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{{Forumheader|Watercooler | {{Forumheader|Watercooler}} | ||
<!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | ||
I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack | |||
|- | |||
| Wogpole || Tadpole || 200 || 0.000000 || 27 || 0.000000 | |||
|- | |||
| Armored Cannon Beetle Larva (stuck in ground) || Fkabuto || 2000 || 0.000100 || 96 || 10.000000 | |||
|- | |||
| Random Candypop Bud || RandPom || 99999 || 0.000000 || 8 || | |||
|- | |||
| Burrowing Snagret || SnakeCrow || 1500, 2500 in WFG || 0.000000 || 34 || 10.000000 | |||
|- | |||
| Iridescent Glint Beetle || Wealthy || 1200 || 0.000010 || 10 || 0.000000 | |||
|- | |||
| Greater Spotted Jellyfloat || OniKurage || 4500 || 0.000000 || 72 || 10.000000 | |||
|- | |||
| Iridescent Flint Beetle || Kogane || 1000 || 0.000010 || 9 || 0.000000 | |||
|- | |||
| Dwarf Orange Bulborb || BlueKochappy || 250 || 0.000000 || 44 || 10.000000 | |||
|- | |||
| Crimson Candypop Bud || RedPom || 99999 || 0.000000 || 4 || | |||
|- | |||
| Breadbug hole || PanHouse || 1100 || 0.000100 || 83 || 10.000000 | |||
|- | |||
| Clover || Clover || 1100 || 0.000100 || 47 || 10.000000 | |||
|- | |||
| Bulborb Larva || Baby || 5 || 0.000000 || 31 || 2.000000 | |||
|- | |||
| Rubble || Stone || 99999 || 0.000000 || 74 || 10.000000 | |||
|- | |||
| Dandelion || Tanpopo || 1100 || 0.000100 || 46 || 10.000000 | |||
|- | |||
| Horsetail || Tukushi || 1100 || 0.000100 || 80 || 10.000000 | |||
|- | |||
| Egg || Egg || 50 || 0.000000 || 37 || 10.000000 | |||
|- | |||
| Fiery Bulblax || FireChappy || 1400 || 0.000100 || 33 || 10.000000 | |||
|- | |||
| Paper bag (flat) || Chiyogami || || 0.000100 || 89 || 10.000000 | |||
|- | |||
| Cave hole plug thing || Barrel || 4000 || || || | |||
|- | |||
| Orange Bulborb || BlueChappy || 850 || 0.000100 || 42 || 10.000000 | |||
|- | |||
| Margaret || Magaret || 1100 || 0.000100 || 87 || 10.000000 | |||
|- | |||
| Waterwraith rollers || Tyre || 1800 || 0.000000 || 98 || 10.000000 | |||
|- | |||
| Honeywisp || Qurione || 99999 || 0.000000 || 16 || 0.000000 | |||
|- | |||
| Fiddlehead || Zenmai || 1100 || 0.000100 || 90 || 10.000000 | |||
|- | |||
| Decorated Cannon Beetle || Rkabuto || 850 || 0.000100 || 95 || 10.000000 | |||
|- | |||
| Shearwig || Tobi || 200 || 0.000100 || 14 || 20.000000 | |||
|- | |||
| Swooping Snitchbug || Sarai || 1500 || 0.000000 || 23 || 10.000000 | |||
|- | |||
| Shoot || Wakame_l || 1100 || 0.000100 || 52 || 10.000000 | |||
|- | |||
| Puffy Blowhog || Mar || 3000 || 0.000050 || 29 || 0.000000 | |||
|- | |||
| Red Bulborb || Chappy || 750 || 0.000000 || 2 || 10.000000 | |||
|- | |||
| Bridge || Bridge || 3000 || || || | |||
|- | |||
| Seeding Dandelion || Watage || 1100 || 0.000100 || 81 || 10.000000 | |||
|- | |||
| Poison hazard || GasHiba || 150 || 0.0065000 || 21 || 0.000000 | |||
|- | |||
| Male Sheargrub || UjiB || 50 || 0.000000 || 13 || 10.000000 | |||
|- | |||
| Volatile Dweevil || BombOtakara || 150 || 0.000000 || 93 || 0.000000 | |||
|- | |||
| Fiery Dweevil || FireOtakara || 150 || 0.000000 || 59 || 10.000000 | |||
