Template talk:Did you know: Difference between revisions
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:All right, but the one about Breeding Ground not spawning the right objects may need some discussion. The game fails to spawn objects all the time, sometimes [[Mistake#Missing important objects|important ones]]. Also, the fruit icons one needs to be studied more. The link in bold doesn't take the reader to anywhere with more information. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:29, February 7, 2022 (EST) | :All right, but the one about Breeding Ground not spawning the right objects may need some discussion. The game fails to spawn objects all the time, sometimes [[Mistake#Missing important objects|important ones]]. Also, the fruit icons one needs to be studied more. The link in bold doesn't take the reader to anywhere with more information. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:29, February 7, 2022 (EST) | ||
Here are a few more I've thought of over the last few months: | |||
*...that the '''[[Hey! Pikmin planet|''Hey! Pikmin'' planet]]''' has no sun to orbit around? | |||
*...that the image of '''[[Koppai]]''' in {{p3}}{{'s}} opening cutscene is actually an edited picture of Earth? | |||
*...that {{p2}}{{'s}} pre-rendered '''[[cutscene]]s''' take up a majority of the storage space on the disc? | |||
*...that '''[[ultra-spicy spray]]''' slightly decreases the [[Combat|damage output]] of [[Purple Pikmin]] in {{p2}}? | |||
*...that the '''[[Thoroughbred Statue]]''' is found in a room shaped the same way as the treasure? | |||
*...that in the [[GameCube]] version of {{p1}}, walking in a cardinal direction relative to the camera '''[[Mistake#Olimar's movement|is slightly faster]]''' than walking diagonally? | |||
*...that {{p1}}{{'s}} [[enemy reel]] has the '''[[Swooping Snitchbug]]''' in the wrong place alphabetically? | |||
The third and fourth of these should probably be confirmed before adding them to the Main Page. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 22:19, October 1, 2022 (EDT) | |||
==CrazyCow's suggestions== | ==CrazyCow's suggestions== |
Revision as of 21:20, October 1, 2022
On this talk page, you can suggest trivia points to be added to the {{Did you know}} template. Any interesting trivia points would be greatly appreciated.
Espyo's suggestions
- Yellow Pikmin carrying a bomb-rock drop it without detonating it when called back to the Onion. [SRB2]EspyoT
- There is Nectar Weed on the superior level where the yellow Onion is found. [SRB2]EspyoT
- 'Superior level'? And a location of nectar weed isn't much of a Did You Know, IMO.GP
- Yeah, that one was pretty stupid >_> I just found out that when you find the Yellow Onion, there is some nectar weed in a place where no one would ever look. But it really is stupid. Yet, here's a better one:
- When the ship is playing the zoom in animation on the area select screen, you can cancel it by pressing B (You know, when you choose "yes" on "land on this area?". After that, the ship flies towards the zone, but it can be cancelled.) [SRB2]EspyoT
I'm surprised this wasn't suggested:
I'm cleaning the Easter Eggs and glitches page, and there are some stuff that are more tidbits than anything else. As such, I suggest that they are included in this template:
- The area in which the beast or treasure you view in the Piklopedia or Treasure hoard is found is the one selected on the map screen (where the rocket is hovering).
- The time signature on the current song on an above ground area will change according to the current leader. Olimar will make it 4/4ths or 3/4ths; and Louie or the President will make it 6/8ths or 9/8ths.
- Yeah, 'kay. I won't put the second sentence for the second: these are meant to be quick and easy reading.GP
DYK... that the screen that mentions the area's name is just the loading screen? (This can be proven because in emulators, the area is loaded instantly, and the screen that shows the area's name never appears. Or it could just be on my computer.) {EspyoT} 21:56, September 1, 2010 (UTC)
- Hmm, that applies to a lot of games, and isn't so much something you wouldn't realise as something you wouldn't think about. If you actually wonder why those screens are so slow, it's pretty obvious. Of course, if anyone else thinks it's worthy of the main page, add it.GP
- Meh, truthfully, I'm just trying to keep the facts fresh. It's a bit... well - I'll say annoying, but it's not quite what I mean - to see the same facts over and over. That one about the loading screen is poor, but just an attempt to add new ones. Though at the moment, this template isn't too stagnant, so adding it isn't necessary. {EspyoT} 15:35, September 8, 2010 (UTC)
...that the set of Scales made up of four blocks in Perplexing Pool is actually two pairs?
- This is very weak. Who didn't notice that at the start? If you place Pikmin on one scale, the other rises, and vice-versa. With this, one can see that there are 2 relations between the 4 scales, which means that they are 2 pairs. Anyone can figure that out, I didn't even had to explain it. We should remove this "fact". Also...
...that via an "Emergence Cave Run", it is possible to repay the debt without reaching the Awakening Wood?
- I think the first is fine. These are meant to cater to people new to the games, and I'm sure it's not obvious to some. The second is defining an 'Emergence Cave Run', I guess - saying it's a run in which you repay the debt without unlocking AW (by returning enemy bodies to the Research Pod in Emergence Cave). GP
Solar flute's suggestions
That pearly clampclamps can still attack even after they're killed.Solar flute 15:42, 18 May 2009 (UTC)
we need to change this template soon. Solar flute 15:42, 18 May 2009 (UTC)
- Well, Pearly Clamclamps can't be killed, so that's hard to know. And change? It's on a random thing.GP
Warning about the talk page
[1] Shouldn't it be better to have a more readable note in <noinclude> tags, instead of a comment in the source code? {EspyoT} 09:52, 24 April 2011 (EDT)
- Why? If they're editing, they're not necessarily going to see something not included any more than they would a comment like that. I doubt they preview. GP
Pikmin Adventure
I found this off of Mario Wiki's Did You Know? template: "In the Pikmin Adventure attraction of Nintendo Land, stage 14, "Out of the Darkness," features a structure at the start that resembles the Castles in Super Mario Bros." Thought it'd be good since it relates to the Pikmin series; it'd need a bit of rewording to make it more Pikmin-oriented and not make it plagiarism. ~PikFan23
- Yeah, I remember seeing an image about it on Nintendo's Facebook. But I never brought it up because if you show a screenshot of the castle, isolated from any text, and show it to an average gamer, they'd quickly realize on their own that that castle resembles the ones in Super Mario Bros. Sure, I guess we can add it, but it's just so weak... — {EspyoT} 10:23, 31 March 2013 (EDT)
Well, according to Greenpickle, plagiarism is out of the way. I, personally, disagree with that being added because many players won't even consider Nintendo Land a Pikmin game until they click on the link to the article. According to the link PikminFanatic23 has provided us with, it is a true Easter egg. However, many players won't even care about it, as it is so easily noticeable and has nothing to do with the Pikmin series besides the mini game it is in. And besides, it wouldn't work well without a paired image, because players who don't have Nintendo Land wouldn't be able to see it for themselves.. -Los Plagas (talk)
- Note that Espyo already added it as trivia at Nintendo Land, which is probably enough. I agree - I don't think it's interesting enough or directly related to Pikmin enough to go in this section. GP 08:43, 2 April 2013 (EDT)
Trivia Ideas
- That the icons of Bud Pikmin Carrying Bomb Rocks in Pikmin 1 are Purple(Blue), White(Yellow) and Orange (Red)?
- That Shaggy Long Legs is called damagumo in Pikmin 3's files, which was Beady Long Legs's internal name?
- That Rock, Winged, and Purple Onions appear at the Good ending of Pikmin 1?
- That Ujadani appears on day one?
- That a old Empress Bulbax skin appears in the Hole of Beasts?
- That the Raging Long Legs may be female?
- That according to Louie on the Bumbling Snitchbug, Water Dumples lay eggs?
- That The Mysterious Life Form shares the same Japanese name as the Water Wraith?
- That Shaggy Long Longs Stole Beady Long Legs's internal name?
- That on day one of Pikmin 1, only the Pearly ClamClamp with the Position Generator Appears?
Made by a Anonymous user some of these are just super hidden facts you can find on the wiki in nooks and cranny's and others are discoveries if made either myself or found by watching the Pal version of Pikmin 1,2,and 3
- Some of these aren't that notable, or even convenient to add. But a few others I good. I'll add some of them to keep things fresh. — {EspyoT} 17:19, 13 January 2016 (EST)
Cool Also im Pikifan4 on Pikmin fanon and, i dont have a username here
Iwagen, iwadama, unused enemies from Pikmin 1 and 3. Both start with Iwa, IWAta, Nintendo's President before July of 2015. Im probably going crazy 107.22.181.108 09:12, 19 January 2016 (EST)/Pikifan4 on the PikminFanon
- Heh, the only thing about it is that "iwa" means "rock" in Japanese. — {EspyoT} 10:32, 19 January 2016 (EST)
I knew i was going crazy. 107.22.181.108 12:41, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon
Soprano's suggestions
Here are some suggestions:
- ...that the fruits and enemies shown in the buttons of the Mission Mode menu are randomly selected?
