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{{infobox challenge
{{infobox challenge
|image=Cave of Snarls.jpg
|image=Cave of Snarls.jpg
|size=250px
|red=20
|blue=25
|purple=5
|sublevels=2
|sublevels=2
|bitter=2
|bitter=2
|time = sublevel 1 - 150
|gridcol=4
|gridrow=4
}}
{{guide}}
The '''Cave of Snarls''' is the nineteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This level features both species of airborne [[Blowhogs]]. Since the [[Male Sheargrub]]s are the only harmful enemies, a pink flower is almost certain.


sublevel 2 - 100
==Sublevel 1==
|reds = 20
* '''Theme''': Soil
|blues = 25
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
|purples = 5}}
* '''Time''': 150 (300 seconds)
The '''Cave of Snarls''' is the nineteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Since the [[Male Sheargrub]]s are the only harmful enemies, a pink flower is almost certain. This level features both airborne Blowhogs.
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 5 (flower)
* '''Treasures''':
** {{icon|Armored Nut|y}} × 1
** {{icon|Conifer Spire|y}} × 1
** {{icon|Corpulent Nut|y}} × 1
** {{icon|Petrified Heart|y}} × 1 (inside Puffy Blowhog)
** {{icon|Science Project|y}} × 6 (inside Sheargrubs)
** {{icon|The Key|y}} × 1 (inside Withering Blowhog)
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 3
** {{icon|Male Sheargrub|y}} × 3
** {{icon|Puffy Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Dandelion|y}} × 2
** {{icon|Fiddlehead|y}} × 4
** {{icon|Figwort|y}} (large brown) × 4
** {{icon|Figwort|y}} (small brown) × 6
* '''Others''':
** None


== Sublevel 1 ==
The [[Withering Blowhog]] has [[The Key]]. Most [[Sheargrub]]s are female, so only the males that are on the path to the [[Research Pod|pod]] need to be killed.
The [[Withering Blowhog]] has [[The Key]]. You can pretty much forget the [[Sheargrub]]s, because about 70% should be female (watch out for males that are on the path to the [[Research Pod]]).


=== Creatures ===
{{cavegen|csn1}}
*[[Withering Blowhog]]
{{sublevel technical
*[[Puffy Blowhog]]
|cave        = ch_NARI_08tobasare
*[[Male Sheargrub]]
|enemymax    = 12
*[[Female Sheargrub]]
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_ike2_ike3_snow.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_ike3_2_tsuchi|'''Room with ramp to thin ledge'''
|room_ike2_4_tsuchi|'''Swampy room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
| 6
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Female Sheargrub|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Male Sheargrub|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 9
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Dandelion|y}}
| 2
| None
| Plant spots
|-
| 11
| {{icon|Fiddlehead|y}}
| 4
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Corpulent Nut|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Armored Nut|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Conifer Spire|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


=== Treasures ===
==Sublevel 2==
*[[The Key]]
* '''Theme''': Metal
*[[Science Project]]
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*[[Corpulent Nut]]
* '''Time''': +100 (+200 seconds)
*[[Petrified Heart]]
* '''Treasures''':
*[[Conifer Spire]]
** {{icon|Indomitable CPU|y}} × 1
** {{icon|Leviathan Feather|y}} × 6 (inside Sheargrubs)
** {{icon|Network Mainbrain|y}} × 1
** {{icon|Tear Stone|y}} × 1 (inside Puffy Blowhog)
** {{icon|The Key|y}} × 1 (inside Withering Blowhog)
** {{icon|Vacuum Processor|y}} × 1
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 3
** {{icon|Male Sheargrub|y}} × 3
** {{icon|Puffy Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 28<ref group="Sublevel 2 note" name="s2n1">The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.</ref>
* '''Others''':
** None


== Sublevel 2 ==
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so [[ultra-bitter spray|bitter sprays]] should be quite effective.
Again the Withering Blowhog has The Key. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. Take The Key after defeating the Blowhogs (they should be close together, so take them out with [[Ultra-bitter Spray]]s) and exit.


=== Creatures ===
{{cavegen|csn2}}
*[[Withering Blowhog]]
{{sublevel technical
*[[Puffy Blowhog]]
|cave        = ch_NARI_08tobasare
*[[Male Sheargrub]]
|enemymax    = 12
*[[Female Sheargrub]]
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_ari1_nor2_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = ice
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_ari1_3_metal|'''Circular room with 3 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Female Sheargrub|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Male Sheargrub|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Glowstem|y}} (green)
| 99<ref group="Sublevel 2 note" name="s2n1" />
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Vacuum Processor|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Indomitable CPU|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Network Mainbrain|y}}
| 1
| None
| Treasure spots
|}
<references group="Sublevel 2 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


=== Treasures ===
==Names in other languages==
*[[The Key]]
{{Foreignname
*[[Network Mainbrain]]
|Jap=鼻息の洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
*[[Leviathan Feather]]
|JapM=Nose cavern?
*[[Tear Stone]]
|SpaA=Cueva de los Gruñidos
|SpaAM=Cave of Snarls
|FraA=Grotte rugissante
|FraAM=Roaring cave
|FraE=Grotte Rugissante
|FraEM=Roaring Cave
|Ger=Wirres Durcheinander
|GerM=Confused Chaos
|Ita=Covo d'ira
|ItaM=Den of rage
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Latest revision as of 18:20, April 16, 2024

Cave of Snarls
The Cave of Snarls.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborne Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.

Sublevel 1[edit]

The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_ike3_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike3_2_tsuchi
room_ike2_4_tsuchi
Room with ramp to thin ledge Swampy room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Withering Blowhog Withering Blowhog 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Puffy Blowhog Puffy Blowhog 1 None "Special" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 2
3 Fire geyser Fire geyser 1 None "Easy" enemy spots
4 Fire geyser Fire geyser 1 None "Easy" enemy spots
5 Fire geyser Fire geyser 2 None Cave unit seams
6 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
- Science Project Science Project Carried inside entry with ID 6
7 Female Sheargrub Female Sheargrub 1 None "Easy" enemy spots
- Science Project Science Project Carried inside entry with ID 7
8 Male Sheargrub Male Sheargrub 2 None "Easy" enemy spots
- Science Project Science Project Carried inside entry with ID 8
9 Male Sheargrub Male Sheargrub 1 None "Easy" enemy spots
- Science Project Science Project Carried inside entry with ID 9
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
10 Dandelion Dandelion 2 None Plant spots
11 Fiddlehead Fiddlehead 4 None Plant spots
12 Figwort Figwort (small brown) 6 None Plant spots
13 Figwort Figwort (large brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Corpulent Nut Corpulent Nut 1 None Treasure spots
15 Armored Nut Armored Nut 1 None Treasure spots
16 Conifer Spire Conifer Spire 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_ari1_nor2_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ari1_3_metal
room_north2x2_1_metal
Circular room with 3 exits T-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Withering Blowhog Withering Blowhog 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Puffy Blowhog Puffy Blowhog 1 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 2
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
- Leviathan Feather Leviathan Feather Carried inside entry with ID 3
4 Female Sheargrub Female Sheargrub 1 None "Hard" enemy spots
- Leviathan Feather Leviathan Feather Carried inside entry with ID 4
5 Male Sheargrub Male Sheargrub 2 None "Easy" enemy spots
- Leviathan Feather Leviathan Feather Carried inside entry with ID 5
6 Male Sheargrub Male Sheargrub 1 None "Hard" enemy spots
- Leviathan Feather Leviathan Feather Carried inside entry with ID 6
7 Fire geyser Fire geyser 2 None "Hard" enemy spots
8 Fire geyser Fire geyser 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Glowstem Glowstem (green) 99[Sublevel 2 note 1] None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Vacuum Processor Vacuum Processor 1 None Treasure spots
11 Indomitable CPU Indomitable CPU 1 None Treasure spots
12 Network Mainbrain Network Mainbrain 1 None Treasure spots
  1. ^ a b The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 鼻息の洞窟? Nose cavern?
Flag of Québec French (NoA) Grotte rugissante Roaring cave
Flag of France French (NoE) Grotte Rugissante Roaring Cave
Flag of Germany German Wirres Durcheinander Confused Chaos
Flag of Italy Italian Covo d'ira Den of rage
Flag of Mexico Spanish (NoA) Cueva de los Gruñidos Cave of Snarls