Pikmin 2

Colosseum: Difference between revisions

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(While editing Template:2PB, I noticed that Colosseum was the only stage with a single-word name, and wondered if it was the only area or stage in the series to have that property. Unfortunately, the River and Tundra stages in Pikmin 3 Deluxe's side stories mean that Colosseum isn't the only one, though I think it's still worth adding a trivia point for this.)
(Updating cave unit generation info. Thanks Drought Ender!)
Line 34: Line 34:
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 41: Line 41:
  |room_vs_saka2_2_snow|Room with large trunk (×1)
  |room_vs_saka2_2_snow|Room with large trunk (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 49: Line 49:
  |wayl_snow|Turning corridor (×4)
  |wayl_snow|Turning corridor (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 57: Line 57:
  |way2_snow|Corridor (×2)
  |way2_snow|Corridor (×2)
  |item_cap_snow|Dead end with item (×8)
  |item_cap_snow|Dead end with item (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Straight corridor
}}
{{sublevel units
|way2x2_tsuchi|Straight corridor
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
}}
{{sublevel units
|way2x2_snow|Straight corridor
|room_north_1_snow|'''Circular room with one exit'''
|room_uzu1_1_snow|'''Circular room with a spiral'''
|room_saka1_1_snow|'''Room with trunk in center'''
|room_vs_saka2_2_snow|'''Room with large trunk'''
|room_vs_ike3_2_snow|'''Room with ramp to thin edge'''
}}
{{sublevel units
|room_block1_3_snow|'''Room with hole in wall'''
|room_hitode2_5_snow|'''Room with 5 exits'''
|room_hitode3_4_snow|'''Room with 4 exits'''
  }}
  }}
}}
}}

Revision as of 17:23, August 13, 2022

Stage preview for the Colosseum arena.
Stage preview.

Colosseum is a 2-Player Battle stage in Pikmin 2. The stage has a snowy theme, similar to some cave sublevels in the Valley of Repose. It is home to a large number of Dwarf Red Bulborbs and Snow Bulborbs, as well as a few Armored Cannon Beetle Larvae.

Level information

Technical sublevel information
Internal cave name vs_2_ujyaujya
"Main" object maximum (?) 60
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_2_snow.txt
Lighting file (?) vs_2_light.ini
Background (?) None
Cave units (?)
Layout 1 (1/3 chance)
room_saka1_1_snow
room_block1_3_snow
room_vs_saka2_2_snow
Room with trunk in center (×2) Room with hole in wall (×2) Room with large trunk (×1)
Layout 2 (1/3 chance)
room_vs_ike3_2_snow
room_vs_saka2_2_snow
way2_snow
wayl_snow
Room with ramp to thin edge (×2) Room with large trunk (×2) Corridor (×10) Turning corridor (×4)
Layout 3 (1/3 chance)
room_hitode2_5_snow
room_vs_saka2_2_snow
room_vs_ike3_2_snow
way2_snow
item_cap_snow
Room with 5 exits (×2) Room with large trunk (×2) Room with ramp to thin edge (×1) Corridor (×2) Dead end with item (×8)
Random units
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Straight corridor
way2x2_tsuchi
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
Straight corridor Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_snow
room_north_1_snow
room_uzu1_1_snow
room_saka1_1_snow
room_vs_saka2_2_snow
room_vs_ike3_2_snow
Straight corridor Circular room with one exit Circular room with a spiral Room with trunk in center Room with large trunk Room with ramp to thin edge
room_block1_3_snow
room_hitode2_5_snow
room_hitode3_4_snow
Room with hole in wall Room with 5 exits Room with 4 exits

Strategies

The following article or section contains guides.
The strategies shown are just suggestions.

The number of Armored Cannon Beetle Larvae in the area depends on which of the 3 layouts is randomly picked. Usually, the Cannon Beetles rest close by at least one of the player's Onions, and if you're low on Pikmin you may want to carry these to the Onion for a boost. You can also use the Beetles to kill the Dwarf Red Bulborbs, as a single rock can instantly defeat any one of them.

There are a lot of Dwarf Bulborbs in the arena. Some of them hold yellow marbles, but note that the number of those that do depends on the layout. Be careful though, many of them are close enough together that you will have to fight them all at the same time.

The passageways can get narrow, and Armored Cannon Beetle Larvae found in them can be very annoying to kill. This also makes it harder to avoid the Volatile Dweevil from the roulette wheel.

This stage contains many eggs, meaning more nectar for your Pikmin or sometimes, quite rarely, some ultra-spicy/bitter sprays. It is recommended to break all of the eggs to get the sprays and nectar before your opponent can.

Gallery

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Trivia

  • Before the release of Pikmin 3 Deluxe, Colosseum was the only area or side mode stage in the entire Pikmin series to have a single-word name.

See also