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Unused content: Difference between revisions

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m (moved Beta material to Unused content: Split the unused content from the proto info.)
(Including the link to Pikmin 4's unused content page)
 
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Some '''unused content''' is left inside the final version of some ''Pikmin'' games. There is [[Prototype information|information about prototype content]], but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.
{{game icons|p=y|p2=y|p3=y|hp=y|pb=y}}
[[File:Kakureimo 1.png|thumb|325px|The [[Unused content in Pikmin 3#Kakureimo|Kakureimo]], an enemy in {{p3}} that remains completely unused.]]
Some '''unused content''' is left inside the final release of some [[Pikmin series|''Pikmin'' games]]. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game.


==Pikmin==
The following pages exist with information about unused content:
===Debug menu===
A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:
*Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*A set of [[Olimar's Voyage Log|Voyage Log entries]]. Set #19 is untranslated for some reason.
*Save game screen. Its value doesn't seem to do anything.
*A weird screen, possibly used to test, sprites, effects and buttons.
*Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
*Ship log selection screen.
*Unlocked Voyage Logs. Acts weirdly.
*End of day screen.
*Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
*Final statistics.
*Title screen without background.


<youtube>ZLF29ue4kdE</youtube>
*'''[[Unused content in Pikmin|Unused content in ''Pikmin'']]'''
*'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]'''
*'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]'''
*'''[[Unused content in Pikmin 4|Unused content in ''Pikmin 4'']]'''
*'''[[Unused content in Hey! Pikmin|Unused content in ''Hey! Pikmin'']]'''


====Enemy Reel====
Unused content in {{pb}} changes periodically as new [[update]]s add, remove, or reuse content inside the game files. In addition, such content is strongly protected by copyright laws. For these reasons, there is no article documenting unused content in ''Pikmin Bloom''.
The [[Enemy Reel]] shows some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The Enemy Reel was probably recorded before some of the levels' layouts changed.
*The [[Goolix]] appears in [[The Forest Navel]]
*The [[Mamuta]] appears in [[The Distant Spring]]
*The [[Extraordinary Bolt]] along with the [[Positron Generator]] appears in the backround of [[The Distant Spring]]


==See also==
*[[Prerelease information]]
*[[Easter egg]]


Additionally, the [[Swooping Snitchbug]] entry appears after the [[Fiery Blowhog]]. Seeing as the reel is otherwise organized alphabetically, this could mean that the original plans for the Swooping Snitchbug's name were "Flying Snitchbug", or something similar.
==External links==
 
*[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor's article on the ''Pikmin'' series]
====Unused Voyage Log entries====
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]
{{Main|Olimar's Voyage Log#Others}}
Some unused log entries have been found inside the game's ISO.
 
====Unused monolog====
{{Main|Olimar's monologs in Pikmin 1#Other}}
An unused string can be found amidst Olimar's monologs.
 
====Unused areas====
The following unused [[areas]] have been found inside the game's files:
*[[route]]
*[[animtest]]
*[[codetest]]
*[[E3play_3]]
*[[map_06]]
*[[play_3]]
*[[play_4]]
*[[shapetst]]
*[[testmap]]
*[[tuto1]]
*[[tuto2]]
 
====Unused bomb-rock textures====
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.
 
Blue [[File:Bp_lb64.png|Leaf]] [[File:Bp_bb64.png|Bud]] [[File:Bp_fb64.png|Flower]]
 
Red [[File:Rp_lb64.png|Leaf]] [[File:Rp_bb64.png|Bud]] [[File:Rp_fb64.png‎|Flower]]
 
==Pikmin 2==
{{stub}}
 
==See also==
*[[Prototype information]]
*[[Easter eggs]]


[[Category:Beta]]
{{prerelease}}
[[Category:Prerelease]]

Latest revision as of 16:53, January 4, 2024

The Kakureimo, an enemy in Pikmin 3 that remains completely unused.

Some unused content is left inside the final release of some Pikmin games. This can range from debugging tools used by the developers, to entire enemies, textures, or other assets that got cut entirely. This information can help understand what sort of content was meant to be included for the final game.

The following pages exist with information about unused content:

Unused content in Pikmin Bloom changes periodically as new updates add, remove, or reuse content inside the game files. In addition, such content is strongly protected by copyright laws. For these reasons, there is no article documenting unused content in Pikmin Bloom.

See also[edit]

External links[edit]