Brawl Yard: Difference between revisions
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[[File: | [[File:Brawl Yard preview.png|thumb|300px|Stage preview.]] | ||
'''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles. | '''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles. | ||
Revision as of 17:07, August 31, 2023
Brawl Yard is a 2-Player Battle stage in Pikmin 2, and as its name suggests, it is a yard setting, similar to sublevel 2 of the Snagret Hole. Decorated Cannon Beetles populate the stage, and must be defeated to access some of the marbles.
A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.
Level information
- Theme: Garden
- Treasures:
- Crystallized Telekinesis inside the Decorated Cannon Beetles
- Enemies:
- Cloaking Burrow-nit
- Decorated Cannon Beetle
- Female Sheargrub
- Skitter Leaf
- Shearwig (under marbles)
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_7_nobinobi | ||||
"Main" object maximum (?) | 40 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_7_kusachi.txt | ||||
Lighting file (?) | vs_7_light.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Layout 1 (26.(6)% chance) | |||||
Large three-way crossing (×2) | Room with upside-down bucket (×1) | Dead end with item (×7) | |||
Layout 2 (26.(6)% chance) | |||||
Large three-way crossing (×1) | Room with 5 exits (×1) | Room with 2 circling paths (×1) | Dead end with item (×4) | Long corridor (×3) | Turning corridor (×1) |
Corridor (×1) | |||||
Layout 3 (26.(6)% chance) | |||||
Room with 2 circling paths (×2) | Large three-way crossing (×2) | Corridor (×4) | Dead end with item (×2) | ||
Random units | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Large three-way crossing | Room with upside-down bucket | Room with 2 circling paths | Room with 5 exits |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Italian | Corte di scontro | Court of battle |
Spanish (NoA) | Picnic Salvaje | Wild Picnic |
Trivia
- Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
See also
2-Player Battle stages | ||||
---|---|---|---|---|
Battle Field |
War Path |
Carpet Plain |
Angle Maze |
Colosseum |
Rusty Gulch |
Brawl Yard |
Tile Lands |
Dim Labyrinth |
Hostile Territory |