Pikmin 2: Difference between revisions

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A better solution is to reword the paragraph to avoid mentioning specific buttons.
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(A better solution is to reword the paragraph to avoid mentioning specific buttons.)
 
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===Endings===
===Endings===
{{see also|Completion}}
This game has two endings, but these are not alternate endings, as one always occurs after the other. The first ending occurs when the debt is repaid, while the second happens when all treasures are collected; while both are technically [[canon]], the debt repayment ending is just a break in the story to introduce the President as a playable character. The side game of {{p3d}} involves the Hocotatians returning for more treasures after the rescue of Louie from the Dream Den sometime later, as both Captain Olimar and Louie are featured in ''Pikmin 3''{{'s}} story.
This game has two endings, but these are not alternate endings, as one always occurs after the other. The first ending occurs when the debt is repaid, while the second happens when all treasures are collected; while both are technically [[canon]], the debt repayment ending is just a break in the story to introduce the President as a playable character. The side game of {{p3d}} involves the Hocotatians returning for more treasures after the rescue of Louie from the Dream Den sometime later, as both Captain Olimar and Louie are featured in ''Pikmin 3''{{'s}} story.


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available leaders, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives.
The gameplay of ''Pikmin 2'' is similar to the series' first game, but the structure of the game is very different, and there are some changes to the controls. The [[pause menu]] has been combined with the [[radar]] screen, and the button that opened the pause menu in the first game instead switches between the two [[leader]]s, introducing a multitasking aspect. Unlike the first game, ''Pikmin 2'' has an unlimited number of [[day]]s in which to complete all objectives.


At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].
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===e-Reader===
===e-Reader===
{{main|e-Reader}}
{{main|e-Reader}}
The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.{{source needed}}
The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.{{source needed}}


==Content==
==Content==
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*'''[[Valley of Repose]]''': A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here.
*'''[[Valley of Repose]]''': A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here.
*'''[[Awakening Wood]]''': A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the [[Spherical Atlas]] is collected.
*'''[[Awakening Wood]]''': A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the [[Spherical Atlas]] is collected.
*'''[[Perplexing Pool]]''': A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin here. It is unlocked when the [[Geographic Projection]] is collected.
*'''[[Perplexing Pool]]''': A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin. It is unlocked when the [[Geographic Projection]] is collected.
*'''[[Wistful Wild]]''': An autumn forest native to many formidable enemies. It is unlocked after the debt is repaid.
*'''[[Wistful Wild]]''': An autumnal forest home to many formidable enemies. It is unlocked after the debt is repaid.


====Caves====
====Caves====