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(→Behavior: added the changes to what hydro dweevils can carry in pikmin 4) |
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When a treasure or a corpse of another creature is nearby, a Hydro Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | When a treasure or a corpse of another creature is nearby, a Hydro Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | ||
In ""Pikmin 4"", as with all dweevils, the Hydro Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes Firestarters, although this can only be seen with [[Fiery Dweevil|Fiery Dweevils]] in [[Giant's Hearth]] ingame. Items that can explode, like [[Bomb rock|Bomb Rocks]] or [[Ice Blast|Ice Blasts]] can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ""Pikmin 2"". It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast. | |||
==Strategy== | ==Strategy== |
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