1,890
edits
Tag: Mobile edit |
(Undo revision 298524 by 76.36.211.67 (talk) Vandalism.) Tag: Undo |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | ||
[[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | [[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | ||
{{spoiler}} | {{spoiler}} | ||
Line 11: | Line 11: | ||
== Bosses in ''Pikmin'' == | == Bosses in ''Pikmin'' == | ||
In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | ||
* {{icon|Beady Long Legs|y}} | * {{icon|Beady Long Legs|y}} | ||
* {{icon|Burrowing Snagret|y}} | * {{icon|Burrowing Snagret|y}} | ||
* {{icon|Goolix|y}} | * {{icon|Goolix|y}} | ||
* {{icon|Emperor Bulblax|y}} | * {{icon|Emperor Bulblax|y}} | ||
Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | ||
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty | Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty. | ||
* {{icon|Puffstool|y}} | |||
* {{icon|Mamuta|y}} | * {{icon|Puffstool|y}} | ||
* {{icon|Armored Cannon Beetle|y}} | * {{icon|Mamuta|y}} | ||
* {{icon|Smoky Progg|y}} | * {{icon|Armored Cannon Beetle|y}} | ||
* {{icon|Smoky Progg|y}} | |||
Interestingly, these enemies all leave behind a corpse of some kind, while the “true” bosses drop pellets instead. | |||
== Bosses in ''Pikmin 2'' == | == Bosses in ''Pikmin 2'' == | ||
Line 28: | Line 31: | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Empress Bulblax|y}} | * {{icon|Empress Bulblax|y}} | ||
* {{icon|Burrowing Snagret|y}} | * {{icon|Burrowing Snagret|y}} | ||
* {{icon|Beady Long Legs|y}} | * {{icon|Beady Long Legs|y}} | ||
* {{icon|Emperor Bulblax|y}} | * {{icon|Emperor Bulblax|y}} | ||
* {{icon|Giant Breadbug|y}} | * {{icon|Giant Breadbug|y}} | ||
* {{icon|Pileated Snagret|y}} | * {{icon|Pileated Snagret|y}} | ||
* {{icon|Man-at-Legs|y}} | * {{icon|Man-at-Legs|y}} | ||
* {{icon|Ranging Bloyster|y}} | * {{icon|Ranging Bloyster|y}} | ||
* {{icon|Waterwraith|y}} | * {{icon|Waterwraith|y}} | ||
* {{icon|Segmented Crawbster|y}} | * {{icon|Segmented Crawbster|y}} | ||
* {{icon|Raging Long Legs|y}} | * {{icon|Raging Long Legs|y}} | ||
* {{icon|Titan Dweevil|y}} | * {{icon|Titan Dweevil|y}} | ||
}} | }} | ||
Line 47: | Line 50: | ||
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | ||
* {{icon|Armored Mawdad|y}} | * {{icon|Armored Mawdad|y}} | ||
* {{icon|Vehemoth Phosbat|y}} | * {{icon|Vehemoth Phosbat|y}} | ||
* {{icon|Sandbelching Meerslug|y}} | * {{icon|Sandbelching Meerslug|y}} | ||
* {{icon|Scornet Maestro|y}} | * {{icon|Scornet Maestro|y}} | ||
* {{icon|Quaggled Mireclops|y}} | * {{icon|Quaggled Mireclops|y}} | ||
* {{icon|Plasm Wraith|y}} | * {{icon|Plasm Wraith|y}} | ||
=== Mini-bosses in ''Pikmin 3'' === | === Mini-bosses in ''Pikmin 3'' === | ||
While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'': | While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'': | ||
* {{icon|Shaggy Long Legs|y}} (in white and purple variants) | * {{icon|Shaggy Long Legs|y}} (in white and purple variants) | ||
* {{icon|Burrowing Snagret|y|v=P3}} | * {{icon|Burrowing Snagret|y|v=P3}} | ||
* {{icon|Bug-Eyed Crawmad|y}} | * {{icon|Bug-Eyed Crawmad|y}} | ||
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | * {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | ||
In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Medusal Slurker]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not have the mini-boss theme. | |||
=== ''Pikmin 3 Deluxe'' === | === ''Pikmin 3 Deluxe'' === | ||
The final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme. | |||
== Bosses in ''Pikmin 4'' == | == Bosses in ''Pikmin 4'' == | ||
Line 102: | Line 103: | ||
* {{icon|Bug-Eyed Crawmad|y|v=P4}} | * {{icon|Bug-Eyed Crawmad|y|v=P4}} | ||
* {{icon|Baldy Long Legs|y|v=P4}} | * {{icon|Baldy Long Legs|y|v=P4}} | ||
}} | |||
=== Tough enemy encounters in ''Pikmin 4'' === | === Tough enemy encounters in ''Pikmin 4'' === | ||
Line 118: | Line 119: | ||
* {{icon|Titan Blowhog|y|v=P4}} | * {{icon|Titan Blowhog|y|v=P4}} | ||
* {{icon|Blizzarding Blowhog|y|v=P4}} | * {{icon|Blizzarding Blowhog|y|v=P4}} | ||
* {{icon|Bloomcap Bloyster|y|v=P4}} | |||
* {{icon|Horned Cannon Beetle|y|v=P4}} | * {{icon|Horned Cannon Beetle|y|v=P4}} | ||
}} | }} | ||
Line 134: | Line 135: | ||
* {{icon|Gildemander|y|v=P4}} | * {{icon|Gildemander|y|v=P4}} | ||
* {{icon|Man-at-Legs|y|v=P4}} | * {{icon|Man-at-Legs|y|v=P4}} | ||
}} | |||
=== Numbered gate battles === | === Numbered gate battles === | ||
Line 181: | Line 170: | ||
|- | |- | ||
|[[Plunder Palace]]||5||[[Giant Breadbug]] × 2||One carries castaway and drops [[Disk of Angry Wisdom]] × 3, defeating both opens numbered gate to cave exit. | |[[Plunder Palace]]||5||[[Giant Breadbug]] × 2||One carries castaway and drops [[Disk of Angry Wisdom]] × 3, defeating both opens numbered gate to cave exit. | ||
| | |- | ||
|[[Ultimate Testing Range]]||5||[[Man-at-Legs]]||Drops castaway, opens numbered gate to [[Winged Freedom Sculpture]]. | |[[Ultimate Testing Range]]||5||[[Man-at-Legs]]||Drops castaway, opens numbered gate to [[Winged Freedom Sculpture]]. | ||
|- | |- | ||
Line 187: | Line 176: | ||
|- | |- | ||
|[[The Mud Pit]]||3||[[Bug-Eyed Crawmad]]||Drops castaway, opens numbered gate to cave exit. | |[[The Mud Pit]]||3||[[Bug-Eyed Crawmad]]||Drops castaway, opens numbered gate to cave exit. | ||
| | |- | ||
|[[Subterranean Swarm]]||5||[[Sovereign Bulblax]]||Drops castaway, opens numbered gate to [[Sweet Stumble-Not]]. | |[[Subterranean Swarm]]||5||[[Sovereign Bulblax]]||Drops castaway, opens numbered gate to [[Sweet Stumble-Not]]. | ||
|- | |- |