Pellet Posy: Difference between revisions
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In ''Pikmin'', Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the [[New Play Control! Pikmin|Wii port]], the Pikmin stay idle after taking down the pellet, which leads to them [[carrying]] the object automatically. | In ''Pikmin'', Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the [[New Play Control! Pikmin|Wii port]], the Pikmin stay idle after taking down the pellet, which leads to them [[carrying]] the object automatically. | ||
In ''Pikmin 4'', Pellet Posies will only cycle through the three colors of Pikmin currently on the field, if they have pellets (i.e. not [[Purple Pikmin|Purple]] or [[White Pikmin]], since they can only be obtained through [[Candypop Bud]]s). Additionally, when Pikmin begin attacking a Pellet Posy, it will stop cycling colors as long as it's being attacked, making it easier for players to get the color of pellet they want. | |||
==Stats== | ==Stats== |
Revision as of 22:14, July 8, 2023
The following article or section is in need of assistance from someone who plays Pikmin 3. |
Pellet Posies (ペレット草?, lit.: "Pellet Grass") are a species of plant that appear in all main-series Pikmin games. They possess a unique trait which allows them to crystallize their nectar into pellets, which are dropped when the plant is broken down by a Pikmin. Pikmin can be ordered to carry these back to their Onions, and they are the main way Pikmin propagate.
The pellets come in different sizes (1, 5, 10, and 20) and colors (matching the colors of the Onions). These differences determine the number of Pikmin produced when the pellet is collected. Some Posies' pellets change color at regular intervals, in a similar way to Queen Candypop Buds; the color is fixed when the Posy is destroyed, making it possible for the player to choose which to collect. The order that the color cycles is always the chronological order that the Pikmin are discovered. In Pikmin and Pikmin 2, this cycle goes red, yellow, blue. In Pikmin 3, the order is red, gray, yellow, pink, blue. Using glitches or sequence breaks to discover Onions in a different order in any game has no effect on the cycles.
After a pellet posy is taken down, it disappears, but returns the next day as a small stub, which grows over time. They take four minutes to grow to full height and generate a new pellet, in Pikmin.
In Pikmin 2, all Posies have the same size and health, but in Pikmin 3, larger pellets need larger Pellet Posies, which in turn have more health.
In Pikmin, Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the Wii port, the Pikmin stay idle after taking down the pellet, which leads to them carrying the object automatically.
In Pikmin 4, Pellet Posies will only cycle through the three colors of Pikmin currently on the field, if they have pellets (i.e. not Purple or White Pikmin, since they can only be obtained through Candypop Buds). Additionally, when Pikmin begin attacking a Pellet Posy, it will stop cycling colors as long as it's being attacked, making it easier for players to get the color of pellet they want.
Stats
- 1-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
1 | 2 | 1/2 | N/A | 50 | No | |
1 | 2 | 1/2 | N/A | 50 | No | |
(?) | 1 | 2 (normally) | 1/2 | N/A | 74 | No |
- 5-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
5 | 10 | 3/5 | N/A | 50 | No | |
5 | 10 | 3/5 | N/A | 50 | No | |
(?) | 5 | 10 (normally) | 3/5 | N/A | 750 | No |
- 10-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
10 | 20 | 5/10 | N/A | 50 | No | |
10 | 20 | 5/10 | N/A | 50 | No | |
(?) | 10 | 20 (normally) | 6/10 | N/A | 2500 | No |
- 20-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
20 | 50 | 10/20 | N/A | 50 | No | |
20 | 50 | 10/20 | N/A | 50 | No |
Notes
Reel notes
Olimar's notes
Louie's notes
Dalmo's Notes
Pikmin 2 Nintendo Player's Guide
Pikmin 3 Prima Guide
Locations
Pikmin
Pellet Posies are rather common in the first Pikmin game, especially at The Impact Site. Although there are 5-, 10-, and 20-weight pellets, Posies which actually grow these are not found in Pikmin. Pellet Posies are also absent from The Final Trial.
Pikmin 2
In Pikmin 2, Pellet Posies appear regularly in the Valley of Repose and the Awakening Wood, but disappear from the Perplexing Pool the day after Yellow Pikmin are discovered, and are never found in the Wistful Wild. However, pellets without a plant can be found within all above-ground areas, usually as a drop from enemies. Neither pellets nor Pellet Posies are ever found in caves.
10-weight Pellet Posies are rare: there is one in the Valley of Repose, which changes colors and can be found on a ledge in the vicinity of the Hocotate ship, starting on day 4. In the Awakening Wood, there are three, located to the left of the landing site, near the location of the Pilgrim Bulb. The yellow one is near one of the Burgeoning Spiderworts, located on a ledge, ideal for the use of Yellow Pikmin to attack and retrieve the pellet, and the other two (red and blue) are at ground level.
The only 20-weight pellet in the game is also in the Awakening Wood, situated on the ledge that is left around from where the Sunseed Berry is found. This pellet intermittently changes color, so careful timing is needed when cutting it down to get the desired color of pellet. It appears starting on day 11, and respawns five days after being collected.
Pikmin 3
Pellet Posies are found in every area except the Formidable Oak, scattered around. In order to help grow newly found Pikmin, Pellet Posies that are always the color of that Pikmin type are found near the discovery site of each Onion, except for Rock Pikmin (where the pellets are encased in crystal). The days after an Onion is found, its respective Pellet Posies become multicolor, with the exception of the Blue Onion and the Winged Onion.
Strategy
The following article or section contains guides. |
Although the Pellet Posy is classified as a plant rather than an enemy, it is still vulnerable to attacks and can be killed with ease by Pikmin or a leader. When hit, they make a "squeaking" sound. For an instant kill, throw your Pikmin at the pellet, not the stem. There are exceptions to this quick knockout: Posies larger than size "1" in Pikmin 3 will need to have Pikmin thrown on to it, so they can latch on and gradually detach it with attacks. Winged Pikmin can knock down the pellets right away, but only with specific aim[1] or by throwing them from below, otherwise the Pikmin will just fly to the pellet, latch on, and pummel it, like if it were a bigger pellet.
Some Pellet Posies might be constantly shifting colors. If you want to get a specific pellet, some advice is to select Rock Pikmin (or the strongest Pikmin you have on you), wait until the pellet is the color you want, and throw the Pikmin. For the most part the Pikmin will be fast enough at getting the pellet to avoid it shifting color. Another way is to observe the order that the pellet’s colors shift in and for how long the pellet stays one color. This way you can time your throw to get the pellet on the right color.
In the Super Smash Bros. series
Pellet Posies also appear in the "Distant Planet" stage in the Super Smash Bros. games with similar purposes; hitting them causes them to drop their pellets, which can be thrown at opponents. Different number pellets do different amounts of damage. They can also be thrown into an Onion that appears periodically, which will then eject items, if they are on. Higher numbers and matching colors equal more items. A red Pellet Posy appears as a sticker in Brawl, although it is called "Red Pellet Flower". The Pikmin Nintendo Strategy Guide also refers to Pellet Posies as "Pellet Flowers".
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | palm
| ||
HP | 50 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | pelplant
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 50 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 2 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 70 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 70 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 45 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 15 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 10 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 成長(小→中) | Time it takes to grow from small to medium size | 90 |
fp02 | 成長(中→大) | Time it takes to grow from medium to full size | 60 |
fp03 | カラー変更時間 | Color change interval | 1.5 |
Fully grown (1/5/10)
Pikmin 3 technical information (?) | |
---|---|
Internal name | pelplant
|
HP | 74/374/749 |
Rock Pikmin throw hits to kill | 1/3/5 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 100 |
Mission Mode value | 1 |
Sprout only (1/5/10)
Pikmin 3 technical information (?) | |
---|---|
Internal name | pelplant1
|
HP | 74/750/2500 |
Rock Pikmin throw hits to kill | 1/5/10 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 100 |
Mission Mode value | 0 |
Other information
- Size: Height: 134mm, as per the e-card
- Pikmin 2 Piklopedia number: #58
Naming
- Common name: Pellet Posy. A posy is a bouquet of flowers in the real world, and the Pellet Posy is named such because it is a flower, but has a pellet in the center.
- Japanese nickname: ペレット草?, lit.: "Pellet Grass".
- Japanese name: アメノツユクサ?, lit.: "Candy Asiatic dayflower".
- Scientific name: Amplus nutrio. It is Latin for "ample nutrients", due to the pellets it generates being a great resource for Pikmin.
