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(That's not really trivia, but it is worth linking the page in the See Also) |
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*The music is very similar to the music that plays in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability. | *The music is very similar to the music that plays in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability. | ||
*An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | *An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel. | *The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.{{cite youtube|rqMG5fcwT9Y|showing the Waterwraith taking damaged in an earlier sublevel and preventing its appearance in the last sublevel.|s=42}} | ||
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | *The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | ||
*Curiously, the games files specify that the [[Music in Pikmin 2#Flooded Stump|musical theme]] for sublevel 6 of the [[Hole of Heroes]] should play on all five sublevels. Despite that, in practice, the Submerged Castle's normal theme is hard-coded to play instead. The same occurs on sublevel 9 of the [[Dream Den]]. | *Curiously, the games files specify that the [[Music in Pikmin 2#Flooded Stump|musical theme]] for sublevel 6 of the [[Hole of Heroes]] should play on all five sublevels. Despite that, in practice, the Submerged Castle's normal theme is hard-coded to play instead. The same occurs on sublevel 9 of the [[Dream Den]]. |
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