White Flower Garden: Difference between revisions
(Replaced the location image with template:location map.) |
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
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*'''Theme''': Metal | *'''Theme''': Metal | ||
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Alien Billboard|y}} (US) / {{icon|Nutrient Silo|y}} (Europe) | ** {{icon|Alien Billboard|y}} (US/Japan) / {{icon|Nutrient Silo|y}} (Europe) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Female Sheargrub|y}} × 6 | ** {{icon|Female Sheargrub|y}} × 6 | ||
**{{icon|Male Sheargrub|y}} × 4 | ** {{icon|Male Sheargrub|y}} × 4 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**None | ** None | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor. | |||
{{sublevel technical | {{sublevel technical | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Male Sheargrub|y}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Alien Billboard|y}} (US/JP)<br>{{icon|Nutrient Silo|y}} (EU) | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{clear}} | {{clear}} | ||
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*'''Theme''': Metal | *'''Theme''': Metal | ||
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Drought Ender|y}} | ** {{icon|Drought Ender|y}} | ||
**{{icon|Petrified Heart|y}} | ** {{icon|Petrified Heart|y}} | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Fiery Blowhog|y}} × 2 | ** {{icon|Fiery Blowhog|y}} × 2 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**None | ** None | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area. | |||
{{sublevel technical | {{sublevel technical | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 2 | |||
| {{icon|Drought Ender|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 3 | |||
| {{icon|Petrified Heart|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Sublevel 3== | ==Sublevel 3== | ||
Line 124: | Line 196: | ||
*'''Theme''': Metal | *'''Theme''': Metal | ||
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | *'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Superstick Textile|y}} | ** {{icon|Superstick Textile|y}} (fully buried) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Honeywisp|y}} × 2 | ** {{icon|Honeywisp|y}} × 2 | ||
*'''Obstacles''': | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from Honeywisps) | ||
**None | * '''Obstacles''': | ||
*''' | ** None | ||
**{{icon|Clover|y}} × 2 | * '''Vegetation''': | ||
**{{icon|Figwort|y}} (large) × 2 | ** {{icon|Clover|y}} × 2 | ||
**{{icon|Figwort|y}} (small) × 6 | ** {{icon|Figwort|y}} (large brown) × 2 | ||
**{{icon|Glowstem|y}} (green) × 1 | ** {{icon|Figwort|y}} (small brown) × 6 | ||
**{{icon|Ivory Candypop Bud|y}} × 3 ( | ** {{icon|Glowstem|y}} (green) × 1 | ||
*'''Others''': | ** {{icon|Ivory Candypop Bud|y}} × 3 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met) | ||
**None | * '''Others''': | ||
** None | |||
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more. | |||
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to. | |||
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start [[digging]] up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole. | |||
{{sublevel technical | {{sublevel technical | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
This | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Ivory Candypop Bud|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Honeywisp|y}} | |||
| 2 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Glowstem|y}} (green) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
| 5 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Clover|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Superstick Textile|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Sublevel 4== | ==Sublevel 4== | ||
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*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | *'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | ||
*'''Treasures''' | * '''Treasures''': | ||
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan) | ** {{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan) | ||
**{{icon|Toxic Toadstool|y}} | ** {{icon|Toxic Toadstool|y}} (partially buried) | ||
*'''Enemies''': | * '''Enemies''': | ||
**None | ** None | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**{{icon|Gas pipe|y}} × 5 | ** {{icon|Gas pipe|y}} × 5 | ||
*''' | * '''Vegetation''': | ||
**None | ** None | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here. | |||
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures. | |||
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes. | |||
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[leader]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}. | |||
The [[Toxic Toadstool]] will be partially buried. | |||
{{sublevel technical | {{sublevel technical | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns 5 "main" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Gas pipe|y}} | |||
| 100% | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 2 | |||
| {{icon|Survival Ointment|y}} (US)<br>{{icon|Container of Sea Bounty|y}} (EU)<br>{{icon|Paper Slider|y}} (JP) | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 3 | |||
| {{icon|Toxic Toadstool|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Sublevel 5== | ==Sublevel 5== | ||
Line 226: | Line 387: | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | *'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Five-man Napsack|y}} (inside | ** {{icon|Five-man Napsack|y}} (inside Burrowing Snagret) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Burrowing Snagret|y}} × 1 | ** {{icon|Burrowing Snagret|y}} × 1 | ||
*'''Obstacles''': | ** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs) | ||
**None | * '''Obstacles''': | ||
*''' | ** None | ||
**{{icon|Fiddlehead|y}} × 5 | * '''Vegetation''': | ||
**{{icon|Figwort|y}} (large) × 3 | ** {{icon|Fiddlehead|y}} × 5 | ||
**{{icon|Figwort|y}} (small) × 7 | ** {{icon|Figwort|y}} (large brown) × 3 | ||
*'''Others''': | ** {{icon|Figwort|y}} (small brown) × 7 | ||
**{{icon|Egg|y}} × 3 | * '''Others''': | ||
** {{icon|Egg|y}} × 3 | |||
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}} | |||
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead. | |||
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head. | |||
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser. | |||
{{sublevel technical | {{sublevel technical | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
{{ | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Burrowing Snagret|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Five-man Napsack|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Egg|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 3 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| 4 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 7 | |||
| None | |||
| Plant spots | |||
|- | |||
| 5 | |||
| {{icon|Fiddlehead|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Naming== | ==Naming== |
Revision as of 18:17, January 29, 2022
White Flower Garden | |
---|---|
Location | Awakening Wood |
Sublevels | 5 |
Treasures | 7 |
Hazards |
The following article or section contains guides. |
The White Flower Garden (白い花園?, lit.: "White Flower Garden") is one of the first two caves in the Awakening Wood. It is of roughly the same difficulty as the Hole of Beasts, and has five sublevels. This cave also has the next new type of Pikmin players will discover, White Pikmin, which the cave was named for. The boss of this cave is the Burrowing Snagret. In this cave for the US version, there are × 580 worth of treasure. In the European version, there are × 670 worth of treasure.
