Template:Sublevel technical: Difference between revisions
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(Changed the CSS rules for the minimum width from inline CSS to a class. This fixes a problem with large tables on mobile.) |
(Since gates in caves are always bramble gates, linked to bramble gate instead of gate.) |
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{|class = "wikitable mw-collapsible mw-collapsed technicaltable" | {|class = "wikitable mw-collapsible mw-collapsed technicaltable" | ||
! colspan = 6 | {{tt|Technical information|These values come directly from the | ! colspan = 6 | {{tt|Technical sublevel information|These values come directly from the game files.}} | ||
|- | |- | ||
! colspan = 3 style = "width: 288px;" | Internal cave name | ! colspan = 3 style = "width: 288px;" | Internal cave name | ||
| colspan = 3 style = "width: 288px;" | {{{cave}}} | | colspan = 3 style = "width: 288px;" | {{{cave}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f002}, 敵最大数}}</span> | ! colspan = 3 | "Main" object maximum <span style="font-size: 80%">{{tt|(?)|Typically, the 'main' category of objects contains enemies and vegetation. Comment in the game files: {f002}, 敵最大数}}</span> | ||
| colspan = 3 | {{{enemymax}}} | | colspan = 3 | {{{enemymax}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f003}, アイテム最大数}}</span> | ! colspan = 3 | "Treasure" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f003}, アイテム最大数}}</span> | ||
| colspan = 3 | {{{itemmax}}} | | colspan = 3 | {{{itemmax}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f004}, ゲート最大数}}</span> | ! colspan = 3 | "[[Bramble gate|Gate]]" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f004}, ゲート最大数}}</span> | ||
| colspan = 3 | {{{gatemax}}} | | colspan = 3 | {{{gatemax}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> | ! colspan = 3 | Dead end [[Cave units|unit]] probability <span style="font-size: 80%">{{tt|(?)|0 to 100 probability of a cave unit's exit leading to a dead end. Comment in the game files: {f014}, キャップ最大数}}</span> | ||
| colspan = 3 | {{{capmax}}} | | colspan = 3 | {{{capmax}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> | ! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span> | ||
| colspan = 3 | {{{rooms}}} | | colspan = 3 | {{{rooms}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f006}, ルートの割合}}</span> | ! colspan = 3 | Corridor-to-room ratio <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f006}, ルートの割合}}</span> | ||
| colspan = 3 | {{{ctrratio}}} | | colspan = 3 | {{{ctrratio}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> | ! colspan = 3 | Escape [[geyser]] <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f007}, 帰還噴水(1=あり)}}</span> | ||
| colspan = 3 | {{{geyser}}} | | colspan = 3 | {{{geyser}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span> | ! colspan = 3 | [[Clog]]ged hole <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span> | ||
| colspan = 3 | {{{clog}}} | | colspan = 3 | {{{clog}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> | ! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span> | ||
| colspan = 3 | {{{unitfile}}} | | colspan = 3 | {{{unitfile}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> | ! colspan = 3 | Lighting file <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f009}, 使用ライト}}</span> | ||
| colspan = 3 | {{{lightfile}}} | | colspan = 3 | {{{lightfile}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> | ! colspan = 3 | Background <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f00A}, VRBOX}}</span> | ||
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}} | | colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}} | ||
|- | |- | ||
! colspan = 6 | [[Cave | ! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, caves can either use static patterns, picked and organized by a static list of units, or they can be created randomly by picking and aligning these units at random (like other caves in the game). Each stage has a different chance for what mode to pick.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }} | ||
|- | |- | ||
{{{units|}}} | {{{units|}}} | ||
|} | |}<noinclude> | ||
<noinclude> | |||
===Info=== | ===Info=== | ||
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|- | |- | ||
