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{{game icons|p2=y|p3=y|hp=y}}
#REDIRECT [[Gear]]
[[File:Exploration Kit menu.jpg|right|thumb|300px|The Exploration Kit, as seen in {{p2}}'s pause menu.]]
 
{{for|the updates to the games's software|update}}
 
Throughout ''Pikmin 2'' and ''Pikmin 3'', the [[leader]]s receive various '''upgrades'''. These are granted when specific objects are brought back to the ship. In ''Pikmin 2'', the upgrades can be found on a checklist called the [[Exploration Kit]] on the [[Menu#Pause|pause menu]], and there is a distinction between the treasure itself and the upgrade. In ''[[Pikmin 3]]'', upgrades are obtained in the form of {{w|Gashapon}} style capsules or cellphones, and there isn't much of a difference between the object and the upgrade proper.
 
In ''Pikmin 2'', collecting the treasures that give Exploration Kit upgrades is done by defeating the final [[boss]] of a [[cave]], with the exception of the [[Spherical Atlas]], which is not guarded by any enemy more dangerous than a [[Snow Bulborb]], the [[Geographic Projection]], which is found above ground and also in the open, and the [[Brute Knuckles]], which is obtained from a [[Mamuta]] on a [[rest sublevel]] of the [[Frontier Cavern]]. In ''Pikmin 3'', the spacesuit upgrades are found buried or off the beaten path. The two phones that allow for further exploration are obtained from defeating bosses, however.
 
As soon as their associated object is collected, the upgrades take effect right away, and for all leaders. In ''Pikmin 2'', if the player gets an upgrade's treasure and exits the cave from the [[Menu#Pause|pause menu]] instead of through a geyser, the treasure will be left behind, but the leaders will keep the upgrade.
 
==Discovering new areas==
In both games where new areas are discovered by collecting a specific object, there are only two such objects.
 
===Sphere Chart===
{{infobox upgrade
|p2          = y
|name        = Sphere Chart
|image        = Spherical Atlas.jpg
|size        = 200px
|caption      = The Spherical Atlas.
|area        = [[Emergence Cave]]
|treasure    = Spherical Atlas
|weight      = 101
|max_carriers = 100
|function    = Unlocks the Awakening Wood
}}
 
The Sphere Chart is the name given by the ship to the data found within the [[Spherical Atlas]]. By collecting the Spherical Atlas from the [[Emergence Cave]], the ship is able to create charts of the [[Awakening Wood]], allowing the player to explore that area.
 
{{clear}}
===Survey Chart===
{{infobox upgrade
|p2          = y
|name        = Survey Chart
|image        = Geographic Projection TH.jpg
|size        = 200px
|caption      = The Geographic Projection.
|area        = [[Awakening Wood]]
|treasure    = Geographic Projection
|weight      = 101
|max_carriers = 100
|function    = Unlocks the Perplexing Pool
}}
 
The Survey Chart is the name given by the ship to the data found within the [[Geographic Projection]]. By collecting the Geographical Projection from the [[Awakening Wood]], the ship is able to create charts of the [[Perplexing Pool]], allowing the player to explore that area.
 
{{clear}}
===Data Glutton===
{{infobox upgrade
|p3          = y
|name        = Data Glutton
|icon        = Data Glutton icon.png
|image        = DataGluttonArtwork.png
|size        = 200px
|caption      = The Data Glutton.
|area        = [[Garden of Hope]]
|weight      = 10
|max_carriers = 20
|function    = Unlocks the Distant Tundra
}}
 
The Data Glutton is an old cellphone, and is found within the belly of the [[Armored Mawdad]] in the [[Garden of Hope]]. It emits a signal that [[Alph]] and [[Brittany]] first assume to be [[Charlie]]. Upon collecting the phone, Alph uses its technology to boost the signal strength of the [[Drake]], allowing them to access the [[Distant Tundra]].
 
<gallery>
Dataglutton2.jpg|The Data Glutton being scanned.
Data Glutton P3 revealed.png|The Data Glutton is rewarded for defeating the Armored Mawdad.
DataGluttonCarry.png|Carrying the Data Glutton.
</gallery>
 
{{clear}}
 
===Folded Data Glutton===
{{infobox upgrade
|p3          = y
|name        = Folded Data Glutton
|icon        = Folded Data Glutton icon.png
|image        = FoldedDataGluttonArt.png
|size        = 200px
|caption      = The Folded Data Glutton.
|area        = [[Tropical Wilds]]
|weight      = 10
|max_carriers = 20
|function    = Unlocks the Twilight River
}}
The '''Folded Data Glutton''' is a more modern, folding cellphone, found within the belly of the [[Sandbelching Meerslug]] in the [[Tropical Wilds]]. It emits a signal that the leaders first assume to be [[Olimar]]. Upon collecting the phone, Alph uses its technology to boost the signal strength of the Drake, allowing them to access the [[Twilight River]].
 
This cellphone has an image of two {{W|ferret}}s on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy.
 
One can [[throw]] Pikmin at it when it is first found and have them [[dig]] it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a sequence break involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the [[Vehemoth Phosbat]].
 
<gallery>
Folded Data Glutton analysis.jpg|The Folded Data Glutton being scanned.
BuriedFDG.jpeg|The treasure buried in the sand.
FDGMeerslug1.png|The treasure next to a deceased [[Sandbelching Meerslug]].
FDataGluttonCarry.jpeg|Pikmin carrying the Folded Data Glutton.
</gallery>
 
{{clear}}
 
==Spacesuit upgrades==
These upgrades enhance the abilities of the leaders' [[spacesuit]]s more generally, either by giving them resistances, boosts, or entirely new abilities.
 
===Scorch Guard===
{{infobox upgrade
|p2            = y
|p3            = y
|name          = Scorch Guard
|icon          = Scorch Guard icon.png
|image        = ScorchGuardArt.png
|caption      = The Scorch Guard's capsule in ''Pikmin 3''.
|area          = [[Bulblax Kingdom]], [[Twilight River]]
|treasure      = Forged Courage
|weight2      = 20
|weight3      = 10
|max_carriers2 = 30
|max_carriers3 = 20
|function      = Gives fire resistance
}}
The '''Scorch Guard''' is an armor upgrade that makes all [[leader]]s' suits impervious to [[fire]]. In ''Pikmin 2'', it is obtained by defeating the [[Emperor Bulblax]] in the [[Bulblax Kingdom]], and collecting the [[Forged Courage]]. In ''Pikmin 3'', it can be found [[digging|buried]] on a ledge to the north of the strip of wood Pikmin and leaders hop to when the [[lily pad]] ride ends. The [[Burrowing Snagret]] and [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] could stop the Pikmin from carrying this piece back. Should the [[paper bag]] outside the Snagret's arena not be pushed down, the Pikmin may take a longer route to the Drake, which involves some Desiccated Skitter Leaves, an [[Arachnode]], and a [[Flighty Joustmite]].
 
With this upgrade, there is no need to worry about being hurt when destroying fire [[geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them.
 
<gallery>
Scorch Guard location P3.jpg|Location of the Scorch Guard.
ScorchGuard.jpeg|Closeup of the Scorch Guard in ''Pikmin 3'', after being dug out.
Scorch Guard P3 carried.jpg|Blue Pikmin carry the Scorch Guard.
</gallery>
 
{{clear}}
 
===Anti-Electrifier===
{{infobox upgrade
|p2            = y
|p3            = y
|name          = Anti-Electrifier
|icon          = Anti-Electrifier icon.png
|image        = Anti-electrifier.png
|caption      = The Anti-Electrifier's capsule in ''Pikmin 3''.
|area          = [[Glutton's Kitchen]], [[Distant Tundra]]
|treasure      = Dream Material
|weight2      = 10
|weight3      = 10
|max_carriers2 = 20
|max_carriers3 = 20
|function      = Gives electricity resistance
}}
The Anti-Electrifier, when unlocked, makes the [[leader]]s' suits immune to [[electricity]], including electrical attacks. In ''Pikmin 2'', it is obtained by defeating the [[Giant Breadbug]] in the [[Glutton's Kitchen]], and collecting the [[Dream Material]]. In ''Pikmin 3'', it can be found [[Digging|buried]] near the place where [[Charlie]] crashed onto the planet's surface, guarded by an [[Arctic Cannon Larva]]. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. Although leaders become invulnerable to electrical attacks, the [[Titan Dweevil]]'s Shock Therapist will still manage to stun them, despite not causing any damage.
 
<gallery>
Anti-Electrifier.jpg|Analysis of the Anti-Electrifier.
RubberSuit.jpg|Close up of the Anti-Electrifier after being dug up.
</gallery>
 
{{clear}}
 
===Metal Suit Z===
{{infobox upgrade
|p2            = y
|p3            = y
|name          = Metal Suit Z
|icon          = Metal Suit Z icon.png
|image        = MetalSuitZArt.png
|caption      = The Metal Suit Z's capsule in ''Pikmin 3''.
|area          = [[Snagret Hole]], [[Tropical Wilds]]
|treasure      = Justice Alloy
|weight2      = 20
|weight3      = 10
|max_carriers2 = 30
|max_carriers3 = 20
|function      = Gives higher defense
}}
The Metal Suit Z increases the integrity of the leaders' suits, reducing damage taken by half. In ''Pikmin 2'', it is obtained by defeating the [[Pileated Snagret]] in the [[Snagret Hole]], and collecting the [[Justice Alloy]]. In ''Pikmin 3'', it can be found on a strip of path that connects the shore near the [[Mock Bottom]] and the place where [[Alph]] crash-landed, and must be reached by throwing leaders up either side. To note is that the [[Hermit Crawmad]] near the bridge could interfere with the carrier Pikmin.
 
This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage.
 
[[File:MetalSuitZ1.jpeg|thumb|200px|left|Close up of the Metal Suit Z.]]
 
{{clear}}
===Napsack===
{{infobox upgrade
|p2            = y
|name          = Napsack
|image        = Five-man Napsack.jpg
|size          = 200px
|caption      = The Five-man Napsack.
|area          = [[White Flower Garden]]
|treasure      = Five-man Napsack
|weight        = 15
|max_carriers  = 25
|function      = Allows leaders to lie down
}}
{{see more|Lie down}}
The Napsack can be obtained by defeating the [[Burrowing Snagret]] in the [[White Flower Garden]], and collecting the [[Five-Man Napsack]]. This upgrade provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gc|x|wii|c}} once it has been obtained. When used, the [[leader]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[Carrying|carry]] him to their associated Onion (or Research Pod), a minimum of just one being required.
 
{{clear}}
===Rocket Fist===
{{infobox upgrade
|p2            = y
|name          = Rocket Fist
|image        = Brute Knuckles.jpg
|size          = 200px
|caption      = The Brute Knuckles.
|area          = [[Frontier Cavern]]
|treasure      = Brute Knuckles
|weight        = 15
|max_carriers  = 25
|function      = Gives leaders a punch combo
}}
{{see more|Punch}}
The Rocket Fist can be obtained by defeating one of the [[Mamuta]] in the [[Frontier Cavern]], and collecting the [[Brute Knuckles]]. It enables a new, stronger [[punch]]ing combo attack for use by the [[leader]]s, which makes defeating [[Enemy|enemies]] with leaders alone much easier and more efficient. Without the upgrade, the {{button|gc|a|wii|a}} button will produce a simple right punch. Once this treasure has been collected, pressing {{button|gc|a|wii|a}} a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to [[Glitches in Pikmin 2#Sped up punching|a glitch]], punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness.
 
{{clear}}
===Rush Boots===
{{infobox upgrade
|p2            = y
|name          = Rush Boots
|image        = Repugnant Appendage.jpg
|size          = 200px
|caption      = The Repugnant Appendage.
|area          = [[Frontier Cavern]]
|treasure      = Repugnant Appendage
|weight        = 20
|max_carriers  = 30
|function      = Makes leaders run faster
}}
{{game help|p2|A speed comparison value would be nice, i.e. measure how fast a leader is before and after the boots.}}
The Rush Boots  can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, at the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders. The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners.
{{clear}}
 
==Whistle upgrades==
These upgrades are specifically for the leaders' [[whistle]].
 
===Mega Tweeter===
{{infobox upgrade
|p2          = y
|name        = Mega Tweeter
|image        = Amplified Amplifier.png
|size        = 200px
|caption      = The Amplified Amplifier.
|area        = [[Shower Room]]
|treasure    = Amplified Amplifier
|weight      = 20
|max_carriers = 30
|function    = Increases the whistle's range.
}}
 
The Mega Tweeter ({{j|メガ・スピーカー|Mega Supīkā|Mega Speaker}}) is obtained by defeating the [[Ranging Bloyster]] in the [[Shower Room]], and collecting the [[Amplified Amplifier]]. This upgrade increases the range of the whistles of all [[leader]]s. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered [[Pikmin family|Pikmin]] to the leader's side, even when being slow in the [[Onion]]s.
 
