Glitches in Pikmin 4: Difference between revisions
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== Main == | == Main == | ||
=== Wayward Moon duplication === | === Wayward Moon duplication === | ||
{{ glitch | reproducibility = High| consequences = Helpful | youtube = FyJVb5QcKUM | {{ glitch | reproducibility = High| consequences = Helpful | youtube = FyJVb5QcKUM | ||
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| prerequisites = Be able to ride Oatchi. | | prerequisites = Be able to ride Oatchi. | ||
| howto = By standing on the very edge of a ledge while riding Oatchi, he will tilt as if he is standing on a sloped surface. By aiming up the incline and using [[rush]], Oatchi will launch a distance into the air as he runs forwards. This can clear some otherwise impassable walls. | | howto = By standing on the very edge of a ledge while riding Oatchi, he will tilt as if he is standing on a sloped surface. By aiming up the incline and using [[rush]], Oatchi will launch a distance into the air as he runs forwards. This can clear some otherwise impassable walls. | ||
}} | |||
== Gameplay == | |||
=== Flying Oatchi === | |||
{{ glitch | reproducibility = Medium | consequences = Depends | youtube = nhkgtB9mg2A | other = [https://www.youtube.com/watch?v=fdoKuZ5b0o8 YouTube video] | |||
| effects = Makes Oatchi move quickly and erratically, and even fly around. | |||
| prerequisites = Have learned [[swallow]]. | |||
| howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|switch|a}} to swallow it. | |||
| notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known. | |||
}} | |||
=== Leader jump glitch === | |||
{{ glitch | reproducibility = High | consequences = Helpful | youtube = nsAqAx0azvY | |||
| effects = Makes the [[Pikmin 4 player character|player character]] jump on top of a short wall. | |||
| prerequisites = Be able to ride [[Oatchi]]. | |||
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead. | |||
}} | }} | ||
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* It is possible for a [[Glow Pikmin]] to go partially underground when ordered to [[charge]]. The Pikmin will pop out when the player gets near.{{cite web|https://twitter.com/EspyoPT/status/1686855702609100800|Twitter video of a Glow Pikmin under the ground|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | * It is possible for a [[Glow Pikmin]] to go partially underground when ordered to [[charge]]. The Pikmin will pop out when the player gets near.{{cite web|https://twitter.com/EspyoPT/status/1686855702609100800|Twitter video of a Glow Pikmin under the ground|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | ||
* If, in the gameplay options, the horizontal rotation of the camera is inverted, holding {{button|switch|zl}} and walking will cause the camera to rotate to be in front of the player instead of behind. This may be due to the inversion option inverting all movement of the camera, instead of specifically rotation with {{button|switch|rstick}}. | * If, in the gameplay options, the horizontal rotation of the camera is inverted, holding {{button|switch|zl}} and walking will cause the camera to rotate to be in front of the player instead of behind. This may be due to the inversion option inverting all movement of the camera, instead of specifically rotation with {{button|switch|rstick}}. | ||
* If an object that's suspended in mid-air with a web is weighed down with Pikmin and is about to get free, and a [[cutscene]] begins during, the object will stay suspended in mid-air with no way to retrieve it.{{cite web|https://twitter.com/cammicos/status/1679851677191639040|Video of a treasure stuck in mid-air|Twitter|published={{date|14|July|2023}}|retrieved={{date|11|August|2023}}}} | |||
=== Aesthetic === | === Aesthetic === | ||
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* The tracks of the music that plays in the [[Treasure Catalog]] sometimes desync.{{cite web|https://twitter.com/EspyoPT/status/1686851378579374080|Twitter video of the music desynching|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | * The tracks of the music that plays in the [[Treasure Catalog]] sometimes desync.{{cite web|https://twitter.com/EspyoPT/status/1686851378579374080|Twitter video of the music desynching|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | ||
* If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first). | * If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first). | ||
* If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}} | |||
=== Hard to reproduce === | === Hard to reproduce === | ||
* Hitting a [[Smoky Progg]] with a [[glowmob]] just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the [[pit]].{{cite web|https://www.reddit.com/r/Pikmin/comments/15ltg27/well_thats_taken_care_of/|Video of the Smoky Progg falling through the floor|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} | * Hitting a [[Smoky Progg]] with a [[glowmob]] just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the [[pit]].{{cite web|https://www.reddit.com/r/Pikmin/comments/15ltg27/well_thats_taken_care_of/|Video of the Smoky Progg falling through the floor|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} | ||
