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(Added Cavegen links.) |
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | * '''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]'' | ||
* '''Time''': 120 (240 seconds) | * '''Time''': 120 (240 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 1 (leaf) | ** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf) | ||
** {{icon|Yellow Pikmin|y}} × 1 (leaf) | ** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf) | ||
** {{icon|Blue Pikmin|y}} × 1 (leaf) | ** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb) | ** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb) | ||
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The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | ||
{{cavegen|hh1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
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** None | ** None | ||
{{cavegen|hh2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
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| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|Ger=Das Treibhaus | |Ger=Das Treibhaus | ||
|GerM=The Greenhouse | |GerM=The Greenhouse | ||
|Ita=Casa ardente | |||
|ItaM=Burning house | |||
}} | }} | ||