Pikmin 4

Glow Pikmin: Difference between revisions

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m (→‎Traits and abilities: It said that 10 Glow Pikmin will be propagated if they are wiped out. Only 5 are actually propagated.)
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Glow Pikmin are the only Pikmin that are mainly active at night. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, or once it travels a set distance, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves. If the player is controlling Oatchi, however, he will be unable to cause the Glow Pikmin to form a Glowmob, instead charging up a Rush like he normally would. Glow Pikmin automatically progress through the stages of Pikmin [[maturity]], and will not lose their flowers if they are shaken off.
Glow Pikmin are the only Pikmin that are mainly active at night. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, or once it travels a set distance, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves. If the player is controlling Oatchi, however, he will be unable to cause the Glow Pikmin to form a Glowmob, instead charging up a Rush like he normally would. Glow Pikmin automatically progress through the stages of Pikmin [[maturity]], and will not lose their flowers if they are shaken off.


Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Rather than using [[Pellet Posy]]s or dead creatures to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation after a few seconds regardless of their distance from the Lumiknoll or the player. Switching from the player to [[Oatchi]] (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls. If a Glow Pikmin [[Pikmin extinction|extinction]] occurs during a night expedition, the Lumiknoll will instantly propagate 10 Glow Pikmin.
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Rather than using [[Pellet Posy]]s or dead creatures to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation after a few seconds regardless of their distance from the Lumiknoll or the player. Switching from the player to [[Oatchi]] (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls. If a Glow Pikmin [[Pikmin extinction|extinction]] occurs during a night expedition, the Lumiknoll will instantly propagate 5 Glow Pikmin.


After a night expedition has been complete, Glow Pikmin will revert into [[Glow Seed]]s to hibernate once the sun rises, and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed.
After a night expedition has been complete, Glow Pikmin will revert into [[Glow Seed]]s to hibernate once the sun rises, and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed.

Revision as of 17:24, August 23, 2023

Glow Pikmin In-game icon.
Artwork of a Glow Pikmin from Pikmin 4.
Scientific name Pikminidae supravelum
Family Unknown, assumed Pikmin
Resistance Fire, electricity, water, poison, ice, mud, confusion, burial, Abyss
Attack strength Average(?)
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1

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The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Glow Pikmin are a type of Pikmin found in Pikmin 4. They are unlocked and only usable during night expeditions, and later on in caves and may also appear during Dandori Battles.

Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. They behave similar to Bulbmin in that they have resistances to nearly all hazards. Their flowers are also differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. They also remain the only Pikmin, as of Pikmin 4, to not have an Onion, or even a Candypop Bud. Rather, they cultivate in Lumiknolls.

Traits and abilities

Glow Pikmin are the only Pikmin that are mainly active at night. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, or once it travels a set distance, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves. If the player is controlling Oatchi, however, he will be unable to cause the Glow Pikmin to form a Glowmob, instead charging up a Rush like he normally would. Glow Pikmin automatically progress through the stages of Pikmin maturity, and will not lose their flowers if they are shaken off.

Glow Pikmin are not plucked from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Rather than using Pellet Posys or dead creatures to produce more Glow Pikmin, the player must collect glowing rocks that resemble konpeitō called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation after a few seconds regardless of their distance from the Lumiknoll or the player. Switching from the player to Oatchi (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls. If a Glow Pikmin extinction occurs during a night expedition, the Lumiknoll will instantly propagate 5 Glow Pikmin.

After a night expedition has been complete, Glow Pikmin will revert into Glow Seeds to hibernate once the sun rises, and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed.

In terms of hazards, Glow Pikmin are functionally immune to fire, electricity, water, poison, and ice. They are also immune to Groovy Long Legs's dancing gas, Toady Bloyster's ink, and Muckerskate shots' burying ability. They are however still subject to being eaten, crushed, stabbed by needles, panic, and wind. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute at the Lumiknoll upon "death"; however, from a gameplay perspective, a Glow Pikmin is permanently gone upon "death" as with any other Pikmin. Glow Pikmin cannot become buried as sprouts, instead they will simply be embedded into the ground before unearthing themselves after a short time, similar to Rock Pikmin that get crushed.

Despite their ability to float, they behave differently from Winged Pikmin in that they will not carry objects over gaps or other paths that only Winged Pikmin can traverse, but instead stay low to the ground and take the same path as any walking Pikmin would. They cannot die from falling or being thrown into an abyss, though unlike Winged Pikmin, they will not stop themselves and instead disappear into the void only to reappear back with the player as if they had gone idle. They also need to be level with any object they swarm and will not fly upward to the target like Winged Pikmin (such as when fighting a Baldy Long Legs). This may have been done to encourage the use of their Glowmob ability, which gives more height to their attacks.

Discovery

Glow Pikmin are discovered once you have rescued Yonny and embark on your first night expedition. In their introductory cutscene, they will enter the Lumiknoll behind them then start popping their heads out in different spots of the Lumiknoll. After which they will teleport out of the mound curious about the player then teleport away, demonstrating their teleporting abilities.

Notes

Dalmo's Notes

Here you are, far from home, stranded on a strange planet with a night even more dangerous than the unforgiving day. But in the night, the faint, gentle light given off by these gloriously glowing li'l beans brings hope to our adventures. That shine is a beacon of life that we recognize in our hearts!

Olimar's Notes

Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. What's even more surprising is that they exhibit no signs of life. When a Glow Pikmin "dies," if that word can even be used, it does not expire in the typical sense. Instead, it just becomes a form of light-or perhaps a photon-and returns to the Lumiknoll. Putting aside my "scientist" hat for a moment...it seems to me that this creature or entity may not be a living organism at all but some manner of spiritual substance.

Louie's Notes

Doesn't smell alive.

Technical information

Pikmin 4 technical information (?)
Attack strength 10
Carrying strength 1
Running speed 140 leaf, 170 bud, 200 flower, 220 spicy
Digging speed ≈1× the norm

Naming

See more: Pikmin family#Naming.
  • Common name: Glow Pikmin.
  • Japanese nickname: ヒカリピクミン?, lit.: "Light Pikmin".
  • Japanese name: トコヨノヒカリピクミン?, lit.: "Everlasting Light Pikmin"
  • Scientific name: Pikminidae supravelum. Supravelum is a combination of supra and velum. Supra is Latin for "above", while velum is Latin for "veil". This could be a reference to the phrase "beyond the veil", alluding to the ghost-like nature of Glow Pikmin.
  • Internal names: Unknown.
  • Prerelease: None.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ヒカリピクミン?
Hikari Pikumin
Light Pikmin
Flag of the Republic of China (Taiwan) Chinese
(traditional)
發光皮克敏
Fāguāng Píkèmǐn
Glowing Pikmin
Flag of the Netherlands Dutch Gloei-Pikmin Glow Pikmin
Flag of France French Pikmin luisant Glowing Pikmin
Flag of Germany German Leucht-Pikmin Glow Pikmin
Flag of Italy Italian Pikmin iridescente Iridescent Pikmin
Flag of South Korea Korean 반짝피크민
banjjag pikeumin
Glowing Pikmin
Flag of Brazil Portuguese Pikmin pirilampo Firefly Pikmin
Flag of Brazil Portuguese (NoA) Pikmin pirilampo Firefly Pikmin
Flag of Spain Spanish Pikmin luminoso Glowing Pikmin

Gallery

Trivia

  • Glow Pikmin are the only Pikmin type not to be in the Pikmin family, as their unusual characteristics make it uncertain if they can be called Pikmin at all. In fact, if Olimar's speculation is correct they may actually be ghosts.
  • Interestingly, despite their unclear relation to Pikmin, Glow Pikmin can still be converted into normal Pikmin types through Candypop Buds. While it is said in Pikmin 4 that Candypop Buds can absorb small creatures other than Pikmin, it is still odd considering it is debatable whether Glow Pikmin are entirely physical.

See also