Pikmin 1+2: Difference between revisions
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'''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version was released in North America, Europe, and Japan on {{date|22|September|2023}}. | '''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version was released in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
When the bundle is purchased, the 2 games have separate icons on the Nintendo Switch Home Menu, and function as separate pieces of software. | |||
== Common changes == | == Common changes == | ||
Line 26: | Line 28: | ||
=== Controls === | === Controls === | ||
* The games use an updated control scheme similar to that of more recent games, such as {{ | * The games use an updated control scheme similar to that of more recent games, such as {{p3d}} and {{p4}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | ** {{button|switch|lstickclick}} now resets the cursor. | ||
** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ||
* The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using the same scheme from {{p4}}. | * The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using almost the same scheme from {{p4}}. The only differences between the two are that in {{p4}}, the cursor resets to the previous position when done with motion controls, while ''Pikmin 1+2'' keeps the cursor in place, and in ''Pikmin 4'', the motion controls doesn't activate when [[punch]]ing while ''Pikmin 1+2'' does. | ||
** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version. | ** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version. | ||
* | * Pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left. | ||
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | * While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | ||
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, | * Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, like in ''[[Pikmin 4]]''. | ||
=== Aesthetic === | === Aesthetic === | ||
* The gameplay and UI are now rendered at a higher resolution. | * The gameplay and UI elements are now rendered at a higher resolution. | ||
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}} | ** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}} | ||
* The Nintendo logo lasts longer. | * The Nintendo logo lasts longer. | ||
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}. | * The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}. | ||
* All references to the controls have been updated to reflect the new control scheme. | * All references to the controls have been updated to reflect the new control scheme. | ||
=== Other === | === Other === | ||
Line 60: | Line 59: | ||
==History== | ==History== | ||
{{stub|section=y}} | {{stub|section=y}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Pikmin 1 + 2 Europe Box Art.png|European box art. | Pikmin 1 + 2 Europe Box Art.png|European box art. | ||
Pikmin 1+2 Japanese Box Art.jpg|Japanese box art. | |||
Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art. | Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art. | ||
Pikmin 1 + 2 Key Art Square.jpg|Square key art. | Pikmin 1 + 2 Key Art Square.jpg|Square key art. | ||
Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art. | Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art. | ||
Pikmin 1+2 Japanese Key Art.png|The horizontal key art from the Japanese website. | |||
Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo. | Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo. | ||
Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo. | Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo. | ||
Pikmin 1+2 Horizontal Logo.png|Transparent horizontal logo. | |||
Pikmin 1+2 Japanese Horizontal Logo.png|Japanese horizontal logo. | |||
Pikmin 1+2 Vertical Logo.png|Transparent vertical logo. | |||
</gallery> | </gallery> | ||
Latest revision as of 12:03, August 3, 2024
Pikmin 1+2 | |
---|---|
North American boxart. | |
Japanese name | ピクミン1+2? |
Rating | |
Console | Nintendo Switch |
Developer | Nintendo European Research & Development |
Publisher | Nintendo |
Genre | Real-time strategy |
Players | Single-player (Pikmin 1, Pikmin 2 story mode) 1 or 2 players (Pikmin 2 Challenge Mode) 2 players (Pikmin 2 2-Player Battle) |
Worldwide release date | June 21st, 2023 (Digital) September 22nd, 2023 (Physical) |
Related games | |
Re-release of | Pikmin Pikmin 2 |
Pikmin 1+2 is a bundle of Pikmin 1 and Pikmin 2, the Nintendo Switch ports of the original Pikmin and Pikmin 2. This bundle was released digitally on June 21st, 2023, for a cheaper price than buying both ports separately.[1] A physical version was released in North America, Europe, and Japan on September 22nd, 2023.
When the bundle is purchased, the 2 games have separate icons on the Nintendo Switch Home Menu, and function as separate pieces of software.
Common changes[edit]
Both games have received their own changes compared to the previous versions, listed in the respective game's article. The following is a list of changes that were equally made to both games.
General[edit]
- Most changes made in New Play Control! Pikmin and New Play Control! Pikmin 2 are retained.
Controls[edit]
- The games use an updated control scheme similar to that of more recent games, such as Pikmin 3 Deluxe and Pikmin 4.
- The motion controls have been altered, and are very different from the scheme used in the New Play Control! games, rather using almost the same scheme from Pikmin 4. The only differences between the two are that in Pikmin 4, the cursor resets to the previous position when done with motion controls, while Pikmin 1+2 keeps the cursor in place, and in Pikmin 4, the motion controls doesn't activate when punching while Pikmin 1+2 does.
- With the controls enabled, tilting the controller while holding or will move the cursor.
- The Pikmin are controlled with the stick, rather than the cursor like in the Wii version.
- Pressing repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left.
- While the player is holding to hold a Pikmin, they can now press to release the Pikmin.
- Holding on the Onion menu now allows the player to change the numbers by 10 Pikmin at a time, like in Pikmin 4.
Aesthetic[edit]
- The gameplay and UI elements are now rendered at a higher resolution.
- The Nintendo logo lasts longer.
- The number of Pikmin currently holding onto an object is now on the top half of the carry number, like to all Pikmin games with carry numbers since Pikmin 3.
- All references to the controls have been updated to reflect the new control scheme.
Other[edit]
- The copyright on the title screens has been changed to "© Nintendo".
- Attraction mode has been completely removed. When attraction mode should play, the title screen is just reloaded.
- Despite being based off of the New Play Control! versions, the GameCube cursor is reused. The trail from the New Play Control! versions' cursor was left unchanged, meaning that it no longer connects to the cursor.
Other information[edit]
- Game size: 2.13 GB.
- Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).
- Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
- Supports cloud save data.
History[edit]
This section is a stub. You can help Pikipedia by expanding it. |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ピクミン1+2? Pikumin 1 + 2 |
Pikmin 1+2 | |
Chinese (traditional) |
皮克敏1+2 Píkèmǐn 1+2 |
Pikmin 1+2 | Name taken from Nintendo's official website. |
Dutch | Pikmin 1+2 | - | Name taken from Nintendo's official website. |
French | Pikmin 1+2 | - | |
German | Pikmin 1+2 | - | |
Italian | Pikmin 1+2 | - | |
Korean | 피크민 1+2 pikeumin 1+2 |
Pikmin 1+2 | |
Portuguese | Pikmin 1+2 | - | Name taken from Nintendo's official website. |
Spanish | Pikmin 1+2 | - |
See also[edit]
References[edit]
- ^ “This HD release of Pikmin 1+2 is available now on Nintendo eShop!” – @NintendoAmerica, Pikmin 1+2 - Launch Trailer - Nintendo Switch on YouTube, published on June 21, 2023, retrieved on June 24, 2023
- ^ Tweet by haylsho on Twitter
- ^ Tweet by OatmealDome on Twitter
Games | |
---|---|
Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |