Forum:Enemy hitpoints: Difference between revisions

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Hello. I have determined a lot of the enemies' hitpoints in Pikmin 2. It was a long and painful job, but I did it because I was curious and
I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P
To ppl who probably think I am wrong, I determined the health from enemies by using blue, white, and yellow pikmin. Since blue, yellow, and white pikmin all deal the same amount of damage and aren't stronger then any other pikmin, I assumed those 3 all dead 1 DMG. I first started with a Dwarf Red Bulborb. I simply threw a blue Pikmin near it without killed it by throwing one directly on top and counting every time I heard the pikmin make the smacking attacking noise thing. Usually the bulborb manages to eat one, so then I just continue to throw another. Using this strategy. I found out that the Dwarf Red Bulborb has 20 HP. The number was probably off and was 21 hits or 22, but I usually just round it to what makes more sense. I thought this was pretty cool, since I found out there are some enemies with unusual amounts of health. For example, I discovered the Munge Dweevil has 30 HP, but the rest of the little dweevils in the family (excluding the Volatile Dweevil) have 12. Some other stuff discovered:


-Snow Bulborb has 15 HP, but the other 2 dwarves have 20.
{| class="wikitable sortable mw-collapsible mw-collapsed"
-Hermit Crawmad has 50 HP.
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack
-Yellow Wollywog has 70 HP (working on finding out the grey Wollygog's).
|-
-Fiery and Watery Blowhogs have 90 HP. I'm dead serious... try it out yourself.
| Wogpole || Tadpole || 200 || 0.000000 || 27 || 0.000000
-Shearwigs have 20 HP.bored. I was wondering if it would be alright to add health to the enemy infoboxes for all enemies? For example, under the Dwarf Red Bulborb, you could probably put health under the 'attacks' box, with the value on the right (20). For enemies with an undetermined amount of health, you could probably just put N/A for the moment.
|-
| Armored Cannon Beetle Larva (stuck in ground) || Fkabuto || 2000 || 0.000100 || 96 || 10.000000
|-
| Random Candypop Bud || RandPom || 99999 || 0.000000 || 8 ||
|-
| Burrowing Snagret || SnakeCrow || 1500, 2500 in WFG || 0.000000 || 34 || 10.000000
|-
| Iridescent Glint Beetle || Wealthy || 1200 || 0.000010 || 10 || 0.000000
|-
| Greater Spotted Jellyfloat || OniKurage || 4500 || 0.000000 || 72 || 10.000000
|-
| Iridescent Flint Beetle || Kogane || 1000 || 0.000010 || 9 || 0.000000
|-
| Dwarf Orange Bulborb || BlueKochappy || 250 || 0.000000 || 44 || 10.000000
|-
| Crimson Candypop Bud || RedPom || 99999 || 0.000000 || 4 ||
|-
| Breadbug hole || PanHouse || 1100 || 0.000100 || 83 || 10.000000
|-
| Clover || Clover || 1100 || 0.000100 || 47 || 10.000000
|-
| Bulborb Larva || Baby || 5 || 0.000000 || 31 || 2.000000
|-
| Rubble || Stone || 99999 || 0.000000 || 74 || 10.000000
|-
| Dandelion || Tanpopo || 1100 || 0.000100 || 46 || 10.000000
|-
| Horsetail || Tukushi || 1100 || 0.000100 || 80 || 10.000000
|-
| Egg || Egg || 50 || 0.000000 || 37 || 10.000000
|-
| Fiery Bulblax || FireChappy || 1400 || 0.000100 || 33 || 10.000000
|-
| Paper bag (flat) || Chiyogami || || 0.000100 || 89 || 10.000000
|-
| Cave hole plug thing || Barrel || 4000 || || ||
|-
| Orange Bulborb || BlueChappy || 850 || 0.000100 || 42 || 10.000000
|-
| Margaret || Magaret || 1100 || 0.000100 || 87 || 10.000000
|-
| Waterwraith rollers || Tyre || 1800 || 0.000000 || 98 || 10.000000
|-
| Honeywisp || Qurione || 99999 || 0.000000 || 16 || 0.000000
|-
| Fiddlehead || Zenmai || 1100 || 0.000100 || 90 || 10.000000
|-
| Decorated Cannon Beetle || Rkabuto || 850 || 0.000100 || 95 || 10.000000
|-
| Shearwig || Tobi || 200 || 0.000100 || 14 || 20.000000
|-
| Swooping Snitchbug || Sarai || 1500 || 0.000000 || 23 || 10.000000
|-
| Shoot || Wakame_l || 1100 || 0.000100 || 52 || 10.000000
|-
| Puffy Blowhog || Mar || 3000 || 0.000050 || 29 || 0.000000
|-
| Red Bulborb || Chappy || 750 || 0.000000 || 2 || 10.000000
|-
| Bridge || Bridge || 3000 || || ||
|-
| Seeding Dandelion || Watage || 1100 || 0.000100 || 81 || 10.000000
|-
| Poison hazard || GasHiba || 150 || 0.0065000 || 21 || 0.000000
|-
| Male Sheargrub || UjiB || 50 || 0.000000 || 13 || 10.000000
|-
| Volatile Dweevil || BombOtakara || 150 || 0.000000 || 93 || 0.000000
|-
| Fiery Dweevil || FireOtakara || 150 || 0.000000 || 59 || 10.000000
|-
| Watery Blowhog || Wtank || 1000 || 0.000000 || 25 || 0.000000
|-
| Wollywog || MaroFrog || 1100 || 0.000000 || 18 || 20.000000
|-
| Common Glowcap || HikariKinoko || 1100 || 0.000100 || 48 || 10.000000
|-
| Snow Bulborb || YellowKochappy || 150 || 0.000000 || 45 || 10.000000
|-
| Burgeoning Spiderwort mold || OjamaRock || 25000, 12500, 6500, 3000 || || ||
|-
| Spotty Bulbear || KumaChappy || 1200 || 0.000100 || 35 || 10.000000
|-
| Pellet Posy || Pelplant || 50 || 0.000000 || 0 || 10.000000
|-
| Ranging Bloyster || UmiMushi || 1500 || 0.000100 || 71 || 10.000000
|-
| Scales || Downfloor || || || ||
|-
| Lesser Spotted Jellyfloat || Kurage || 2500 || 0.000000 || 57 || 10.000000
|-
| Female Sheargrub || UjiA || 50 || 0.000000 || 12 || 0.000000
|-
| Titan Dweevil || BigTreasure || 5000 || 0.000010 || 73 || 10.000000
|-
| Emperor Bulblax || KingChappy || 1300 || 0.000000 || 53 || 5.000000
|-
| Beady Long Legs || Damagumo || 1300 || 0.000010 || 56 || 10.000000
|-
| Hairy Bulborb || YellowChappy || 650 || 0.000000 || 43 || 10.000000
|-
| Bomb rock || Bomb || 4.5 || 0.000000 || 36 || 10.000000
|-
| Waterwraith || BlackMan || 1500 || 0.000000 || 99 || 10.000000
|-
| Empress Bulblax || Queen || 5000, 3300 in HoB || 0.000010 || 30 || 10.000000
|-
| Gatling Groink (on pillar) || FminiHoudai || 1200 || 0.000010 || 97 || 10.000000
|-
| Bumbling Snitchbug || Demon || 1500 || 0.000000 || 32 || 10.000000
|-
| Ivory Candypop Bud || WhitePom || 99999 || 0.000000 || 7 ||
|-
| Geyser || Fountain || 4000 || || ||
|-
| Withering Blowhog || Hanachirashi || 1800 || 0.000100 || 55 || 0.000000
|-
| Creeping Chrysanthemum || Hana || 2500 || 0.000100 || 84 || 10.000000
|-
| Caustic Dweevil || WaterOtakara || 150 || 0.000000 || 60 || 0.000000
|-
| Shoot (small) || Wakame_s || 1100 || 0.000100 || 51 || 10.000000
|-
| Careening Dirigibug || BombSarai || 1500 || 0.000000 || 58 || 10.000000
|-
| Man-at-Legs || Houdai || 2800 || 0.000000 || 66 || 10.000000
|-
| Giant Breadbug || OoPanModoki || 700 || 0.000000 || 40 || 10.000000
|-
| Cloaking Burrow-nit || Armor || 300 || 0.000100 || 15 || 10.000000
|-
| Skitter Leaf || Sokkuri || 120 || 0.000000 || 79 || 0.000000
|-
| Glowstem (red) || DaiodoRed || 1100 || 0.000100 || 85 || 10.000000
|-
| Lapis Lazuli Candypop Bud || BluePom || 99999 || 0.000000 || 3 ||
|-
| Breadbug || PanModoki || 1100 || 0.000000 || 38 || 10.000000
|-
| Nectar weed || Weed || || || ||
|-
| Figwort (VoR, small) || KareOoinu_s || 1100 || 0.000100 || 91 || 10.000000
|-
| Electric hazard || ElecHiba || 150 || 0.0065000 || 22 || 10.000000
|-
| Mamuta || Miulin || 500 || 0.000000 || 54 || 10.000000
|-
| Mitite || TamagoMushi || 50 || 0.000000 || 68 || 0.000000
|-
| Doodlebug || Fart || 1500 || 0.000010 || 11 || 0.000000
|-
| Dwarf Red Bulborb || Kochappy || 200 || 0.000000 || 1 || 10.000000
|-
| Foxtail || Nekojarashi || 1100 || 0.000100 || 88 || 10.000000
|-
| Anode Dweevil || ElecOtakara || 150 || 0.000000 || 62 || 10.000000
|-
| Munge Dweevil || GasOtakara || 350 || 0.000000 || 61 || 0.000000
|-
| Hermit Crawmad hole || JigumoHouse || 1100 || 0.000100 || || 10.000000
|-
| Ravenous Whiskerpillar || Imomushi || 200 || 0.000000 || 65 || 1000.000000
|-
| Fire hazard || Hiba || 150 || 0.0065000 || 20 || 10.000000
|-
| Golden Candypop Bud || YellowPom || 99999 || 0.000000 || 5 ||
|-
| Pileated Snagret || SnakeWhole || 5000 || 0.000000 || 70 || 10.000000
|-
| Antenna Beetle || Fuefuki || 700 || 0.000000 || 41 || 10.000000
|-
| Toady Bloyster || UmiMushiBlind || 800 || || 101 ||
|-
| Raging Long Legs || BigFoot || 10000 || 0.000100 || 69 || 10.000000
|-
| Water Dumple || Catfish || 200 || 0.000000 || 26 || 10.000000
|-
| Armored Cannon Beetle Larva || Kabuto || 850 || 0.000100 || 75 || 10.000000
|-
| Rock || Rock || 99999 || 0.000000 || 19 || 10.000000
|-
| Hermit Crawmad || Jigumo || 500 || 0.000000 || 63 || 10.000000
|-
| WW secret bugs || Ujamushi || || || ||
|-
| Bulbmin || LeafChappy || 300 || 0.000000 || 67 || 10.000000
|-
| Anode Beetle || ElecBug || 500 || 0.000100 || 28 || 10.000000
|-
| Figwort (VoR) || KareOoinu_l || 1100 || 0.000100 || 92 || 10.000000
|-
| Figwort (small) || Ooinu_s || 1100 || 0.000100 || 49 || 10.000000
|-
| Glowstem (green) || DaiodoGreen || 1100 || 0.000100 || 86 || 10.000000
|-
| Segmented Crawbster || DangoMushi || 3000 || 0.000100 || 94 || 10.000000
|-
| Violet Candypop Bud || BlackPom || 99999 || 0.000000 || 6 ||
|-
| Gatling Groink || MiniHoudai || 700 || 0.000010 || 78 || 10.000000
|-
| Fiery Blowhog || Tank || 1000 || 0.000000 || 24 || 10.000000
|-
| Unmarked Spectralid || ShijimiChou || 200 || 0.000000 || 77 || 10.000000
|-
| Dwarf Bulbear || KumaKochappy || 500 || 0.000000 || 76 || 10.000000
|-
| Yellow Wollywog || Frog || 800 || 0.000000 || 17 || 10.000000
|-
| Candypop Bud || Pom || 99999 || 0.000000 || 82 || 0.000000
|-
| Figwort || Ooinu_l || 1100 || 0.000100 || 50 || 10.000000
|}


 
[[User:SniperPikmin|SniperPikmin]] 20:58, November 29, 2009 (UTC)
All the flying enemies' health are really hard to determine since they usually shake off a single Pikmin that lands on them. I was experimenting with the Withering and Puffy Blowhogs using a Purple, and with some math estimated that the Withering's HP is aprox. 135 and the Puffy's is 225. I could be way off, but w/e lol. Anyway thx for taking time to reading this and hope you like this idea.
 
SniperPikmin (i'll make an account soon)
 
[[Special:Contributions/74.101.1.41|74.101.1.41]] 01:55, November 16, 2009 (UTC)


:Interesting, I will run some tests {{User:Crystal_lucario/Sig}}
:Interesting, I will run some tests {{User:Crystal_lucario/Sig}}
Line 44: Line 250:
:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}
:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}


::I too shall run tests on enemies. We can make a chart somewhere. [http://metroid.wikia.com/wiki/Suit_Upgrade_Properties Liek this but with enemies and Pikmin 1/ Pikmin 2] {{User:Crystal_lucario/Sig}}
::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}}
 
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
 
:''I wasn't trying to say all flying enemies have more health than others.'' - No, hipo did.  And right, I think this would make sense in the infobox, with its own row (or rows if different HP in Pikmin/2), and the 'HP' subtitle would like to ''Pikmin:Hitpoints'' or something similar, where there's an explanation that the numbers are unofficial and how they're worked out.  If a few people started doing this, it would help to reduce errors by checking your results against others.
 
:...I'm sure bosses like TD and RLL will be fun.  TD will probably need a number for each weapon separately and its final form, if at all possible.{{User:Greenpickle/sig}}
 
::So, I presume my plan is alright? I will begin tonight and start filling in a table, and Sniper, you can help fill in, and we'll see if our numbers match up. {{User:Crystal_lucario/Sig}}
 
:::Are you doing Pikmin 2? '''Maybe''' I can help with the first one this weekend. {{User:Snakeboss14/sig}}
 
::::I'm doing 2, btw I couldn't tonite, but tommorow I will.{{User:Crystal_lucario/Sig}}
 
:::::OK, then please let me try in 1 this weekend. I command you not to play that game until further orders! {{User:Snakeboss14/sig}}
 
::::::I'll try Pik2, but then I might experiment with Pik1, but I'll let you do all the work, Snake.--{{User:Gamefreak75/Sig}}
 
:::::::Me and Game'll do 2! {{User:Crystal_lucario/Sig}}
 
Great idea, Sniper. Has anyone other than me ever wondered how much damage the Captain punch does compared to Pikmin? We could put that on the Olimar character page... [[User:Muramasan13|Muramasan13]] 00:48, November 18, 2009 (UTC)
 
:I will test with, Whites, Reds, Purples, Captains, And Landings (Red, White, And Purple {{User:Crystal_lucario/Sig}}
 
Good question. I noticed that Captains deal slightly less damage than a blue, yellow, and white pikmin. The value could be somewhere between 0.1 and 0.99, but is most likely 0.50. This is the damage that captains deal from their normal punch BTW (not their 1-2-3 punch!). However, I noticed that Captains seem to deal the same amount of damage as normal pikmin when punching a petrified enemy. To prove this, I tested this on a Dwarf Red Bulborb- punching it while petrified. The moment the creature broke free, I petrified it another time and resumed punching it. In the end, it died within 20-22 hits, same as a normal pikmin. Therefore, this could be another method of determining enemy hitpoints! Anyway, I'm gonna fire up my gamecube rite now and experiment a little more and post a huge list of my results within the next few hours. Cya then! [[User:SniperPikmin|SniperPikmin]] 01:05, November 18, 2009 (UTC)
 
:I needa experiment tomorrow, my dad is in a crappy mood tody and will destroy my Wii if I get on.--{{User:Gamefreak75/Sig}}
 
::Well, I'll try to play this week, but I doubt I'll be able to do it before the weekend, so until further advice, I'll be experimenting with Pikmin 1. {{User:Snakeboss14/sig}}
 
So after redoing some of the enemy tests again, I have made a few mistakes. They still could be wrong, but I look forward to see what other people are discovering...
 
*Anode Dweevil: 13.
*Armored Cannon Beetle Larva: 90.
*Caustic Dweevil: 13.
*Cloaking Burrow-nit: 30.
*Dwarf Bulbear: 40... maybe 36.
*Dwarf Orange Bulborb: 18.
*Dwarf Red Bulborb: 18.
*Female Sheargrub: 5.
*Fiery Blowhog: 90.
*Fiery Dweevil: 13.
*Male Sheargrub: 5.
*Mamuta: 35.
*Munge Dweevil: 30.
*Ravenous Whiskerpillar: 18?
*Skitter Leaf: 12.
*Snow Bulborb: 15.
*Swooping Snitchbug: 140.
*Water Dumple: 20.
*Watery Blowhog: 90.
*Wogpole: 20.
*Yellow Wollywog: 70.
 
I'm a little bit unsure about the 3 Dwarves and the Ravenous Whiskerpilar. I am tired rite now and didn't feel like spending too much time on this so I kind of rushed a bit. I still need to do the Shearwigs, Hermit Crawmad, and a few others. Also as of right now, I'm assuming all enemies with "bucking" attacks (Fiery and Watery Blowhog, and the 2 Cannon Beetles) have 90 HP, so the Decorated Cannon Beetle's HP is probably identical. Correct me on anything if you wish and good night! [[User:SniperPikmin|SniperPikmin]] 03:27, November 18, 2009 (UTC)
 
:Testing for me shall begin after NSMBW has been beaten! I have oly played it once and only for 2 hours before my dad became pissed. If I'm correct though, I should be at the Hole of Heroes, where I shall start my tests.--{{User:Gamefreak75/Sig}}
 
::Wow, Swooping Snitchbug seems high.  Wonder how Bumbling compares.{{User:Greenpickle/sig}}
 
Should I go ahead and put these numbers up on the respective enemy pages? We can always change the incorrect ones, after all. [[User:Muramasan13|Muramasan13]] 16:04, November 18, 2009 (UTC)
 
:It's not implemented in the infobox yet.  I'll do that in a bit, maybe today, though there's no reason to rush over getting these results in when we're waiting for others to verify them.{{User:Greenpickle/sig}}
 
::Mhm. Also, are these taking figures taking into account of h=(a/t)-(r/t) where H-hp, a=attacks, r=regenration ticks, and t=time till death? [[Special:Contributions/68.39.16.71|68.39.16.71]] 19:54, November 18, 2009 (UTC)
 
Okay. I can do some verification testing starting Friday. We're gonna have a tough time with the bosses and one-time enemies, though! [[User:Muramasan13|Muramasan13]] 19:45, November 18, 2009 (UTC)
 
:Whoa! Lots of volunteers. For Pikmin 2? I hope so, because I'm not sure if I'll be able to try today. {{User:Snakeboss14/sig}}
 
 
Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:
{|class="mw-collapsible mw-collapsed"
!IRC chat with Green. Click [show].
|-
|
<pre>Greenpickle moving on...
15:54 Greenpickle I found this in Pikmin 2
15:54 IAMAHIPO_ocolor ... was I correct?
15:54 Greenpickle GP status %d%d%d%d%d%d -->
15:54 Greenpickle GP hang due to XF stall bug.
15:54 Greenpickle GP hang due to unterminated primitive.
15:54 Greenpickle GP hang due to illegal instruction.
15:54 Greenpickle GP appears to be not hung (waiting for input).
15:54 Greenpickle GP is in unknown state.
15:54 Greenpickle ...
15:54 Greenpickle um...
15:54 Greenpickle I don't
15:54 IAMAHIPO_ocolor 5:54 Greenpickle GP status %d%d%d%d%d%d -->  15:54 Greenpickle GP hang due to XF stall bug. 15:54 Greenpickle GP hang due to unterminated primitive. 15:54 Greenpickle GP hang due to illegal instruction. 15:54 Greenpickle GP appears to be not hung (waiting for input). 15:54 Greenpickle GP is in unknown state.
15:54 Greenpickle quite
15:54 Greenpickle uh
15:54 Greenpickle yeah...
15:54 Greenpickle that's what I found in Pikmin 2
15:54 IAMAHIPO_ocolor you arent hung
15:55 IAMAHIPO_ocolor quite an insult
15:55 IAMAHIPO_ocolor is that the programming?
15:55 Greenpickle hey, it scared me too.
15:55 Greenpickle something like that
15:55 Greenpickle I think
15:55 Greenpickle ...
15:55 IAMAHIPO_ocolor and, am i right about equation?
15:55 Greenpickle maybe
15:55 Greenpickle I am not sure.
15:55 IAMAHIPO_ocolor k
15:56 IAMAHIPO_ocolor So what did you do to access it?
15:56 Greenpickle I got a downloaded a disk image and looked in it
15:56 IAMAHIPO_ocolor also how do you post each individual pos
15:56 Greenpickle *-got a
15:56 Greenpickle pos?
15:56 IAMAHIPO_ocolor post so
15:56 IAMAHIPO_ocolor it turns up like that
15:56 Greenpickle like what?
15:56 IAMAHIPO_ocolor and not like5:56 Greenpickle *-got a 15:56 Greenpickle pos? 15:56 IAMAHIPO_ocolor post so 15:56 IAMAHIPO_ocolor it turns up like that
15:57 Greenpickle ...that confused me.
15:57 Greenpickle um
15:57 Greenpickle OH
15:57 IAMAHIPO_ocolor ?¿
15:57 Greenpickle so newlines become separate
15:57 Greenpickle lines
15:57 Greenpickle ?
15:57 Greenpickle It's just the client
15:57 IAMAHIPO_ocolor yessir
15:57 IAMAHIPO_ocolor mkay
15:57 IAMAHIPO_ocolor i just do C+V
15:58 IAMAHIPO_ocolor is that right?
15:58 IAMAHIPO_ocolor also, how can you download a disk image of P2?
15:58 Greenpickle Google.
15:59 IAMAHIPO_ocolor interesting
15:59 Greenpickle right, so
15:59 Greenpickle other things
15:59 Greenpickle I found a list of what looked like enemy names
15:59 Greenpickle and it had 'chappy' a few times
16:00 Greenpickle Googling that had places referring to Bulborbs as that
16:00 Greenpickle and there was Yellow Chappy and Blue Chappy
16:00 Greenpickle ...
16:00 IAMAHIPO_ocolor beta stuff
16:00 Greenpickle which means they left the beta stuff in there
16:00 Greenpickle yeah
16:00 IAMAHIPO_ocolor maybe someone could access it
16:00 IAMAHIPO_ocolor chappy= japanese name
16:01 Greenpickle yeah, I realised
16:01 IAMAHIPO_ocolor for these bulborb
16:01 Greenpickle the names are weird, half-English, half-Japanese
16:01 IAMAHIPO_ocolor mhm
16:01 Greenpickle 'BombOtakara'
16:01 Greenpickle which I think is Volatile Dweevil
16:01 IAMAHIPO_ocolor the ballon guy
16:01 IAMAHIPO_ocolor forgot name
16:01 Greenpickle since it's under 2P items
16:01 IAMAHIPO_ocolor on tip of toungve
16:01 IAMAHIPO_ocolor herm
16:01 Greenpickle Careening
16:01 Greenpickle Dirigibug
16:01 IAMAHIPO_ocolor \oh yes
16:01 Greenpickle not fun to type
16:02 Greenpickle let me quickly get a list of the names
16:02 IAMAHIPO_ocolor kk\
16:02 Greenpickle see if you can make any out
16:02 Greenpickle Armor        Demon        Jigumo        OniKurage    TamagoMushi
16:02 Greenpickle Baby          Egg          JigumoHouse  Ooinu_l      Tank
16:02 Greenpickle BigFoot      ElecBug      Kabuto        Ooinu_s      Tanpopo
16:02 Greenpickle BigTreasure  ElecHiba      KareOoinu_l  OoPanModoki  Tobi
16:02 Greenpickle BlackMan      ElecOtakara  KareOoinu_s  PanHouse    Tukushi
16:02 Greenpickle BlueChappy    Fart          KingChappy    PanModoki    Tyre
16:02 Greenpickle BlueKochappy  FireChappy    Kochappy      Pelplant    UjiA
16:02 Greenpickle Bomb          FireOtakara  Kogane        Pom          UjiB
16:02 Greenpickle BombOtakara  Frog          KumaChappy    Queen        UmiMushi
16:02 Greenpickle BombSarai    Fuefuki      KumaKochappy  Qurione      Wakame_l
16:02 Greenpickle Catfish      GasHiba      Kurage        Rkabuto      Wakame_s
16:02 Greenpickle Chappy        GasOtakara    LeafChappy    Rock        Watage
16:03 Greenpickle Chiyogami    Hana          Magaret      Sarai        WaterOtakara
16:03 Greenpickle Clover        Hanachirashi  Mar          ShijimiChou  Wealthy
16:03 Greenpickle DaiodoGreen  Hiba          MaroFrog      SnakeCrow    Wtank
16:03 Greenpickle DaiodoRed    HikariKinoko  MiniHoudai    SnakeWhole  YellowChappy
16:03 Greenpickle Damagumo      Houdai        Miulin        Sokkuri      YellowKochappy
16:03 Greenpickle DangoMushi    Imomushi      Nekojarashi  Tadpole      Zenmai
16:03 Greenpickle Guessing the Snake ones are Snagrets
16:03 Greenpickle Frogs are Wollywogs
16:03 Greenpickle Tadpole=Wogpole
16:03 IAMAHIPO_ocolor armor= armored cannon beetle
16:03 Greenpickle Catfish?
16:03 Greenpickle Tank?
16:03 Greenpickle larva
16:03 IAMAHIPO_ocolor probably programmers
16:03 IAMAHIPO_ocolor never played P1
16:03 Greenpickle ...'Wealthy'?
16:04 IAMAHIPO_ocolor where]\
16:04 Greenpickle I don't think BigTreasure is an enemy, it's just an object treated like one
16:04 IAMAHIPO_ocolor nvm
16:04 Greenpickle in the list
16:04 IAMAHIPO_ocolor maybe the poko?
16:04 Greenpickle oh, Otakara must be Dweevil
16:04 Greenpickle 'cause of the types there
16:04 IAMAHIPO_ocolor pelplant must be pellet
16:04 Greenpickle mhm
16:04 IAMAHIPO_ocolor pellet posy
16:04 IAMAHIPO_ocolor catfish water dumple
16:04 Greenpickle Baby=Bulborb Larva?
16:05 Greenpickle oh
16:05 Greenpickle yeah
16:05 Greenpickle that makes
16:05 Greenpickle some sort of
16:05 Greenpickle (non)sense
16:05 Greenpickle ...
16:05 IAMAHIPO_ocolor queen= the queen bulborb
16:05 Greenpickle ...who?
16:06 IAMAHIPO_ocolor empress
16:06 IAMAHIPO_ocolor sorry
16:06 IAMAHIPO_ocolor memory problem today
16:06 IAMAHIPO_ocolor or maybe candypop bud
16:06 IAMAHIPO_ocolor the queen one
16:06 IAMAHIPO_ocolor BigFoot 
16:06 IAMAHIPO_ocolor thats interesting
16:08 IAMAHIPO_ocolor Today, 3:03 PM Post #165    Posts: 93 Group: Koopa Member #288 Joined: Oct 31, 2009      Any time at all. I have non-24 hour sleep/wake syndrome.  List all, ALL of your medical conditions (including acne, baldness, ect) no matter how minor or embarrassing.
16:08 IAMAHIPO_ocolor 1 minutes ago Post #166    Posts: 6,181 Group: Team Rocket Member #160 Joined: Oct 15, 2008 That's not a question.  What are all of your medical conditions?
16:08 IAMAHIPO_ocolor what a smart ass XD
16:09 Greenpickle ...
16:11 Greenpickle I think Pom is related to Candypops in some way, as I saw 'redonyon blueonyon yellowonyon whitepom blackpom'  somewhere
16:11 Greenpickle ...which is odd for the spelling and calling Purples black
16:11 IAMAHIPO_ocolor pom looks like porn
16:11 Greenpickle ...
16:11 IAMAHIPO_ocolor and candypop buds are reproducers
16:11 IAMAHIPO_ocolor i lol'd
16:12 IAMAHIPO_ocolor also, it says in the game the the buds almost hypnotize the pikmin into being thrown in'
16:12 IAMAHIPO_ocolor thats disturbing
16:12 IAMAHIPO_ocolor being killed then liquidized
16:12 IAMAHIPO_ocolor into a new pikmin
16:12 IAMAHIPO_ocolor ...
16:13 Greenpickle ...
16:14 IAMAHIPO_ocolor you should totally quote this
16:14 IAMAHIPO_ocolor and add this to your list of quotes
16:15 Greenpickle ...quote what?
16:15 IAMAHIPO_ocolor from "which is odd"
16:15 IAMAHIPO_ocolor to "i lol'd"
16:16 Greenpickle ...
16:17 IAMAHIPO_ocolor ...
16:17 Greenpickle so I have a list of parameters for the enemies
16:17 IAMAHIPO_ocolor you do?
16:17 Greenpickle and I'm trying to figure out which is HP
16:17 IAMAHIPO_ocolor k
16:17 Greenpickle if any
16:19 Greenpickle waitwhat
16:19 Greenpickle 'leafchappy'
16:19 Greenpickle Bulbmin?
16:19 IAMAHIPO_ocolor bulbmin
16:19 Greenpickle yeah, I just realised as I pasted it
16:20 IAMAHIPO_ocolor mkay
16:22 Greenpickle does anything in there strike you as TD?
16:23 IAMAHIPO_ocolor yes
16:23 Greenpickle ?
16:24 IAMAHIPO_ocolor ElecHiba    Watage WaterOtakara  GasOtakara
16:24 IAMAHIPO_ocolor The weapons???
16:24 Greenpickle they're enemies
16:24 Greenpickle the different dweevils
16:24 Greenpickle Watage?
16:25 IAMAHIPO_ocolor Bomb    Bomb    BombSarai 
16:25 Greenpickle Bomb-rock
16:25 Greenpickle Careening Dirigibug
16:25 IAMAHIPO_ocolor BombSarai *
16:26 IAMAHIPO_ocolor demon tank and japaneese could be TD
16:26 IAMAHIPO_ocolor "Fart "
16:26 IAMAHIPO_ocolor lo
16:26 IAMAHIPO_ocolor doddlebug
16:26 IAMAHIPO_ocolor doodlebug*
16:26 IAMAHIPO_ocolor Hiba
16:27 Greenpickle I don't think tank, 'cause there's also a WTank
16:27 Greenpickle and there's nothing related that much to the TD
16:28 IAMAHIPO_ocolor ElecHiba  GasHiba 
16:28 Greenpickle mm...
16:29 Greenpickle not sure.</pre>
|}
 
:Gah! Meh eyes! *covers face in pain* {{User:Snakeboss14/sig}}
 
Whoa. That's nasty. This is gonna ruin the fun of exploring enemy properties though. By opening up an iso are you able to edit the files and then play them back on an emulator? Could enemy AI be changed? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
 
:I guess so, but I except AI would be pretty complex.  At the moment, I've got a load of numbers for every enemy (with those weird names and not the ones we know) and it's hard to tell what they mean, so it could be a while.  There seems to be comments describing each one, but it's not English, and the characters don't even show up properly; even if I switch to a Japanese encoding, I think it's not actually showing what they mean but rather what the characters' numbers happen to have analogues to, since I get weird words like 'bamboo in charge' and 'lull' and 'accumulation stop'.{{User:Greenpickle/sig}}
 
::OK, I don't really get what you're doing, but I'll try with Pikmin 1 tonight. {{User:Snakeboss14/sig}}
 
:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}
 
{|class="mw-collapsible mw-collapsed"
!List of Enemy HP
|-
|
<pre>Anode Beetle                                    ElecBug        500
Anode Dweevil                                  ElecOtakara    150
Antenna Beetle                                  Fuefuki        700
Armored Cannon Beetle Larva                    Kabuto          850
Armored Cannon Beetle Larva (stuck in ground)  Fkabuto        2000
Beady Long Legs                                Damagumo        1300
Breadbug                                        PanModoki      1100
Bulbmin                                        LeafChappy      300
Bulborb Larva                                  Baby            5
Bumbling Snitchbug                              Demon          1500
Burrowing Snagret                              SnakeCrow      1500
Careening Dirigibug                            BombSarai      1500
Caustic Dweevil                                WaterOtakara    150
Cloaking Burrow-nit                            Armor          300
Creeping Chrysanthemum                          Hana            2500
Decorated Cannon Beetle                        Rkabuto        850
Doodlebug                                      Fart            1500
Dwarf Bulbear                                  KumaKochappy    500
Dwarf Orange Bulborb                            BlueKochappy    250
Dwarf Red Bulborb                              Kochappy        200
Emperor Bulblax                                KingChappy      1300
Empress Bulblax                                Queen          5000
Female Sheargrub                                UjiA            50
Fiery Blowhog                                  Tank            1000
Fiery Bulblax                                  FireChappy      1400
Fiery Dweevil                                  FireOtakara    150
Gatling Groink                                  MiniHoudai      700
Gatling Groink (on pillar)                      FminiHoudai    1200
Giant Breadbug                                  OoPanModoki    700
Greater Spotted Jellyfloat                      OniKurage      4500
Hairy Bulborb                                  YellowChappy    650
Hermit Crawmad                                  Jigumo          500
Honeywisp                                      Qurione        99999
Iridescent Flint Beetle                        Kogane          1000
Iridescent Glint Beetle                        Wealthy        1200
Lesser Spotted Jellyfloat                      Kurage          2500
Male Sheargrub                                  UjiB            50
Mamuta                                          Miulin          500
Man-at-Legs                                    Houdai          2800
Mitite                                          TamagoMushi    50
Munge Dweevil                                  GasOtakara      350
Orange Bulborb                                  BlueChappy      850
Pileated Snagret                                SnakeWhole      5000
Puffy Blowhog                                  Mar            3000
Raging Long Legs                                BigFoot        10000
Ranging Bloyster                                UmiMushi        1500
Ravenous Whiskerpillar                          Imomushi        200
Red Bulborb                                    Chappy          750
Segmented Crawbster                            DangoMushi      3000
Shearwig                                        Tobi            200
Skitter Leaf                                    Sokkuri        120
Snow Bulborb                                    YellowKochappy  150
Spotty Bulbear                                  KumaChappy      1200
Swooping Snitchbug                              Sarai          1500
Titan Dweevil                                  BigTreasure    5000
Toady Bloyster                                  UmiMushiBlind  ?
Unmarked Spectralid                            ShijimiChou    200
Volatile Dweevil                                BombOtakara    150
Water Dumple                                    Catfish        200
Waterwraith                                    BlackMan        1500
Watery Blowhog                                  Wtank          1000
Withering Blowhog                              Hanachirashi    1800
Wogpole                                        Tadpole        200
Wollywog                                        MaroFrog        1100
Yellow Wollywog                                Frog            800
 
WW secret bugs          Ujamushi
 
Candypop Bud            Pom            99999
Clover                  Clover          1100
Common Glowcap          HikariKinoko    1100
Dandelion              Tanpopo        1100
Fiddlehead              Zenmai          1100
Figwort                Ooinu_l        1100
Figwort (small)        Ooinu_s        1100
Figwort (VoR)          KareOoinu_l    1100
Figwort (VoR, small)    KareOoinu_s    1100
Foxtail                Nekojarashi    1100
Glowstem (green)        DaiodoGreen    1100
Glowstem (red)          DaiodoRed      1100
Horsetail              Tukushi        1100
Margaret                Magaret        1100
Pellet Posy            Pelplant        50
Seeding Dandelion      Watage          1100
Shoot                  Wakame_l        1100
Shoot (small)          Wakame_s        1100
 
Cave hole plug thing        Barrel
Bomb rock                  Bomb            4.5
Paper bag (flat)            Chiyogami
Scales                      Downfloor
Egg                        Egg            50
Electric hazard            ElecHiba        150
Poison hazard              GasHiba        150
Fire hazard                Hiba            150
Hermit Crawmad hole        JigumoHouse    1100
Burgeoning Spiderwort mold  OjamaRock
Breadbug hole              PanHouse        1100
Rock                        Rock            99999
Stone                      Rubble          99999
Waterwraith rollers        Tyre            1800
Nectar weed                Weed</pre>
|}
 
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.
 
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles|Miles.]] 23:35, November 19, 2009 (UTC)
 
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
 
I just experimented a bit in Pikmin 1 and got some surprising results: Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! {{User:Snakeboss14/sig}}
 
Was it hard to do that Green?'''R to the''' [[User:Rpwyb|<b><span style="color Red">P to the</span></b>]][[Image:Pikirbies.PNG|75px]]<b>[[User talk:Rpwyb|<span style="color:Purple">Wyb</span>]]</b>.
 
