Breeding Ground: Difference between revisions

Added Cavegen links.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
(Added Cavegen links.)
(9 intermediate revisions by 8 users not shown)
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== Sublevel 1 ==
== Sublevel 1 ==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 4 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 4 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
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* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 8
** {{icon|Clover|y}} × 8
** {{icon|Dandelion|y}} × 20
** {{icon|Dandelion|y}} &times; 16<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 20 Dandelions should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 16.</ref>
** {{icon|Figwort|y}} (small red) &times; 8
** {{icon|Figwort|y}} (small red) &times; 8
** {{icon|Margaret|y}} &times; 60
** {{icon|Queen Candypop Bud|y}} &times; 5
** {{icon|Queen Candypop Bud|y}} &times; 5
* '''Others''':
* '''Others''':
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Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.
Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.


{{cavegen|bg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_06start3hard
|cave        = ch_NARI_06start3hard
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| 3
| 3
| {{icon|Dandelion|y}}
| {{icon|Dandelion|y}}
| 20
| 20<ref group="Sublevel 1 note" name="s1n1"/>
| None
| None
| Plant spots
| Plant spots
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| 4
| 4
| {{icon|Margaret|y}}
| {{icon|Margaret|y}}
| 60
| 60<ref group="Sublevel 1 note">The sublevel's data makes it so 60 Margarets should spawn in total, but the Dandelions already fill all possible "decorative" object spawn points, so no Margaret can ever be spawned.</ref>
| None
| None
| Plant spots
| Plant spots
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 2 ==
== Sublevel 2 ==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Time''': +150 (+300 seconds)
* '''Time''': +150 (+300 seconds)
* '''Treasures''':
* '''Treasures''':
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** {{icon|The Key|y}} &times; 1
** {{icon|The Key|y}} &times; 1
* '''Enemies''':
* '''Enemies''':
** {{icon|Red Bulborb|y}} &times; 2
** {{icon|Bulborb|y|n=Red Bulborb}} &times; 2
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.


{{cavegen|bg2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_06start3hard
|cave        = ch_NARI_06start3hard
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|-
|-
| 2
| 2
| {{icon|Red Bulborb|y}}
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| 2
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 3 ==
== Sublevel 3 ==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': +180 (+360 seconds)
* '''Time''': +180 (+360 seconds)
* '''Treasures''':
* '''Treasures''':
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We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.
We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.


{{cavegen|bg3}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_06start3hard
|cave        = ch_NARI_06start3hard
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Multiplication Hole
|JapM=Multiplication Hole
|SpaA=Críadero
|SpaA=Criadero
|SpaAM=Breeding Ground
|SpaAM=Breeding Ground
|FraA=Terres fertiles
|FraA=Terres fertiles
|FraAM=Fertile lands
|FraAM=Fertile lands
|FraE=Terres Fertiles
|FraEM=Fertile Lands
|Ger=Die Bruthöhle
|GerM=The Breeding Cave
|Ita=Terra fertile
|ItaM=Fertile land
}}
}}


{{CM}}
{{CM}}