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Then, the game checks for any newly spawned Candypop Buds in improper locations. These include areas with a low ceiling, platforms that are too high, inside of bushes, and too close to enemies. If any such Candypop Buds are found, they are deleted. | Then, the game checks for any newly spawned Candypop Buds in improper locations. These include areas with a low ceiling, platforms that are too high, inside of bushes, and too close to enemies. If any such Candypop Buds are found, they are deleted. | ||
Candypop Buds also feature a Pikmin type limit, meaning the player can never obtain more than 6 Pikmin types at once, not including Glow Pikmin. This behavior can only be seen in [[Cavern | Candypop Buds also feature a Pikmin type limit, meaning the player can never obtain more than 6 Pikmin types at once, not including Glow Pikmin. This behavior can only be seen in [[Cavern for a King]]. | ||
The first spawned Candypop Bud checks whether its type would allow for more than 6 Pikmin types to be on the players squad. If so, it changes its type to one already in the player's squad, in this order of priority: Ice, White, Purple, Winged, Rock, Blue, Yellow, Red. If it doesn't break the type limit, then the Candypop Bud remains its original color. This process repeats for every Candypop Bud in the sublevel in the order that they were spawned. | The first spawned Candypop Bud checks whether its type would allow for more than 6 Pikmin types to be on the players squad. If so, it changes its type to one already in the player's squad, in this order of priority: Ice, White, Purple, Winged, Rock, Blue, Yellow, Red. If it doesn't break the type limit, then the Candypop Bud remains its original color. This process repeats for every Candypop Bud in the sublevel in the order that they were spawned. | ||
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