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<h3> | <h3>Things not in ''Pikmin 4''</h3> | ||
[[File: | [[File:Bulbmin and young.jpg|thumb|[[Bulbmin]], an example of something not present in ''Pikmin 4''.]] | ||
While {{p4}} contains the most amount of [[Enemy|enemies]], [[treasure]]s, [[area]]s, [[cave]]s, and [[Pikmin family|Pikmin type]]s out of any [[Pikmin series|''Pikmin'' game]] to date, there are still a substantial number of '''things not in ''Pikmin 4'''''. According to an interview with Shigeru Miyamoto, {{transcript|One of our goals while developing Pikmin 4 was to include as many things as possible. It was our most ambitious project yet. It's part of why the game was in development for so long, and why we thought the Unreal Engine would be the best choice for this project. Unfortunately, we were not able to achieve our goal due to hardware and time limitations.}} | |||
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Revision as of 01:58, April 1, 2024
Things not in Pikmin 4
While Pikmin 4 contains the most amount of enemies, treasures, areas, caves, and Pikmin types out of any Pikmin game to date, there are still a substantial number of things not in Pikmin 4. According to an interview with Shigeru Miyamoto, “One of our goals while developing Pikmin 4 was to include as many things as possible. It was our most ambitious project yet. It's part of why the game was in development for so long, and why we thought the Unreal Engine would be the best choice for this project. Unfortunately, we were not able to achieve our goal due to hardware and time limitations.”
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