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<h3>Hocotate</h3>
<h3>Things not in ''Pikmin 4''</h3>
[[File:Hocotate.png|thumb|250px|Hocotate, viewed from space.]]
[[File:Bulbmin and young.jpg|thumb|[[Bulbmin]], an example of something not present in ''Pikmin 4''.]]


'''Hocotate''' is the home planet of some of the [[leader]]s in the [[Pikmin series|''Pikmin'' franchise]], most notably [[Captain Olimar]] and his [[Minor characters#Olimar's family|family]], as well as [[Louie]]. While no gameplay takes place on Hocotate, various information about the planet is known through [[notes]] and [[cutscene]]s. Life on Hocotate appears to be similar to life on Earth, though with some major differences.
While {{p4}} contains the most amount of [[Enemy|enemies]], [[treasure]]s, [[area]]s, [[cave]]s, and [[Pikmin family|Pikmin type]]s out of any [[Pikmin series|''Pikmin'' game]] to date, there are still a substantial number of '''things not in ''Pikmin 4'''''. According to an interview with Shigeru Miyamoto, {{transcript|One of our goals while developing Pikmin 4 was to include as many things as possible. It was our most ambitious project yet. It's part of why the game was in development for so long, and why we thought the Unreal Engine would be the best choice for this project. Unfortunately, we were not able to achieve our goal due to hardware and time limitations.}}


([[Hocotate|'''''Read more...''''']])<noinclude>
([[Things not in Pikmin 4|'''''Read more...''''']])<noinclude>


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Revision as of 01:58, April 1, 2024

Things not in Pikmin 4

A large Bulbmin surrounded by its young.
Bulbmin, an example of something not present in Pikmin 4.

While Pikmin 4 contains the most amount of enemies, treasures, areas, caves, and Pikmin types out of any Pikmin game to date, there are still a substantial number of things not in Pikmin 4. According to an interview with Shigeru Miyamoto, One of our goals while developing Pikmin 4 was to include as many things as possible. It was our most ambitious project yet. It's part of why the game was in development for so long, and why we thought the Unreal Engine would be the best choice for this project. Unfortunately, we were not able to achieve our goal due to hardware and time limitations.

(Read more...)

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