- ...that the changing colors in Pikmin 3's Onion follow a pre-determined pattern?
- ...that early versions of Pikmin shown in trailers showed more than 100 Pikmin on the field at once?
— Soprano(talk) 00:38, October 17, 2020 (EDT)
I noticed a lack of trivia points about Hey! Pikmin and the Super Smash Bros. series, so here are some more suggestions:
- ...that the Smoky Progg is the first spirit found in Super Smash Bros. Ultimate?
- ...that in Hey! Pikmin, geysers can move leaders and Pikmin both up and down?
— Soprano(talk) 04:30, March 28, 2021 (EDT)
- The first sounds neat, but the second isn't really interesting whatsoever... — {EspyoT} 13:09, March 30, 2021 (EDT)
Here are some more:
- ...that Sparklium Seeds cannot be destroyed by bomb rocks?
- ...that when all fruits of a type are counted together, the Citrus Lump and Stellar Extrusion each contribute 6 bottles of juice to the player's supply, more than any other type of fruit?
- ...that the Swooping Snitchbug is internally called
napkid
in Pikmin? - ...that the Fiery Blowlet normally shoots fireballs, except in Secret Spot 21 where it shoots fire instead?
- ...that the angle of the camera at the beginning of each day in Pikmin 3 is always the same, showing the Onion and S.S. Drake in the same position?
- ...that Pikmin 3 Deluxe has 8 different designs of dirt walls?
- ...that there are many small differences in the appearance of areas in Pikmin 3 and Pikmin 3 Deluxe?
— Soprano(talk) 00:59, April 8, 2021 (EDT)
- The Swooping Snitchbug one is a bit specific...Many enemies in the first game use weird and interesting names. The camera angle one may also not be that interesting. The rest seem good. — {EspyoT} 14:19, April 12, 2021 (EDT)
Wikipedia mainly uses the did you know template to showcase new articles, and even though Pikipedia doesn't get new articles very often, it would be nice to use this template to show new findings when possible. Here are some trivia points that could do this, as well as some other ideas:
- ...that some points in Pikmin 3's story have pre-determined weather?
- ...that the objective of Pikmin Reunion is similar to that of Pikmin's Challenge Mode? (this one would have to wait until after the current poll)
- ...that with the use of glitches, Pikmin 2 can be completed in just 5 days?
- ...that Pikmin 3 Deluxe has _ unique hints? (this would include the number once we know what it is)
- ...that the flower on a Pikmin's head is based on a real flower, the Chaenostoma cordatum? (this isn't new, but is nice to put on this template given it's been a few years since the article was featured)
- ...that the storyboards of the Pikmin Short Movies were created in Flipnote Studio?
- ...that the attack strength of Purple Pikmin and White Pikmin was reduced in Pikmin 3?
What do you think? — Soprano(talk) 22:27, June 19, 2021 (EDT)
- Yeah, using DYK for new articles is a great tool. Heck, it's been used for a few years to highlight new discoveries. As for the tidbits themselves, I'd change "points" to "moments" in the first one. For the second, as I mentioned on Discord, they're not that similar... How weird that we didn't already have one for low-day runs! I could've sworn... Seems good otherwise. — {EspyoT} 15:40, June 22, 2021 (EDT)
More ideas!
- ...that the Beady Long Legs is programmed to drop 25 Unmarked Spectralids when defeated, but doesn't due to a mistake?
- ...that the Valley of Repose is set on a city street?
- ...that by going out of bounds in the Distant Tundra, it is possible to defeat the Vehemoth Phosbat on day 1?
- ...that the antenna on the S.S. Drake changes color based on progress through the game?
- ...that 5 ship parts in Pikmin are not required for Captain Olimar to leave the planet?
— Soprano(talk) 05:29, August 9, 2021 (EDT)
- For the S.S. Drake one, I actually think we should expand that to all ships. The S.S. Dolphin and S.S. Drake change lights, the Hocotate ship changes to gold, and the S.S. Dolphin II changes interiors, all based on story progression. Rest seems good. — {EspyoT} 12:12, August 9, 2021 (EDT)
Here are a few more:
- ...that the biological species name for Bulborbs, "kageyamii", is named after one of the creature designers, Daisuke Kageyama?
- ...that Pikmin under the effects of ultra-spicy spray drown faster?
- ...that the Mission Mode stage Forgotten Cove is based on The Forest Navel from Pikmin?
- ...that it is possible to skip the Yellow Onion in Pikmin 3 and complete the game without Yellow Pikmin?
- ...that the European GameCube version of Pikmin runs at a slower framerate, meaning everything takes longer?
— Soprano(talk) 00:33, October 7, 2021 (EDT)
- Seem good to me. Don't think "ultra-spicy spray" and "drown" should be words with links together. — {EspyoT} 15:47, October 9, 2021 (EDT)
We should probably have a few Pikmin Bloom-related trivia points over the next few months. Here are a few ideas:
- ...that the color a Big Flower blooms into depends on the colors of flowers planted inside its radius?
- ...that it takes 161,000 steps to unlock all types of Pikmin in Pikmin Bloom?
- ...that Pikmin Bloom has 13 types of nectar?
- ...that the back of the Planter Pack displays the number of steps walked that day?
- ...that double-tapping the whistle in Pikmin Bloom's garden screen will swap out the current squad for another one?
— Soprano(talk) 02:04, November 12, 2021 (EST)
More Pikmin Bloom trivia, some of which hasn't been documented on articles yet:
- ...that each Pikmin type has advantages and disadvantages against certain mushroom types on challenges?
- ...that Big Flowers have a planting radius of 40 meters?
- ...that Winged Pikmin on an expedition in Pikmin Bloom can fly at 20 meters per second?
- ...that walking in an east-west direction is more efficient than walking in a north-south direction for flower planting?
- ...that it takes 10,000,000 steps to reach level 100 in Pikmin Bloom?
- ...that linking a Nintendo Account to Pikmin Bloom unlocks a special Decor Pikmin wearing a Mario hat?
- ...that Pikmin Bloom's map data comes from OpenStreetMap?
- ...that the rate of flower planting and petal consumption in Pikmin Bloom is based on the number of Pikmin in the player's squad?
- ...that most cutscenes in Pikmin Bloom can be sped up by holding a finger down on the screen?
- ...that there are 4 types of stamps that appear on postcards in Pikmin Bloom?
— Soprano(talk) 23:05, January 13, 2022 (EST)
- Good, but we need a "more info" article for the cutscene-speed-up one. — {EspyoT} 15:41, January 15, 2022 (EST)
We're going to need some more trivia from the other games soon, so here's some:
- ...that Lesser Spotted Jellyfloats quietly sing a special song?
- ...that Hocotate is named after the address of Nintendo's headquarters?
- ...that in some rare cases, it's possible to have more than 20 Pikmin at a time in Hey! Pikmin?
- ...that the first sublevel of the Breeding Ground tries to spawn 60 Margarets, but can't because there aren't enough available plant spots?
- ...that the Wistful Wild was originally going to be called the Land of Promise?
- ...that the appearance of fruit icons on Pikmin 3 Deluxe's mini radar depends on which leader is being played as?
— Soprano(talk) 16:25, February 4, 2022 (EST)
- All right, but the one about Breeding Ground not spawning the right objects may need some discussion. The game fails to spawn objects all the time, sometimes important ones. Also, the fruit icons one needs to be studied more. The link in bold doesn't take the reader to anywhere with more information. — {EspyoT} 14:29, February 7, 2022 (EST)
Here are a few more I've thought of over the last few months:
- ...that the Hey! Pikmin planet has no sun to orbit around?
- ...that the image of Koppai in Pikmin 3's opening cutscene is actually an edited picture of Earth?
- ...that Pikmin 2's pre-rendered cutscenes take up a majority of the storage space on the disc?
- ...that ultra-spicy spray slightly decreases the damage output of Purple Pikmin in Pikmin 2?
- ...that the Thoroughbred Statue is found in a room shaped the same way as the treasure?
- ...that in the GameCube version of Pikmin, walking in a cardinal direction relative to the camera is slightly faster than walking diagonally?
- ...that Pikmin's enemy reel has the Swooping Snitchbug in the wrong place alphabetically?
The third and fourth of these should probably be confirmed before adding them to the Main Page. — Soprano(talk) 22:19, October 1, 2022 (EDT)
CrazyCow's suggestions
A suggestion:
- ...that an Electripede can be seen in Hey! Pikmin's box art in most regions?
— CrazyCow 01:59, April 8, 2021 (EDT)
Pikmin 2 music trivia
Exactly what it says on the tin.
- DYK that the Submerged Castle theme is the only area song in Pikmin 2 to have no variations?
- DYK that in Pikmin 2, there are four versions of the End of the Day song?
- DYK that there are 56 variations of the overworld themes in Pikmin 2?
Allow me to explain that last one:
- Normal
- Near Enemy
- Battle
- Working
- Carrying treasure
- Burgeoning Spiderwort
- Low Pikmin
- Sunset versions (x2; 14)
- Louie/President versions (x2; 28)
- Low health versions (x2; 56)
I don't remember if certain variants can play on top of each other, and I don't know if I missed any, but I'm putting it out there. Burrhead2 (talk) 16:10, August 29, 2021 (EDT)
- What do you mean Submerged Castle is the only one with no variations? I'm sure there are many more cave songs with no variation. Also, you wrote "area song" instead of "cave song", so maybe you meant something else? And I'm pretty sure the combinations thing isn't right. For one thing, some are mutually exclusive (Olimar/Louie, day/sunset), others can be applied on top of the current track (working, low health, low Pikmin), and others are both (enemy/combat are mutually exclusive AND applied on top of the current track). That piece of trivia needs to be thought out more carefully. — {EspyoT} 10:51, September 5, 2021 (EDT)
- So I did some testing to try and get better results.
- The Submerged Castle doesn't ever seem to change. (Including low health and low Pikmin) This makes it the only song out of both the the overworld and cave songs to never have a variation. (i.e.: working, battle, ect.)
- Most of my testing was trying to figure out what overworld song variations could play on top of each other. This is how any of the overworld songs in the game can play at any given time (Save for the Valley of Repose):
- (Olimar/Louie)(Normal/Sunset)(Near Enemy/Battle/None)(Working/None)(Spiderwort/None)(Low health/None)(Low Pikmin/None)
- The best number I have for how many ways you can hear the same overworld song is 120. But I got that number through what I'm sure was some very botched math. Someone else who knows what they're doing should probably do it instead. Burrhead2 (talk) 16:32, September 5, 2021 (EDT)
- Hm, you didn't get the versions right. The music article lists them. So it should be: (Olimar/Louie) x (normal/sunset) x (enemy/combat/none) x (task/none) x (treasure/none) x (spiderwort/none) x (normal/low health) x (normal/low Pikmin). So 384 versions. — {EspyoT} 11:39, September 12, 2021 (EDT)
- I'm fairly sure the treasure mix is a layer on top of the task mix. So that would give (Olimar/Louie) x (normal/sunset) x (enemy/combat/none) x (task/treasure/none) x (spiderwort/none) x (normal/low health) x (normal/low Pikmin), for a total of 288 versions. But since the low Pikmin version skips random notes, doesn't that mean that the possible variation is technically far higher? And what about the Valley of Repose with its lack of Burgeoning Spiderworts; would the trivia point mention that? This is a difficult one to define. — Soprano(talk) 23:26, October 18, 2021 (EDT)
- Maybe it can be something like Did you know that the four main areas in Pikmin 2 (save for the Valley of Repose) have X amount of ways the song can play? Or maybe Did you know that the Awakening Wood, Perplexing Pool, and Wistful Wild have X amount of ways the their songs can play? And that the Valley of Repose only has X? Burrhead2 (talk) 14:33, October 19, 2021 (EDT)
- That's a bit too long for a DYK. And besides, the Valley of Repose does have a Spiderwort variation, it just doesn't play. It's not misleading to say "Did you know that area themes in Pikmin 2 have 288 possible variations?", though it does leave out the element of randomness. Alternatively, the trivia point could be "Did you know that there are 288 ways for Pikmin 2 to play its area themes?", though that's a bit more confusing. — Soprano(talk) 17:43, October 19, 2021 (EDT)
- As for your other trivia ideas, is it right to say that Pikmin 2 has 4 versions of the end of day theme? It really only has 3, plus the extinction theme. So saying "4 versions" is a bit misleading. I think it could be stated better as "Did you know that Pikmin 2's end of day theme is different depending on the number of treasures collected?" The Submerged Castle one is good, though it should say "cave theme" instead of "area song". — Soprano(talk) 17:43, October 19, 2021 (EDT)
- Well, as far as I see it, I'd say that the End of the Day song has four versions. Although maybe the trivia point can be specified to say that there's a fourth one. Something like: Did you know that in Pikmin 2, the End of Day song changes depending on the amount of treasures collected? And there's a 4th one for when the leaders' loose all their health? But I guess that's pretty long, too. I know I'm just spouting off ideas here, but maybe it can be turned into something that just mentions the "leaders' down" version?Burrhead2 (talk) 18:36, October 23, 2021 (EDT)
- Saying "4 versions" implies that they are all variations of eachother, and while 3 of them are, the extinction theme is definitely not. Saying "4 end of day themes" is much better. But why does it matter that there are 4 of them? Is that number particularly interesting as trivia? The interesting thing about Pikmin 2's end of day themes isn't their quantity, it's their activation conditions. We could just say how the best end of day theme occurs when 15 treasures are collected in the day, which is pretty interesting. There's probably more interesting facts about end of day themes, like the fact that Pikmin's one contains an extra repeated section compared to Pikmin 2's and Pikmin 3's. — Soprano(talk) 18:48, October 23, 2021 (EDT)
- I just thought that the fact that there was a fourth EoD song was a bit above and beyond what may have actually needed to be done, and it's a thing that some people may not know about or have experienced. But hey, you're the one here with more experience. Just do what you thinks needs to be done. Plus, I don't think we have the same ideas as to what constitutes "interesting", which probably isn't helping anything. Burrhead2 (talk) 15:56, October 24, 2021 (EDT)
- The fourth one is not the interesting one, the second and third ones are. Pikmin also has an extinction end-of-day theme, and it makes a lot of sense to have one because the regular theme is too joyful for the experience of losing all your Pikmin. What's interesting about Pikmin 2 in this regard is that it has alternate end-of-day themes based on how many treasures you get, and it's the only Pikmin game to do this. That fact is worth adding to this template. — Soprano(talk) 16:52, October 24, 2021 (EDT)
Supremekirbo's Suggestions
A few Bloom ones
- That Pikmin with pansy, rose, or poinsettia flowers will be stronger in challenges?
- That the expedition music was changed in iOS version 36.0?
- That tulip petals were once available in the shop?
- That there is an unobtainable Badge in Pikmin Bloom?
-Supremekirbo (talk) 19:46, December 23, 2021 (EST)
- The challenge one and the badge one may become outdated in the future, and the other two aren't really interesting... — {EspyoT} 11:37, December 24, 2021 (EST)
Burrhead2's Suggestions
- ...that an unused model of a Goomba exists in Pikmin? And it looks very similar to an unused enemy from Super Mario Sunshine?
- I'd have linked to the Unused content in Pikmin page, but for some reason, it doesn't have the Goomba model documented. Perhaps linking the respective TCRF pages would work better. I'd have done that too, but I haven't figured that out yet. Speaking of which...
- ...that an unused item in Super Mario Galaxy resembles a mix between the Beady Long Legs and Baldy Long Legs' main body?
- The item in question (spideritemball) doesn't exist on the Mario Wiki's page (I think - I didn't look that closely). Either it'll need to be inserted over there, or again, a TCRF link would do quite nicely. It's colored the same as the Beady Long Legs' central orb, except it has the design of the Baldy Long Legs' one. Except it has a vertical stripe, not a horizontal one. It looks like an intermediate design between the two, or a mix, if you will.
- ...an unused enemy in Super Mario Galaxy resembles a Male Sheargrub?
- Ditto, except now it's about larva. It's on The Cutting Room Floor's Galaxy page somewhere.
- ...that a Pikmin reference was considered for Super Mario Galaxy 2?
- While Mario Galaxy is the subject at hand, this. I'm not sure if it's a reference or some references.
- Also missing from it's respective Pikipedia page. Also exists on The Cutting Room Floor. This trivia point exists for Pikmin 2, why not Pikmin 3?
- ...that Pikmin 2 used to allow more than 100 Pikmin on the field?
- this trivia point exists for Pikmin, why not Pikmin 2?
- ...that the Waterwraiths in Bully Den ignore Louie in 2-player mode?
- Thinking about it, this is just probably a byproduct of how the game works. The Waterwraith was probably only ever intended to search for the "active" leader, and apparently that status is given to Olimar in the 2-player modes. And because it's 2-player, you can't ever switch leaders, so the "active" status is permanently attached to Olimar. Not that this makes it any less interesting, it's just my best guess.
- ...that Pikmin 3 is the only Pikmin game without an Emperor Bulblax fight?
- There happens to be a Pikmin Bloom-shaped wrench in this plan...
- ...that unlike dwarf bulborbs, Dwarf Bulbears are actually juveniles?
- Weak, to be sure, but maybe it's a somewhat interesting distinction.
- ...that there are two different stories about the creation of Pikmin?
- You've heard of Super Mario 128, and also Adam and Eve, so which is it? Unless you want to say that Mario 128 turned in to Adam and Eve, which then turned in to Pikmin, which maybe that's true, maybe not. It's hard to tell, and it's kind of confusing. Heck, the game's page even has both. Somewhat unrelated, I linked the series in the trivia, but maybe a link the game itself could also work. Burrhead2 (talk) 15:17, July 16, 2022 (EDT)
- When it comes to covering unused content on Template:Did you know, we have to be very careful to make it clear that it's unused. People with many varying levels of Pikmin knowledge see this front-page template, and having unused content there could confuse some people. Also, we don't really document unused content in other games that resembles Pikmin stuff, because it doesn't fit on the Reference article. So with that in mind, I think the Goomba and Pikpik carrot trivia points are good, they just need a rewording.
- I think the Waterwraith and Dwarf Bulbear trivia points are pretty good and interesting. You point out why the Emperor Bulblax one doesn't really work in this comment, and it's not that interesting anyway. As for Pikmin's creation story, my interpretation was that Adam and Eve was in development and wasn't going well, and Super Mario 128 was just a tech demo that didn't really have anywhere to go, so they combined ideas from each game into Pikmin. — Soprano(talk) 18:38, July 16, 2022 (EDT)
- I'm not really sure how to avoid getting someone confused with an unused content trivia point. Of course, not to say that's my goal, but saying that "X is unused in Y" seems like it would suffice. It would just be easier to avoid the subject all together, but I think that would be missing out on some interesting things. But if it's necessary to avoid it, then I'd say do it. As it's currently written though, the Goomba point seems easy enough to understand. It could maybe be simplified to just "...that there is an unused model of a Goomba in Pikmin?", but I think that's missing out on the fact there's two similar things, in two very different games.
- As for the Pikpik carrot one, I think I see what you mean. So how about: "...that Pikpik carrots are an unused Pikmin type in Pikmin 3?"
- And as the "creation of Pikmin" one, well, all we really know is that once Miyamoto said Mario 128 was the basis of Pikmin, and that another he said was Adam and Eve. The connection between the two, if any, is a mystery. Burrhead2 (talk) 21:50, July 16, 2022 (EDT)
- For the Goomba one, I think it's good, but I would like it if we had that documented on the wiki first. After all, DYK points should have a link to an article where the reader can find more info, and if we don't have that info, then something's wrong. Too bad the organization of unused content is all over the place... It'll be a big mission to tidy up.
- The spider item one is a bit sketchy. Party balls open like party balls – it doesn't need to be a Beady Long Legs reference. Plus the texture on it doesn't remind anyone of anything. But the fact that it has spider in the name is a bit telling. I don't know, it might all be too speculative in nature to work for a trivia point.
- The little larva fellow could just be a regular larva with long proboscises. I think it's best if we skip this one.
- That Pikmin reference one needs to be expanded upon. Was it something that Miyamoto said in an interview or something? Either way, it needs to be on Pikipedia to be applicable.
- The pikpik carrots one likewise needs to be in Pikipedia first, I'm afraid.
- The Dwarf Bulbear one could use some rewording so it's clearer for people who are new to the franchise.
- My interpretation is that Super Mario 128 was a tech demo, which sparked interest in creating a franchise with a lot of small moving creatures. Adam and Even was the first prototype to actually implement that idea, with many small humans, but it was ultimately scrapped for not being fun enough. The two being the forefathers of Pikmin makes total sense to me, it's not really that confusing. So I think it wouldn't make for all that great of a trivia point.
- Everything else seems fine. — {EspyoT} 09:55, August 14, 2022 (EDT)
- So, it seems that A). The wiki is missing stuff, and B). There's room left for interpretation, it seems. It shouldn't be too hard adding any missing stuff, (at least for the sake of these trivia points) and I wonder if some of these could be tightened up a bit, and remove some of the room for interpretation. But on specific points,
- You may be right on the spideritemball thing. Yeah, it doesn't need to be a reference, and yeah, it's pretty speculative. It does seem a bit too on the nose to be a coincidence, though. Although yes, this isn't the strongest of the bunch.
- I you wanted to stretch it a bit, the existence of other unused objects in Galaxy other than larva (that is, Cocoon, BigFly, and BigBigFly) may show am evolution of it. BigFly has a set of pincers like larva does, and BigBigFly even has an animation of it's pincers closing, meaning that larva could've acted (likely attacking Mario) in the same way the male Sheargrub does. Despite these things though, larva and the Male Sheargrub still look pretty similar, regardless.
