Template:Sublevel technical: Difference between revisions

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m (minor heading fix)
(Since gates in caves are always bramble gates, linked to bramble gate instead of gate.)
 
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{|class = "wikitable collapsible collapsed" style="min-width: 280px;"
{|class = "wikitable mw-collapsible mw-collapsed technicaltable"
! colspan = 6 | {{tt|Technical information|Note that these values come directly from the internal files, and due to the complexity of the game, it's possible for them to not match up exactly to what happens in-game.}}
! colspan = 6 | {{tt|Technical sublevel information|These values come directly from the game files.}}
|-
|-
! colspan = 3 | Internal cave name
! colspan = 3 style = "width: 288px;" | Internal cave name
| colspan = 3 | {{{cave}}}
| colspan = 3 style = "width: 288px;" | {{{cave}}}
|-
|-
! colspan = 3 | Enemy maximum
! colspan = 3 | "Main" object maximum <span style="font-size: 80%">{{tt|(?)|Typically, the 'main' category of objects contains enemies and vegetation. Comment in the game files: {f002}, 敵最大数}}</span>
| colspan = 3 | {{{enemymax}}}
| colspan = 3 | {{{enemymax}}}
|-
|-
! colspan = 3 | Item maximum
! colspan = 3 | "Treasure" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f003}, アイテム最大数}}</span>
| colspan = 3 | {{{itemmax}}}
| colspan = 3 | {{{itemmax}}}
|-
|-
! colspan = 3 | [[Gate]] maximum
! colspan = 3 | "[[Bramble gate|Gate]]" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f004}, ゲート最大数}}</span>
| colspan = 3 | {{{gatemax}}}
| colspan = 3 | {{{gatemax}}}
|-
|-
! colspan = 3 | Dead end [[Cave units|unit]] maximum
! colspan = 3 | Dead end [[Cave units|unit]] probability <span style="font-size: 80%">{{tt|(?)|0 to 100 probability of a cave unit's exit leading to a dead end. Comment in the game files: {f014}, キャップ最大数}}</span>
| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
|-
|-
! colspan = 3 | Escape [[geyser]]
! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span>
| colspan = 3 | {{{rooms}}}
|-
! colspan = 3 | Corridor-to-room ratio <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f006}, ルートの割合}}</span>
| colspan = 3 | {{{ctrratio}}}
|-
! colspan = 3 | Escape [[geyser]] <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f007}, 帰還噴水(1=あり)}}</span>
| colspan = 3 | {{{geyser}}}
| colspan = 3 | {{{geyser}}}
|-
|-
! colspan = 3 | [[Clog]]ged hole
! colspan = 3 | [[Clog]]ged hole <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span>
| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
|-
! colspan = 3 | Unit file
! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span>
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-
! colspan = 3 | Number of rooms
! colspan = 3 | Lighting file <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f009}, 使用ライト}}</span>
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{lightfile}}}
|-
! colspan = 3 | Background <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f00A}, VRBOX}}</span>
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
|-
! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, caves can either use static patterns, picked and organized by a static list of units, or they can be created randomly by picking and aligning these units at random (like other caves in the game). Each stage has a different chance for what mode to pick.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
|-
{{{units|}}}
|}<noinclude>
 
===Info===
Used to describe the technical aspects of a [[cave]]'s sublevel. This data can be found in <code>/user/Mukki/mapunits/caveinfo</code>.
 
==Parameters==
{| class = "wikitable"
! Parameter || Mandatory || Default || Detailed description
|-
! 2p
| No ||  || If it's a 2-Player Battle cave, give this a value, like "y".
|-
! cave
| '''Yes''' ||  || Internal name of the cave it's on.
|-
! enemymax
| '''Yes''' ||  || Maximum number of "main" category objects. This is property <code>{f002}</code> (敵最大数).
|-
! itemmax
| '''Yes''' ||  || Maximum number of "treasure" category objects. This is property <code>{f003}</code> (アイテム最大数).
|-
! gatemax
| '''Yes''' ||  || Maximum number of "gate" category objects. This is property <code>{f004}</code> (ゲート最大数).
|-
! capmax
| '''Yes''' ||  || Dead end unit probability. This is property <code>{f014}</code> (キャップ最大数).
|-
! rooms
| '''Yes''' ||  || Number of rooms. This is property <code>{f005}</code> (ルーム数).
|-
! ctrratio
| '''Yes''' ||  || Ratio between number of corridors and number of rooms. This is property <code>{f006}</code> (ルートの割合).
|-
! geyser
| '''Yes''' ||  || Does it have an escape geyser? Write "Yes" or "No". This is property <code>{f007}</code> (帰還噴水(1=あり)).
|-
! unitfile
| '''Yes''' ||  || Unit definition file, with the ".txt" included. This is property <code>{f008}</code> (使用ユニット).
|-
|-
! colspan = 3 | Light file
! lightfile
| colspan = 3 | {{{lightfile}}}
| '''Yes''' || || Lighting definition file, with the ".ini" included. This is property <code>{f009}</code> (使用ライト).
|-
|-
! colspan = 3 | Background
! bg
| colspan = 3 | {{{bg}}}
| No || || Background model file. If none, omit it. This is property <code>{f00A}</code> (VRBOX).
|-
|-
! colspan = 3 | {{tt|Hidden floor|Unknown property, but likely noteworthy. The Japanese comment is 隠し床, meaning 'Hidden floor'. Possible values are 0 or 1.}}
! clog
| colspan = 3 | {{{hiddenfloor}}}
| '''Yes''' || || Is the next sublevel's hole clogged? Write "Yes" or "No". This is property <code>{f010}</code> (階段を壊す岩で隠す(0=オフ 1=オン)).
|-
|-
! colspan = 6 | [[Cave units]] {{tt|(?)|2=The floor is made up of the following units. Units with bold names are considered 'rooms'.}}
! hiddenfloor
| '''Yes''' ||  || Hidden floor? This property is not shown on the table. This is property <code>{f013}</code> (隠し床).
|-
|-
{{{units|}}}
! units
| '''Yes''' ||  || List of cave units. Use {{tem|sublevel units}} for this.
|}
|}
<noinclude>
Used to describe the technical aspects of a [[cave]]'s [[sublevel]].


===Use===
==Skeleton==
This template includes two templates for {{tem|sublevel units}} in the correct place.
<pre>
<pre>
{{sublevel technical
{{sublevel technical
|cave        = Internal cave name file
|2p          =
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|cave        =  
|itemmax    = Maximum number of items ({f003}, アイテム最大数)
|enemymax    =  
|gatemax    = Maximum number of gates ({f004}, ゲート最大数)
|itemmax    =  
|capmax      = Maximum number of dead ends/caps ({f014}, キャップ最大数)
|gatemax    =  
|rooms      = Number of rooms ({f005}, ルーム数)
|capmax      =  
|geyser      = Does it have an escape geyser? ({f007}, 帰還噴水(1=あり))
|rooms      =  
|unitfile    = Unit definition file, with the .txt ({f008}, 使用ユニット)
|ctrratio    =
|lightfile  = Lighting definition file, with the .ini ({f009}, 使用ライト)
|geyser      =  
|bg          = Background model file ({f00A}, VRBOX)
|unitfile    =  
|clog        = Is the next sublevel's hole clogged? ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン))
|lightfile  =  
|hiddenfloor = {f013}, 隠し床
|bg          =  
|units      = List of cave units. Use {{{sublevel units}}} for this.
|clog        =  
|hiddenfloor =  
|units      =  
{{sublevel units
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}}
{{sublevel units
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}}
</pre>
</pre>


[[Category:Infobox templates]]
[[Category:Information tables]]</noinclude>
</noinclude>

Latest revision as of 22:35, October 21, 2023

Technical sublevel information
Internal cave name {{{cave}}}
"Main" object maximum (?) {{{enemymax}}}
"Treasure" object maximum (?) {{{itemmax}}}
"Gate" object maximum (?) {{{gatemax}}}
Dead end unit probability (?) {{{capmax}}}
Number of rooms (?) {{{rooms}}}
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) {{{geyser}}}
Clogged hole (?) {{{clog}}}
Cave units file (?) {{{unitfile}}}
Lighting file (?) {{{lightfile}}}
Background (?) None
Cave units (?)

Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of "main" category objects. This is property {f002} (敵最大数).
itemmax Yes Maximum number of "treasure" category objects. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of "gate" category objects. This is property {f004} (ゲート最大数).
capmax Yes Dead end unit probability. This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
ctrratio Yes Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt" included. This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini" included. This is property {f009} (使用ライト).
bg No Background model file. If none, omit it. This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This property is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Skeleton

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|ctrratio    = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
 {{sublevel units
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 }}
 {{sublevel units
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}}