Mushroom battle: Difference between revisions

Added some details on mushroom respawn time and when mushroom breaking animations occur.
(Temporary changes for the Challenge Days event.)
(Added some details on mushroom respawn time and when mushroom breaking animations occur.)
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==Mushrooms==
==Mushrooms==
[[File:PB Map Mushroom Tutorial.png|thumb|right|200px|A normal brown mushroom on the map screen. The red circle indicates its health.]]
[[File:PB Map Mushroom Tutorial.png|thumb|right|200px|A normal brown mushroom on the map screen. The red circle indicates its health.]]
{{game help|pb|What is the interaction range for mushrooms? How long do they take to regrow? What is the distribution of different mushroom types?}}
{{game help|pb|What is the interaction range for mushrooms? What is the distribution of different mushroom types?}}
Mushrooms are the objects destroyed in challenges. Like [[big flowers]], they grow at points of interest in the real world. A challenge can only be started if its mushroom is close enough to the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location a few minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type.
Mushrooms are the objects destroyed in challenges. Like [[big flowers]], they grow at points of interest in the real world. A challenge can only be started if its mushroom is within a few hundred meters of the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location 15 minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type.


Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 8 colors of mushrooms for each size, except for giant mushrooms which only come in red. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of [[nectar]] players get as a reward (e.g. blue mushrooms give blue nectar, red mushrooms give red nectar).
Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 8 colors of mushrooms for each size, except for giant mushrooms which only come in red. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of [[nectar]] players get as a reward (e.g. blue mushrooms give blue nectar, red mushrooms give red nectar).
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==Attacking==
==Attacking==
{{game help|pb|At what points do mushrooms break?}}
Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, and at regular intervals, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one.
Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing a small amount of damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, and at certain points, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking the main one.


Although damage is presented as something dealt by each individual attack, the rate of damage is actually predetermined by the attack power of the Pikmin selected for the challenge. Each Pikmin hit does as much damage as it needs to to keep the health of the mushrooms in line with what is should be given how much time has passed and what Pikmin are attacking it. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy.
Although damage is presented as something dealt by each individual attack, the rate of damage is actually predetermined by the attack power of the Pikmin selected for the challenge. Each Pikmin hit does as much damage as it needs to to keep the health of the mushrooms in line with what is should be given how much time has passed and what Pikmin are attacking it. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy.