Gas pipe: Difference between revisions

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(Expanded the info about how gas pipe gates work.)
(Merged into Hazard generator.)
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{{game icons|p2=y}}
#REDIRECT [[Hazard generator#Poison emitter]]
[[File:Poison.jpg|thumb|A gas pipe.]]
{{title}}
'''Gas pipes''' are hazardous [[obstacle]]s in ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can commonly be found in [[cave]]s by themselves, though some are present in the [[areas|overworld]] as well, commonly inside [[Gate|bramble gates]] or [[bridge]]s.
 
As they constantly emit poison, a [[hazard]] only [[White Pikmin]] (and [[Bulbmin]]) can handle, White Pikmin (or Bulbmin) generally must be used to deactivate them, by [[Combat|attacking]] them like an [[enemy]]. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will gradually decrease their [[health]]. This can only be done to the gas pipes on the gate after the lake in the [[Wistful Wild]].
 
On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing [[White Pikmin]] to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by [[throw]]n Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to these gates – Pikmin will just ignore them. However, if the gate is spawned in the area without the gas pipes, which can be achieved, for instance, by destroying the gas pipes with a [[Gatling Groink]], entering a cave, and then exiting, the gate will work like a normal gate again. This behavior also applies to cave sublevels, if there is a gas pipe sufficiently near a gate.{{cite web|https://old.reddit.com/r/Pikmin/comments/v3q3ez/game_softlocked_itself_d/|Game softlocked itself :D|reddit|published={{date|3|June|2022}}|retrieved={{date|4|June|2022}}}}
 
==Locations==
*[[Valley of Repose]]: Two are inside of a white bramble gate leading to the [[Subterranean Complex]].
**[[Subterranean Complex]]
***Sublevel 1: × 6
***Sublevel 6: × 3
**[[Frontier Cavern]]
***Sublevel 3: × 2
 
*[[Awakening Wood]]: The bramble gates near the [[Survey Chart]] and the [[White Flower Garden]] both have two gas pipes inside of them, as does the bridge leading to the [[Snagret Hole]].
**[[White Flower Garden]]
***Sublevel 4: × 5
**[[Snagret Hole]]
***Sublevel 6: × 5
 
*[[Perplexing Pool]]: The white bramble gate blocking off the [[Yellow Pikmin]] has two gas pipes in it.
**[[Shower Room]]
***Sublevel 2: × 3
**[[Submerged Castle]]
***Sublevel 4: × 3
 
*[[Wistful Wild]]: The two black bramble gates blocking off the section with the [[Seed of Greed]] and the [[Dream Den]] both have two gas pipes inside of them.
**[[Cavern of Chaos]]
***Sublevel 7: × 6
***Sublevel 9: × 5
**[[Hole of Heroes]]
***Sublevel 10: × 3
**[[Dream Den]]
***Sublevel 1: × 3
***Sublevel 3: × 3
***Sublevel 4: × 3
***Sublevel 8: × 10
***Sublevel 11: × 5
***Sublevel 12: × 15
 
*[[Challenge Mode (Pikmin 2)|Challenge Mode]]
**[[Novice Training]]
***Sublevel 1: × 5
***Sublevel 2: × 5
**[[Three Color Training]]
***Sublevel 1: × 6
**[[Secret Testing Range]]
***Sublevel 2: × 2
 
==Technical information==
{{p2 enemy technical
|name = gashiba
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 10
|fp02 = 0.5
|fp03 = 0.7
|fp04 = 0.35
|fp05 = 1
|fp06 = 0
|fp08 = 0
|fp09 = 1
|fp10 = 1
|fp11 = 0
|fp12 = 0
|fp13 = 0
|fp14 = 0
|fp15 = 0
|fp16 = 0
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 50
|fp21 = 10
|fp22 = 60
|fp23 = 0
|fp24 = 0
|fp25 = 0
|fp26 = 0
|fp27 = 60
|fp28 = 0
|fp29 = 0
|fp30 = 0
|fp31 = 0.0065
|fp32 = 30
|fp33 = 20
|fp34 = 18
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }}
{{!}}-
{{p2 enemy property | fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 }}
{{!}}-
{{p2 enemy property | fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 }}
{{!}}-
{{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }}
}}
 
==Gallery==
{{image}}
<gallery>
File:Deactivated gas pipe.jpg|Closeup of a deactivated gas pipe.
</gallery>
 
==Trivia==
*Gas pipes in overground areas will respawn 99 [[day]]s after being deactivated.
 
==See also==
*[[Poison]]
*[[Minor obstacles#Poison geyser|Poison geyser]]
*[[Geyser]]
*[[Fire geyser]]
 
==References==
{{refs}}
 
[[Category:Obstacles]]

Latest revision as of 23:06, February 18, 2024