Talk:Camera: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has t...") |
No edit summary |
||
Line 1: | Line 1: | ||
Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera hacks to check in more detail. [[User:Amnesiacjournal|Amnesiacjournal]] ([[User talk:Amnesiacjournal|talk]]) 17:53, February 15, 2023 (EST) | Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera hacks to check in more detail. [[User:Amnesiacjournal|Amnesiacjournal]] ([[User talk:Amnesiacjournal|talk]]) 17:53, February 15, 2023 (EST) | ||
:Not really. All that's well-known is documented in the article. Typically that kind of bug involves an object's geometry ending up in NaN floating point coordinates, so something must be moving the object in a really weird way. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:20, February 18, 2023 (EST) |
Latest revision as of 16:20, February 18, 2023
Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera hacks to check in more detail. Amnesiacjournal (talk) 17:53, February 15, 2023 (EST)