* It is possible for Louie to say a text string ID instead of a proper topic of conversation when talked to.{{cite web|https://www.reddit.com/r/Pikmin/comments/15muoi5/my_game_broke/|Screenshot of Louie saying a string ID|reddit|published={{date|10|August|2023}}|retrieved={{date|11|August|2023}}}} | * It is possible for Louie to say a text string ID instead of a proper topic of conversation when talked to.{{cite web|https://www.reddit.com/r/Pikmin/comments/15muoi5/my_game_broke/|Screenshot of Louie saying a string ID|reddit|published={{date|10|August|2023}}|retrieved={{date|11|August|2023}}}} | ||
* By walking up against a wall of a short ledge and throwing a [[mine]] such that the leader is between the wall and mine when it lands, it's possible for the leader to walk up the ledge.{{cite web|https://cdn.discordapp.com/attachments/1134935198446928034/1135787194485841980/HH_Safe_Mine_Boost.mp4|Video of the leader being bumped up a ledge due to a mine|Discord}} | * By walking up against a wall of a short ledge and throwing a [[mine]] such that the leader is between the wall and mine when it lands, it's possible for the leader to walk up the ledge.{{cite web|https://cdn.discordapp.com/attachments/1134935198446928034/1135787194485841980/HH_Safe_Mine_Boost.mp4|Video of the leader being bumped up a ledge due to a mine|Discord}} | ||
* It is possible for Oatchi's mouth to stay closed while he's barking after receiving a command.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138858540107313271/2023080917352001-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of Oatchi barking with his mouth closed|Discord}} | |||
* By opening the [[Survey Drone]] and [[charge|charging]] it is possible to keep sliding forward if the game is unpaused within the Survey Drone. In this state, the leader bounces around when they hit walls.{{cite web|https://twitter.com/KumaTheArtist/status/1676978926260985856|Video of the player character sliding after charging|Twitter|published={{date|6|July|2023}}|retrieved={{date|11|August|2023}}}} | |||
* It is possible for Oatchi to go [[out of bounds]] when going through a [[tunnel]]. In this state, the player can take control of him and move out of bounds.{{cite web|https://twitter.com/HectacularThe/status/1686584052953096192|Video of Oatchi out of bounds in a tunnel|Twitter|published={{date|2|August|2023}}|retrieved={{date|11|August|2023}}}} | |||
* It is possible for the standby Pikmin [[HUD]] elements to be misaligned.{{cite web|https://twitter.com/KumaTheArtist/status/1677744853130805248|Video of the standby Pikmin HUD elements misaligned|Twitter|published={{date|8|July|2023}}|retrieved={{date|11|August|2023}}}} | |||
* It is possible for some created Glow Pikmin to be invisible in the [[Piklopedia (Pikmin 4)|Piklopedia]].{{cite web|https://twitter.com/QuoteBalrog/status/1682949147526324224|Video of invisible Glow Pikmin|Twitter|published={{date|23|July|2023}}|retrieved={{date|11|August|2023}}}} | |||
* When talking to [[Dalmo]] and getting him to give the player their reward for finding 75 creatures, it is possible for Dalmo to repeat the process when talked to again, and then afterwards [[softlock]] the game.{{cite youtube|CuCc0_0Bs_U|of Dalmo softlocking the game|published={{date|22|July|2023}}|retrieved={{date|11|August|2023}}}} | |||
== See also == | == See also == |
Revision as of 15:08, August 11, 2023
This is a collection of glitches possible in Pikmin 4.
Please read the glitch notes before attempting any of these glitches or before adding your own.
This article is a stub. You can help Pikipedia by expanding it. |
Main
Wayward Moon duplication
Reproducibility | Consequences | Demonstration |
---|---|---|
High | Helpful | YouTube video |
- Effects: Allows a collected Wayward Moon to respawn, making it possible to earn more Sparklium from it and increase the completion tracker over 100%.
- Prerequisites: Have access to Cavern for a King and have collected the Wayward Moon on sublevel 10 of the cave.
- How to: On sublevel 10 of Cavern for a King, allow the Smoky Progg to hatch, wait one minute, then use Rewind Time to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated.
- Notes: Increasing the completion tracker over 100% with this glitch will also trigger completion-related cutscenes. The Treasure Catalog will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the Spring Crop Series.
- Possible explanation: None.
Rush out-of-bounds
Reproducibility | Consequences | Other demonstrations |
---|---|---|
Low | Helpful | Discord video |
- Effects: Allows you to escape the intended play area.
- Prerequisites: Be able to ride Oatchi.
- How to: By standing on the very edge of a ledge while riding Oatchi, he will tilt as if he is standing on a sloped surface. By aiming up the incline and using rush, Oatchi will launch a distance into the air as he runs forwards. This can clear some otherwise impassable walls.
- Notes: None.
- Possible explanation: None.
Gameplay
Flying Oatchi
Reproducibility | Consequences | Demonstration | Other demonstrations |
---|---|---|---|
Medium | Depends | YouTube video | YouTube video |
- Effects: Makes Oatchi move quickly and erratically, and even fly around.
- Prerequisites: Have learned swallow.
- How to: Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press to swallow it.
- Notes: Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.[1] The player's leader can also have this happen to them, though when dismounting Oatchi.[2] The method to this is also not known.
- Possible explanation: None.
Leader jump glitch
Reproducibility | Consequences | Demonstration |
---|---|---|
High | Helpful | YouTube video |
- Effects: Makes the player character jump on top of a short wall.
- Prerequisites: Be able to ride Oatchi.
- How to: Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.
- Notes: None.
- Possible explanation: None.
Pikmin duplication (Candypop Bud)
Reproducibility | Consequences | Other demonstrations |
---|---|---|
Medium | Helpful | Discord video |
- Effects: Allows you to clone Pikmin, as well as go over the 100 Pikmin limit.
- Prerequisites: Be in a cave sublevel with a Candypop Bud in it, and have Pikmin of that same type.
- How to: Throw 5 Pikmin of the Candypop Bud's type into it. It will spit out the 5 seeds back and open up again to allow more Pikmin. During this opening sequence, throw more Pikmin at it. Eventually, some of them will be considered inside the Candypop Bud and ready for conversion, while in reality they actually slid off the flower and are in the sublevel with you. As a result, when the Candypop Bud spits out more seeds, it will include some extras because of the Pikmin it thinks it managed to take in. By repeating this over and over, the extras will eventually pile up and can break the Pikmin limit. This glitch is easiest to perform with Purple Pikmin.
- Notes: Only 120 Pikmin will follow you/hop on Oatchi at a time. While performing the glitch the inverse can also happen, in that Pikmin that successfully went inside the Candypop Bud won't be accounted for, meaning you can lose Pikmin if your timing is off.
- Possible explanation: None.
Pikmin duplication (Onion)
Reproducibility | Consequences | Other demonstrations |
---|---|---|
High | Helpful | Reddit post |
- Effects: Allows you to get infinite Pikmin.
- Prerequisites: Have unlocked the type of Onion that you want the type of Pikmin to be duplicated, have saved Dalmo, Schnauz, or Puddle, is in the Rescue Command Post, and have not collected all pellets in the area.
- How to: Open a cave menu but do not enter the cave. Talk to Dalmo, Schnauz, or Puddle to unload the area and go back afterward. Finally, bring a pellet to the Onion. The Onion will produce 4 seeds for each pellet if done correctly.
- Notes: The types of Pikmin with the sprouts will not be produced if not put into the Onion. If you haven't unlocked the Purple Onion yet, you can take out 100 Purple Pikmin and wait. This trick can also be used to get infinite raw materials by talking to François.
- Possible explanation: None.
Winged Pikmin crystal nodule glitch
Reproducibility | Consequences | Other demonstrations |
---|---|---|
High | Harmful | Discord video |
- Effects: Makes Winged Pikmin fly off without stopping. Also randomly makes a crystal nodule break for no reason.
- Prerequisites: None.
- How to: Throw or charge a few Winged Pikmin at a crystal nodule. If you use too many, the crystal might break by itself. Some of the Pikmin will hover above the obstacle, and some will fly off in whatever direction they were moving at a random moment. When the crystal breaks, those Pikmin will return to being idle like normal, but they may be too far out of bounds to be easily accessed.
- Notes: None.
- Possible explanation: None.
Aesthetic
Small object spit out
Reproducibility | Consequences | Other demonstrations |
---|---|---|
Low | Harmless | Discord image |
- Effects: Makes an object appear smaller than normal.
- Prerequisites: Have Oatchi learn swallow.
- How to: Let Oatchi carry an object, like an enemy corpse, and then get hit by an Arctic Cannon Beetle's snowball just as he's spitting it out. The animation will be interrupted and the object will stay at a small size.
- Notes: None.
- Possible explanation: None.
Minor
Gameplay
- Oatchi can rush against something to make nearby Pikmin sprouts pop out of the ground. However, if he rushes against a Candypop Bud right after it ejects seeds, the seeds will be "plucked" in mid-air.
- Rarely, Pikmin can get in odd positions while trying to carry something, and may need a few seconds before they start moving. After a while they'll instantly snap into the right orientation and position.[3]
- It is possible for a Glow Pikmin to go partially underground when ordered to charge. The Pikmin will pop out when the player gets near.[4]
- If, in the gameplay options, the horizontal rotation of the camera is inverted, holding and walking will cause the camera to rotate to be in front of the player instead of behind. This may be due to the inversion option inverting all movement of the camera, instead of specifically rotation with .
- If an object that's suspended in mid-air with a web is weighed down with Pikmin and is about to get free, and a cutscene begins during, the object will stay suspended in mid-air with no way to retrieve it.[5]
Aesthetic
- By going to the Piklopedia, selecting an enemy that is active at night, leaving the Piklopedia, then going to the Treasure Catalog, the treasures will be displayed at night. Pressing to toggle to day will reload the scene and show night still. Pressing again will change to day as expected, however.
- If the player highlights any treasure of the Ultra-Hyper-Technology Series in the Piklopedia and swaps to the page that shows where it was first seen and what series it belongs to, the series name is large enough to overlap with the "Series:" label.
- The tracks of the music that plays in the Treasure Catalog sometimes desync.[6]
- If the player character helps a Winged Pikmin carry a 1 weight object, like a 1 pellet, the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first).
- If a Flighty Joustmite is stabbing the floor when the night ends in a night expedition, it will walk away in mid-air.[7]
Hard to reproduce
- Hitting a Smoky Progg with a glowmob just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the pit.[8]
- It is possible for Louie to say a text string ID instead of a proper topic of conversation when talked to.[9]
- By walking up against a wall of a short ledge and throwing a mine such that the leader is between the wall and mine when it lands, it's possible for the leader to walk up the ledge.[10]
- It is possible for Oatchi's mouth to stay closed while he's barking after receiving a command.[11]
- By opening the Survey Drone and charging it is possible to keep sliding forward if the game is unpaused within the Survey Drone. In this state, the leader bounces around when they hit walls.[12]
- It is possible for Oatchi to go out of bounds when going through a tunnel. In this state, the player can take control of him and move out of bounds.[13]
- It is possible for the standby Pikmin HUD elements to be misaligned.[14]
- It is possible for some created Glow Pikmin to be invisible in the Piklopedia.[15]
- When talking to Dalmo and getting him to give the player their reward for finding 75 creatures, it is possible for Dalmo to repeat the process when talked to again, and then afterwards softlock the game.[16]
See also
References
- ^ YouTube video of Oatchi being small, moving quickly, and flying, published on July 31st, 2023, retrieved on August 11th, 2023
- ^ Video of the leader moving fast and flying on reddit, published on August 8th, 2023, retrieved on August 11th, 2023
- ^ Twitter video of Pikmin in odd positions while carrying on Twitter, published on August 2nd, 2023, retrieved on August 2nd, 2023
- ^ Twitter video of a Glow Pikmin under the ground on Twitter, published on August 2nd, 2023, retrieved on August 2nd, 2023
- ^ Video of a treasure stuck in mid-air on Twitter, published on July 14th, 2023, retrieved on August 11th, 2023
- ^ Twitter video of the music desynching on Twitter, published on August 2nd, 2023, retrieved on August 2nd, 2023
- ^ Video of a Flighty Joustmite walking in mid-air on Discord
- ^ Video of the Smoky Progg falling through the floor on reddit, published on August 8th, 2023, retrieved on August 11th, 2023
- ^ Screenshot of Louie saying a string ID on reddit, published on August 10th, 2023, retrieved on August 11th, 2023
- ^ Video of the leader being bumped up a ledge due to a mine on Discord
- ^ Video of Oatchi barking with his mouth closed on Discord
- ^ Video of the player character sliding after charging on Twitter, published on July 6th, 2023, retrieved on August 11th, 2023
- ^ Video of Oatchi out of bounds in a tunnel on Twitter, published on August 2nd, 2023, retrieved on August 11th, 2023
- ^ Video of the standby Pikmin HUD elements misaligned on Twitter, published on July 8th, 2023, retrieved on August 11th, 2023
- ^ Video of invisible Glow Pikmin on Twitter, published on July 23rd, 2023, retrieved on August 11th, 2023
- ^ YouTube video of Dalmo softlocking the game, published on July 22nd, 2023, retrieved on August 11th, 2023
Anomalies | |
---|---|
Glitches | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin • Pikmin Bloom Pikipedia's glitch notes |
Other anomalies | Crash • Mistake • Out of bounds • Path oversights • Sequence break |