Woah, what's up with honeywisp? [[User:Registeel999]]
 
:Well, it's not an actual enemy. That's why. You just make it fly away. {{User:Snakeboss14/sig}}
 
----
 
Two points to question:
*Do we use the values we found in the game for the infoboxes?
*Should 'vitality' be changed to 'HP'?  I think it's more immediately obvious what the latter means, and it's more synonymous with gaming and more precise, but hipo prefers the former.  (See [[Red Bulborb]].)
-{{User:Greenpickle/sig}}
 
:I think it's OK if we use health, stamina, or something else, it's just that HP doesn't fit the game at all. We talk about beasts as though they exist; vitality makes it seem more realistic. If Olimar was to write something in his notes about how many hits it takes to kill a beast, I think he would use health, vitality, stamina, etc., just not HP. {{User:IAMAHIPO ocolor/sig}} 23:39, November 21, 2009 (UTC)
 
:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}}
 
:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles|Miles.]] 21:59, November 21, 2009 (UTC)
 
:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
 
::::Oops, messed up my sig. They are up there, but I'll just paste them here.
 
Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! {{User:Snakeboss14/sig}}
 
:...Okay, I actually did read that, just forgot.  1.6 sounds about right, compared to the 3/2 it seems to be in Pikmin 2.  The others, I guess; I've always thought Yellow Wollywogs were quite strong in Pikmin.{{User:Greenpickle/sig}}
 
::I'll keep experimenting today. I'm gonna try with all enemies to see which are different, but the Goolix... man, it's so strong! {{User:Snakeboss14/sig}}
 
Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}}
 
...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles|Miles.]] 03:45, November 27, 2009 (UTC)
 
I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC)
 
:Changed to health, 'cause vitality is fail.  I mean, still up for debate, I guess, but health seems to be the most agreeable one to the majority.  What about 'life'?{{User:Greenpickle/sig}}
 
::Life sounds good, nice find whoever dug through the coding btw... Holy shit I missed a lot.... {{User:Crystal_lucario/Sig}}
 
:::Dunno, life sounds weird. I say health. {{User:Snakeboss14/sig}}
 
::::HP! {{User:Crystal_lucario/Sig}}
 
:::::Health sounds great to me. [[Special:Contributions/68.39.16.71|68.39.16.71]] 05:58, November 29, 2009 (UTC)
 
::::::Hitpoints? {{User:Crystal_lucario/Sig}}
 
:::::::1:HP, 2:Health, 3:Htipoints. {{User:Snakeboss14/sig}}
 
::::::::We're definitely not just going to shorten it to HP. Hit Points should also look better in the infobox.--{{User:Prezintenden/sig}}
 
:::::::::Hit points sound good, it could work.--{{User:Gamefreak75/Sig}}
 
Look at the title of the forum. Why was hitpoints our last resource? {{User:Snakeboss14/sig}}
 
:As creator of this forum, I shall now declare that it be hitpoints! Everyone bow down to me! Nah, jk but good point snakeboss lol. If anyone is god around this forum it's definitely Greenpickle and Miles! So hitpoints it is? [[User:SniperPikmin|SniperPikmin]] 20:52, November 29, 2009 (UTC)
 
::OK, I say yes. Green, cold you make that with Pikmin 1? {{User:Snakeboss14/sig}}
 
:::I called it! {{User:Crystal_lucario/Sig}}
 
but... but when we talk about Pikmin, we don't break the forth wall usually (we don't acdknowledge that it is  a videogame). We use realistic explanations and such. If Olimar was to describe the enemies health, he wouldnt use "HP" or "hit points". He would use stanima, health, etc. I really think it would be better if we don't use hp or hit points. [[Special:Contributions/68.39.16.71|68.39.16.71]] 05:56, December 2, 2009 (UTC)
 
:Sometimes it's necessary, for clarity, to have some stuff out-of-universe; and this is in an infobox, the existence of which is kind of admitting it's a game with constant data anyway.  If you're that worried, I think 'health' is fine, and others have expressed a similar opinion.
 
:...Still, don't go reverting some agreed-upon edit because it suits ''you''.{{User:Greenpickle/sig}}
 
::Hear, hear! {{User:Snakeboss14/sig}}
 
What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> {{User:IAMAHIPO ocolor/sig}} 01:40, December 3, 2009 (UTC)
 
:Still, since it's obviously not a malicious edit or some sort of vandalism, especially by a long-time member with a good record, question it where we're discussing it rather than just reverting it.{{User:Greenpickle/sig}}
 
::Let's just decide {{User:Crystal_lucario/Sig}}
 
I might be a tad bit late on this, but i've just realized something. There were Blue and Yellow bulborbs in the Pikmin 2 beta video, right? Check out the hairy bulborb and orange bulborb codenames.-Dapanguin-
 
 
==Punching Damage==
Yes, I've read above about how you guys were testing how much damage a punch from a captain does compared to a Pikmin, but how much do you think it does. I think it does 5 damage as it takes one punch to kill a Bulborb Larva and they have 5 HP. I think that once we figure out how much damage it does, we can put it in the captains' pages. <span style="border:2px solid #060;background-color:#deepskyblue;font-timesnewroman;">
[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:purple;">1254]]</span></b>
 
:IIRC, normal punches do 7.5 and the Rocket Punch does 20. [[User:Miles|Miles.]] 00:18, March 22, 2010 (UTC)