- With the Pikmin reference in Galaxy 2, I felt that this was probably known about for long enough that somebody somewhere would've added it to the wiki somewhere. Thinking about it, I'm doubting I ever actually did see it on here. And yes, it was in an interview. I believe the idea of adding Pikmin and Donkey Kong references the the game were brought to him, but he turned it down, saying something about how Mario characters were short and fat, and easy to jump on, and Pikmin characters weren't.
- Okay, how about "...that Dwarf Bulbears aren't a member of the Breadbug family, and are actually juveniles?" Or if it needs to be truncated, "...that Dwarf Bulbears aren't a member of the Breadbug family?" or "... that Dwarf Bulbears are actually juveniles?" (or perhaps ...real juveniles?). Now I'm just kind of throwing stuff at the wall.
- The "creation of Pikmin" one may not have the absolute best idea I've ever come up with, so it may be best to just ax it, or maybe rewrite it. Maybe to something along the lines of "...that it's possible that two different games went into the creation of Pikmin?" or simply "...that two games went into the creation of Pikmin?" Burrhead2 (talk) 11:38, August 16, 2022 (EDT)
- In general I guess the Mario Galaxy ones just aren't good enough for trivia. The idea of the Dwarf ones was to specify how they are juveniles of the Bulbear. Just saying they are juveniles doesn't really mean much -- even the Dwarf Bulborb might be a juvenile as far as we know. Just that it's a juvenile of a species we have yet to see as an adult. The games one is implying a lot. Super Mario 128 might be less of a game, more of a tech demo. Same for Adam and Even, and that one may have really just been a test program. Maybe Super Mario 128 spawned a lot of different off-shot experimental games, and one of them mutated to Pikmin. Maybe there are elements from other games that never saw the light of day. Just saying something like "Pikmin was inspired by Super Mario 128 and Adam and Even" is enough. Though it doesn't sound as "fun fact"-y as much as it sounds forced. — {EspyoT} 11:12, August 24, 2022 (EDT)
- So, it seems that A). The wiki is missing stuff, and B). There's room left for interpretation, it seems. It shouldn't be too hard adding any missing stuff, (at least for the sake of these trivia points) and I wonder if some of these could be tightened up a bit, and remove some of the room for interpretation. But on specific points,
- I'll just make a list of the good ones. Makes it easier to look at this way.
- ...that Pikmin 2 used to allow more than 100 Pikmin on the field?
- ...that the Waterwraiths in Bully Den ignore Louie in 2-player mode?
- ...that Dwarf Bulbears are juveniles, unlike dwarf bulborbs, which are just mimics? / ...that Dwarf Bulbears aren't mimics? / ...that despite dwarf bulborbs being mimics, Dwarf Bulbears aren't?
- Feel free to rewrite, as necessary. Burrhead2 (talk) 18:28, September 1, 2022 (EDT)
- I'll just make a list of the good ones. Makes it easier to look at this way.
- Wait a minute, Pikmin 2 allowing more than 100 Pikmin? Where is this info in the article? — {EspyoT} 09:00, September 18, 2022 (EDT)
- Two images under this section have the total-Pikmin-on-field counter at >100. Burrhead2 (talk) 09:27, September 18, 2022 (EDT)
- Oh. Huh, that's not written in the article in text. I'll fix that. That said, I suspect those values are actually placeholders and aren't actually reflecting the Pikmin amount. I mean, "123"? That's pretty much like the "QWERTY" of numbers. Plus, Pikmin 1 had already been out at that time, so they have already cemented the 100-Pikmin number by that point. I'd instead propose it reads "that in prerelease images of Pikmin 2, the field Pikmin counter shows more than 100?". But yeah other than that, those tidbits seem good. — {EspyoT} 10:38, September 18, 2022 (EDT)
- Wait wait wait. I just noticed that's only one of the images. Another one shows 120. Well, shut me up :| — {EspyoT} 10:39, September 18, 2022 (EDT)
- But under this section it has one at 110. Burrhead2 (talk) 10:41, September 18, 2022 (EDT)
- Oh. Huh, that's not written in the article in text. I'll fix that. That said, I suspect those values are actually placeholders and aren't actually reflecting the Pikmin amount. I mean, "123"? That's pretty much like the "QWERTY" of numbers. Plus, Pikmin 1 had already been out at that time, so they have already cemented the 100-Pikmin number by that point. I'd instead propose it reads "that in prerelease images of Pikmin 2, the field Pikmin counter shows more than 100?". But yeah other than that, those tidbits seem good. — {EspyoT} 10:38, September 18, 2022 (EDT)