How to reach
This cave can be reached the same way that the Hole of Beasts was reached. However, before reaching the Creeping Chrysanthemum, turning right will reveal a paper bag that requires the equivalent of 200 Pikmin to crush. Proceeding past it and the nearby Cloaking Burrow-Nit will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.
Like the caves before it, your squad is likely limited. Bringing as many Purple Pikmin as possible (usually around 25), and filling the rest of the squad with Red Pikmin, is the best option.
Notes
Ship's dialogs
“Astounding! My metal detectors are reacting violently. What could be down below?
If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.
The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.”Sublevel 1
- Theme: Metal
- Music: Metal 1
- Treasures:
- Alien Billboard (US/Japan) / Nutrient Silo (Europe)
- Enemies:
- Female Sheargrub × 6
- Male Sheargrub × 4
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_nor1_cen2_metal.txt | ||||
Lighting file (?) | metal_light_lv0.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit | Circular room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Male Sheargrub | 4 | None | "Hard" enemy spots |
2 | Female Sheargrub | 2 | None | "Easy" enemy spots |
3 | Female Sheargrub | 2 | None | "Easy" enemy spots |
4 | Female Sheargrub | 2 | None | "Easy" enemy spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Alien Billboard (US/JP) Nutrient Silo (EU) |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Metal
- Music: Metal 2
- Treasures:
- Enemies:
- Fiery Blowhog × 2
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_ABE_ari_metal.txt | ||||
Lighting file (?) | metal_light_lv1.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Donut-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Fiery Blowhog | 2 | None | "Hard" enemy spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Drought Ender | 1 | None | Treasure spots |
3 | Petrified Heart | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3
- Theme: Metal
- Music: Rest
- Treasures:
- Superstick Textile (fully buried)
- Enemies:
- Obstacles:
- None
- Vegetation:
- Clover × 2
- Figwort (large brown) × 2
- Figwort (small brown) × 6
- Glowstem (green) × 1
- Ivory Candypop Bud × 3 (if max Pikmin requirement is met)
- Others:
- None
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the White Pikmin. Move down through the long pathway, and you will come across three Ivory Candypop Buds. As a side note, they will not appear if your total White Pikmin count is 20 or more.
Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried completely underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a Honeywisp, which will drop nectar after being defeated, which you should direct your White Pikmin to.
Afterwards, direct the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_white_metal.txt | ||||
Lighting file (?) | forest_2_siro_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
White Pikmin room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Ivory Candypop Bud | 3 | None | "Hard" enemy spots |
2 | Honeywisp | 2 | None | "Special" enemy spots |
3 | Glowstem (green) | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Figwort (small brown) | 6 | None | Plant spots |
5 | Figwort (large brown) | 2 | None | Plant spots |
6 | Clover | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Superstick Textile | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4
- Theme: Soil
- Music: Soil 3
- Treasures:
- Survival Ointment (US) / Container of Sea Bounty (Europe) / Paper Slider (Japan)
- Toxic Toadstool (partially buried)
- Enemies:
- None
- Obstacles:
- Vegetation:
- None
- Others:
- None
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
- Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
- Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled leader head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via / .
The Toxic Toadstool will be partially buried.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.1 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_sak1_sak2_hit1_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with trunk in center | Room with large trunk | Room with 5 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns 5 "main" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
1 | [icon] Gas pipe | 100% | None | Cave unit seams |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Survival Ointment (US) Container of Sea Bounty (EU) Paper Slider (JP) |
1 | None | Treasure spots |
3 | Toxic Toadstool | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 5
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Five-man Napsack (inside Burrowing Snagret)
- Enemies:
- Burrowing Snagret × 1
- Mitite (group of 10) × 0 - 3 (from eggs)
- Obstacles:
- None
- Vegetation:
- Fiddlehead × 5
- Figwort (large brown) × 3
- Figwort (small brown) × 7
- Others:
- Egg × 3
- See also: Burrowing Snagret strategy.
Upon entering the cave, have one leader go ahead and break the eggs on the side of the arena, and have the other leader collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, you can hold / to have the controlled leader take a nap. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_snake_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Burrowing Snagret arena |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Burrowing Snagret | 1 | None | "Hard" enemy spots |
- | Five-man Napsack | Carried inside entry with ID 1 | ||
2 | Egg | 3 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
3 | Figwort (large brown) | 3 | None | Plant spots |
4 | Figwort (small brown) | 7 | None | Plant spots |
5 | Fiddlehead | 5 | None | Plant spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Naming
The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, 白い花園?. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a White Pikmin's head, which are actually colored magenta.
In earlier versions of the game, the cave was to be called "Garden of White Flowers"[1], which appears to be a mistranslation from the Japanese title.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 白い花園? Shiroi Hanazono |
White flower garden |
French | Jardin Blanc | White garden |
German | Weißer Garten | White garden |
Italian | Parco di Fiori Bianchi | White flower park |
Spanish (NoA) | Jardín de Blancaflor | White flower garden |
Gallery
See also
References
- ^ Pikmin 2/Early English Script on The Cutting Room Floor
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves