as a new fighter in this game, and a stage based on [[PNF-404]], [[PNF-404#In the Super Smash Bros. series|Distant Planet]], made its first appearance. |
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| The Nintendo DS is said to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "[I]f the DS had flopped, we might have taken the Wii back to the drawing board." | | == Controller == |
| | [[File:Pm2 whats new.png|thumb|Clay versions of the Wii Remote and Nunchuk.]] |
| | The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii|home}}) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad ({{button|wii|pad}}), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z ({{button|wii|z}}) and C ({{button|wii|c}}) buttons, as well as an analog stick ({{button|wii|stick}}), but limited motion detection. |
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| Nintendo has attributed the success of the Wii to the ideas presented in the business strategy book Blue Ocean Strategy. Within the context of a Blue Ocean Strategy analysis, the key factors of the Wii reflect what is termed the "Six Path Framework" described within the book. While Nintendo has not publicly released the factors used, it is believed that they include "price", "movie playing", "graphics", "physics", "fun", "game library", and "magic wand". Applying the Four Actions Framework would eliminate movie playing, reduce graphics and physics, raise fun and the game library, and lead to the creation of their "magic wand": the Wii Remote.
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| | ==Memory== |
| | ''New Play Control! Pikmin'' requires 31 blocks on the memory of the Wii, while ''New Play Control! Pikmin 2'' requires 2 blocks. |
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| | ==Gallery== |
| | <gallery> |
| | NPC Pikmin Instruction Manual.jpg|Comparison of the sizes of Olimar and Pikmin with some real-life objects, such as a Wii and a Wii Remote, in the ''[[New Play Control! Pikmin]]'' instruction manual. |
| | </gallery> |
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| == Name == | | ==External links== |
| | *{{w|Wii|Wikipedia's article on the Wii}} |
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| The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3. The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii", making it the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles." Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the Wii Remote and Nunchuk. The company has given many reasons for this choice of name since the announcement; however, the best known is:
| | ==References== |
| | {{refs}} |
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| “ Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii. ”
| | {{consoles}} |
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| Despite Nintendo's justification for the name, some video game developers and members of the press reacted negatively towards the change. They preferred "Revolution" over "Wii" and Forbes expressed fear "that the name would convey a continued sense of 'kidiness' [sic] to the console." The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet. Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
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| “ Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created. ”
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| Nintendo of America's then-Vice President of Corporate Affairs Perrin Kaplan defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating, "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."
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| ==Launch==
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| [[File:150px-Wii_Blockbuster_Display.jpg|thumb|wii retail display boxes]]On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia and Europe, including dates, prices, and projected unit distribution numbers. It was announced that the majority of the 2006 shipments would be allotted to the Americas, and that 33 titles would be available in the 2006 launch window. The Wii was launched in the United States on November 19, 2006 at $249.99. It was later launched in the United Kingdom on December 8, 2006 at £179. The UK suffered a widespread shortage of console units as many high-street and online stores were unable to fulfill all pre-orders when it was released. The Wii was launched in South Korea on April 26, 2008 and in Taiwan on July 12, 2008.
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| == Wii Remote ==
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| [[File:300px-Wii_Remote_Image.jpg|thumb|204px|the wiimote]]The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs within the Sensor Bar. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to expansion devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to initial incidents of strap failure, Nintendo offers a free, stronger replacement for all straps. Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection. The Wii MotionPlus was announced as a device that connects to the Wii Remote to supplement the accelerometer and Sensor Bar capabilities and enable actions to be rendered identically on the screen in real time.
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| == Backward compatibility ==
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| [[File:180px-Wii_in_GameCube_modus.jpg|thumb|Gamecube ports on the Wii unite]]The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels. The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it. Gamercize accessories also utilize the backward compatibility in order to support the Wii console. The Wii for release in South Korea lacks GameCube backward compatibility.
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| A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress and content, as the Wii internal flash memory will not save GameCube games
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| == [[New Play Control!]] ==
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| [[File:Imagesg.jpg|thumb|wiimake of Pikmin]][[File:Imagesd.jpg|thumb|left|Japanese cover of the Pikmin 2 Wiimake]]
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| [[Pikmin]], alongside its sequel [[Pikmin 2]], was announced to be a part of the New Play Control! series, a selection of Nintendo GameCube video game remakes adding support for features of the Wii. It was released on December 25, 2008 in Japan, February 6, 2009 in Europe and March 9, 2009 in North America. Pikmin New Play Control! uses the Wii Remote, and requires the player to point and click on the screen to do various tasks instead of manually moving a cursor with a control stick. It was also announced that the game saves day-by-day records of the player's playthrough, allowing the player to restart from any recorded day of his or her choice. Although the game was visually enhanced to play in 16:9, the audio was not updated to Dolby Pro Logic II.The adaptations of the Pikmin games allow players to point-and-click with the Wii Remote to select and direct units. Currently, Pikmin 2's re-release is expected to arrive in 2009.
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| == [[Pikmin 3]] ==
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| A new Pikmin game was eventually confirmed at E3 2008 during Nintendo's developer roundtable, in which Miyamoto stated that his team were working on a new entry in the series. However, details concerning gameplay and development were left unmentioned. In an interview with Nintendo's Official Latin American Magazine, Shigeru Miyamoto confirmed that Pikmin 3 is going to be on the Wii. He also stated that the Wii's controls were 'working well' with the game.
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| The more recent announcement of a re-release of the first two games in the series on the Nintendo Wii with updated controls raised concern as to the feasibility of a Pikmin 3; following, in an IGN interview, it was made clear that the re-releases of Pikmin and Pikmin 2 are separate from Pikmin 3: Cammie Dunaway: It's not the Pikmin that Miyamoto-san referred to, Miyamoto-san referred to a new Pikmin, as opposed to the classics that are being rereleased on Wii.
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| == Also See ==
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| *[[Wikipedia:Wii]]
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| *[[Pikmin 3]]
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| *[[New Play Control!]]
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This article or section is a short summary on Wii. NintendoWiki features more in-depth content.
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The Wii is Nintendo's fifth home console, released on November 19th, 2006 in the United States, on December 2nd, 2006 in Japan, on December 7th, 2006 in Australia, and on December 8th, 2006 in Europe. It has sold over 101.63 million units worlwide[1]. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing GameCube games and so can play both Pikmin and Pikmin 2. The respective New Play Control! versions of each of these are specifically for the Wii, and use its motion controls. Super Smash Bros. Brawl is also played on this console, which has Olimar and Pikmin as a playable character.
In 2008 it was announced that Pikmin 3 was planned for the Wii.[2] However, at E3 2011 it was announced that Pikmin 3 would instead be released on the Wii U.[3]
Pikmin content[edit]
New Player Control! Pikmin[edit]
- Main article: New Play Control! Pikmin.
In 2008 in Japan and in 2009 everywhere else, the first game was re-released under the name New Play Control! Pikmin. The main differences between the original game and the re-release were the controls, where the New Play Control! version takes advantage of the pointer controls provided by the Wii Remote.
New Player Control! Pikmin 2[edit]
- Main article: New Play Control! Pikmin 2.
Like the first game, the second installment of the series got a New Play Control! release. The game was released in 2009 worldwide, except for North America, where it was released in 2012. Again, the main differences between the original game and the re-release were the pointer controls, provided by the Wii Remote.
Pikmin and Pikmin 2[edit]
Due to the fact that Nintendo GameCube titles can be played on the Wii through backwards compatibility, the two original games can be played on this console. However, unlike the New Play Control! versions, those games must be played with a GameCube controller, as well as a GameCube memory card.
Super Smash Bros. Brawl[edit]
Some Pikmin content can be found in the third installment of the Super Smash Bros. series. Captain Olimar was added as a new fighter in this game, and a stage based on PNF-404, Distant Planet, made its first appearance.
Controller[edit]
Clay versions of the Wii Remote and Nunchuk.
The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home () button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad (), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z () and C () buttons, as well as an analog stick (), but limited motion detection.
New Play Control! Pikmin requires 31 blocks on the memory of the Wii, while New Play Control! Pikmin 2 requires 2 blocks.
Gallery[edit]
Comparison of the sizes of Olimar and Pikmin with some real-life objects, such as a Wii and a Wii Remote, in the New Play Control! Pikmin instruction manual.
External links[edit]
References[edit]