Template:P3 enemy technical: Difference between revisions

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m (Text replacement - "]] </noinclude>" to "]]</noinclude>")
m (Actually it's the values that are the same.)
 
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{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="2" | ''[[Pikmin 3]]'' technical information <span style="font-size: 80%;">{{tt|(?)|These values come directly from the game files. Vague or unimportant values will not be listed.}}</span>
! colspan="2" | {{p3}} technical information <span style="font-size: 80%;">{{tt|(?)|These values come directly from the game files. Vague or unimportant values will not be listed.}}</span>
|-
{{#if:{{{same|}}}|{{!}} colspan="2" {{!}} These values are the same in ''Pikmin 3'' and ''Pikmin 3 Deluxe''.}}
|-
|-
! Internal name
! Internal name
| {{{name}}}
| <code>{{{name}}}</code>
|-
|-
! [[Health|HP]]
! [[Health|HP]]
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| {{{white}}}
| {{{white}}}
|-
|-
! [[Bomb rock]] explosions to kill
! {{tt|[[Bomb rock]] explosions to kill|This is calculated using the enemy's default health value. If a specific instance overrides the value, this amount won't match.}}
| {{{brout}}}
| {{{brout}}}
|-
|-
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==Info==
==Info==
This is used to describe the technical aspects of an [[enemy]]'s data, in ''[[Pikmin 3]]''. This data can be found in <code>/content/CMCmn/enemy/</code>. The properties can be found in the <code>params.txt</code> files.
This is used to describe the technical aspects of an [[enemy]]'s data in {{p3}} and {{p3d}}. This data can be found in <code>/content/CMCmn/enemy/</code>. The properties can be found in the <code>params.txt</code> files.


==Parameters==
==Parameters==
{| class = "wikitable"
{| class = "wikitable"
! Parameter || Mandatory || Default || Detailed description
! Parameter || Mandatory || Default || Detailed description
|-
! same
| No ||  || If it has the same parameters in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', give this a value like "y".
|-
|-
! name
! name
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<pre>
<pre>
{{p3 enemy technical
{{p3 enemy technical
|same      =
|name      =  
|name      =  
|hp        =  
|hp        =  

Latest revision as of 15:03, April 29, 2023

Pikmin 3 technical information (?)
Internal name {{{name}}}
HP {{{hp}}}
Rock Pikmin throw hits to kill {{{rock}}}
White Pikmin ingestions to kill {{{white}}}
Bomb rock explosions to kill {{{brout}}}
Bomb rock ingestions to kill {{{brin}}}
Number of direct hits on top to kill {{{direct}}}
Damage to leaders {{{damage}}}
Territory radius {{{territory}}}
Mission Mode value {{{value}}}

Info

This is used to describe the technical aspects of an enemy's data in Pikmin 3 and Pikmin 3 Deluxe. This data can be found in /content/CMCmn/enemy/. The properties can be found in the params.txt files.

Parameters

Parameter Mandatory Default Detailed description
same No If it has the same parameters in Pikmin 3 and Pikmin 3 Deluxe, give this a value like "y".
name Yes Its internal name.
hp Yes Max HP. Line comment: MaxLife.
rock Yes How many direct hits from thrown Rock Pikmin it takes to kill it. Line comment: NumRockDirectHits.
white Yes How many White Pikmin ingestions it takes to kill it. Line comment: NumPoisonHits.
brout Yes How many bomb rock explosions near the enemy it takes to kill it. Line comment: NumBombHits.
brin Yes How many bomb rocks the enemy must eat to kill it. Line comment: NumInsideBombHits.
direct Yes How many Pikmin thrown directly at its top it takes to kill it. Line comment: NumPressHits.
damage Yes Damage caused to leaders from its standard attacks. Variable name: mPlayerDamage.
territory Yes Territory radius. Variable name: mTerritoryRadius.
value Yes Mission Mode value. Variable name: mPrice.

Skeleton

{{p3 enemy technical
|same      = 
|name      = 
|hp        = 
|rock      = 
|white     = 
|brout     = 
|brin      = 
|direct    = 
|damage    = 
|territory = 
|value     = 
}}