- Internal names: In Pikmin, the plant is internally known as
palm
, perhaps alluring to palm trees, but is simply calledpelplant
in Pikmin 2 and Pikmin 3, which is short for "pellet plant". - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ペレット草? Peretto Sō |
Pellet Grass | |
French (NoA) | Fleur-galette | Pancake flower | |
French (NoE) | Fleur-palet | Pellet flower | |
German | Knopfprimel | Button Primrose | |
Italian | Fiore gettone | Pellet flower | |
Portuguese (NoA) | Granufulô | From "grânulo" (granule) and "flor" (flower) | |
Portuguese (NoE) | Flor de Comprimidos | Pill Flower | Translation taken from the Pikmin instruction manual. |
Spanish | Pildiflora | From "pildora" (pill) and "flora" |
Gallery
Pikmin
A Pellet Posy in the enemy reel.
Pikmin 2
Two "1" Pellet Posies on the Piklopedia.
- Fam promo 3f.JPG
The plant's e-card, #65.
Pikmin 3
- Blackpellet.PNG
A gray Pellet Posy in Pikmin 3, with a White Spectralids on top.
A closed Pellet Posy, before Brittany turns on the light at the first day of the Distant Tundra.
Other
A Pellet Posy in Super Smash Bros. Brawl.
- Blue3.jpg
Card of a Pellet Posy with a blue pellet.
Trivia
- Early models of Pellet Posies in Pikmin have spiky stems, and when killed, instead of the petals falling off and the pellet falling flat on its back, the pellets remain sideways and the petals disappear in purple lights.
- With a glitch in Pikmin 2, it is possible for a Pellet Posy to stay alive with 0 health. This depends on the number of hits a Pikmin dealt after latching on to it.
- With another glitch in Pikmin 2, it is possible for a Pellet Posy to not display a pellet when it matures.
- In Pikmin 3, closed Pellet Posy stubs can be punched, but will not lose health no matter what.
- A prerelease trailer for Pikmin shows a 40 pellet being carried.
See also
References
- ^ YouTube video showing how Winged Pikmin can take down Pellet Posies instantly
Plants | |
---|---|
Pikmin | Clover • Candypop Bud • Common Glowcap • Dandelion • Figwort • Nectar weed • Onion • Pellet Posy • Shoot |
Pikmin 2 | Burgeoning Spiderwort • Clover • Common Glowcap • Crimson Candypop Bud • Dandelion • Fiddlehead • Figwort • Foxtail • Glowstem • Golden Candypop Bud • Horsetail • Ivory Candypop Bud • Lapis Lazuli Candypop Bud • Margaret • Mold • Nectar weed • Onion • Pellet Posy • Queen Candypop Bud • Seeding Dandelion • Shoot • Violet Candypop Bud |
Pikmin 3 | Bird's Eye • Bloominous Stemple • Bouncy Mushroom • Burgeoning Spiderwort • Candypop Bud • Clover • Common Glowcap • Dandelion • Flukeweed • Kingcap • Lily pad • Oak Seedling • Onion • Pellet Posy • Seeding Dandelion • Spotcap |
Pikmin 4 | Bouncy Mushroom • Burgeoning Spiderwort • Candypop Bud • Clover • Common Glowcap • Dandelion • Figwort • Flarlic • Horsetail • Kingcap • Lumiknoll/Tricknoll • Onion • Pellet Posy • Poison Kingcap • Poison Spotcap • Potted plant • Potted mushroom • Shoot • Spotcap • Sticky mold |
Hey! Pikmin | Bloominous Stemple • Bouncy Mushroom • Clover • Electric glowcap • Hydroe bramble • Leaf platform • Onion • Seeding Dandelion • Sparklium flower • Sparklium Seed • Spiked pine cone • Springpetal • Vine |
- Pikmin 1
- Pikmin 2
- Pikmin 3
- Pikmin 4
- Pellet weed family
- Pikmin 1 vegetation
- Pikmin 2 vegetation
- Pikmin 3 vegetation
- Pikmin 4 vegetation
- The Impact Site
- The Forest of Hope
- The Forest Navel
- Valley of Repose
- Awakening Wood
- Perplexing Pool
- Tropical Wilds
- Garden of Hope
- Distant Tundra
- Twilight River
- Super Smash Bros. series