! enemymax | ! enemymax | ||
| '''Yes''' || || Maximum number of | | '''Yes''' || || Maximum number of "main" category objects. This is property <code>{f002}</code> (敵最大数). | ||
|- | |- | ||
! itemmax | ! itemmax | ||
| '''Yes''' || || Maximum number of | | '''Yes''' || || Maximum number of "treasure" category objects. This is property <code>{f003}</code> (アイテム最大数). | ||
|- | |- | ||
! gatemax | ! gatemax | ||
| '''Yes''' || || Maximum number of | | '''Yes''' || || Maximum number of "gate" category objects. This is property <code>{f004}</code> (ゲート最大数). | ||
|- | |- | ||
! capmax | ! capmax | ||
| '''Yes''' || || | | '''Yes''' || || Dead end unit probability. This is property <code>{f014}</code> (キャップ最大数). | ||
|- | |- | ||
! rooms | ! rooms | ||
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|- | |- | ||
! unitfile | ! unitfile | ||
| '''Yes''' || || Unit definition file, with the ".txt". This is property <code>{f008}</code> (使用ユニット). | | '''Yes''' || || Unit definition file, with the ".txt" included. This is property <code>{f008}</code> (使用ユニット). | ||
|- | |- | ||
! lightfile | ! lightfile | ||
| '''Yes''' || || Lighting definition file, with the ".ini". This is property <code>{f009}</code> (使用ライト). | | '''Yes''' || || Lighting definition file, with the ".ini" included. This is property <code>{f009}</code> (使用ライト). | ||
|- | |- | ||
! bg | ! bg | ||
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|- | |- | ||
! hiddenfloor | ! hiddenfloor | ||
| '''Yes''' || || Hidden floor? This is not shown on the table. This is property <code>{f013}</code> (隠し床). | | '''Yes''' || || Hidden floor? This property is not shown on the table. This is property <code>{f013}</code> (隠し床). | ||
|- | |- | ||
! units | ! units | ||
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</pre> | </pre> | ||
[[Category:Information tables]] | [[Category:Information tables]]</noinclude> | ||
</noinclude> |
Latest revision as of 22:35, October 21, 2023
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
"Main" object maximum (?) | {{{enemymax}}} | ||||
"Treasure" object maximum (?) | {{{itemmax}}} | ||||
"Gate" object maximum (?) | {{{gatemax}}} | ||||
Dead end unit probability (?) | {{{capmax}}} | ||||
Number of rooms (?) | {{{rooms}}} | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | {{{geyser}}} | ||||
Clogged hole (?) | {{{clog}}} | ||||
Cave units file (?) | {{{unitfile}}} | ||||
Lighting file (?) | {{{lightfile}}} | ||||
Background (?) | None | ||||
Cave units (?) |
Info
Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo
.
Parameters
Parameter | Mandatory | Default | Detailed description |
---|---|---|---|
2p | No | If it's a 2-Player Battle cave, give this a value, like "y". | |
cave | Yes | Internal name of the cave it's on. | |
enemymax | Yes | Maximum number of "main" category objects. This is property {f002} (敵最大数).
| |
itemmax | Yes | Maximum number of "treasure" category objects. This is property {f003} (アイテム最大数).
| |
gatemax | Yes | Maximum number of "gate" category objects. This is property {f004} (ゲート最大数).
| |
capmax | Yes | Dead end unit probability. This is property {f014} (キャップ最大数).
| |
rooms | Yes | Number of rooms. This is property {f005} (ルーム数).
| |
ctrratio | Yes | Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
| |
geyser | Yes | Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
| |
unitfile | Yes | Unit definition file, with the ".txt" included. This is property {f008} (使用ユニット).
| |
lightfile | Yes | Lighting definition file, with the ".ini" included. This is property {f009} (使用ライト).
| |
bg | No | Background model file. If none, omit it. This is property {f00A} (VRBOX).
| |
clog | Yes | Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
| |
hiddenfloor | Yes | Hidden floor? This property is not shown on the table. This is property {f013} (隠し床).
| |
units | Yes | List of cave units. Use {{sublevel units}} for this. |
Skeleton
This template includes two templates for {{sublevel units}} in the correct place.
{{sublevel technical |2p = |cave = |enemymax = |itemmax = |gatemax = |capmax = |rooms = |ctrratio = |geyser = |unitfile = |lightfile = |bg = |clog = |hiddenfloor = |units = {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}