Squad: Difference between revisions

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(Added information on HUD and enemy squads. Will finish when possible.)
 
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=== In ''Pikmin 2'' ===
=== In ''Pikmin 2'' ===
[[File:P2squad.png|thumb|Olimar and a squad of Pikmin, in the second game]]
[[File:P2squad.png|thumb|Olimar and a squad of Pikmin, in the second game.]]
The squad in {{p2}} acts largely the same as it does in the first game. However, there are some improvements to the Pikmin's AI, such as them backing up and attempting to trace the leader's path if they run into a wall. They will not stop to do tasks if they run into an object in this game, except for uprooting [[nectar weed]] and hitting [[rubble]]. This game introduced the feature to the original [[GameCube]] version of being able to switch out Pikmin types and maturity with {{button|gc|padlr}} and {{button|gc|padud}} respectively, when holding a Pikmin.
The squad in {{p2}} acts largely the same as it does in the first game. However, there are some improvements to the Pikmin's AI, such as them backing up and attempting to trace the leader's path if they run into a wall. They will not stop to do tasks if they run into an object in this game, except for uprooting [[nectar weed]] and hitting [[rubble]]. This game introduced the feature to the original [[GameCube]] version of being able to switch out Pikmin types and maturity with {{button|gc|padlr}} and {{button|gc|padud}} respectively, when holding a Pikmin.


This game introduced the feature of having multiple leaders. Leaders each have separate squads, and when one leader is added to the other leader's squad, any Pikmin following them will join the squad too. If leaders are switched with {{button|gc|y|wii|-}} while both leaders are together, all Pikmin and the previously controlled leader will join the switched-to leader's squad.
This game introduced the feature of having multiple leaders. Leaders each have separate squads, and when one leader is added to the other leader's squad, any Pikmin following them will join the squad too. If leaders are switched with {{button|gc|y|wii|-}} while both leaders are together, all Pikmin and the previously controlled leader will join the switched-to leader's squad.


Like in ''Pikmin'', the player can use the [[HUD#Pikmin counter|Pikmin counter]] and [[HUD#Standby Pikmin|standby Pikmin]] HUD indicators to keep track of the squad in a similar fashion. The [[Pause menu]] essentially replaces Olimar's monitor from the first game, providing similar information on Pikmin type and number in the player's squad.
Like in ''Pikmin'', the player can use the [[HUD#Pikmin counter|Pikmin counter]] and [[HUD#Standby Pikmin|standby Pikmin]] HUD indicators to keep track of the squad in a similar fashion. The [[pause menu]] essentially replaces Olimar's monitor from the first game, providing similar information on Pikmin type and number in the player's squad.


In this game, several enemies have squad-like interactions:  
In this game, several enemies have squad-like interactions:
*[[Spotty Bulbear]]s frequently have [[Dwarf Bulbear]]s following them wherever they go.  
*[[Spotty Bulbear]]s frequently have [[Dwarf Bulbear]]s following them wherever they go.
*Adult [[Bulbmin]] are also followed by up to 10 juvenile Bulbmin. When an adult Bulbmin is defeated, its juvenile Bulbmin will [[panic]] until [[whistle]]d, and behave like other Pikmin types when joining the leader. They will stay behind when a [[cave]] is left.
*Adult [[Bulbmin]] are also followed by up to 10 juvenile Bulbmin. When an adult Bulbmin is defeated, its juvenile Bulbmin will [[panic]] until [[whistle]]d, and behave like other Pikmin types when joining the leader. They will stay behind when a [[cave]] is left, even if they are in the player's squad at that moment.
*An [[Anode Beetle]] requires at least one nearby partner to generate an electric current.
*An [[Anode Beetle]] requires at least one nearby partner to generate an electric current.
*[[Antenna Beetle]]s produce a sound that causes Pikmin within their range to start following them.  
*[[Antenna Beetle]]s produce a sound that causes Pikmin within their range to start following them.


=== In ''Pikmin 3'' ===
=== In ''Pikmin 3'' ===
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In this game, several enemies may also have squad-like interactions:
In this game, several enemies may also have squad-like interactions:
*[[Spotty Bulbear]]s frequently have [[Dwarf Bulbear]]s following them wherever they go.  
*[[Spotty Bulbear]]s frequently have [[Dwarf Bulbear]]s following them wherever they go.
*[[Swarming Sheargrub]]s form swarms, moving and fleeing together if one of them is attacked. They can weigh down items together, requiring more Pikmin to carry.
*[[Swarming Sheargrub]]s form swarms, moving and fleeing together if one of them is attacked. They can weigh down items together, requiring more Pikmin to carry.
*[[Scornet]]s can coordinate and make formations to capture and kill Pikmin. They can be issued commands by the [[Scornet Maestro]].
*[[Scornet]]s can coordinate and make formations to capture and kill Pikmin. They can be issued commands by the [[Scornet Maestro]].
=== In ''Pikmin 4'' ===
{{stub}}


== In ''Hey! Pikmin'' ==
== In ''Hey! Pikmin'' ==
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== In ''Pikmin Bloom'' ==
== In ''Pikmin Bloom'' ==
[[File:PBsquad.jpg|thumb|A squad of Pikmin in {{pb}}.]]
[[File:PBsquad.jpg|thumb|A squad of Pikmin in {{pb}}.]]
Squads in {{pb}} act entirely different to the main series games, due to the game having radically different gameplay. In this game, the term "squad" is used to refer to the Pikmin following the player's [[Mii]]. The amount of Pikmin in the player's squad determines the thickness of the [[Flower Planting|flower]] trail the player can plant. Pikmin in the squad will show up in the [[Pikmin Bloom interface|garden]], and can be fed nectar. They will also take part in various animations, such as celebrating when a Pikmin becomes a [[Decor Pikmin]], and taking part in the daily lookback in the [[lifelog]]. The maximum number of Pikmin in the squad at a time can be increased via [[Level|leveling up]]. The player can change which Pikmin are in the squad at any time, but is impossible to have 0 Pikmin in the squad.
Squads in {{pb}} act entirely different to the main series games, due to the game having radically different gameplay. In this game, the term "squad" is used to refer to the Pikmin following the player's [[Mii]]. The amount of Pikmin in the player's squad determines the thickness of the [[Flower Planting|flower]] trail the player can plant. Pikmin in the squad will show up in the [[Pikmin Bloom interface|garden]], and can be fed nectar. They will also take part in various animations, such as celebrating when a Pikmin becomes a [[Decor Pikmin]], and taking part in the daily lookback in the [[lifelog]]. The maximum number of Pikmin in the squad at a time can be increased via [[Level|leveling up]], to a maximum of 40 Pikmin at level 55. The player can change which Pikmin are in the squad at any time, but is impossible to have 0 Pikmin in the squad.


== In ''Pikmin Adventure'' ==
== In ''Pikmin Adventure'' ==
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==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|SpaA=Equipo<br>Pelotón<br>Grupo
|SpaAM=Team<br>Platoon<br>Group
|SpaAN=Used in ''New Play Control! Pikmin''.<br>Used in ''New Play Control! Pikmin 2''. Used in ''Pikmin 3''.
|SpaE=Equipo<br>Pelotón
|SpaEM=Group<br>Platoon
|SpaEN=Used in ''Pikmin''.<br>Used in ''Pikmin 2'' and ''Pikmin 3''.
|PorB=Equipe
|PorB=Equipe
|PorBM=Team
|PorBM=Team
|notes=y
}}
}}


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*[[Controls]]
*[[Controls]]


{{Pikmin}}
{{bloom articles}}
{{bloom articles}}
[[Category:Gameplay]]
[[Category:Gameplay]]