White Flower Garden: Difference between revisions

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(Replaced the location image with template:location map.)
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 26: Line 26:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Alien Billboard|y}} (US) / {{icon|Nutrient Silo|y}} (Europe)
** {{icon|Alien Billboard|y}} (US/Japan) / {{icon|Nutrient Silo|y}} (Europe)
*'''Enemies''':
* '''Enemies''':
**{{icon|Female Sheargrub|y}} × 6
** {{icon|Female Sheargrub|y}} × 6
**{{icon|Male Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.


{{sublevel technical
{{sublevel technical
Line 66: Line 68:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Alien Billboard|y}} (US/JP)<br>{{icon|Nutrient Silo|y}} (EU)
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
Line 76: Line 118:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Drought Ender|y}}
** {{icon|Drought Ender|y}}
**{{icon|Petrified Heart|y}}
** {{icon|Petrified Heart|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Fiery Blowhog|y}} &times; 2
** {{icon|Fiery Blowhog|y}} &times; 2
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.


{{sublevel technical
{{sublevel technical
Line 116: Line 160:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Drought Ender|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
Line 124: Line 196:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Superstick Textile|y}}
** {{icon|Superstick Textile|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Honeywisp|y}} &times; 2
** {{icon|Honeywisp|y}} &times; 2
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from Honeywisps)
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Clover|y}} &times; 2
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 2
** {{icon|Clover|y}} &times; 2
**{{icon|Figwort|y}} (small) &times; 6
** {{icon|Figwort|y}} (large brown) &times; 2
**{{icon|Glowstem|y}} (green) &times; 1
** {{icon|Figwort|y}} (small brown) &times; 6
**{{icon|Ivory Candypop Bud|y}} &times; 3 (only if the White Pikmin total is [[Candypop family#Maximum Pikmin requirement|less than 20]])
** {{icon|Glowstem|y}} (green) &times; 1
*'''Others''':
** {{icon|Ivory Candypop Bud|y}} &times; 3 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
**None
* '''Others''':
** None
 
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more.
 
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to.
 
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start [[digging]] up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.


{{sublevel technical
{{sublevel technical
Line 158: Line 237:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to.
! colspan="5" | The game spawns these "main" objects:
 
|-
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start [[digging]] up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Honeywisp|y}}
| 2
| None
| "Special" enemy spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
| 6
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Superstick Textile|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
Line 170: Line 301:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Treasures'''
* '''Treasures''':
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
** {{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
**{{icon|Toxic Toadstool|y}}
** {{icon|Toxic Toadstool|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**None
** None
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Gas pipe|y}} &times; 5
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
 
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
 
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[leader]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}.
 
The [[Toxic Toadstool]] will be partially buried.


{{sublevel technical
{{sublevel technical
Line 211: Line 351:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
! colspan="5" | The game spawns 5 "main" objects. Chances:
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
|-
 
! ID !! Object !! Chance !! Fall method !! Spawn location
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[leader]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}.
|-
 
| 1
The [[Toxic Toadstool]] will be partially buried.
| {{icon|Gas pipe|y}}
| 100%
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Survival Ointment|y}} (US)<br>{{icon|Container of Sea Bounty|y}} (EU)<br>{{icon|Paper Slider|y}} (JP)
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Toxic Toadstool|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
Line 226: Line 387:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Five-man Napsack|y}} (inside the Burrowing Snagret)
** {{icon|Five-man Napsack|y}} (inside Burrowing Snagret)
*'''Enemies''':
* '''Enemies''':
**{{icon|Burrowing Snagret|y}} &times; 1
** {{icon|Burrowing Snagret|y}} &times; 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Fiddlehead|y}} &times; 5
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 3
** {{icon|Fiddlehead|y}} &times; 5
**{{icon|Figwort|y}} (small) &times; 7
** {{icon|Figwort|y}} (large brown) &times; 3
*'''Others''':
** {{icon|Figwort|y}} (small brown) &times; 7
**{{icon|Egg|y}} &times; 3
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
 
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
 
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.


{{sublevel technical
{{sublevel technical
Line 258: Line 426:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
|-
 
! colspan="5" | The game spawns these "main" objects:
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
|-
 
! ID !! Object !! Amount !! Fall method !! Spawn location
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Five-man Napsack|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 3
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 7
| None
| Plant spots
|-
| 5
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Naming==
==Naming==

Revision as of 18:17, January 29, 2022

White Flower Garden
An overview of White Flower Garden sublevel 3.
Location Awakening Wood
Sublevels 5
Treasures 7
Hazards Fire Poison

The following article or section contains guides.
The strategies shown are just suggestions.

The White Flower Garden (白い花園?, lit.: "White Flower Garden") is one of the first two caves in the Awakening Wood. It is of roughly the same difficulty as the Hole of Beasts, and has five sublevels. This cave also has the next new type of Pikmin players will discover, White Pikmin, which the cave was named for. The boss of this cave is the Burrowing Snagret. In this cave for the US version, there are Poko × 580 worth of treasure. In the European version, there are Poko × 670 worth of treasure.

