User:Twins1105: Difference between revisions

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(All the text from ActionGuide.locres has been added!)
(Added ActionMarker.locres.)
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|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings.
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings.
|}
|}
== ActionMarker ==
'''Text that appears during gameplay?'''
{|class="wikitable sortable"
!Internal Name !! Localized Name / Text Value
|-
|NPC_Talk||Talk
|-
|MoveBaseCamp||Move Base
|-
|PullPikmin||Pluck
|-
|StopPullPikmin||Cancel
|-
|PikminDrawer||Call/Return Pikmin
|-
|EnterMadori||Enter
|-
|Mount||Ride
|-
|DisMount||Dismount
|-
|OrderForGensei||Send
|-
|GenseiActionCancel||Cancel
|-
|HelpGensei||Rouse
|-
|Attack||Chomp
|-
|ThrowPikmin||]Throw
|-
|Rush||Rush
|-
|Bark||Whistle
|-
|OpenYMenu||Actions
|-
|ThrowPikminPlayer||Throw
|-
|Punch||Punch
|-
|CallWhistle||Whistle
|-
|OpenYMenuPlayer||Actions
|-
|Charge||Charge
|-
|StopMoving||Cancel
|-
|FlickOwnPlayer||["Mash_Button"]Shake Off
|-
|RepeatedlyButton||["Mash_Button"]Get Up
|-
|RepeatedlyButtonDivide||["Mash_Button"]Break
|-
|RepeatedlyButtonCalmdown||["Mash_Button"]Calm
|-
|RepeatedlyButtonFrozen||["Mash_Button"]Thrash
|-
|ExitPortal||Back to Surface
|-
|StopCarry||Cancel
|-
|CarryAvatar||Transport
|-
|XButton_Hold_AM||["Variable_X_Button"]["Long_Press_Button"]
|-
|AButton||["Variable_A_Button"]
|-
|BButton||["Variable_B_Button"]
|-
|YButton||["Variable_Y_Button"]
|-
|YButton_Hold||"Variable_Y_Button"]
|-
|XButton||["Variable_X_Button"]
|-
|XButton_Hold||["Variable_X_Button"]["Long_Press_Button"]
|-
|OptionSubGuide||Expand
|-
|Investigate||Exit
|-
|Dog_Break||Demolish
|-
|Dog_Dig||Dig
|-
|Dog_Push||Push
|-
|Dog_Pull||Pull
|-
|Dog_TurnValve||Twist
|-
|Dog_EnterDoor||Enter
|-
|Dog_Build||Build
|-
|DDBItem||Item
|-
|J||j
|-
|I||i
|-
|J||j
|}





Revision as of 10:11, January 14, 2024

Trying to add as much of the text from Pikmin 4 on this page as I can.


Where does all this text come from?

Good question! Since Pikmin 4 is built on Unreal Engine 4 rather than an in-house Nintendo engine like the rest of the Pikmin Series, all of the localization text is in the .locres format, which means if you have the right tools, you too can easily extract the text from Pikmin 4 in your language of choice.

NOTE: The description of the folder names are based on educated guesses.

DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] ---> Select Pikmin/Oatchi


ActionGuide

Text from the Control Guide. 🗸COMPLETE🗸

Internal Name Localized Name / Text Value
ActionMenu_00_000 Move
ActionMenu_00_010 Look Around
ActionMenu_00_020 Look Ahead
ActionMenu_00_030 Select Pikmin/Oatchi
ActionMenu_00_040 Throw
ActionMenu_00_050 Send
ActionMenu_00_060 Pluck
ActionMenu_00_070 Punch
ActionMenu_00_080 Bite
ActionMenu_00_090 Call with Whistle
ActionMenu_00_100 Bark
ActionMenu_00_110 Cancel Tasks
ActionMenu_00_120 Charge
ActionMenu_00_125 Form Line
ActionMenu_00_140 Ride
ActionMenu_00_150 Dismount
ActionMenu_00_160 Jump
ActionMenu_00_170 Rush
ActionMenu_00_180 Glowmob
ActionMenu_00_190 Actions
ActionMenu_00_200 Command
ActionMenu_00_210 Pack
ActionMenu_00_220 Disband
ActionMenu_00_230 Disband All
ActionMenu_00_240 Switch
ActionMenu_00_250 Auto Target Lock
ActionMenu_00_260 Manual Target Lock
ActionMenu_00_270 Move Cursor
ActionMenu_00_290 Motion Controls
ActionMenu_00_300 Tablet
ActionMenu_00_310 How to Use Radar Map (1)
ActionMenu_00_320 How to Use Radar Map (2)
ActionMenu_00_330 How to Use Radar Map (3)
ActionMenu_00_335 How to Use Radar Map (4)
ActionMenu_00_340 Options
ActionMenu_00_350 Shortcut Settings
ActionMenu_00_360 How to Use Shortcuts
ActionMenu_00_362 How to Use Field Guides (1)
ActionMenu_00_363 How to Use Field Guides (2)
ActionMenu_00_364 How to Use Field Guides (3)
ActionMenu_00_365 How to Use Field Guides (4)
ActionMenu_00_366 How to Use Field Guides (5)
ActionMenu_00_370 Survey Drone (1)
ActionMenu_00_380 Survey Drone (2)
ActionMenu_00_390 Using Mystery Items
ActionMenu_00_400 Co-op Mode (1)
ActionMenu_00_402 Co-op Mode (2)
ActionMenu_00_404 Co-op Mode (3)
ActionMenu_00_406 Co-op Mode (4)
ActionContent_00_000 Use ["Move"] to move player avatar or [Icon_Happy_Blue]Oatchi.
ActionContent_00_010 Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
ActionContent_00_010_Yoko To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"].
ActionContent_00_020 Press ["Variable_ZL_Button"] to look straight ahead. Reset view by pressing ["Variable_R_Stick_Press_R_StickPress_Stick"].
ActionContent_00_020_Yoko Press ["Variable_ZL_Button"] to look straight ahead.
ActionContent_00_030 Press ["Variable_L_Button"] or ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap ["Variable_L_Button"] and ["Variable_R_Button"] to select [Icon_Happy_Blue]Oatchi] immediately.
ActionContent_00_030_Yoko Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
ActionContent_00_040 Select Pikmin and press ["Toss"].
ActionContent_00_050 Select [Happy_Icon_Blue]Oatchi and press ["Toss"].
ActionContent_00_060 Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
ActionContent_00_070 While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"]Oatchi nor any Pikmin.
ActionContent_00_080 ]While playing as ["Icon_Happy_Blue"]Oatchi, press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
ActionContent_00_080_Yoko While playing as ["Icon_Happy_Blue]Oatchi, press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
ActionContent_00_090 Press ["Whistle"]. Hold button to increase whistle range.
ActionContent_00_100 Press ["Whistle"] when playing as ["Icon_Happy_Blue"]Oatchi. Hold button to increase bark range.
ActionContent_00_110 Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
ActionContent_00_120 Press ["Charge"] after obtaining the Charging Horn.
ActionContent_00_125 After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
ActionContent_00_140 After unlocking the ability to ride ["Icon_Happy_Blue"]Oatchi, press ["Ride"] when ["Icon_Happy_Blue"]Oatchi is nearby.
ActionContent_00_150 After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"]Oatchi.
ActionContent_00_160 After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"]Oatchi.
ActionContent_00_170 Select ["Icon_Happy_Blue"]Oatchi and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.
ActionContent_00_180 Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/]Oatchi.
ActionContent_00_190 Use ["YMenu"]["Long_Press_Button"] to display Actions.
ActionContent_00_200 In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the Oatchi section of the Gameplay Guide to learn more.
ActionContent_00_200_Yoko In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the Oatchi section of the Gameplay Guide to learn more.
ActionContent_00_210 In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
ActionContent_00_210_Yoko In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
ActionContent_00_220 In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband, then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
ActionContent_00_220_Yoko In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
ActionContent_00_230 All Pikmin and ["Icon_Happy_Blue"]Oatchi will disband at once. Assign the command in Shortcut Settings.
ActionContent_00_240 In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"]Oatchi.
ActionContent_00_240_Yoko In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"]Oatchi.
ActionContent_00_250 Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
ActionContent_00_260 Press ["ZR_Button"] while Auto Target Lock is activated to fix the cursor. Press ["ZR_Button"] again to change target.
ActionContent_00_260_Yoko Cannot be selected while holding controller sideways.
ActionContent_00_270 Use ["Variable_L_Stick"] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.
ActionContent_00_290 When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.
ActionContent_00_300 Press ["STAB"] to open the Radar Map, then press ["Variable_B_Button"] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.
ActionContent_00_310 In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_310_Yoko In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_320 In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_320_Yoko Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map.
ActionContent_00_330 Press ["Variable_X_Button"] to toggle the Radar Map's orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.
ActionContent_00_335 While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
ActionContent_00_335_Yoko While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
ActionContent_00_340 Press ["Option"]. Press ["Option"] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.
ActionContent_00_350 In the Options menu under Shortcut Settings, you can assign actions and items to ["Cross_Button"] and ["Variable_L_Stick_Press_L_Stick"].
ActionContent_00_360 When playing the story, press ["Cross_Button"] or ["Press_L_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
ActionContent_00_360_Yoko When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
ActionContent_00_362 While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view, and use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target.
ActionContent_00_362_Yoko While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view.
ActionContent_00_363 When using Observe in the Piklopedia or Treasure Catalog, press ["Variable_Double_Manual_ZR"] to display Notes.
ActionContent_00_363_Yoko When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes.
ActionContent_00_364 Press ["Variable_A_Button"] to throw an item while observing in the Piklopedia. Scroll through available items by pressing ["Variable_L_Button"] or ["Variable_R_Button"]. Press ["Variable_Y_Button"] to switch between day and night when viewing creatures active at night.
ActionContent_00_365 Press ["Variable_A_Button"] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press ["Variable_A_Button"] again to trigger its action.
ActionContent_00_365_Yoko Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles<cf>while observing it in the Treasure Catalog. If the<cf>treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action.
ActionContent_00_366 In the Piklopedia's Engage mode, you can fight creatures over and over again. Press ["Variable_Double_PlayManual_PlusMinus"] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.
ActionContent_00_366_Yoko In the Piklopedia's Engage mode, you can fight<cf>creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to<cf>open the Options menu to call or return Pikmin,<cf>reset positions, or return to the Piklopedia.
ActionContent_00_370 Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
ActionContent_00_370_Yoko Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
ActionContent_00_380 Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
ActionContent_00_380_Yoko Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
ActionContent_00_390 After obtaining a Mystery Capsule item, press ["UseRoulette"] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.
ActionContent_00_400 P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ctionContent_00_400_Yoko P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ActionContent_00_401 P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ctionContent_00_401_Yoko P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ActionContent_00_402 P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects<cf>items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
ActionContent_00_402_Yoko P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
ActionContent_00_404 P2 can use Motion Controls to aim the Pebble Pitcher. Press ["Variable_X_Button_2P"] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with ["L_Stick_2P"].
ActionContent_00_406 ]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings.


ActionMarker

Text that appears during gameplay?

Internal Name Localized Name / Text Value
NPC_Talk Talk
MoveBaseCamp Move Base
PullPikmin Pluck
StopPullPikmin Cancel
PikminDrawer Call/Return Pikmin
EnterMadori Enter
Mount Ride
DisMount Dismount
OrderForGensei Send
GenseiActionCancel Cancel
HelpGensei Rouse
Attack Chomp
ThrowPikmin ]Throw
Rush Rush
Bark Whistle
OpenYMenu Actions
ThrowPikminPlayer Throw
Punch Punch
CallWhistle Whistle
OpenYMenuPlayer Actions
Charge Charge
StopMoving Cancel
FlickOwnPlayer ["Mash_Button"]Shake Off
RepeatedlyButton ["Mash_Button"]Get Up
RepeatedlyButtonDivide ["Mash_Button"]Break
RepeatedlyButtonCalmdown ["Mash_Button"]Calm
RepeatedlyButtonFrozen ["Mash_Button"]Thrash
ExitPortal Back to Surface
StopCarry Cancel
CarryAvatar Transport
XButton_Hold_AM ["Variable_X_Button"]["Long_Press_Button"]
AButton ["Variable_A_Button"]
BButton ["Variable_B_Button"]
YButton ["Variable_Y_Button"]
YButton_Hold "Variable_Y_Button"]
XButton ["Variable_X_Button"]
XButton_Hold ["Variable_X_Button"]["Long_Press_Button"]
OptionSubGuide Expand
Investigate Exit
Dog_Break Demolish
Dog_Dig Dig
Dog_Push Push
Dog_Pull Pull
Dog_TurnValve Twist
Dog_EnterDoor Enter
Dog_Build Build
DDBItem Item
J j
I i
J j



HeroStoryUI

UI Text from Olimar's Shipwreck Tale COMPLETE


Olimar's Shipwreck Tale

Days Left

Select starting day.

{day} Days/Play Time

Pikmin Lost

Pikmin Remaining

Rewind and Retry

Ship Parts

Ship Parts

Final Day

The S.S. Dolphin can now travel further. I should look for parts in that unexplored region.

The rest of the parts should be in this structure. Once I find them all, I can escape this planet!

There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.

I'm sure I've found all the ship parts around here, but I have a feeling there's more to uncover. Perhaps an Onion or something?

I've seen all there is to see here. I believe it's time I focused my energy on finding the rest of the parts in another area.

I must find all the remaining ship parts and take off before the day's over. No time for dawdling, I fear.

I only have 1 day left... It feels like I'm pinning all my hopes on what happens here today. I need to find the remaining parts!

End of Day Dialogue (Shipwreck Tale)

End of day dialogue is in this file as well.


it's all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in 1 day? The only thing I know for sure is that I can't give up! I still have one last day, and I will keep searching until the very end.

it's all come down to this. Tomorrow my life-support system will fail. Thankfully, a fully repaired S.S. Dolphin is in reach. If I stay calm and keep collecting parts, I may be able to escape this planet!

Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.

Hurrah! I collected my first ship part! If I keep finding them at this rate, I won't have any trouble escaping this planet! With that in mind, I can't risk wasting even a single leftover component while I'm repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make gear and items to aid in my search!

I only have 2 days left to complete my search... and I'm still missing quite a few ship parts. But I refuse to give up! I must've overlooked something or some place. Tomorrow I will keep a close eye on the Radar Map to find the missing parts.

I only have 2 days left to complete my search... but I'm happy to report that the S.S. Dolphin repairs are almost complete! There's no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.

Only 3 days remain... So far, my efforts to collect the ship parts haven't gone so well. But I won't let anything keep me from my family! I have to keep trying, no matter how much time I have left.

Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate, I'll be home soon enough!

Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...

Huzzah! The S.S. Dolphin's engine output has increased, and it can fly even higher! Maybe tomorrow I'll extend my search to a new area...

At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin's radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.

Though I didn't collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.

Today I put in a hard day's work. I wonder how everyone at Hocotate Freight is doing...

Sometimes I find myself questioning whether I'll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.

Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.

The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.

The repairs to my spaceship are progressing, little by little. It's funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.

I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.

Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.

Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.

When things go wrong, I must remember that means I'll do it that much better the next time. Or, at least, I hope I will.

I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.

This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...

Days Left:


InGame

Dialogue throughout the game (not sure in how many forms) IN PROGRESS

Oh! The Onion's going too?

Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I'll have the captain explain how today's rescue operation will work.

See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.


