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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
(Added Cavegen links.) |
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== Sublevel 1 == | == Sublevel 1 == | ||
* '''Theme''': Garden | * '''Theme''': Garden | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]'' | ||
* '''Time''': 100 (200 seconds) | * '''Time''': 100 (200 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 4 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 4 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | ** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | ||
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* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Clover|y}} × 8 | ** {{icon|Clover|y}} × 8 | ||
** {{icon|Dandelion|y}} × 20 | ** {{icon|Dandelion|y}} × 16<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 20 Dandelions should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 16.</ref> | ||
** {{icon|Figwort|y}} (small red) × 8 | ** {{icon|Figwort|y}} (small red) × 8 | ||
** {{icon|Queen Candypop Bud|y}} × 5 | ** {{icon|Queen Candypop Bud|y}} × 5 | ||
* '''Others''': | * '''Others''': | ||
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Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | ||
{{cavegen|bg1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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| 3 | | 3 | ||
| {{icon|Dandelion|y}} | | {{icon|Dandelion|y}} | ||
| 20 | | 20<ref group="Sublevel 1 note" name="s1n1"/> | ||
| None | | None | ||
| Plant spots | | Plant spots | ||
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| 4 | | 4 | ||
| {{icon|Margaret|y}} | | {{icon|Margaret|y}} | ||
| 60 | | 60<ref group="Sublevel 1 note">The sublevel's data makes it so 60 Margarets should spawn in total, but the Dandelions already fill all possible "decorative" object spawn points, so no Margaret can ever be spawned.</ref> | ||
| None | | None | ||
| Plant spots | | Plant spots | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | <references group="Sublevel 1 note"/> | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
== Sublevel 2 == | == Sublevel 2 == | ||
* '''Theme''': Concrete | * '''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
* '''Time''': +150 (+300 seconds) | * '''Time''': +150 (+300 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
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** {{icon|The Key|y}} × 1 | ** {{icon|The Key|y}} × 1 | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon| | ** {{icon|Bulborb|y|n=Red Bulborb}} × 2 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
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Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | ||
{{cavegen|bg2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|- | |- | ||
| 2 | | 2 | ||
| {{icon| | | {{icon|Bulborb|y|n=Red Bulborb}} | ||
| 2 | | 2 | ||
| None | | None | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
== Sublevel 3 == | == Sublevel 3 == | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
* '''Time''': +180 (+360 seconds) | * '''Time''': +180 (+360 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
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We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | ||
{{cavegen|bg3}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=Multiplication Hole | |JapM=Multiplication Hole | ||
|SpaA= | |SpaA=Criadero | ||
|SpaAM=Breeding Ground | |SpaAM=Breeding Ground | ||
|FraA=Terres fertiles | |FraA=Terres fertiles | ||
|FraAM=Fertile lands | |FraAM=Fertile lands | ||
|FraE=Terres Fertiles | |||
|FraEM=Fertile Lands | |||
|Ger=Die Bruthöhle | |||
|GerM=The Breeding Cave | |||
|Ita=Terra fertile | |||
|ItaM=Fertile land | |||
}} | }} | ||
{{CM}} | {{CM}} |