Pikmin 2

War Path: Difference between revisions

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(Change previous subjective description into a more objective description of the map. Move description to before the Contents field for parody with Battle Field.)
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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:WarPath.png|thumb|300px|Stage preview.]]
[[File:WarPath.png|thumb|300px|Stage preview.]]
'''War Path''' is the second [[2-Player Battle]] map in {{p2}}. Unlike other maps, players start with only one of each [[spray]] type on this map, instead of two.
'''War Path''' is the second [[2-Player Battle]] stage in {{p2}}. Unlike other stages, players start with only one of each [[spray]] type on this map, instead of two.


The [[cave]] is designed around tightly knit corridors, placing players' bases in close proximity to each other. Each layout makes use of concrete rooms and pipe corridors, scattering [[Snow Bulborb|snow bulborbs]] and [[Female Sheargrub|female sheargrubs]] along the map. The first layout connects both bases with a concrete corridor, the second layout connects both bases with a trapezoid-shaped room and an independent corridor flank route, the third layout places both bases next to each other, and spaces yellow marbles along the corridors on the outskirts of the layout.
The [[cave]] is designed around tightly knit corridors, placing players' bases in close proximity to each other. Each layout makes use of concrete rooms and pipe corridors, scattering [[Snow Bulborb]]s and [[Female Sheargrub]]s along the map. The first layout connects both bases with a concrete corridor, the second layout connects both bases with a trapezoid-shaped room and an independent corridor flank route, the third layout places both bases next to each other, and spaces yellow marbles along the corridors on the outskirts of the layout.
== Level information ==
== Level information ==
*'''Theme''': Concrete
*'''Theme''': Concrete

Revision as of 15:43, June 14, 2024

Preview of the War Path stage.
Stage preview.

War Path is the second 2-Player Battle stage in Pikmin 2. Unlike other stages, players start with only one of each spray type on this map, instead of two.

The cave is designed around tightly knit corridors, placing players' bases in close proximity to each other. Each layout makes use of concrete rooms and pipe corridors, scattering Snow Bulborbs and Female Sheargrubs along the map. The first layout connects both bases with a concrete corridor, the second layout connects both bases with a trapezoid-shaped room and an independent corridor flank route, the third layout places both bases next to each other, and spaces yellow marbles along the corridors on the outskirts of the layout.

Level information

Technical sublevel information
Internal cave name vs_5_semai
"Main" object maximum (?) 45
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_5_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Layout 1 (1/3 chance)
room_4x4a_4_conc
room_vs_hitode3x3m_5_conc
Room with 4 exits (× 2) Room with 4 exits and 2 walls (× 1)
Layout 2 (1/3 chance)
room_4x4a_4_conc
room_4x4b_4_conc
item_cap_pipe
item_cap_conc
wayl_pipe
cap_conc
Room with 4 exits (×2) Room with 4 exits (×1) Dead end with item (×2) Dead end with item (×2) Turning corridor (×3) Dead end (×4)
way4_conc
Four-way crossing (×1)
Layout 3 (1/3 chance)
room_4x4b_4_conc
item_cap_conc
wayl_pipe
way2_pipe
Room with 4 exits (×2) Dead end with item (×2) Turning corridor (×4) Corridor (×8)
Random units
cap_conc
item_cap_conc
way3_conc
way4_conc
way2x2_conc
item_cap_pipe
Dead end Dead end with item Three-way crossing Four-way crossing Straight corridor Dead end with item
wayl_pipe
way2_pipe
room_4x4a_4_conc
room_4x4b_4_conc
room_vs_hitode3x3m_5_conc
Turning corridor Corridor Room with 4 exits Room with 4 exits Room with 4 exits and 2 walls

Strategies

This stage is good for quick battles. Try to lure your opponent away and steal their marble, or try your luck for a Pikmin Extinction with the roulette.

If you're playing on a configuration where your opponent's base is very close to your own, you can attempt to make it more enjoyable just trying to steal your opponents marble. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 Pikmin near your base may be helpful and should keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin.

Gallery

Names in other languages

Language Name Meaning Notes
Flag of Germany German Kriegspfad War Path
Flag of Italy Italian Via di guerra Path of war A literal translation of the English War Path that doesn't sound very natural.
Flag of Mexico Spanish (NoA) Senda Bélica War Path