ItemName

Names for items in the player's backpack and Mystery Capsules COMPLETE

GEKIKARA = Ultra-Spicy Spray

RECOVERYKIT = Emergency Kit

DOGFOOD = Scrummy Bone

YUUDOUESA = Pikpik Carrot

SENSORBOMB = Mine

BOMB = Bomb Rock

HOMINGBOMB = Trackonator

ICEBOMB = Ice Blast

THUNDERALL = Lightning Shock

PHOTONBALL = Glow Seed

TRAPBIKKURI = Bewilder Bomb

BIRTHPIKMINHEAD10 = Quick Pik

FALLINGROCK = Rock Storm

WARP = Warp

BIRTHPIKMINPHOTONTYPE = Quick Glow Pik

TSUYU = Ultra-Spicy Berry

ObjectName

Names for a number of obstacles and hazards COMPLETE

BRIDGEFLEXIBLE = clay bridge

SLOPEBOTH = clay mound

WALLFLEXIBLE = climbing wall

VALVEVARIABLE = clay valve

SPRINKLER = sprinkler

SOFTGATE = dirt wall

KDENIGATE = electric gate

ICEGATE = ice wall

BOMBGATE = reinforced wall

ROCKGATE = crystal wall

SHIZAI = raw material

CLAY = clay

KINKAI = nugget

GEYSER = air geyser

HIBA = fire geyser

HIBADENKI = electrode

HIBAICE = ice geyser

HIBAWATER = geyser

HIBAPOISON = gaseous spring

HIBABUBBLE = bubble spout

YBOX = cardboard box

XBOX_Can = metal box

DOWNWALL = squashable bag

CRUSHJELLY = hydro jelly

CRACKPOT = jug

OOASHIBAKINOKO = Bumbershroom

TRAMPOLINE = Bouncy Mushroom

HIKARIKINOKO = Common Glowcap

MUSH = Kingcap

KOMUSH = Spotcap

POISONMUSH = Poison Kingcap

POISONKOMUSH = Poison Spotcap

STICKYFLOOR = sticky mold

STICKYFLOORPOISON = sticky mold

BURNING = straw

FIREFLOOR = sizzling floor

CHARCOAL = charcoal

TANEBI = fire starter

TANEBISTATION = bonfire altar

COLDFLOOR = chilled air

COLDBOX = dry ice

CRYSTAL = crystal nodule

ICICLE = icicle

TUNNEL = narrow tunnel

WARPCARRY = tunnel

HAPPYDOOR = pup tunnel

TATEANA = dirt mound

BRANCH = climbing stick

STRING = climbing rope

PULLNEKKO = potted plant

PULLNEKKOHANDLE stem

ZIPLINE = wire glider

MOVEFLOOR = flying platform

ROPEFISHING = fishing rope

DOOR = gate

FENCE = iron fence

FENCE_Rust = rusty iron fence

HANDLEBOARD = creaky board

CONVEYOR = moving walkway

CIRCULATOR = fan

SWITCH = switch

HIDDENBOX = hiding spot

WATERBOX = water

SWAMPBOX = swamp

BANK = bunker

BANKCARD = hint card

ONYONCAMP = base

OTAKARA = treasure

ONYONCARRYBOOST = Flarlic

UnknownFruit = some kind of bulb

HOTEXTRACT = ultra-spicy nectar

HONEY = nectar

EGG = nectar egg

BIGEGG = big nectar egg

PELLET = pellet

HIKARICARRY = glow pellet

MEDICINE = glow sap

POD = S.S. Beagle

SPACESHIP = S.S. Shepherd

DOLPHIN = S.S. Dolphin

DOLPHINPARTS = ship parts

CANDY = Mystery Capsule

VSGLD = Golden Sniffer

PODBOMB = Sneak Bomb

VSDROPSTAR = Dandorium

NIGHTDECOY = Tricknoll

ONYONCARRYRED = Red Onion

ONYONCARRYBLUE = Blue Onion

ONYONCARRYYELLOW = Yellow Onion

ONYONCARRYWHITE = White Onion

ONYONCARRYPURPLE = Purple Onion

ONYONCARRYSTONE = Rock Onion

ONYONCARRYPINK = Winged Onion

ONYONCARRYICE = Ice Onion

MEDICINE_Before = medicinal elements


PikminStateName

Names for various states the Pikmin can get themselves in COMPLETE

Internal Name Localized Name / Text Value
PikminStateName_001 seed
PikminStateName_002 sprout
PikminStateName_003 leaf
PikminStateName_004 bud
PikminStateName_005 flower
PikminStateName_006 cold
PikminStateName_007 frozen
PikminStateName_008 poisoned
PikminStateName_009 electrocuted
PikminStateName_010 burning
PikminStateName_011 drowning
PikminStateName_012 confused
PikminStateName_013 buried
PikminStateName_014 panicking
PikminStateName_015 unconscious


Title

Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers. COMPLETE

Internal Name Localized Name / Text Value
Btn_Story Story
Btn_Notice News
Btn_LocalMatch Dandori Battle
PressButton Press Any Button
StoryInfo Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.
NoticeInfo A source of helpful information about Pikmin 4.
LocalMatchInfo Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.
Gallery Gallery
GalleryInfo Experience the excitement all over again! Rewatch the cutscenes you've seen so far.
Copyright © 2023 Nintendo





template to make my life easier :)

Internal Name Localized Name / Text Value
A a
B b
C c
D d
E e
F f
G g
H h
I i
J j