{{clear}}
===Pluckaphone===
{{infobox upgrade
|p2          = y
|name        = Pluckaphone
|image        = Professional Noisemaker.png
|size        = 200px
|caption      = The Professional Noisemaker.
|area        = [[Submerged Castle]]
|treasure    = Professional Noisemaker
|weight      = 15
|max_carriers = 25
|function    = Allows whistle to pluck Pikmin
}}
 
The Pluckaphone is obtained by defeating the [[Waterwraith]] in the [[Submerged Castle]] and collecting the [[Professional Noisemaker]]. It is an upgrade that allows the [[leader]]s' whistles to call buried [[Pikmin family|Pikmin]] out from the ground, saving precious time that would otherwise be spent [[pluck]]ing them out. As well as picking newly produced Pikmin at the [[Onion]]s, this is useful for calling out Pikmin that were planted by a [[Mamuta]] or a [[Swooping Snitchbug]], or transformed by [[Candypop Bud]]s.
 
In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game.
 
{{clear}}
 
===Dodge Whistle===
{{infobox upgrade
|p3          = y
|name        = Dodge Whistle
|icon        = Dodge Whistle icon.png
|image        = DodgeWhistleArt.png
|caption      = The Dodge Whistle's capsule.
|area        = [[Distant Tundra]]
|weight      = 10
|max_carriers = 20
|function    = Allows leaders and Pikmin to dodge
}}
{{see more|Dodge}}
The Dodge Whistle can be found on a small cliff a short distance away from the exit to the [[Vehemoth Phosbat]] cave, where the Pikmin will carry the spoils of the battle through. It can be obtained by throwing Pikmin onto the [[Bouncy Mushroom]] between it and the path. There are some enemies in the way, however: two [[Swooping Snitchbug]]s are guarding the object, and [[Joustmite]]s, [[Skeeterskate]]s, and [[Bearded Amprat]]s can be found on the route the Pikmin will use to take it to the [[Drake]]. However, this all can be bypassed by having [[Winged Pikmin]] carry it.
 
Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in a circular fashion around a [[lock-on]] target. When rolling, the leaders do not lose height, making certain sequence breaks possible.
 
[[File:DodgeWhistle.jpg|thumb|200px|left|Closeup of the Dodge Whistle's capsule.]]
 
{{clear}}
==Misc. upgrades==
===Solar System===
{{infobox upgrade
|p2            = y
|name          = Solar System
|image        = Stellar Orb.jpg
|size          = 200px
|caption      = The Stellar Orb.
|area          = [[Subterranean Complex]]
|treasure      = Stellar Orb
|weight        = 5
|max_carriers  = 10
|function      = Increases lighting
}}
 
The Solar System can be collected by defeating the [[Man-At-Legs]] in the [[Subterranean Complex]], and collecting the [[Stellar Orb]]. It is a device that will illuminate any sort of darkness inside a [[cave]]'s sublevels. This way, it is possible to see things that are very far away when underground. Although the name refers to a system that produces solar-like light, it is also a play on words on the system that planet Earth is located in.
 
When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene.
 
====Cavern of Chaos 10====
Oddly, the upgrade has an opposite effect on sublevel 10 of the [[Cavern of Chaos]]: the sublevel will be darker if the Stellar Orb was retrieved. The reason for this is because this sublevel uses the lighting configuration file <code>light.ini</code>, which is both only used on this sublevel, and the only configuration file that is in the version 0000 format (besides any [[Unused content in Pikmin 2|unused]] files and settings in the disc). All other sublevels use a file in the 0001 version. Version 0000 has no support for different lighting with and without the Solar System; it only has one set of data for lighting instead of two. When a lighting file on this version is loaded into the final game, the values that are there are used to light up the cave when the Solar System is present, and because there is no data for what lighting to use when the upgrade is missing, it uses some default values. These default values make the tenth sublevel of the Cavern of Chaos look lighter when the upgrade has not been collected yet.
 
<gallery>
File:Sublevel 10 Cavern Of Chaos without bulb.jpg|Sublevel 10 of the Cavern of Chaos before collecting the Stellar Orb.
File:Sublevel 10 Cavern of Chaos with bulb.jpg|The same sublevel after collecting the Stellar Orb.
</gallery>
{{clear}}
 
===Treasure Gauge===
{{infobox upgrade
|p2            = y
|name          = Treasure Gauge
|image        = Prototype Detector.jpg
|size          = 200px
|caption      = The Prototype Detector.
|area          = [[Hole of Beasts]]
|treasure      = Prototype Detector
|weight        = 35
|max_carriers  = 45
|function      = Shows a treasure proximity indicator
}}
{{see more|HUD#Treasure Gauge|t1=HUD}}
The Treasure Gauge is a helpful device found in ''Pikmin 2'' that helps with tracking down every treasure in the game, no matter if is out in the open, an enemy has it or it is buried. It is obtained by collecting the [[Prototype Detector]] from the [[Empress Bulblax]] in the [[Hole of Beasts]]. When it is in the Exploration Kit, a gauge appears on the [[HUD]]. In it, there is a needle that wiggles continuously when a treasure is in the current field or cave, and the closer the current leader is to a treasure, the farther to the right it goes, and the harder it beeps. It can be interfered with by the [[Antenna Beetle]], the only Exploration Kit upgrade to be specifically targeted in gameplay.
 
{{clear}}
== ''Hey! Pikmin'' upgrades ==
In {{hp}}, upgrades are provided by the [[S.S. Dolphin II]], after the player collects certain amounts of [[Sparklium]]. These become unlocked at the specified levels of Sparklium, and don't decrease the Sparklium count when doing so.
 
{| class="wikitable"
! Feature || Sparklium || Description
|-
| [[Radar]] || 2,000 || Allows the player to toggle the radar on the top screen with {{button|3ds|l|3ds|r}}.
|-
| 4 [[health]] bars || 6,000 || Gives Captain Olimar an extra bar of health.
|-
| Enemy logs || 10,000 || Allows access to the enemy category in the logs.
|-
| Extended [[jetpack]] duration || 14,000 || Allows the jetpack to fly for longer.
|-
| 5 health bars || 18,000 || Gives Captain Olimar an extra bar of health.
|-
| Maximum jetpack duration || 22,000 || Allows the jetpack to fly for longer.
|-
| 6 health bars || 26,000 || Gives Captain Olimar an extra bar of health.
|}
 
==Gallery==
{{image|Some of the other utilities, such as the Mega Tweeter or Napsack}}
<gallery>
Rocket Punch.png|A different angle of Olimar using the Rocket Fist.
Pluckaphone plucking.jpg|The Pluckaphone being used.
WhistleDiscover.jpg|Alph encounters the Dodge Whistle.
ArmourUpgrade.jpg|The Metal Suit Z is encountered by Charlie.
AntiElectrifierCutscene.jpeg|Brittany finds the Anti-Electrifier.
ScorchGuardCutscene.jpeg|Brittany finds the Scorch Guard.
DodgeWhistleScanned.jpg|The Dodge Whistle once returned to the Drake.
MetalSuitZ.jpg|The Metal Suit Z once returned to the Drake.
Anti-Electrifier.jpg|The Anti-Electrifier once returned to the Drake.
ScorchGaurd.jpg|The Scorch Guard once returned to the Drake.
WhistleLocation.jpg|Location of Dodge Whistle.
MetalSuitZlocation.jpg|Location of the Metal Suit Z. In this case, it is on a ledge next to Charlie.
Anti-ElectrifierLocation.jpg|Location of the Anti-Electrifier.
ScorchGuardLocation.jpg|Location of the Scorch Guard. In this case, it is on the ledge right next to Alph.
DodgeWhistleDataFile.jpeg|The [[data file]] for the Dodge Whistle.
MetalSuitZDataFile.jpeg|The data file that corresponds with the Metal Suit Z.
Anti-ElectrifierDataFile.jpeg|The data file that explains the Anti-Electrifier.
ScorchGuardDataFile.jpeg|The data file for the Scorch Guard.
</gallery>
 
==Trivia==
 
*In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]].
 
==Names in other languages==
 
'''Sphere Chart'''
 
{{Foreignname
|FraA=Carte Sphérique ([[Ship's dialogs]])<br>Système solaire (pause menu)
|FraAM=Spherical map<br>Solar system
|FraE=Pôle Nord
|FraEM=North Pole
|Ger=Sphärenkarte
|SpaE=Carta esférica
|SpaEM=Spherical map
|SpaA=Carta esférica
|SpaAM=Spherical map
|Ita=Mapposfera
}}
 
'''Survey Chart'''
{{Foreignname
|FraA=Carte topographique
|FraAM=Topographical map
|FraE=Pôle Sud
|FraEM=South Pole
|Ger=Übersichtskarte
|SpaE=Mapa de cotas
|SpaEM=Heightmap
|SpaA=Mapa de cotas
|SpaAM=Heightmap
|Ita=Mappa rilievo
}}
 
'''Scorch Guard'''
 
{{Foreignname
|Ger=Flammschutz
|FraA=Para-brûlure
|FraAM=Burn counter
|FraE=Para-brûlure
|FraEM=Burn counter
|SpaA=Antillamas
|SpaAM=Anti-flames
|Ita=Parafuoco
}}
 
'''Anti-Electrifier'''
 
{{Foreignname
|Ger=Elektroschutz
|FraA=Anti-choc
|FraAM=Anti-shock
|FraE=Anti-choc
|FraEM=Anti-shock
|SpaE=Anti-eléctric
|SpaEM=Anti-electric
|SpaA=Anti-eléctric
|SpaAM=Anti-electric
|Ita=Anti-shock
}}
 
'''Metal Suit Z'''
 
{{Foreignname
|Ger=Metallanzug Z
|FraA=Combinaison Z
|FraAM=Z Suit
|FraE=Combifer
|FraEM=Ironsuit
|FraEN=Portmanteau of "Combinaison" (suit) and "fer" (iron).
|notes=y
|SpaE=Armadura Z
|SpaEM=Armor Z
|SpaA=Armadura Z
|SpaAM=Armor Z
|Ita=Tuta metallo Z
}}
 
'''Napsack'''
 
{{Foreignname
|FraA=Sacdodo
|FraAM=Napsack
|FraE=Sac Zzzz
|FraEM=Zzzz sack
|Ger=Schlafsack
|SpaE=Saco de dormir
|SpaEM=Sleeping-bag
|SpaA=Saco de dormir
|SpaAM=Sleeping-bag
|Ita=Sacconanna
}}
 
'''Rocket Fist'''
 
{{Foreignname
|FraA=Poing fusée
|FraAM=Rocket fist
|FraE=Poing Fusée
|FraEM=Rocket Fist
|Ger=Raketenfaust
|SpaE=Puño volador
|SpaEM=Flying fist
|SpaA=Puño volador
|SpaAM=Flying fist
|Ita=Pugno razzo
}}
 
'''Rush Boots'''
 
{{Foreignname
|FraA=Bottes grand V
|FraAM=Very fast boots
|FraE=Bottes Grand V
|FraEM=Very Fast Boots
|Ger=Flinkstiefel
|SpaE=Velocibotas
|SpaEM=Velocity boots
|SpaA=Velocibotas
|SpaAM=Velocity boots
|Ita=Stivali lesti
}}
 
'''Mega Tweeter'''
 
{{Foreignname
|FraA=Haut-parleur d'aigus
|FraAM=High-pitched sound (producing) loudspeaker
|FraE=Méga Tweeter
|FraEM=Mega Tweeter
|FraEN=The English name has been kept for the French version.
|notes=y
|Ger=Mega-Pleife
|SpaE=Megabocina
|SpaEM=Mega-siren
|SpaA=Megabocina
|SpaAM=Mega-siren
|Ita=Megaspeaker
}}
 
'''Pluckaphone'''
 
{{Foreignname
|FraA=Déterraphone
|FraAM=Pluckaphone
|FraE=Déterraphone
|FraEM=Pluckaphone
|Ger=Pflückerfon
|SpaE=Cosecháfono
|SpaEM=Harvest tweeter
|SpaA=Cosecháfono
|SpaAM=Harvest tweeter
|Ita=Sradicofono
}}
 
'''Solar System'''
 
{{Foreignname
|FraA=Système solaire
|FraAM=Solar system
|FraE=Système Solaire
|FraEM=Solar System
|Ger=Sonnensystem
|SpaE=Sistema solar
|SpaEM=Solar system
|SpaA=Sistema solar
|SpaAM=Solar system
|Ita=Sistema solare
}}
 
'''Treasure Gauge'''
 
{{Foreignname
|FraA=Jauge à trésors
|FraAM=Treasure gauge
|FraE=Senseur
|FraEM=Senser
|Ger=Schatzanzeiger
|SpaE=Tesorímetro
|SpaEM=Treasure meter
|SpaA=Tesorímetro
|SpaAM=Treasure meter
|Ita=Tesorometro
}}
 
==See also==
*[[Treasure]]
*[[Fruit]]
*[[Controls]]
*[[Update]]
 
[[Category:Gameplay]]

Latest revision as of 17:03, August 20, 2023

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