|- | |||
| Watery Blowhog || Wtank || 1000 || 0.000000 || 25 || 0.000000 | |||
|- | |||
| Wollywog || MaroFrog || 1100 || 0.000000 || 18 || 20.000000 | |||
|- | |||
| Common Glowcap || HikariKinoko || 1100 || 0.000100 || 48 || 10.000000 | |||
|- | |||
| Snow Bulborb || YellowKochappy || 150 || 0.000000 || 45 || 10.000000 | |||
|- | |||
| Burgeoning Spiderwort mold || OjamaRock || 25000, 12500, 6500, 3000 || || || | |||
|- | |||
| Spotty Bulbear || KumaChappy || 1200 || 0.000100 || 35 || 10.000000 | |||
|- | |||
| Pellet Posy || Pelplant || 50 || 0.000000 || 0 || 10.000000 | |||
|- | |||
| Ranging Bloyster || UmiMushi || 1500 || 0.000100 || 71 || 10.000000 | |||
|- | |||
| Scales || Downfloor || || || || | |||
|- | |||
| Lesser Spotted Jellyfloat || Kurage || 2500 || 0.000000 || 57 || 10.000000 | |||
|- | |||
| Female Sheargrub || UjiA || 50 || 0.000000 || 12 || 0.000000 | |||
|- | |||
| Titan Dweevil || BigTreasure || 5000 || 0.000010 || 73 || 10.000000 | |||
|- | |||
| Emperor Bulblax || KingChappy || 1300 || 0.000000 || 53 || 5.000000 | |||
|- | |||
| Beady Long Legs || Damagumo || 1300 || 0.000010 || 56 || 10.000000 | |||
|- | |||
| Hairy Bulborb || YellowChappy || 650 || 0.000000 || 43 || 10.000000 | |||
|- | |||
| Bomb rock || Bomb || 4.5 || 0.000000 || 36 || 10.000000 | |||
|- | |||
| Waterwraith || BlackMan || 1500 || 0.000000 || 99 || 10.000000 | |||
|- | |||
| Empress Bulblax || Queen || 5000, 3300 in HoB || 0.000010 || 30 || 10.000000 | |||
|- | |||
| Gatling Groink (on pillar) || FminiHoudai || 1200 || 0.000010 || 97 || 10.000000 | |||
|- | |||
| Bumbling Snitchbug || Demon || 1500 || 0.000000 || 32 || 10.000000 | |||
|- | |||
| Ivory Candypop Bud || WhitePom || 99999 || 0.000000 || 7 || | |||
|- | |||
| Geyser || Fountain || 4000 || || || | |||
|- | |||
| Withering Blowhog || Hanachirashi || 1800 || 0.000100 || 55 || 0.000000 | |||
|- | |||
| Creeping Chrysanthemum || Hana || 2500 || 0.000100 || 84 || 10.000000 | |||
|- | |||
| Caustic Dweevil || WaterOtakara || 150 || 0.000000 || 60 || 0.000000 | |||
|- | |||
| Shoot (small) || Wakame_s || 1100 || 0.000100 || 51 || 10.000000 | |||
|- | |||
| Careening Dirigibug || BombSarai || 1500 || 0.000000 || 58 || 10.000000 | |||
|- | |||
| Man-at-Legs || Houdai || 2800 || 0.000000 || 66 || 10.000000 | |||
|- | |||
| Giant Breadbug || OoPanModoki || 700 || 0.000000 || 40 || 10.000000 | |||
|- | |||
| Cloaking Burrow-nit || Armor || 300 || 0.000100 || 15 || 10.000000 | |||
|- | |||
| Skitter Leaf || Sokkuri || 120 || 0.000000 || 79 || 0.000000 | |||
|- | |||
| Glowstem (red) || DaiodoRed || 1100 || 0.000100 || 85 || 10.000000 | |||
|- | |||
| Lapis Lazuli Candypop Bud || BluePom || 99999 || 0.000000 || 3 || | |||
|- | |||
| Breadbug || PanModoki || 1100 || 0.000000 || 38 || 10.000000 | |||
|- | |||
| Nectar weed || Weed || || || || | |||
|- | |||
| Figwort (VoR, small) || KareOoinu_s || 1100 || 0.000100 || 91 || 10.000000 | |||
|- | |||
| Electric hazard || ElecHiba || 150 || 0.0065000 || 22 || 10.000000 | |||
|- | |||
| Mamuta || Miulin || 500 || 0.000000 || 54 || 10.000000 | |||
|- | |||
| Mitite || TamagoMushi || 50 || 0.000000 || 68 || 0.000000 | |||
|- | |||
| Doodlebug || Fart || 1500 || 0.000010 || 11 || 0.000000 | |||
|- | |||
| Dwarf Red Bulborb || Kochappy || 200 || 0.000000 || 1 || 10.000000 | |||
|- | |||
| Foxtail || Nekojarashi || 1100 || 0.000100 || 88 || 10.000000 | |||
|- | |||
| Anode Dweevil || ElecOtakara || 150 || 0.000000 || 62 || 10.000000 | |||
|- | |||
| Munge Dweevil || GasOtakara || 350 || 0.000000 || 61 || 0.000000 | |||
|- | |||
| Hermit Crawmad hole || JigumoHouse || 1100 || 0.000100 || || 10.000000 | |||
|- | |||
| Ravenous Whiskerpillar || Imomushi || 200 || 0.000000 || 65 || 1000.000000 | |||
|- | |||
| Fire hazard || Hiba || 150 || 0.0065000 || 20 || 10.000000 | |||
|- | |||
| Golden Candypop Bud || YellowPom || 99999 || 0.000000 || 5 || | |||
|- | |||
| Pileated Snagret || SnakeWhole || 5000 || 0.000000 || 70 || 10.000000 | |||
|- | |||
| Antenna Beetle || Fuefuki || 700 || 0.000000 || 41 || 10.000000 | |||
|- | |||
| Toady Bloyster || UmiMushiBlind || 800 || || 101 || | |||
|- | |||
| Raging Long Legs || BigFoot || 10000 || 0.000100 || 69 || 10.000000 | |||
|- | |||
| Water Dumple || Catfish || 200 || 0.000000 || 26 || 10.000000 | |||
|- | |||
| Armored Cannon Beetle Larva || Kabuto || 850 || 0.000100 || 75 || 10.000000 | |||
|- | |||
| Rock || Rock || 99999 || 0.000000 || 19 || 10.000000 | |||
|- | |||
| Hermit Crawmad || Jigumo || 500 || 0.000000 || 63 || 10.000000 | |||
|- | |||
| WW secret bugs || Ujamushi || || || || | |||
|- | |||
| Bulbmin || LeafChappy || 300 || 0.000000 || 67 || 10.000000 | |||
|- | |||
| Anode Beetle || ElecBug || 500 || 0.000100 || 28 || 10.000000 | |||
|- | |||
| Figwort (VoR) || KareOoinu_l || 1100 || 0.000100 || 92 || 10.000000 | |||
|- | |||
| Figwort (small) || Ooinu_s || 1100 || 0.000100 || 49 || 10.000000 | |||
|- | |||
| Glowstem (green) || DaiodoGreen || 1100 || 0.000100 || 86 || 10.000000 | |||
|- | |||
| Segmented Crawbster || DangoMushi || 3000 || 0.000100 || 94 || 10.000000 | |||
|- | |||
| Violet Candypop Bud || BlackPom || 99999 || 0.000000 || 6 || | |||
|- | |||
| Gatling Groink || MiniHoudai || 700 || 0.000010 || 78 || 10.000000 | |||
|- | |||
| Fiery Blowhog || Tank || 1000 || 0.000000 || 24 || 10.000000 | |||
|- | |||
| Unmarked Spectralid || ShijimiChou || 200 || 0.000000 || 77 || 10.000000 | |||
|- | |||
| Dwarf Bulbear || KumaKochappy || 500 || 0.000000 || 76 || 10.000000 | |||
|- | |||
| Yellow Wollywog || Frog || 800 || 0.000000 || 17 || 10.000000 | |||
|- | |||
| Candypop Bud || Pom || 99999 || 0.000000 || 82 || 0.000000 | |||
|- | |||
| Figwort || Ooinu_l || 1100 || 0.000100 || 50 || 10.000000 | |||
|} | |||
[[User:SniperPikmin|SniperPikmin]] 20:58, November 29, 2009 (UTC) | |||
[[ | |||
:Interesting, I will run some tests {{User:Crystal_lucario/Sig}} | :Interesting, I will run some tests {{User:Crystal_lucario/Sig}} | ||
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:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}} | :The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}} | ||
::I too shall run tests on enemies. We can make a chart somewhere. | ::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}} | ||
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin. | Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin. | ||
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Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness: | Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness: | ||
[ | {|class="mw-collapsible mw-collapsed" | ||
Greenpickle moving on... | !IRC chat with Green. Click [show]. | ||
|- | |||
| | |||
<pre>Greenpickle moving on... | |||
15:54 Greenpickle I found this in Pikmin 2 | 15:54 Greenpickle I found this in Pikmin 2 | ||
15:54 IAMAHIPO_ocolor ... was I correct? | 15:54 IAMAHIPO_ocolor ... was I correct? | ||
Line 258: | Line 467: | ||
16:08 IAMAHIPO_ocolor what a smart ass XD | 16:08 IAMAHIPO_ocolor what a smart ass XD | ||
16:09 Greenpickle ... | 16:09 Greenpickle ... | ||
16:11 Greenpickle I think Pom is related to Candypops in some way, as I saw 'redonyon blueonyon yellowonyon whitepom blackpom' somewhere | 16:11 Greenpickle I think Pom is related to Candypops in some way, as I saw 'redonyon blueonyon yellowonyon whitepom blackpom' somewhere | ||
16:11 Greenpickle ...which is odd for the spelling and calling Purples black | 16:11 Greenpickle ...which is odd for the spelling and calling Purples black | ||
16:11 IAMAHIPO_ocolor pom looks like porn | 16:11 IAMAHIPO_ocolor pom looks like porn | ||
Line 310: | Line 519: | ||
16:28 IAMAHIPO_ocolor ElecHiba GasHiba | 16:28 IAMAHIPO_ocolor ElecHiba GasHiba | ||
16:28 Greenpickle mm... | 16:28 Greenpickle mm... | ||
16:29 Greenpickle not sure. | 16:29 Greenpickle not sure.</pre> | ||
[[/collapsible]] | |} | ||
:Gah! Meh eyes! *covers face in pain* {{User:Snakeboss14/sig}} | |||
Whoa. That's nasty. This is gonna ruin the fun of exploring enemy properties though. By opening up an iso are you able to edit the files and then play them back on an emulator? Could enemy AI be changed? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC) | |||
:I guess so, but I except AI would be pretty complex. At the moment, I've got a load of numbers for every enemy (with those weird names and not the ones we know) and it's hard to tell what they mean, so it could be a while. There seems to be comments describing each one, but it's not English, and the characters don't even show up properly; even if I switch to a Japanese encoding, I think it's not actually showing what they mean but rather what the characters' numbers happen to have analogues to, since I get weird words like 'bamboo in charge' and 'lull' and 'accumulation stop'.{{User:Greenpickle/sig}} | |||
::OK, I don't really get what you're doing, but I'll try with Pikmin 1 tonight. {{User:Snakeboss14/sig}} | |||
:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}} | |||
{|class="mw-collapsible mw-collapsed" | |||
!List of Enemy HP | |||
|- | |||
| | |||
<pre>Anode Beetle ElecBug 500 | |||
Anode Dweevil ElecOtakara 150 | |||
Antenna Beetle Fuefuki 700 | |||
Armored Cannon Beetle Larva Kabuto 850 | |||
Armored Cannon Beetle Larva (stuck in ground) Fkabuto 2000 | |||
Beady Long Legs Damagumo 1300 | |||
Breadbug PanModoki 1100 | |||
Bulbmin LeafChappy 300 | |||
Bulborb Larva Baby 5 | |||
Bumbling Snitchbug Demon 1500 | |||
Burrowing Snagret SnakeCrow 1500 | |||
Careening Dirigibug BombSarai 1500 | |||
Caustic Dweevil WaterOtakara 150 | |||
Cloaking Burrow-nit Armor 300 | |||
Creeping Chrysanthemum Hana 2500 | |||
Decorated Cannon Beetle Rkabuto 850 | |||
Doodlebug Fart 1500 | |||
Dwarf Bulbear KumaKochappy 500 | |||
Dwarf Orange Bulborb BlueKochappy 250 | |||
Dwarf Red Bulborb Kochappy 200 | |||
Emperor Bulblax KingChappy 1300 | |||
Empress Bulblax Queen 5000 | |||
Female Sheargrub UjiA 50 | |||
Fiery Blowhog Tank 1000 | |||
Fiery Bulblax FireChappy 1400 | |||
Fiery Dweevil FireOtakara 150 | |||
Gatling Groink MiniHoudai 700 | |||
Gatling Groink (on pillar) FminiHoudai 1200 | |||
Giant Breadbug OoPanModoki 700 | |||
Greater Spotted Jellyfloat OniKurage 4500 | |||
Hairy Bulborb YellowChappy 650 | |||
Hermit Crawmad Jigumo 500 | |||
Honeywisp Qurione 99999 | |||
Iridescent Flint Beetle Kogane 1000 | |||
Iridescent Glint Beetle Wealthy 1200 | |||
Lesser Spotted Jellyfloat Kurage 2500 | |||
Male Sheargrub UjiB 50 | |||
Mamuta Miulin 500 | |||
Man-at-Legs Houdai 2800 | |||
Mitite TamagoMushi 50 | |||
Munge Dweevil GasOtakara 350 | |||
Orange Bulborb BlueChappy 850 | |||
Pileated Snagret SnakeWhole 5000 | |||
Puffy Blowhog Mar 3000 | |||
Raging Long Legs BigFoot 10000 | |||
Ranging Bloyster UmiMushi 1500 | |||
Ravenous Whiskerpillar Imomushi 200 | |||
Red Bulborb Chappy 750 | |||
Segmented Crawbster DangoMushi 3000 | |||
Shearwig Tobi 200 | |||
Skitter Leaf Sokkuri 120 | |||
Snow Bulborb YellowKochappy 150 | |||
Spotty Bulbear KumaChappy 1200 | |||
Swooping Snitchbug Sarai 1500 | |||
Titan Dweevil BigTreasure 5000 | |||
Toady Bloyster UmiMushiBlind ? | |||
Unmarked Spectralid ShijimiChou 200 | |||
Volatile Dweevil BombOtakara 150 | |||
Water Dumple Catfish 200 | |||
Waterwraith BlackMan 1500 | |||
Watery Blowhog Wtank 1000 | |||
Withering Blowhog Hanachirashi 1800 | |||
Wogpole Tadpole 200 | |||
Wollywog MaroFrog 1100 | |||
Yellow Wollywog Frog 800 | |||
WW secret bugs Ujamushi | |||
Candypop Bud Pom 99999 | |||
Clover Clover 1100 | |||
Common Glowcap HikariKinoko 1100 | |||
Dandelion Tanpopo 1100 | |||
Fiddlehead Zenmai 1100 | |||
Figwort Ooinu_l 1100 | |||
Figwort (small) Ooinu_s 1100 | |||
Figwort (VoR) KareOoinu_l 1100 | |||
Figwort (VoR, small) KareOoinu_s 1100 | |||
Foxtail Nekojarashi 1100 | |||
Glowstem (green) DaiodoGreen 1100 | |||
Glowstem (red) DaiodoRed 1100 | |||
Horsetail Tukushi 1100 | |||
Margaret Magaret 1100 | |||
Pellet Posy Pelplant 50 | |||
Seeding Dandelion Watage 1100 | |||
Shoot Wakame_l 1100 | |||
Shoot (small) Wakame_s 1100 | |||
Cave hole plug thing Barrel | |||
Bomb rock Bomb 4.5 | |||
Paper bag (flat) Chiyogami | |||
Scales Downfloor | |||
Egg Egg 50 | |||
Electric hazard ElecHiba 150 | |||
Poison hazard GasHiba 150 | |||
Fire hazard Hiba 150 | |||
Hermit Crawmad hole JigumoHouse 1100 | |||
Burgeoning Spiderwort mold OjamaRock | |||
Breadbug hole PanHouse 1100 | |||
Rock Rock 99999 | |||
Stone Rubble 99999 | |||
Waterwraith rollers Tyre 1800 | |||
Nectar weed Weed</pre> | |||
|} | |||
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10. | |||
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles|Miles.]] 23:35, November 19, 2009 (UTC) | |||
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC) | |||
I just experimented a bit in Pikmin 1 and got some surprising results: Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! {{User:Snakeboss14/sig}} | |||
Was it hard to do that Green?'''R to the''' [[User:Rpwyb|<b><span style="color Red">P to the</span></b>]][[Image:Pikirbies.PNG|75px]]<b>[[User talk:Rpwyb|<span style="color:Purple">Wyb</span>]]</b>. | |||
Woah, what's up with honeywisp? [[User:Registeel999]] | |||
:Well, it's not an actual enemy. That's why. You just make it fly away. {{User:Snakeboss14/sig}} | |||
---- | |||
Two points to question: | |||
*Do we use the values we found in the game for the infoboxes? | |||
*Should 'vitality' be changed to 'HP'? I think it's more immediately obvious what the latter means, and it's more synonymous with gaming and more precise, but hipo prefers the former. (See [[Red Bulborb]].) | |||
-{{User:Greenpickle/sig}} | |||
:I think it's OK if we use health, stamina, or something else, it's just that HP doesn't fit the game at all. We talk about beasts as though they exist; vitality makes it seem more realistic. If Olimar was to write something in his notes about how many hits it takes to kill a beast, I think he would use health, vitality, stamina, etc., just not HP. {{User:IAMAHIPO ocolor/sig}} 23:39, November 21, 2009 (UTC) | |||
:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}} | |||
:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles|Miles.]] 21:59, November 21, 2009 (UTC) | |||
:::I would be for taking the values divided by 10, but then Bulborb Larva is .5... Snakeboss: no, where are they?{{User:Greenpickle/sig}} | |||
::::Oops, messed up my sig. They are up there, but I'll just paste them here. | |||
Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! {{User:Snakeboss14/sig}} | |||
:...Okay, I actually did read that, just forgot. 1.6 sounds about right, compared to the 3/2 it seems to be in Pikmin 2. The others, I guess; I've always thought Yellow Wollywogs were quite strong in Pikmin.{{User:Greenpickle/sig}} | |||
::I'll keep experimenting today. I'm gonna try with all enemies to see which are different, but the Goolix... man, it's so strong! {{User:Snakeboss14/sig}} | |||
Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}} | |||
...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles|Miles.]] 03:45, November 27, 2009 (UTC) | |||
I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC) | |||
:Changed to health, 'cause vitality is fail. I mean, still up for debate, I guess, but health seems to be the most agreeable one to the majority. What about 'life'?{{User:Greenpickle/sig}} | |||
::Life sounds good, nice find whoever dug through the coding btw... Holy shit I missed a lot.... {{User:Crystal_lucario/Sig}} | |||
:::Dunno, life sounds weird. I say health. {{User:Snakeboss14/sig}} | |||
::::HP! {{User:Crystal_lucario/Sig}} | |||
:::::Health sounds great to me. [[Special:Contributions/68.39.16.71|68.39.16.71]] 05:58, November 29, 2009 (UTC) | |||
::::::Hitpoints? {{User:Crystal_lucario/Sig}} | |||
:::::::1:HP, 2:Health, 3:Htipoints. {{User:Snakeboss14/sig}} | |||
::::::::We're definitely not just going to shorten it to HP. Hit Points should also look better in the infobox.--{{User:Prezintenden/sig}} | |||
:::::::::Hit points sound good, it could work.--{{User:Gamefreak75/Sig}} | |||
Look at the title of the forum. Why was hitpoints our last resource? {{User:Snakeboss14/sig}} | |||
:As creator of this forum, I shall now declare that it be hitpoints! Everyone bow down to me! Nah, jk but good point snakeboss lol. If anyone is god around this forum it's definitely Greenpickle and Miles! So hitpoints it is? [[User:SniperPikmin|SniperPikmin]] 20:52, November 29, 2009 (UTC) | |||
::OK, I say yes. Green, cold you make that with Pikmin 1? {{User:Snakeboss14/sig}} | |||
:::I called it! {{User:Crystal_lucario/Sig}} | |||
but... but when we talk about Pikmin, we don't break the forth wall usually (we don't acdknowledge that it is a videogame). We use realistic explanations and such. If Olimar was to describe the enemies health, he wouldnt use "HP" or "hit points". He would use stanima, health, etc. I really think it would be better if we don't use hp or hit points. [[Special:Contributions/68.39.16.71|68.39.16.71]] 05:56, December 2, 2009 (UTC) | |||
:Sometimes it's necessary, for clarity, to have some stuff out-of-universe; and this is in an infobox, the existence of which is kind of admitting it's a game with constant data anyway. If you're that worried, I think 'health' is fine, and others have expressed a similar opinion. | |||
:...Still, don't go reverting some agreed-upon edit because it suits ''you''.{{User:Greenpickle/sig}} | |||
::Hear, hear! {{User:Snakeboss14/sig}} | |||
What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> {{User:IAMAHIPO ocolor/sig}} 01:40, December 3, 2009 (UTC) | |||
:Still, since it's obviously not a malicious edit or some sort of vandalism, especially by a long-time member with a good record, question it where we're discussing it rather than just reverting it.{{User:Greenpickle/sig}} | |||
::Let's just decide {{User:Crystal_lucario/Sig}} | |||
I might be a tad bit late on this, but i've just realized something. There were Blue and Yellow bulborbs in the Pikmin 2 beta video, right? Check out the hairy bulborb and orange bulborb codenames.-Dapanguin- | |||
==Punching Damage== | |||
Yes, I've read above about how you guys were testing how much damage a punch from a captain does compared to a Pikmin, but how much do you think it does. I think it does 5 damage as it takes one punch to kill a Bulborb Larva and they have 5 HP. I think that once we figure out how much damage it does, we can put it in the captains' pages. <span style="border:2px solid #060;background-color:#deepskyblue;font-timesnewroman;"> | |||
[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:purple;">1254]]</span></b> | |||
:IIRC, normal punches do 7.5 and the Rocket Punch does 20. [[User:Miles|Miles.]] 00:18, March 22, 2010 (UTC) |