How to reach

AW texture.png
cave
Location of the cave.

This cave can be reached the same way that the Hole of Beasts was reached. However, before reaching the Creeping Chrysanthemum, turning right will reveal a paper bag that requires the equivalent of 200 Pikmin to crush. Proceeding past it and the nearby Cloaking Burrow-Nit will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.

Like the caves before it, your squad is likely limited. Bringing as many Purple Pikmin as possible (usually around 25), and filling the rest of the squad with Red Pikmin, is the best option.

Notes

Ship's dialogs

Astounding! My metal detectors are reacting violently. What could be down below?

If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.

The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.

Sublevel 1

An unofficial map of sublevel 1 of the White Flower Garden, showing the layout variations that can occur.
Sublevel 1; the layout is always the same.

The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_nor1_cen2_metal.txt
Lighting file (?) metal_light_lv0.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_metal
room_cent2_4_metal
Circular room with 1 exit Circular room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Male Sheargrub Male Sheargrub 4 None "Hard" enemy spots
2 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
4 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Alien Billboard Alien Billboard (US/JP)
Nutrient Silo Nutrient Silo (EU)
1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

An unofficial map of sublevel 2 of the White Flower Garden, showing the layout variations that can occur.
Sublevel 2; the layout is usually the same.

The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_ari_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_metal
room_ari1_3_metal
Long corridor Donut-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Blowhog Fiery Blowhog 2 None "Hard" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2 Drought Ender Drought Ender 1 None Treasure spots
3 Petrified Heart Petrified Heart 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3

An unofficial map of sublevel 3 of the White Flower Garden.
Sublevel 3; the layout is always the same.

This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the White Pikmin. Move down through the long pathway, and you will come across three Ivory Candypop Buds. As a side note, they will not appear if your total White Pikmin count is 20 or more.

Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried completely underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a Honeywisp, which will drop nectar after being defeated, which you should direct your White Pikmin to.

Afterwards, direct the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 6
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_white_metal.txt
Lighting file (?) forest_2_siro_light.ini
Background (?) None
Cave units (?)
room_white14x12_metal
White Pikmin room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Ivory Candypop Bud Ivory Candypop Bud 3 None "Hard" enemy spots
2 Honeywisp Honeywisp 2 None "Special" enemy spots
3 Glowstem Glowstem (green) 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Figwort Figwort (small brown) 6 None Plant spots
5 Figwort Figwort (large brown) 2 None Plant spots
6 Clover Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Superstick Textile Superstick Textile 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4

An overview of White Flower Garden sublevel 4.
Sublevel 4.

The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.

  1. Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
  2. Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.

If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled leader head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via the C Stick on the GameCube controller / the + Control Pad down on the Wii Remote.

The Toxic Toadstool will be partially buried.

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 5
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_sak1_sak2_hit1_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_tsuchi
room_saka2_2_tsuchi
room_hitode1_5_tsuchi
Room with trunk in center Room with large trunk Room with 5 exits
Detailed object list
The game spawns 5 "main" objects. Chances:
ID Object Chance Fall method Spawn location
1 [icon] Gas pipe 100% None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2 Survival Ointment Survival Ointment (US)
Container of Sea Bounty Container of Sea Bounty (EU)
Paper Slider Paper Slider (JP)
1 None Treasure spots
3 Toxic Toadstool Toxic Toadstool 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5

An unofficial map of sublevel 5 of the White Flower Garden.
Sublevel 5; the layout is always the same.
See also: Burrowing Snagret strategy.

Upon entering the cave, have one leader go ahead and break the eggs on the side of the arena, and have the other leader collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.

You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.

Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, you can hold the X Button on the GameCube controller / the C Button on the Nunchuk to have the controlled leader take a nap. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.

Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 4
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_snake_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
room_hebi12x12_1_tsuchi
Burrowing Snagret arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Burrowing Snagret Burrowing Snagret 1 None "Hard" enemy spots
- Five-man Napsack Five-man Napsack Carried inside entry with ID 1
2 Egg Egg 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Figwort Figwort (large brown) 3 None Plant spots
4 Figwort Figwort (small brown) 7 None Plant spots
5 Fiddlehead Fiddlehead 5 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Naming

The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, 白い花園?. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a White Pikmin's head, which are actually colored magenta.

In earlier versions of the game, the cave was to be called "Garden of White Flowers"[1], which appears to be a mistranslation from the Japanese title.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 白い花園?
Shiroi Hanazono
White flower garden
Flag of France French Jardin Blanc White garden
Flag of Germany German Weißer Garten White garden
Flag of Italy Italian Parco di Fiori Bianchi White flower park
Flag of Mexico Spanish (NoA) Jardín de Blancaflor White flower garden

Gallery

See also

References

  1. ^ Pikmin 2/Early English Script on The Cutting Room Floor
Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves