Glow Pikmin: Difference between revisions
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In terms of [[hazards]], Glow Pikmin are functionally immortal as [[fire]], [[electricity]], [[water]], [[poison]] and [[ice]] have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy. | In terms of [[hazards]], Glow Pikmin are functionally immortal as [[fire]], [[electricity]], [[water]], [[poison]] and [[ice]] have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy. | ||
Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off. | |||
== Gallery == | == Gallery == |
Revision as of 20:03, July 20, 2023
This article or section is about an upcoming or recently released game. |
Glow Pikmin | |
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Resistance | Fire, electricity, water, poison, ice |
Attack strength | Unknown |
Mobility | Unknown |
Throw | Unknown |
Digging speed | Unknown |
Carrying capacity | Unknown |
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Glow Pikmin are a type of Pikmin that can only be used at night and caves, during night expeditions. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types.
Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking it.
Glow Pikmin are not plucked from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Glow Pikmin do not have Onions or Candypop Buds like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble konpeitō called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating more Glow Pikmin. Glow Seeds can be used to summon Glow Pikmin in caves.
In terms of hazards, Glow Pikmin are functionally immortal as fire, electricity, water, poison and ice have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy.
Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒカリピクミン? Hikari Pikumin |
Light Pikmin |
Chinese (traditional) |
發光皮克敏 Fāguāng Píkèmǐn |
Glowing Pikmin |
Dutch | Gloei-Pikmin | Glow Pikmin |
French | Pikmin luisant | Glowing Pikmin |
German | Leucht-Pikmin | Glow Pikmin |
Italian | Pikmin iridescente | Iridescent Pikmin |
Korean | 반짝피크민 banjjag pikeumin |
Glowing Pikmin |
Portuguese | Pikmin pirilampo | Firefly Pikmin |
Spanish | Pikmin luminoso | Glowing Pikmin |
See also
Pikmin | |
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Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |