Fiery Dweevil: Difference between revisions

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Glow Pikmin also work.
(→‎Trivia: removed 'Pikmin' as it’s not really a trivia point)
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(Glow Pikmin also work.)
Tag: Mobile edit
 
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|family      = Dweevil
|family      = Dweevil
|areas      = [[Giant's Hearth]]
|areas      = [[Giant's Hearth]]
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]], [[Engulfed Castle]], [[Seafloor Resort]], [[Trial of the Sage Leaf]], [[Ultimate Testing Range]]
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]], [[Engulfed Castle]], [[Seafloor Resort]], [[Ultimate Testing Range]]
|challenge  = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]]
|challenge  = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]]
|dandori_c  = [[Trial of the Sage Leaf]]
|attacks    = Disperses fire
|attacks    = Disperses fire
}}
}}


The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an enemy in ''[[Pikmin 2]]'', and {{P4}}. [[Dweevil family|Dweevils]] like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off the body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]],[[Bulbmin]] or [[Glow Pikmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.
The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an enemy in ''[[Pikmin 2]]'', and {{P4}}. Fiery Dweevils, like other [[Dweevil family|Dweevils]], like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off ones body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]],[[Bulbmin]] or [[Glow Pikmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.


==Stats==
==Stats==
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{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}


===Olimar's Notes (Pikmin 4)===
===Olimar's Notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}


===Louie's Notes (Pikmin 4)===
===Louie's Notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}


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==Behavior==
==Behavior==
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin and Bulbmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin, Bulbmin and Glow Pikmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.


When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
In ''Pikmin 4'', as with all dweevils, the Fiery Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with this specific type of dweevil in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.


==Strategy==
==Strategy==
{{guide}}
{{guide}}
Take a decent sized group of Pikmin (preferably Red Pikmin or Bulbmin) and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils.
===Pikmin===
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.
 
[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. [[Rock Pikmin]] can also kill one extremely quickly with good aim.
 
===Leaders===
Simply run up to the Dweevil and start punching. When it prepares to attack, run away, unless you are upgraded with the [[Scorch Guard]], in which case, keep attacking. Even without the [[Rocket Fist]], the Dweevil should go down very quickly.


Another strategy is to use [[leader]]s, which is ultimately safer. Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and continue the assault.
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.


==Technical information==
==Technical information==
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|size = Leg span: {{mm|54}}
|size = Leg span: {{mm|54}}
|piklopedia = 37
|piklopedia = 37
|piklopedia4 = 37
}}
}}


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|ChiSimpM = Bright Red Carrying Spider
|ChiSimpM = Bright Red Carrying Spider
|Dut  = Vlammende tooiwagen
|Dut  = Vlammende tooiwagen
|DutM =  
|DutM = Flaming carriage
 
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
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==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
<gallery>
Fierydweevil.jpg|Artwork of the Fiery Dweevil from ''[[Pikmin 2]]''.
Fiery Dweevil.png|A Fiery Dweevil in {{P2}}'s [[Piklopedia (Pikmin 2)|Piklopedia]].
Fiery Dweevil.png|A Fiery Dweevil in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
Fiery Dweevil Attack.png|A Fiery Dweevil attacking by shooting fire from its bottom.
Fiery Dweevil Attack.png|A Fiery Dweevil attacking by shooting fire from its bottom.
Dweevils E-Card.jpg|The creature's [[e-card]], #41.
Fiery Dweevil P2S icon.png|The Piklopedia icon of the Fiery Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Fiery Dweevil idle.jpg|A group of idle Fiery Dweevils.
P2 Fiery Dweevil carry.jpg|A Fiery Dweevil carrying a treasure.
P2 Fiery Dweevil corpse.jpg|The corpse of a Fiery Dweevil.
</gallery>
 
===''Pikmin 4''===
<gallery>
Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
 
===Other===
<gallery>
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
</gallery>
</gallery>


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{{p2enemies}}
{{p2enemies}}
{{p4enemies}}
{{p4enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Fire enemies]]
[[Category:Fire enemies]]
[[Category:Subterranean Complex]]
[[Category:Subterranean Complex]]
[[Category:Dream Den]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Bulblax Kingdom]]
[[Category:Bulblax Kingdom]]
[[Category:Citadel of Spiders]]
[[Category:Citadel of Spiders]]
[[Category:Submerged Castle]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Giant's Hearth]]
[[Category:Engulfed Castle]]
[[Category:Seafloor Resort]]
[[Category:Ultimate Testing Range]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Trial of the Sage Leaf]]
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