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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Burrowing Snagret P3Art.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]]
[[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]]
{{spoiler}}
{{spoiler}}
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.


The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} again provides little distinction between bosses and enemies other than inconsistent music changes. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].


__TOC__
__TOC__
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In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses:
In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses:
* {{icon|Beady Long Legs|y}}
* {{icon|Beady Long Legs|y}}
* {{icon|Burrowing Snagret|y|v=P4}}
* {{icon|Burrowing Snagret|y}}
* {{icon|Goolix|y}}
* {{icon|Goolix|y}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Emperor Bulblax|y}}


Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant.
Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant.


Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them:
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty.
* {{icon|Puffstool|y|v=P4}}
 
* {{icon|Mamuta|y|v=P4}}
* {{icon|Puffstool|y}}
* {{icon|Mamuta|y}}
* {{icon|Armored Cannon Beetle|y}}
* {{icon|Armored Cannon Beetle|y}}
* {{icon|Smoky Progg|y|v=P4}}
* {{icon|Smoky Progg|y}}
 
Interestingly, these enemies all leave behind a corpse of some kind, while the “true” bosses drop pellets instead.


== Bosses in ''Pikmin 2'' ==
== Bosses in ''Pikmin 2'' ==
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{{columns|2|
{{columns|2|
* {{icon|Empress Bulblax|y|v=P4}}
* {{icon|Empress Bulblax|y}}
* {{icon|Burrowing Snagret|y|v=P3}}
* {{icon|Burrowing Snagret|y}}
* {{icon|Beady Long Legs|y}}
* {{icon|Beady Long Legs|y}}
* {{icon|Emperor Bulblax|y|v=HP}}
* {{icon|Emperor Bulblax|y}}
* {{icon|Giant Breadbug|y|v=P4}}
* {{icon|Giant Breadbug|y}}
* {{icon|Pileated Snagret|y}}
* {{icon|Pileated Snagret|y}}
* {{icon|Man-at-Legs|y|v=P4}}
* {{icon|Man-at-Legs|y}}
* {{icon|Ranging Bloyster|y}}
* {{icon|Ranging Bloyster|y}}
* {{icon|Waterwraith|y|v=P4}}
* {{icon|Waterwraith|y}}
* {{icon|Segmented Crawbster|y}}
* {{icon|Segmented Crawbster|y}}
* {{icon|Raging Long Legs|y}}
* {{icon|Raging Long Legs|y}}
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While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'':
While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'':
* {{icon|Shaggy Long Legs|y}} (in white and purple variants)
* {{icon|Shaggy Long Legs|y}} (in white and purple variants)
* {{icon|Burrowing Snagret|y|v=P4}}
* {{icon|Burrowing Snagret|y|v=P3}}
* {{icon|Bug-Eyed Crawmad|y|v=P4}}
* {{icon|Bug-Eyed Crawmad|y}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]])
* {{icon|Calcified Crushblat|y}}
 
* {{icon|Peckish Aristocrab|y|v=P4}}
In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Medusal Slurker]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not have the mini-boss theme.
* {{icon|Medusal Slurker|y}}
 
* {{icon|Armored Cannon Larva|y|v=P4}}
* {{icon|Pyroclasmic Slooch|y|v=P4}}
=== ''Pikmin 3 Deluxe'' ===
=== ''Pikmin 3 Deluxe'' ===
Along with all the bosses from the Wii U version returning, the final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.
The final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.


== Bosses in ''Pikmin 4'' ==
== Bosses in ''Pikmin 4'' ==
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Because of all this, the bottom classification is mostly conjecture and not finalized.
Because of all this, the bottom classification is mostly conjecture and not finalized.


=== Major Bosses in ''Pikmin 4'' ===
=== Major bosses in ''Pikmin 4'' ===
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].


{{columns|2|
{{columns|2|
* {{icon|Foolix|y|v=P4}}
* {{icon|Foolix|y|v=P4}}
* {{icon|Empress Bulblax|y|v=P2}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=HP}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Waterwraith|y|v=P2}}
* {{icon|Waterwraith|y|v=P4}}  
* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
* {{icon|Giant Breadbug|y|v=P2}}
* {{icon|Giant Breadbug|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P2}}
* {{icon|Man-at-Legs|y|v=P4}}
* {{icon|Sovereign Bulblax|y|v=P4}}
* {{icon|Sovereign Bulblax|y|v=P4}}
* {{icon|Smoky Progg|y|v=P}}
* {{icon|Smoky Progg|y|v=P4}}
* {{icon|Ancient Sirehound|y|v=P4}}
* {{icon|Ancient Sirehound|y|v=P4}}
}}
}}


=== Minor Bosses in ''Pikmin 4'' ===
=== Minor bosses in ''Pikmin 4'' ===
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence.
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence.


{{columns|2|
{{columns|2|
* {{icon|Porquillion|y|v=P4}}
* {{icon|Porquillion|y|v=P4}}
* {{icon|Burrowing Snagret|y|v=P3}}
* {{icon|Burrowing Snagret|y|v=P4}}
* {{icon|Crusted Rumpup|y|v=P4}}
* {{icon|Crusted Rumpup|y|v=P4}}
* {{icon|Bug-Eyed Crawmad|y|v=P3}}
* {{icon|Bug-Eyed Crawmad|y|v=P4}}
* {{icon|Baldy Long Legs|y|v=P3}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Puffstool|y|v=P}}
* {{icon|Toxstool|y|v=P4}}
}}
}}


=== Tough Enemy encounters in ''Pikmin 4'' ===
=== Tough enemy encounters in ''Pikmin 4'' ===
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters.
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters.


{{columns|2|
{{columns|2|
* {{icon|Tusked Blowhog|y|v=P4}}
* {{icon|Tusked Blowhog|y|v=P4}}
* {{icon|Puffy Blowhog|y|v=P3}}
* {{icon|Puffy Blowhog|y|v=P4}}
* {{icon|Empress Bulblax|y|v=P4}}
* {{icon|Masterhop|y|v=P4}}
* {{icon|Masterhop|y|v=P4}}
* {{icon|Arctic Cannon Beetle|y|v=P4}}
* {{icon|Arctic Cannon Beetle|y|v=P4}}
* {{icon|Mammoth Snootwhacker|y|v=P4}}
* {{icon|Mammoth Snootwhacker|y|v=P4}}
* {{icon|Toxstool|y|v=P4}}
* {{icon|Jumbo Bulborb|y|v=P4}}
* {{icon|Jumbo Bulborb|y|v=P4}}
* {{icon|Titan Blowhog|y|v=P4}}
* {{icon|Titan Blowhog|y|v=P4}}
* {{icon|Blizzarding Blowhog|y|v=P4}}
* {{icon|Blizzarding Blowhog|y|v=P4}}
* {{icon|Bloomcap Bloyster|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Bloomcap Bloyster|y|v=P4}}
}}
}}


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{{columns|2|
{{columns|2|
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Burrowing Snagret|y|v=P3}}
* {{icon|Burrowing Snagret|y|v=P4}}
* {{icon|Baldy Long Legs|y|v=P3}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Bug-Eyed Crawmad |y|v=P3}}
* {{icon|Bug-Eyed Crawmad |y|v=P4}}
* {{icon|Sovereign Bulblax|y|v=P4}}
* {{icon|Sovereign Bulblax|y|v=P4}}
* {{icon|Porquillion|y|v=P4}}
* {{icon|Porquillion|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P2}}
* {{icon|Man-at-Legs|y|v=P4}}
}}
}}


=== Numbered Gate Battles ===
=== Numbered gate battles ===
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.


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|-
|-
|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression.
|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression.
Mini bosses in Pikmin 4
|}
* {{icon|Mamuta|y|v=P4}}
* {{icon|Icy Blowhog|y|v=P4}}
* {{icon|Grubchucker|y|v=P4}}
* {{icon|Toady Bloyster|y|v=P3}}
* {{icon|Moss|y|v=P4}}


== Bosses in ''Hey! Pikmin'' ==
== Bosses in ''Hey! Pikmin'' ==
{{hp}} has 9 enemies that are clearly bosses. They are fought on the final [[area]] of each [[sector]], and have their own [[cutscene]]s and [[music]] themes. They all drop a large [[treasure]] when defeated, which needs to be collected before the [[S.S. Dolphin II]] unlocks a new sector to visit. When fighting bosses, the player must exploit their movements and actions to find an opening, where they can finally strike. Since the bosses need to be fought in a minimum number of cycles, the game will lock the creature's [[health]] and won't allow the Pikmin to cause any further damage until the next cycle is entered. The following are bosses in ''Hey! Pikmin'', ordered by sector:
{{hp}} has 9 enemies that are clearly bosses. They are fought on the final [[area]] of each [[sector]], and have their own [[cutscene]]s and [[music]] themes. They all drop a large [[treasure]] when defeated, which needs to be collected before the [[S.S. Dolphin II]] unlocks a new sector to visit. When fighting bosses, the player must exploit their movements and actions to find an opening, where they can finally strike. Since the bosses need to be fought in a minimum number of cycles, the game will lock the creature's [[health]] and won't allow the Pikmin to cause any further damage until the next cycle is entered. The following are bosses in ''Hey! Pikmin'', ordered by sector:


* {{icon|Bulborb|y|v=P4}}
* {{icon|Bulborb|y|v=HP}}
* {{icon|Long Water Dumple|y}}
* {{icon|Long Water Dumple|y}}
* {{icon|Armurk|y}}
* {{icon|Armurk|y}}
* {{icon|Electric Cottonade|y}}
* {{icon|Electric Cottonade|y}}
* {{icon|Queen Shearwig|y}}
* {{icon|Queen Shearwig|y}}
* {{icon|Fiery Blowhog|y|v=P3}}
* {{icon|Fiery Blowhog|y|v=HP}}
* {{icon|Luring Slurker|y}}
* {{icon|Luring Slurker|y}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=HP}}
* {{icon|Berserk Leech Hydroe|y}}
* {{icon|Berserk Leech Hydroe|y}}
Mini bosses in hey pikmin
* {{icon|Yellow Wollywog|y|v=P3}}
* {{icon|Elongated Crushblat|y|v=HP}}
* {{icon|Crystalline Crushblat|y|v=HP}}
* {{icon|Fireflinger Groink|y|v=HP}}


== Music ==
== Music ==